Some Optimizations to the Modpack

Disabled a lot of client-side related mods, removed Performance Improvements and disabled some potentially bad mods.

Reinstalled a default version of MOAR with just the source code preset selection set to custom.
This commit is contained in:
Rage 2025-01-16 01:26:40 -05:00
parent 3ebaed3777
commit 1d21d74bb9
88 changed files with 2487 additions and 17157 deletions

View File

@ -195,13 +195,13 @@ PmcWaveDistribution = 0.8
# Setting type: Double
# Default value: 1
# Acceptable value range: From 0 to 10
ScavWaveQuantity = 0.6
ScavWaveQuantity = 0.5
## Multiplies wave counts seen in the server's mapConfig.json by this number
# Setting type: Double
# Default value: 1
# Acceptable value range: From 0 to 10
PmcWaveQuantity = 0.6
PmcWaveQuantity = 0.5
[3.Debug]

View File

@ -51,7 +51,7 @@ Gating level = 0
## Will reset when the game opens. You are supposed to use the gating increase/decrease keys to change the gating level, but you are free to change it manually if you want to make sure you are at a specific gating level.
# Setting type: Int32
# Default value: 0
Gating level = 0
Gating level = -2
1.Manual gating increase = KeypadPlus

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@ -7,6 +7,7 @@
"tyfon-uifixes",
"MoreCheckmarksBackend",
"ExpandedTaskText",
"aMoxoPixel-Painter",
"acidphantasm-bosseshavelegamedals",
"acidphantasm-defaultfiremode",
"acidphantasm-refsptfriendlyquests",
@ -17,6 +18,9 @@
"choccy-striker-1.0.5",
"flir-betterkeysng",
"redlaser42-Increase Climb Height",
"MoxoPixel-BlackCore",
"Additional Clothing USEC",
"Additional Clothing BEAR",
"WTT-LittleDrummerBoy",
"WTTArmoryAk5C",
"WTTArmoryHK417",
@ -24,21 +28,20 @@
"WTTArmorySVD",
"choccy-rpg7-1.1.4",
"choccy-saa-1.0.7",
"raid_review__0.3.0",
"BRNVG_N-15Adapter",
"z_hacker228-makevalvssgreatagain",
"OpticRework-310",
"tyfon-weaponcustomizer",
"ArenaLockboxes-Delod-1.0.0",
"lacyway-mergeconsumables",
"acidphantasm-brightlasers",
"AUG_AttachmentPack",
"shibdib-shibsexpandedcrafts",
"zSolarint-SAIN-ServerMod",
"Skwizzy-LootingBots-ServerMod",
"acidphantasm-progressivebotsystem",
"DewardianDev-MOAR",
"inory-dynamicgoons",
"acidphantasm-progressivebotsystem",
"ArenaLockboxes-Delod-1.0.0",
"tyfon-weaponcustomizer",
"Additional Clothing BEAR",
"Additional Clothing USEC",
"BRNVG_N-15Adapter",
"OpticRework-310"
"raid_review__0.3.0"
]
}

View File

@ -6,7 +6,7 @@ newestVersion=
category="1,"
nexusFileStatus=1
installationFile=DewardianDev-MOAR-2.6.7.zip
repository=Nexus
repository=
ignoredVersion=
comments=
notes=

View File

@ -5,7 +5,7 @@
"scavDifficulty": 0.4,
"scavWaveDistribution": 0.5,
"scavWaveQuantity": 1.0,
"scavWaveQuantity": 1,
"startingPmcs": false,
@ -13,20 +13,20 @@
"pmcOpenZones": true,
"allOpenZones": false,
"pmcWaveDistribution": 0.8,
"pmcWaveQuantity": 1.0,
"pmcWaveDistribution": 0.7,
"pmcWaveQuantity": 1,
"zombiesEnabled": true,
"zombieWaveDistribution": 0.2,
"zombiesEnabled": false,
"zombieWaveDistribution": 0.5,
"zombieWaveQuantity": 1,
"zombieHealth": 0.5,
"zombieHealth": 1,
"maxBotCap": 25,
"maxBotPerZone": 5,
"moreScavGroups": false,
"morePmcGroups": false,
"pmcMaxGroupSize": 5,
"pmcMaxGroupSize": 4,
"scavMaxGroupSize": 4,
"snipersHaveFriends": false,

