Tweaked AI Settings, Leveling and MOAR Spawning
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@ -72,7 +72,7 @@ gradualBossInvasion On/Off = true
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# Setting type: Int32
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# Setting type: Int32
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# Default value: 5
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# Default value: 5
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# Acceptable value range: From 0 to 100
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# Acceptable value range: From 0 to 100
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bossInvasionSpawnChance = 0
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bossInvasionSpawnChance = 5
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## Allows the main bosses (not knight,rogues,raiders) to invade other maps with a reduced retinue, by default they will spawn in native boss locations
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## Allows the main bosses (not knight,rogues,raiders) to invade other maps with a reduced retinue, by default they will spawn in native boss locations
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# Setting type: Boolean
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# Setting type: Boolean
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@ -132,17 +132,17 @@ scavMaxGroupSize = 4
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# Setting type: Int32
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# Setting type: Int32
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# Default value: 4
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# Default value: 4
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# Acceptable value range: From 0 to 10
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# Acceptable value range: From 0 to 10
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pmcMaxGroupSize = 5
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pmcMaxGroupSize = 4
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## Increases chances of pmc groups spawning, doesn't dramatically increase quantity.
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## Increases chances of pmc groups spawning, doesn't dramatically increase quantity.
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# Setting type: Boolean
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# Setting type: Boolean
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# Default value: false
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# Default value: false
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morePmcGroups On/Off = true
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morePmcGroups On/Off = false
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## Increases chances of scav groups spawning, doesn't dramatically increase quantity.
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## Increases chances of scav groups spawning, doesn't dramatically increase quantity.
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# Setting type: Boolean
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# Setting type: Boolean
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# Default value: false
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# Default value: false
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moreScavGroups On/Off = true
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moreScavGroups On/Off = false
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## Max bots permitted in any particular spawn zone, recommend not to touch this.
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## Max bots permitted in any particular spawn zone, recommend not to touch this.
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# Setting type: Int32
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# Setting type: Int32
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@ -166,18 +166,18 @@ ZombieHealth = 1
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# Setting type: Double
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# Setting type: Double
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# Default value: 1
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# Default value: 1
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# Acceptable value range: From 0 to 10
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# Acceptable value range: From 0 to 10
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ZombieWaveQuantity = 1.5
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ZombieWaveQuantity = 1
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## Determines the weighting of spawns at the beginning (1) spread evenly throughout (0.5) or at the end(0) of the raid
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## Determines the weighting of spawns at the beginning (1) spread evenly throughout (0.5) or at the end(0) of the raid
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# Setting type: Double
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# Setting type: Double
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# Default value: 0.5
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# Default value: 0.5
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# Acceptable value range: From 0 to 1
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# Acceptable value range: From 0 to 1
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ZombieWaveDistribution = 0.2
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ZombieWaveDistribution = 0.5
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## Enables zombies to spawn
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## Enables zombies to spawn
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# Setting type: Boolean
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# Setting type: Boolean
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# Default value: false
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# Default value: false
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zombiesEnabled On/Off = true
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zombiesEnabled On/Off = false
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## Determines the weighting of spawns at the beginning (1) spread evenly throughout (0.5) or at the end(0) of the raid
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## Determines the weighting of spawns at the beginning (1) spread evenly throughout (0.5) or at the end(0) of the raid
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# Setting type: Double
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# Setting type: Double
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@ -85,7 +85,7 @@ Keybind Overlay = true
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## If name plates should be shown above teammates.
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## If name plates should be shown above teammates.
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# Setting type: Boolean
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# Setting type: Boolean
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# Default value: true
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# Default value: true
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Show Player Name Plates = false
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Show Player Name Plates = true
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## Completely hides the health bar.
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## Completely hides the health bar.
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# Setting type: Boolean
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# Setting type: Boolean
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@ -120,7 +120,7 @@ Name Plates Use Optic Zoom = false
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## Decreases the opacity of the name plates when not looking at a player.
