Tweaked AI Settings, Leveling and MOAR Spawning

This commit is contained in:
Rage 2025-01-14 00:52:51 -05:00
parent 6eecae59f6
commit 15ddd52ac6
7 changed files with 40 additions and 40 deletions

View File

@ -72,7 +72,7 @@ gradualBossInvasion On/Off = true
# Setting type: Int32
# Default value: 5
# Acceptable value range: From 0 to 100
bossInvasionSpawnChance = 0
bossInvasionSpawnChance = 5
## Allows the main bosses (not knight,rogues,raiders) to invade other maps with a reduced retinue, by default they will spawn in native boss locations
# Setting type: Boolean
@ -132,17 +132,17 @@ scavMaxGroupSize = 4
# Setting type: Int32
# Default value: 4
# Acceptable value range: From 0 to 10
pmcMaxGroupSize = 5
pmcMaxGroupSize = 4
## Increases chances of pmc groups spawning, doesn't dramatically increase quantity.
# Setting type: Boolean
# Default value: false
morePmcGroups On/Off = true
morePmcGroups On/Off = false
## Increases chances of scav groups spawning, doesn't dramatically increase quantity.
# Setting type: Boolean
# Default value: false
moreScavGroups On/Off = true
moreScavGroups On/Off = false
## Max bots permitted in any particular spawn zone, recommend not to touch this.
# Setting type: Int32
@ -166,18 +166,18 @@ ZombieHealth = 1
# Setting type: Double
# Default value: 1
# Acceptable value range: From 0 to 10
ZombieWaveQuantity = 1.5
ZombieWaveQuantity = 1
## Determines the weighting of spawns at the beginning (1) spread evenly throughout (0.5) or at the end(0) of the raid
# Setting type: Double
# Default value: 0.5
# Acceptable value range: From 0 to 1
ZombieWaveDistribution = 0.2
ZombieWaveDistribution = 0.5
## Enables zombies to spawn
# Setting type: Boolean
# Default value: false
zombiesEnabled On/Off = true
zombiesEnabled On/Off = false
## Determines the weighting of spawns at the beginning (1) spread evenly throughout (0.5) or at the end(0) of the raid
# Setting type: Double

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@ -85,7 +85,7 @@ Keybind Overlay = true
## If name plates should be shown above teammates.
# Setting type: Boolean
# Default value: true
Show Player Name Plates = false
Show Player Name Plates = true
## Completely hides the health bar.
# Setting type: Boolean
@ -120,7 +120,7 @@ Name Plates Use Optic Zoom = false
## Decreases the opacity of the name plates when not looking at a player.
# Setting type: Boolean
# Default value: true
Decrease Opacity In Peripheral = false
Decrease Opacity In Peripheral = true
## Size of the name plates.
# Setting type: Single
@ -155,7 +155,7 @@ Minimum Name Plate Scale = 0.01
## Use occlusion to hide the name plate when the player is out of sight.
# Setting type: Boolean
# Default value: false
Use Occlusion = false
Use Occlusion = true
[Coop | Pinging]

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@ -70,7 +70,7 @@
"Aggression": 1.0,
"WeaponProficiency": 0.5,
"SuppressionResistance": 0.0,
"TalkFrequency": 1.0,
"TalkFrequency": 0.5,
"CanTalk": true,
"BotTaunts": true,
"SquadTalk": true,
@ -172,7 +172,7 @@
"Aggression": 1.0,
"WeaponProficiency": 0.5,
"SuppressionResistance": 0.0,
"TalkFrequency": 1.0,
"TalkFrequency": 0.8,
"CanTalk": true,
"BotTaunts": true,
"SquadTalk": true,
@ -376,7 +376,7 @@
"Aggression": 1.0,
"WeaponProficiency": 0.5,
"SuppressionResistance": 0.0,
"TalkFrequency": 1.0,
"TalkFrequency": 1.5,
"CanTalk": true,
"BotTaunts": true,
"SquadTalk": true,

View File

@ -70,7 +70,7 @@
"Aggression": 1.0,
"WeaponProficiency": 0.5,
"SuppressionResistance": 0.0,
"TalkFrequency": 1.0,
"TalkFrequency": 0.5,
"CanTalk": true,
"BotTaunts": true,
"SquadTalk": true,
@ -172,7 +172,7 @@
"Aggression": 1.0,
"WeaponProficiency": 0.5,
"SuppressionResistance": 0.0,
"TalkFrequency": 1.0,
"TalkFrequency": 0.8,
"CanTalk": true,
"BotTaunts": true,
"SquadTalk": true,
@ -376,7 +376,7 @@
"Aggression": 1.0,
"WeaponProficiency": 0.5,
"SuppressionResistance": 0.0,
"TalkFrequency": 1.0,
"TalkFrequency": 1.5,
"CanTalk": true,
"BotTaunts": true,
"SquadTalk": true,