View File

@ -1,7 +1,7 @@
{
"customs": {
"spawnMinDistance": 30,
"pmcWaveCount": 14,
"pmcWaveCount": 12,
"scavWaveCount": 21,
"zombieWaveCount": 9,
"scavHotZones": [
@ -15,21 +15,21 @@
"spawnMinDistance": 20,
"maxBotCapOverride": 12,
"maxBotPerZoneOverride": 10,
"pmcWaveCount": 10,
"scavWaveCount": 10,
"pmcWaveCount": 8,
"scavWaveCount": 9,
"zombieWaveCount": 6
},
"factoryNight": {
"spawnMinDistance": 20,
"maxBotCapOverride": 12,
"maxBotPerZoneOverride": 10,
"pmcWaveCount": 10,
"scavWaveCount": 10,
"pmcWaveCount": 8,
"scavWaveCount": 9,
"zombieWaveCount": 6
},
"interchange": {
"spawnMinDistance": 40,
"pmcWaveCount": 16,
"pmcWaveCount": 14,
"scavWaveCount": 32,
"zombieWaveCount": 12,
"scavHotZones": [
@ -39,14 +39,14 @@
},
"laboratory": {
"spawnMinDistance": 20,
"pmcWaveCount": 12,
"pmcWaveCount": 10,
"scavWaveCount": 0,
"zombieWaveCount": 12
},
"lighthouse": {
"spawnMinDistance": 40,
"pmcWaveCount": 14,
"scavWaveCount": 22,
"pmcWaveCount": 12,
"scavWaveCount": 20,
"zombieWaveCount": 10,
"scavHotZones": [
"Zone_LongRoad",
@ -55,8 +55,8 @@
},
"rezervbase": {
"spawnMinDistance": 40,
"pmcWaveCount": 14,
"scavWaveCount": 26,
"pmcWaveCount": 11,
"scavWaveCount": 24,
"zombieWaveCount": 9,
"scavHotZones": [
"ZoneRailStrorage"
@ -67,7 +67,7 @@
},
"shoreline": {
"spawnMinDistance": 40,
"pmcWaveCount": 16,
"pmcWaveCount": 14,
"scavWaveCount": 32,
"zombieWaveCount": 12,
"scavHotZones": [
@ -85,7 +85,7 @@
},
"woods": {
"spawnMinDistance": 40,
"pmcWaveCount": 16,
"pmcWaveCount": 14,
"scavWaveCount": 28,
"zombieWaveCount": 10,
"scavHotZones": [
@ -97,7 +97,7 @@
},
"gzLow": {
"spawnMinDistance": 30,
"pmcWaveCount": 12,
"pmcWaveCount": 10,
"scavWaveCount": 18,
"zombieWaveCount": 9
},

View File

@ -1,21 +1,21 @@
[General]
gameName=spt
modid=0
version=d2025.1.1.0
version=d2025.1.13.0
newestVersion=
category="1,2"
category="1,"
nexusFileStatus=1
installationFile=Default Epic.zip
installationFile=DewardianDev-MOAR-2.6.7.zip
repository=Nexus
ignoredVersion=
comments=
notes=
nexusDescription=
url=
hasCustomURL=true
hasCustomURL=false
lastNexusQuery=
lastNexusUpdate=
nexusLastModified=2025-01-01T06:47:45Z
nexusLastModified=2024-12-16T06:46:30Z
nexusCategory=0
converted=false
validated=false

View File

@ -0,0 +1,21 @@
MIT License
Copyright (c) 2023 Dushaoan
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -0,0 +1,12 @@
{
"live-like": 25,
"more-scavs": 8,
"more-pmcs": 8,
"more-scavs-and-pmcs": 5,
"main-boss-roaming": 5,
"sniper-buddies": 4,
"boss-invasion": 2,
"rogue-invasion": 0,
"raider-invasion": 0,
"insanity": 0
}