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## Decreases the opacity of the name plates when not looking at a player.
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# Setting type: Boolean
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# Setting type: Boolean
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# Default value: true
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# Default value: true
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Decrease Opacity In Peripheral = false
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Decrease Opacity In Peripheral = true
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## Size of the name plates.
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## Size of the name plates.
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# Setting type: Single
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# Setting type: Single
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@ -155,7 +155,7 @@ Minimum Name Plate Scale = 0.01
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## Use occlusion to hide the name plate when the player is out of sight.
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## Use occlusion to hide the name plate when the player is out of sight.
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# Setting type: Boolean
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# Setting type: Boolean
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# Default value: false
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# Default value: false
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Use Occlusion = false
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Use Occlusion = true
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[Coop | Pinging]
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[Coop | Pinging]
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@ -70,7 +70,7 @@
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"Aggression": 1.0,
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"Aggression": 1.0,
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"WeaponProficiency": 0.5,
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"WeaponProficiency": 0.5,
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"SuppressionResistance": 0.0,
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"SuppressionResistance": 0.0,
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"TalkFrequency": 1.0,
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"TalkFrequency": 0.5,
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"CanTalk": true,
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"CanTalk": true,
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"BotTaunts": true,
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"BotTaunts": true,
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"SquadTalk": true,
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"SquadTalk": true,
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@ -172,7 +172,7 @@
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"Aggression": 1.0,
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"Aggression": 1.0,
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"WeaponProficiency": 0.5,
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"WeaponProficiency": 0.5,
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"SuppressionResistance": 0.0,
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"SuppressionResistance": 0.0,
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"TalkFrequency": 1.0,
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"TalkFrequency": 0.8,
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"CanTalk": true,
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"CanTalk": true,
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"BotTaunts": true,
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"BotTaunts": true,
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"SquadTalk": true,
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"SquadTalk": true,
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@ -376,7 +376,7 @@
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"Aggression": 1.0,
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"Aggression": 1.0,
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"WeaponProficiency": 0.5,
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"WeaponProficiency": 0.5,
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"SuppressionResistance": 0.0,
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"SuppressionResistance": 0.0,
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"TalkFrequency": 1.0,
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"TalkFrequency": 1.5,
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"CanTalk": true,
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"CanTalk": true,
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"BotTaunts": true,
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"BotTaunts": true,
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"SquadTalk": true,
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"SquadTalk": true,
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@ -70,7 +70,7 @@
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"Aggression": 1.0,
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"Aggression": 1.0,
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"WeaponProficiency": 0.5,
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"WeaponProficiency": 0.5,
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"SuppressionResistance": 0.0,
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"SuppressionResistance": 0.0,
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"TalkFrequency": 1.0,
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"TalkFrequency": 0.5,
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"CanTalk": true,
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"CanTalk": true,
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"BotTaunts": true,
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"BotTaunts": true,
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"SquadTalk": true,
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"SquadTalk": true,
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@ -172,7 +172,7 @@
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"Aggression": 1.0,
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"Aggression": 1.0,
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"WeaponProficiency": 0.5,
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"WeaponProficiency": 0.5,
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"SuppressionResistance": 0.0,
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"SuppressionResistance": 0.0,
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"TalkFrequency": 1.0,
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"TalkFrequency": 0.8,
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"CanTalk": true,
