Divergent/mods/Redone Collection/gamedata/configs/scripts/bar/smart/bar_zastava.ltx

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[smart_terrain]
squad_id = 4
max_population = 1
;arrive_dist = 300
respawn_params = respawn@bar_zastava
respawn_idle = 43200
[respawn@bar_zastava] ;-- Type:
spawn_duty_special
[spawn_duty_special]
spawn_squads = bar_duty_security_squad_leader_squad
spawn_num = {!squad_exist(bar_duty_security_squad_leader_squad) -bar_dolg_leader_dead -bar_dolg_petrenko_dead} 1, 0
[exclusive]
duty_guard1 = bar\bar_zastava_smart.ltx
duty_guard2 = bar\bar_zastava_smart.ltx
duty_guard3 = bar\bar_zastava_smart.ltx
duty_guard4 = bar\bar_zastava_smart.ltx
duty_guard5 = bar\bar_zastava_smart.ltx
duty_guard6 = bar\bar_zastava_smart.ltx
duty_guard7 = bar\bar_zastava_smart.ltx
duty_guard8 = bar\bar_zastava_smart.ltx
duty_guard9 = bar\bar_zastava_smart.ltx
bar_zastava_minigunner_excl = bar\bar_zastava_smart.ltx
faction_base_defense_enemy1 = bar\bar_zastava_smart.ltx
faction_base_defense_enemy2 = bar\bar_zastava_smart.ltx
faction_base_defense_enemy3 = bar\bar_zastava_smart.ltx