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@ -0,0 +1,64 @@
{
"live-like": {},
"more-scavs": {
"moreScavGroups": true,
"scavMaxGroupSize": 5,
"scavWaveQuantity": 1.2
},
"more-pmcs": {
"scavWaveDistribution": 0.4,
"morePmcGroups": true,
"pmcMaxGroupSize": 5,
"pmcWaveQuantity": 1.2
},
"more-scavs-and-pmcs": {
"scavWaveDistribution": 0.4,
"moreScavGroups": true,
"scavMaxGroupSize": 5,
"morePmcGroups": true,
"pmcMaxGroupSize": 5,
"scavWaveQuantity": 1.2,
"pmcWaveQuantity": 1.2,
"mainBossChanceBuff": 25
},
"boss-invasion": {
"bossOpenZones": true,
"bossInvasion": true,
"bossInvasionSpawnChance": 10,
"mainBossChanceBuff": 25,
"gradualBossInvasion": true
},
"rogue-invasion": {
"randomRaiderGroup": true,
"randomRaiderGroupChance": 50
},
"raider-invasion": {
"randomRaiderGroup": true,
"randomRaiderGroupChance": 50
},
"insanity": {
"scavWaveDistribution": 0.4,
"scavWaveQuantity": 1.3,
"pmcWaveQuantity": 1.3,
"moreScavGroups": true,
"morePmcGroups": true,
"pmcMaxGroupSize": 6,
"scavMaxGroupSize": 6,
"snipersHaveFriends": true,
"bossOpenZones": true,
"randomRaiderGroup": true,
"randomRaiderGroupChance": 50,
"randomRogueGroup": true,
"randomRogueGroupChance": 50,
"mainBossChanceBuff": 50,
"bossInvasion": true,
"bossInvasionSpawnChance": 10
},
"main-boss-roaming": {
"bossOpenZones": true,
"mainBossChanceBuff": 35
},
"sniper-buddies": {
"snipersHaveFriends": true
}
}

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@ -0,0 +1,63 @@
{
"ADD_THESE_TO_A_MAP_TO_OVERRIDE_OR_ADD_A_BOSS_TO_A_MAP": {
"BOSS_NAME_EXAMPLE": "CHANCE_OF_SPAWNING_PERCENT",
"sectantPriest": 0,
"arenaFighterEvent": 0,
"bossBoarSniper": 0,
"pmcBot": 0,
"bossZryachiy": 0,
"exUsec": 0,
"crazyAssaultEvent": 0,
"peacemaker": 0,
"bossKojaniy": 0,
"bossGluhar": 0,
"bossSanitar": 0,
"bossKilla": 0,
"bossTagilla": 0,
"bossKnight": 0,
"bossBoar": 0,
"bossKolontay": 0,
"bossPartisan": 0,
"bossBully": 0
},
"customs": {
"bossKnight": 30,
"bossPartisan": 30,
"bossBully": 30
},
"factoryDay": {
"bossTagilla": 30
},
"factoryNight": {
"bossTagilla": 30
},
"interchange": {
"bossKilla": 30
},
"laboratory": {},
"lighthouse": {
"bossKnight": 30,
"bossPartisan": 30
},
"rezervbase": {
"bossGluhar": 30
},
"shoreline": {
"bossKnight": 30,
"bossPartisan": 30,
"bossSanitar": 30
},
"tarkovstreets": {
"bossBoar": 30,
"bossKolontay": 30
},
"woods": {
"bossKojaniy": 30,
"bossKnight": 30,
"bossPartisan": 30
},
"gzLow": {},
"gzHigh": {
"bossKolontay": 30
}
}

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@ -0,0 +1,50 @@
{
"enableBotSpawning": true,
"pmcDifficulty": 0.6,
"scavDifficulty": 0.4,
"scavWaveDistribution": 0.5,
"scavWaveQuantity": 1.0,
"startingPmcs": false,
"playerOpenZones": false,
"pmcOpenZones": true,
"allOpenZones": false,
"pmcWaveDistribution": 0.8,
"pmcWaveQuantity": 1.0,
"zombiesEnabled": true,
"zombieWaveDistribution": 0.2,
"zombieWaveQuantity": 1,
"zombieHealth": 0.5,
"maxBotCap": 25,
"maxBotPerZone": 5,
"moreScavGroups": false,
"morePmcGroups": false,
"pmcMaxGroupSize": 5,
"scavMaxGroupSize": 4,
"snipersHaveFriends": false,
"bossOpenZones": false,
"randomRaiderGroup": false,
"randomRaiderGroupChance": 10,
"randomRogueGroup": false,
"randomRogueGroupChance": 10,
"disableBosses": false,
"mainBossChanceBuff": 0,
"bossInvasion": false,
"bossInvasionSpawnChance": 5,
"gradualBossInvasion": true,
"debug": false
}