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"CanTalk": true,
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"BotTaunts": true,
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"BotTaunts": true,
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"SquadTalk": true,
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"SquadTalk": true,
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@ -376,7 +376,7 @@
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"Aggression": 1.0,
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"Aggression": 1.0,
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"WeaponProficiency": 0.5,
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"WeaponProficiency": 0.5,
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"SuppressionResistance": 0.0,
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"SuppressionResistance": 0.0,
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"TalkFrequency": 1.0,
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"TalkFrequency": 1.5,
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"CanTalk": true,
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"CanTalk": true,
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"BotTaunts": true,
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"BotTaunts": true,
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"SquadTalk": true,
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"SquadTalk": true,
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@ -138,7 +138,7 @@
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"Aiming": {
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"Aiming": {
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"HitEffects": {
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"HitEffects": {
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"HIT_REACTION_TOGGLE": true,
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"HIT_REACTION_TOGGLE": true,
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"DAMAGE_MANUAL_MODIFIER": 1.0,
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"DAMAGE_MANUAL_MODIFIER": 2.25,
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"USE_HIT_POINT_DIRECTION": true,
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"USE_HIT_POINT_DIRECTION": true,
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"HIT_POINT_DIRECTION_BASE_DISTANCE": 0.5,
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"HIT_POINT_DIRECTION_BASE_DISTANCE": 0.5,
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"DAMAGE_BASE_MIN_ANGLE": 7.0,
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"DAMAGE_BASE_MIN_ANGLE": 7.0,
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@ -156,10 +156,10 @@
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"ScatterMulti_PartVis": 1.25,
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"ScatterMulti_PartVis": 1.25,
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"OpticFarMulti": 1.2,
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"OpticFarMulti": 1.2,
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"OpticFarDistance": 100.0,
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"OpticFarDistance": 100.0,
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"OpticCloseMulti": 0.8,
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"OpticCloseMulti": 0.55,
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"OpticCloseDistance": 75.0,
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"OpticCloseDistance": 50.0,
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"RedDotFarMulti": 0.85,
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"RedDotFarMulti": 0.8,
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"RedDotFarDistance": 100.0,
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"RedDotFarDistance": 90.0,
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"RedDotCloseMulti": 1.15,
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"RedDotCloseMulti": 1.15,
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"RedDotCloseDistance": 50.0,
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"RedDotCloseDistance": 50.0,
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"IronSightFarMulti": 0.7,
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"IronSightFarMulti": 0.7,
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@ -167,7 +167,7 @@
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"IronSightScaleDistanceEnd": 75.0,
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"IronSightScaleDistanceEnd": 75.0,
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"CenterMassVal": 0.2748,
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"CenterMassVal": 0.2748,
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"FasterCQBReactionsGlobal": true,
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"FasterCQBReactionsGlobal": true,
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"AimDownSightsAimTimeMultiplier": 0.8,
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"AimDownSightsAimTimeMultiplier": 0.35,
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"PMCSAimForHead": true,
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"PMCSAimForHead": true,
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"PMCAimForHeadChance": 5.0
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"PMCAimForHeadChance": 5.0
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},
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},
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@ -635,7 +635,7 @@
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},
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},
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"Shoot": {
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"Shoot": {
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"ONLY_SEMIAUTO_TOGGLE": false,
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"ONLY_SEMIAUTO_TOGGLE": false,
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"RecoilMultiplier": 1.0,
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"RecoilMultiplier": 1.1,
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"AddRecoil": 5.0,
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"AddRecoil": 5.0,
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"RECOIL_DECAY_COEF": 0.2,
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"RECOIL_DECAY_COEF": 0.2,
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"RECOIL_BASELINE": 100.0,
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"RECOIL_BASELINE": 100.0,
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@ -756,7 +756,7 @@
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"TalkativeGoons": true,
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"TalkativeGoons": true,
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"FriendlyReponseChance": 85.0,
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"FriendlyReponseChance": 85.0,
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"FriendlyReponseChanceAI": 80.0,
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"FriendlyReponseChanceAI": 80.0,
