190 lines
7.8 KiB
TeX
190 lines
7.8 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_m79]:zero_immunities,weapon_probability,default_weapon_params,wpn_m79_sounds
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kind = w_explosive
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GroupControlSection = spawn_group
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discovery_dependency =
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$npc = on
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$prefetch = 2
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$spawn = "weapons\rg-6"
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scheduled = off
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cform = skeleton
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class = WP_RG6
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slot = 2
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animation_slot = 10
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ef_main_weapon_type = 4
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ef_weapon_type = 12
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hand_dependence = 1
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single_handed = 0
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sprint_allowed = true
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inv_grid_height = 2
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inv_grid_width = 4
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inv_grid_x = 35
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inv_grid_y = 58
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inv_name = st_wpn_m79
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inv_name_short = st_wpn_m79
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description = st_wpn_m79_descr
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inv_weight = 2.7
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cost = 26840
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weapon_class = heavy_weapon
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hud = wpn_m79_hud
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visual = dynamics\weapons\wpn_m79\wpn_m79.ogf
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position = -0.026, -0.111, 0
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orientation = 0, -9, 0
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fire_point = 0, 0.120, 0.452
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fire_point2 = 0, 0.120, 0.452
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.11, 0.15
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strap_orientation = -15, -9, 110
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ph_mass = 3
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flame_particles = weapons\generic_weapon05
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smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01
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shell_point = 0, 0.12, 0.2
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light_color = 0.6, 0.5, 0.3
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light_range = 6.0
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgr_icon_x = 900
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upgr_icon_y = 1500
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upgr_icon_width = 250
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upgr_icon_height = 100
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tri_state_reload = on
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ammo_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
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ammo_current = 60
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ammo_elapsed = 0
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ammo_limit = 70
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ammo_mag_size = 1
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startup_ammo = 0
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scope_status = 0
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scope_zoom_factor = 0
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silencer_status = 0
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grenade_launcher_status = 0
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launch_speed = 73.5
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hit_impulse = 150
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hit_power = 0.8, 0.8, 0.8, 0.8
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hit_type = fire_wound
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fire_distance = 500
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bullet_speed = 295
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rpm = 200
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rpm_empty_click = 200
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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reload_dof = 0.0, 0.5, 5, 1.3
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control_inertion_factor = 1.0f
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crosshair_inertion = 8.3
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fire_dispersion_base = 0.76
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.86
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misfire_start_prob = 0.007
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misfire_end_condition = 0.14
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.009
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condition_shot_dec = 0.009
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cam_relax_speed = 7.0
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cam_dispersion = 3.02
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cam_dispersion_frac = 0.1
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cam_dispersion_inc = 3.02
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cam_max_angle = 50
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cam_max_angle_horz = 50
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cam_step_angle_horz = 3.9
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PDM_disp_accel_factor = 2.9
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PDM_disp_base = 0.95
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.9
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cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 0
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kill_msg_y = 172
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kill_msg_width = 68
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kill_msg_height = 30
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snd_add_cartridge = weapons\librarian_m79\reload
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snd_reload = weapons\librarian_m79\reload
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snd_close_weapon = $no_sound
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snd_open_weapon = $no_sound
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snd_reload_misfire = weapons\librarian_m79\unjam
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[wpn_m79_hud]:hud_base
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item_visual = anomaly_weapons\wpn_m79\wpn_m79_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_orientation = 0.0008, -0.001602, -0.00267
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hands_orientation_16x9 = 0.0008, -0.001602, -0.00267
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hands_position = 0.000106, 0.000142, -0.000568
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hands_position_16x9 = 0.000106, 0.000142, -0.000568
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aim_hud_offset_pos = -0.140321, -0.033516, -0.227385
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aim_hud_offset_pos_16x9 = -0.140321, -0.033516, -0.227385
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aim_hud_offset_rot = -0.159877, 0.001061, 0.005687
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aim_hud_offset_rot_16x9 = -0.159877, 0.001061, 0.005687
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lowered_hud_offset_pos = 0.177894, 0.032285, -0.002561
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lowered_hud_offset_pos_16x9 = 0.177894, 0.032285, -0.002561
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lowered_hud_offset_rot = 0.087908, -0.7888, 0.098576
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lowered_hud_offset_rot_16x9 = 0.087908, -0.7888, 0.098576
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_add_cartridge = hand_m79_reload, m79_reload
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anm_close = hand_m79_kontole_tugel_jancok, m79_kontole_tugel_jancok
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anm_hide = hand_m79_holster, m79_holster
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anm_idle = hand_m79_idle, m79_idle
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anm_idle_aim = hand_m79_idle_aim, m79_idle
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anm_idle_aim_moving = hand_m79_moving, m79_idle, 0.75
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anm_idle_aim_moving_crouch = hand_m79_moving, m79_idle, 0.7
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anm_idle_moving = hand_m79_moving, m79_moving
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anm_idle_sprint = hand_m79_sprint, m79_sprint, 1.1
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anm_open = hand_m79_kontole_tugel_jancok, m79_kontole_tugel_jancok
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anm_shots = hand_m79_shoot, m79_shoot
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anm_show = hand_m79_draw, m79_draw
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anm_reload_misfire = hand_m79_unjam, m79_unjam
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shell_bone = wpn_body
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shell_dir = 0, 1, 0
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shell_point = 0, 0, 0
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fire_bone = wpn_body
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fire_point = 0, 0.07, 0.513
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freelook_z_offset_mul = 0.3 |