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@ -0,0 +1,110 @@
{
"customs": {
"spawnMinDistance": 30,
"pmcWaveCount": 14,
"scavWaveCount": 21,
"zombieWaveCount": 9,
"scavHotZones": [
"ZoneDormitory"
],
"pmcHotZones": [
"ZoneDormitory"
]
},
"factoryDay": {
"spawnMinDistance": 20,
"maxBotCapOverride": 12,
"maxBotPerZoneOverride": 10,
"pmcWaveCount": 10,
"scavWaveCount": 10,
"zombieWaveCount": 6
},
"factoryNight": {
"spawnMinDistance": 20,
"maxBotCapOverride": 12,
"maxBotPerZoneOverride": 10,
"pmcWaveCount": 10,
"scavWaveCount": 10,
"zombieWaveCount": 6
},
"interchange": {
"spawnMinDistance": 40,
"pmcWaveCount": 16,
"scavWaveCount": 32,
"zombieWaveCount": 12,
"scavHotZones": [
"ZoneCenterBot",
"ZoneCenter"
]
},
"laboratory": {
"spawnMinDistance": 20,
"pmcWaveCount": 12,
"scavWaveCount": 0,
"zombieWaveCount": 12
},
"lighthouse": {
"spawnMinDistance": 40,
"pmcWaveCount": 14,
"scavWaveCount": 22,
"zombieWaveCount": 10,
"scavHotZones": [
"Zone_LongRoad",
"Zone_LongRoad"
]
},
"rezervbase": {
"spawnMinDistance": 40,
"pmcWaveCount": 14,
"scavWaveCount": 26,
"zombieWaveCount": 9,
"scavHotZones": [
"ZoneRailStrorage"
],
"pmcHotZones": [
"ZoneBarrack"
]
},
"shoreline": {
"spawnMinDistance": 40,
"pmcWaveCount": 16,
"scavWaveCount": 32,
"zombieWaveCount": 12,
"scavHotZones": [
"ZoneSanatorium1"
],
"pmcHotZones": [
"ZoneSanatorium2"
]
},
"tarkovstreets": {
"spawnMinDistance": 40,
"pmcWaveCount": 16,
"scavWaveCount": 28,
"zombieWaveCount": 13
},
"woods": {
"spawnMinDistance": 40,
"pmcWaveCount": 16,
"scavWaveCount": 28,
"zombieWaveCount": 10,
"scavHotZones": [
"ZoneWoodCutter"
],
"pmcHotZones": [
"ZoneWoodCutter"
]
},
"gzLow": {
"spawnMinDistance": 30,
"pmcWaveCount": 12,
"scavWaveCount": 18,
"zombieWaveCount": 9
},
"gzHigh": {
"spawnMinDistance": 30,
"pmcWaveCount": 12,
"scavWaveCount": 18,
"zombieWaveCount": 9
}
}

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@ -0,0 +1,25 @@
{
"name": "MOAR",
"version": "2.6.7",
"main": "src/mod.js",
"license": "MIT",
"author": "DewardianDev",
"sptVersion": "^3.10.x",
"scripts": {
"setup": "npm i",
"build": "node ./packageBuild.ts"
},
"devDependencies": {
"@semantic-release/git": "^10.0.1",
"@types/node": "16.18.10",
"@typescript-eslint/eslint-plugin": "5.46.1",
"@typescript-eslint/parser": "5.46.1",
"bestzip": "2.2.1",
"eslint": "8.30.0",
"fs-extra": "11.1.0",
"glob": "8.0.3",
"semantic-release": "^24.2.0",
"tsyringe": "4.7.0",
"typescript": "4.9.4"
}
}