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"FriendlyReponseDistance": 65.0,
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"FriendlyReponseDistance": 80.0,
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"FriendlyReponseDistanceAI": 35.0,
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"FriendlyReponseDistanceAI": 35.0,
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"FriendlyResponseFrequencyLimit": 1.0,
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"FriendlyResponseFrequencyLimit": 1.0,
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"FriendlyResponseMinRandomDelay": 0.33,
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"FriendlyResponseMinRandomDelay": 0.33,
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@ -235,14 +235,14 @@
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// "enableCustomLevelDeltas" if true will use the values you set below, otherwise they will use APBS values
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// "enableCustomLevelDeltas" if true will use the values you set below, otherwise they will use APBS values
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// THE BELOW VALUES BY DEFAULT ARE APBS DEFAULTS
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// THE BELOW VALUES BY DEFAULT ARE APBS DEFAULTS
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// IF YOU WANT EVERY TIER AT EVERY LEVEL, SET ALL OF THESE TO: [ 79, 79 ]
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// IF YOU WANT EVERY TIER AT EVERY LEVEL, SET ALL OF THESE TO: [ 79, 79 ]
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"enableCustomLevelDeltas": false,
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"enableCustomLevelDeltas": true,
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"tier1LevelDelta": [ 10, 5 ],
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"tier1LevelDelta": [ 10, 5 ], // 1-10
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"tier2LevelDelta": [ 10, 5 ],
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"tier2LevelDelta": [ 20, 5 ], // 11-20
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"tier3LevelDelta": [ 15, 7 ],
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"tier3LevelDelta": [ 25, 7 ], // 21-30
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"tier4LevelDelta": [ 20, 10 ],
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"tier4LevelDelta": [ 35, 10 ], // 31-40
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"tier5LevelDelta": [ 30, 15 ],
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"tier5LevelDelta": [ 40, 15 ], // 41-50
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"tier6LevelDelta": [ 40, 20 ],
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"tier6LevelDelta": [ 50, 20 ], // 51-60
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"tier7LevelDelta": [ 50, 20 ],
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"tier7LevelDelta": [ 55, 20 ], // 61-79
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// LevelDelta's are the lowest and highest levels that AI can spawn relative to the player's level.
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// LevelDelta's are the lowest and highest levels that AI can spawn relative to the player's level.
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// Examples:
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// Examples:
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@ -251,13 +251,13 @@
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// "enableScavCustomLevelDeltas" if true will use the values you set below, otherwise they will use APBS values
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// "enableScavCustomLevelDeltas" if true will use the values you set below, otherwise they will use APBS values
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// Default values below will always spawn scavs that are at least 1 tier below you unless you are Tier1.
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// Default values below will always spawn scavs that are at least 1 tier below you unless you are Tier1.
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"enableScavCustomLevelDeltas": false,
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"enableScavCustomLevelDeltas": false,
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"tier1ScavLevelDelta": [ 10, 0 ],
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"tier1ScavLevelDelta": [ 10, 0 ], // 1-10
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"tier2ScavLevelDelta": [ 10, -10 ],
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"tier2ScavLevelDelta": [ 10, -10 ], // 11-20
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"tier3ScavLevelDelta": [ 15, -10 ],
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"tier3ScavLevelDelta": [ 15, -10 ], // 21-30
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"tier4ScavLevelDelta": [ 20, -10 ],
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"tier4ScavLevelDelta": [ 20, -10 ], // 31-40
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"tier5ScavLevelDelta": [ 30, -10 ],
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"tier5ScavLevelDelta": [ 30, -10 ], // 41-50
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"tier6ScavLevelDelta": [ 40, -10 ],
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"tier6ScavLevelDelta": [ 40, -10 ], // 51-60
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"tier7ScavLevelDelta": [ 50, -10 ],
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"tier7ScavLevelDelta": [ 50, -10 ], // 61-79
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// Enable/disable debug logging
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// Enable/disable debug logging
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"enableDebugLog": true
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"enableDebugLog": true
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@ -81,7 +81,7 @@
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+Quick Move to Container
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+Quick Move to Container
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+Stash Search
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+Stash Search
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+Borkel's Realistic Night Vision Goggles
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+Borkel's Realistic Night Vision Goggles
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+WTT - Menu Overhaul
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-WTT - Menu Overhaul
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+Raid Review
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+Raid Review
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+Game Panel HUD
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+Game Panel HUD
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-Interface & HUD_separator
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-Interface & HUD_separator
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