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@ -138,7 +138,7 @@
"Aiming": {
"HitEffects": {
"HIT_REACTION_TOGGLE": true,
"DAMAGE_MANUAL_MODIFIER": 1.0,
"DAMAGE_MANUAL_MODIFIER": 2.25,
"USE_HIT_POINT_DIRECTION": true,
"HIT_POINT_DIRECTION_BASE_DISTANCE": 0.5,
"DAMAGE_BASE_MIN_ANGLE": 7.0,
@ -156,10 +156,10 @@
"ScatterMulti_PartVis": 1.25,
"OpticFarMulti": 1.2,
"OpticFarDistance": 100.0,
"OpticCloseMulti": 0.8,
"OpticCloseDistance": 75.0,
"RedDotFarMulti": 0.85,
"RedDotFarDistance": 100.0,
"OpticCloseMulti": 0.55,
"OpticCloseDistance": 50.0,
"RedDotFarMulti": 0.8,
"RedDotFarDistance": 90.0,
"RedDotCloseMulti": 1.15,
"RedDotCloseDistance": 50.0,
"IronSightFarMulti": 0.7,
@ -167,7 +167,7 @@
"IronSightScaleDistanceEnd": 75.0,
"CenterMassVal": 0.2748,
"FasterCQBReactionsGlobal": true,
"AimDownSightsAimTimeMultiplier": 0.8,
"AimDownSightsAimTimeMultiplier": 0.35,
"PMCSAimForHead": true,
"PMCAimForHeadChance": 5.0
},
@ -635,7 +635,7 @@
},
"Shoot": {
"ONLY_SEMIAUTO_TOGGLE": false,
"RecoilMultiplier": 1.0,
"RecoilMultiplier": 1.1,
"AddRecoil": 5.0,
"RECOIL_DECAY_COEF": 0.2,
"RECOIL_BASELINE": 100.0,
@ -756,7 +756,7 @@
"TalkativeGoons": true,
"FriendlyReponseChance": 85.0,
"FriendlyReponseChanceAI": 80.0,
"FriendlyReponseDistance": 65.0,
"FriendlyReponseDistance": 80.0,
"FriendlyReponseDistanceAI": 35.0,
"FriendlyResponseFrequencyLimit": 1.0,
"FriendlyResponseMinRandomDelay": 0.33,

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@ -235,14 +235,14 @@
// "enableCustomLevelDeltas" if true will use the values you set below, otherwise they will use APBS values
// THE BELOW VALUES BY DEFAULT ARE APBS DEFAULTS
// IF YOU WANT EVERY TIER AT EVERY LEVEL, SET ALL OF THESE TO: [ 79, 79 ]
"enableCustomLevelDeltas": false,
"tier1LevelDelta": [ 10, 5 ],
"tier2LevelDelta": [ 10, 5 ],
"tier3LevelDelta": [ 15, 7 ],
"tier4LevelDelta": [ 20, 10 ],
"tier5LevelDelta": [ 30, 15 ],
"tier6LevelDelta": [ 40, 20 ],
"tier7LevelDelta": [ 50, 20 ],
"enableCustomLevelDeltas": true,
"tier1LevelDelta": [ 10, 5 ], // 1-10
"tier2LevelDelta": [ 20, 5 ], // 11-20
"tier3LevelDelta": [ 25, 7 ], // 21-30
"tier4LevelDelta": [ 35, 10 ], // 31-40
"tier5LevelDelta": [ 40, 15 ], // 41-50
"tier6LevelDelta": [ 50, 20 ], // 51-60
"tier7LevelDelta": [ 55, 20 ], // 61-79
// LevelDelta's are the lowest and highest levels that AI can spawn relative to the player's level.
// Examples:
@ -251,13 +251,13 @@
// "enableScavCustomLevelDeltas" if true will use the values you set below, otherwise they will use APBS values
// Default values below will always spawn scavs that are at least 1 tier below you unless you are Tier1.
"enableScavCustomLevelDeltas": false,
"tier1ScavLevelDelta": [ 10, 0 ],
"tier2ScavLevelDelta": [ 10, -10 ],
"tier3ScavLevelDelta": [ 15, -10 ],
"tier4ScavLevelDelta": [ 20, -10 ],
"tier5ScavLevelDelta": [ 30, -10 ],
"tier6ScavLevelDelta": [ 40, -10 ],
"tier7ScavLevelDelta": [ 50, -10 ],
"tier1ScavLevelDelta": [ 10, 0 ], // 1-10
"tier2ScavLevelDelta": [ 10, -10 ], // 11-20
"tier3ScavLevelDelta": [ 15, -10 ], // 21-30
"tier4ScavLevelDelta": [ 20, -10 ], // 31-40
"tier5ScavLevelDelta": [ 30, -10 ], // 41-50
"tier6ScavLevelDelta": [ 40, -10 ], // 51-60
"tier7ScavLevelDelta": [ 50, -10 ], // 61-79
// Enable/disable debug logging
"enableDebugLog": true

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@ -81,7 +81,7 @@
+Quick Move to Container
+Stash Search
+Borkel's Realistic Night Vision Goggles
+WTT - Menu Overhaul
-WTT - Menu Overhaul
+Raid Review
+Game Panel HUD
-Interface & HUD_separator