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@ -0,0 +1,11 @@
import config from "../config/config.json";
import { ILocationBase } from "@spt/models/eft/common/ILocationBase";
export class globalValues {
public static baseConfig: typeof config = undefined;
public static overrideConfig: Partial<typeof config> = undefined;
public static locationsBase: ILocationBase[] = undefined;
public static currentPreset: string = "";
public static forcedPreset: string = "custom";
public static addedMapZones: Record<string, string[]> = {};
}

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@ -0,0 +1,168 @@
import { DependencyContainer } from "tsyringe";
import { buildWaves } from "../Spawning/Spawning";
import { StaticRouterModService } from "@spt/services/mod/staticRouter/StaticRouterModService";
// import { DynamicRouterModService } from "@spt/services/mod/dynamicRouter/DynamicRouterModService";
import { globalValues } from "../GlobalValues";
import { kebabToTitle } from "../utils";
import PresetWeightingsConfig from "../../config/PresetWeightings.json";
export const setupRoutes = (container: DependencyContainer) => {
const staticRouterModService = container.resolve<StaticRouterModService>(
"StaticRouterModService"
);
// const dynamicRouterModService = container.resolve<DynamicRouterModService>(
// "DynamicRouterModService"
// );
// Make buildwaves run on game end
staticRouterModService.registerStaticRouter(
`moarUpdater`,
[
{
url: "/client/match/local/end",
action: async (_url, info, sessionId, output) => {
buildWaves(container);
return output;
},
},
],
"moarUpdater"
);
staticRouterModService.registerStaticRouter(
`moarGetCurrentPreset`,
[
{
url: "/moar/currentPreset",
action: async () => {
return globalValues.forcedPreset || "random";
},
},
],
"moarGetCurrentPreset"
);
staticRouterModService.registerStaticRouter(
`moarGetAnnouncePreset`,
[
{
url: "/moar/announcePreset",
action: async () => {
if (globalValues.forcedPreset?.toLowerCase() === "random") {
return globalValues.currentPreset;
}
return globalValues.forcedPreset || globalValues.currentPreset;
},
},
],
"moarGetAnnouncePreset"
);
staticRouterModService.registerStaticRouter(
`getDefaultConfig`,
[
{
url: "/moar/getDefaultConfig",
action: async () => {
return JSON.stringify(globalValues.baseConfig);
},
},
],
"getDefaultConfig"
);
staticRouterModService.registerStaticRouter(
`getServerConfigWithOverrides`,
[
{
url: "/moar/getServerConfigWithOverrides",
action: async () => {
return JSON.stringify({
...(globalValues.baseConfig || {}),
...(globalValues.overrideConfig || {}),
});
},
},
],
"getServerConfigWithOverrides"
);
staticRouterModService.registerStaticRouter(
`getServerConfigWithOverrides`,
[
{
url: "/moar/getServerConfigWithOverrides",
action: async () => {
return JSON.stringify({
...globalValues.baseConfig,
...globalValues.overrideConfig,
});
},
},
],
"getServerConfigWithOverrides"
);
staticRouterModService.registerStaticRouter(
`moarGetPresetsList`,
[
{
url: "/moar/getPresets",
action: async () => {
let result = [
...Object.keys(PresetWeightingsConfig).map((preset) => ({
Name: kebabToTitle(preset),
Label: preset,
})),
{ Name: "Random", Label: "random" },
{ Name: "Custom", Label: "custom" },
];
return JSON.stringify({ data: result });
},
},
],
"moarGetPresetsList"
);
staticRouterModService.registerStaticRouter(
"setOverrideConfig",
[
{
url: "/moar/setOverrideConfig",
action: async (
url: string,
overrideConfig: typeof globalValues.overrideConfig = {},
sessionID,
output
) => {
globalValues.overrideConfig = overrideConfig;
buildWaves(container);
return "Success";
},
},
],
"setOverrideConfig"
);
staticRouterModService.registerStaticRouter(
"moarSetPreset",
[
{
url: "/moar/setPreset",
action: async (url: string, { Preset }, sessionID, output) => {
globalValues.forcedPreset = Preset;
buildWaves(container);
return `Current Preset: ${kebabToTitle(
globalValues.forcedPreset || "Random"
)}`;
},
},
],
"moarSetPreset"
);
};

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@ -0,0 +1,158 @@
import { IBotConfig } from "@spt/models/spt/config/IBotConfig.d";
import { IPmcConfig } from "@spt/models/spt/config/IPmcConfig.d";
import { DatabaseServer } from "@spt/servers/DatabaseServer";
import _config from "../../config/config.json";
import _mapConfig from "../../config/mapConfig.json";
import { ConfigServer } from "@spt/servers/ConfigServer";
import { ConfigTypes } from "@spt/models/enums/ConfigTypes";
import { DependencyContainer } from "tsyringe";
import { globalValues } from "../GlobalValues";
import {
cloneDeep,
getRandomPresetOrCurrentlySelectedPreset,
saveToFile,
} from "../utils";
import { ILocationConfig } from "@spt/models/spt/config/ILocationConfig.d";
import { originalMapList } from "./constants";
import { buildBossWaves } from "./buildBossWaves";
import buildZombieWaves from "./buildZombieWaves";
import buildScavMarksmanWaves from "./buildScavMarksmanWaves";
import buildPmcs from "./buildPmcs";
import { setEscapeTimeOverrides } from "./utils";
import { ILogger } from "@spt/models/spt/utils/ILogger";
import updateSpawnLocations from "./updateSpawnLocations";
export const buildWaves = (container: DependencyContainer) => {
const configServer = container.resolve<ConfigServer>("ConfigServer");
const Logger = container.resolve<ILogger>("WinstonLogger");
const pmcConfig = configServer.getConfig<IPmcConfig>(ConfigTypes.PMC);
const botConfig = configServer.getConfig<IBotConfig>(ConfigTypes.BOT);
const locationConfig = configServer.getConfig<ILocationConfig>(
ConfigTypes.LOCATION
);
locationConfig.rogueLighthouseSpawnTimeSettings.waitTimeSeconds = 60;
locationConfig.enableBotTypeLimits = false;
locationConfig.fitLootIntoContainerAttempts = 1; // Move to ALP
locationConfig.addCustomBotWavesToMaps = false;
locationConfig.customWaves = { boss: {}, normal: {} };
const databaseServer = container.resolve<DatabaseServer>("DatabaseServer");
const { locations, bots, globals } = databaseServer.getTables();
let config = cloneDeep(globalValues.baseConfig) as typeof _config;
const preset = getRandomPresetOrCurrentlySelectedPreset();
Object.keys(globalValues.overrideConfig).forEach((key) => {
if (config[key] !== globalValues.overrideConfig[key]) {
config.debug &&
console.log(
`[MOAR] overrideConfig ${key} changed from ${config[key]} to ${globalValues.overrideConfig[key]}`
);
config[key] = globalValues.overrideConfig[key];
}
});
// Set from preset if preset above is not empty
Object.keys(preset).forEach((key) => {
if (config[key] !== preset[key]) {
config.debug &&
console.log(
`[MOAR] preset ${globalValues.currentPreset}: ${key} changed from ${config[key]} to ${preset[key]}`
);
config[key] = preset[key];
}
});
// config.debug &&
console.log(
globalValues.forcedPreset === "custom"
? "custom"
: globalValues.currentPreset
);
const {
bigmap: customs,
factory4_day: factoryDay,
factory4_night: factoryNight,
interchange,
laboratory,
lighthouse,
rezervbase,
shoreline,
tarkovstreets,
woods,
sandbox: gzLow,
sandbox_high: gzHigh,
} = locations;
let locationList = [
customs,
factoryDay,
factoryNight,
interchange,
laboratory,
lighthouse,
rezervbase,
shoreline,
tarkovstreets,
woods,
gzLow,
gzHigh,
];
// This resets all locations to original state
if (!globalValues.locationsBase) {
globalValues.locationsBase = locationList.map(({ base }) =>
cloneDeep(base)
);
} else {
locationList = locationList.map((item, key) => ({
...item,
base: cloneDeep(globalValues.locationsBase[key]),
}));
}
pmcConfig.convertIntoPmcChance = {
default: {
assault: { min: 0, max: 0 },
cursedassault: { min: 0, max: 0 },
pmcbot: { min: 0, max: 0 },
exusec: { min: 0, max: 0 },
arenafighter: { min: 0, max: 0 },
arenafighterevent: { min: 0, max: 0 },
crazyassaultevent: { min: 0, max: 0 },
},
factory4_day: { assault: { min: 0, max: 0 } },
laboratory: { pmcbot: { min: 0, max: 0 } },
rezervbase: { pmcbot: { min: 0, max: 0 } },
};
updateSpawnLocations(locationList, config);
setEscapeTimeOverrides(locationList, _mapConfig, Logger, config);
// Make main waves
buildScavMarksmanWaves(config, locationList, botConfig);
// BOSS RELATED STUFF!
buildBossWaves(config, locationList);
//Zombies
if (config.zombiesEnabled) {
buildZombieWaves(config, locationList, bots);
}
buildPmcs(config, locationList);
originalMapList.forEach((name, index) => {
if (!locations[name]) {
console.log("[MOAR] OH CRAP we have a problem!", name);
} else {
locations[name] = locationList[index];
}
});
};

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import { ILocation } from "@spt/models/eft/common/ILocation";
import _config from "../../config/config.json";
import bossConfig from "../../config/bossConfig.json";
import mapConfig from "../../config/mapConfig.json";
import {
bossesToRemoveFromPool,
configLocations,
mainBossNameList,
originalMapList,
} from "./constants";
import { buildBossBasedWave, shuffle } from "./utils";
import { IBossLocationSpawn } from "@spt/models/eft/common/ILocationBase";
import { cloneDeep } from "../utils";
export function buildBossWaves(
config: typeof _config,
locationList: ILocation[]
) {
let {
randomRaiderGroup,
randomRaiderGroupChance,
randomRogueGroup,
randomRogueGroupChance,
mainBossChanceBuff,
bossInvasion,
bossInvasionSpawnChance,
disableBosses,
bossOpenZones,
gradualBossInvasion,
} = config;
const bossList = mainBossNameList.filter(
(bossName) => !["bossKnight"].includes(bossName)
);
const allBosses: Record<string, IBossLocationSpawn> = {};
for (const key in locationList) {
locationList[key].base.BossLocationSpawn.forEach((boss) => {
if (!allBosses[boss.BossName]) {
allBosses[boss.BossName] = boss;
}
});
}
// CreateBossList
const bosses: Record<string, IBossLocationSpawn> = {};
for (let indx = 0; indx < locationList.length; indx++) {
// Disable Bosses
if (disableBosses && !!locationList[indx].base?.BossLocationSpawn) {
locationList[indx].base.BossLocationSpawn = [];
} else {
//Remove all other spawns from pool now that we have the spawns zone list
locationList[indx].base.BossLocationSpawn = locationList[
indx
].base.BossLocationSpawn.filter(
(boss) => !bossesToRemoveFromPool.has(boss.BossName)
);
const location = locationList[indx];
const defaultBossSettings =
mapConfig?.[configLocations[indx]]?.defaultBossSettings;
// Sets bosses spawn chance from settings
if (
location?.base?.BossLocationSpawn &&
defaultBossSettings &&
Object.keys(defaultBossSettings)?.length
) {
const filteredBossList = Object.keys(defaultBossSettings).filter(
(name) => defaultBossSettings[name]?.BossChance !== undefined
);
if (filteredBossList?.length) {
filteredBossList.forEach((bossName) => {
location.base.BossLocationSpawn =
location.base.BossLocationSpawn.map((boss) => ({
...boss,
...(boss.BossName === bossName
? { BossChance: defaultBossSettings[bossName].BossChance }
: {}),
}));
});
}
}
if (randomRaiderGroup) {
const raiderWave = buildBossBasedWave(
randomRaiderGroupChance,
"1,2,2,2,3",
"pmcBot",
"pmcBot",
"",
locationList[indx].base.EscapeTimeLimit
);
location.base.BossLocationSpawn.push(raiderWave);
}
if (randomRogueGroup) {
const rogueWave = buildBossBasedWave(
randomRogueGroupChance,
"1,2,2,2,3",
"exUsec",
"exUsec",
"",
locationList[indx].base.EscapeTimeLimit
);
location.base.BossLocationSpawn.push(rogueWave);
}
//Add each boss from each map to bosses object
const filteredBosses = location.base.BossLocationSpawn?.filter(
({ BossName }) => mainBossNameList.includes(BossName)
);
if (filteredBosses.length) {
for (let index = 0; index < filteredBosses.length; index++) {
const boss = filteredBosses[index];
if (
!bosses[boss.BossName] ||
(bosses[boss.BossName] &&
bosses[boss.BossName].BossChance < boss.BossChance)
) {
bosses[boss.BossName] = { ...boss };
}
}
}
}
}
if (!disableBosses) {
// Make boss Invasion
if (bossInvasion) {
if (bossInvasionSpawnChance) {
bossList.forEach((bossName) => {
if (bosses[bossName])
bosses[bossName].BossChance = bossInvasionSpawnChance;
});
}
for (let key = 0; key < locationList.length; key++) {
//Gather bosses to avoid duplicating.
const duplicateBosses = [
...locationList[key].base.BossLocationSpawn.filter(
({ BossName, BossZone }) => bossList.includes(BossName)
).map(({ BossName }) => BossName),
"bossKnight", // So knight doesn't invade
];
//Build bosses to add
const bossesToAdd = shuffle<IBossLocationSpawn[]>(Object.values(bosses))
.filter(({ BossName }) => !duplicateBosses.includes(BossName))
.map((boss, j) => ({
...boss,
BossZone: "",
BossEscortAmount:
boss.BossEscortAmount === "0" ? boss.BossEscortAmount : "1",
...(gradualBossInvasion ? { Time: j * 20 + 1 } : {}),
}));
// UpdateBosses
locationList[key].base.BossLocationSpawn = [
...locationList[key].base.BossLocationSpawn,
...bossesToAdd,
];
}
}
let hasChangedBossSpawns = false;
// console.log(Object.keys(allBosses));
configLocations.forEach((mapName, index) => {
const bossLocationSpawn = locationList[index].base.BossLocationSpawn;
const mapBossConfig: Record<string, number> = cloneDeep(
bossConfig[mapName] || {}
);
// if (Object.keys(mapBossConfig).length === 0) console.log(name, "empty");
const adjusted = new Set<string>([]);
bossLocationSpawn.forEach(({ BossName, BossChance }, bossIndex) => {
if (typeof mapBossConfig[BossName] === "number") {
if (BossChance !== mapBossConfig[BossName]) {
if (!hasChangedBossSpawns) {
console.log(
`\n[MOAR]: --- Adjusting default boss spawn rates --- `
);
hasChangedBossSpawns = true;
}
console.log(
`[MOAR]: ${mapName} ${BossName}: ${locationList[index].base.BossLocationSpawn[bossIndex].BossChance} => ${mapBossConfig[BossName]}`
);
locationList[index].base.BossLocationSpawn[bossIndex].BossChance =
mapBossConfig[BossName];
}
adjusted.add(BossName);
}
});
const bossesToAdd = Object.keys(mapBossConfig)
.filter(
(adjustName) => !adjusted.has(adjustName) && !!allBosses[adjustName]
)
.map((bossName) => {
`[MOAR]: Adding non-default boss ${bossName} to ${originalMapList[index]}`;
const newBoss: IBossLocationSpawn = cloneDeep(
allBosses[bossName] || {}
);
newBoss.BossChance = mapBossConfig[bossName];
// console.log(
// "Adding boss",
// bossName,
// "to ",
// originalMapList[index],
// "spawn chance =>",
// mapBossConfig[bossName]
// );
return newBoss;
});
// console.log(bossesToAdd);
if (bossOpenZones || mainBossChanceBuff) {
locationList[index].base?.BossLocationSpawn?.forEach((boss, key) => {
if (bossList.includes(boss.BossName)) {
if (bossOpenZones) {
locationList[index].base.BossLocationSpawn[key] = {
...locationList[index].base.BossLocationSpawn[key],
BossZone: "",
};
}
if (!!boss.BossChance && mainBossChanceBuff > 0) {
locationList[index].base.BossLocationSpawn[key] = {
...locationList[index].base.BossLocationSpawn[key],
BossChance:
boss.BossChance + mainBossChanceBuff > 100
? 100
: Math.round(boss.BossChance + mainBossChanceBuff),
};
}
}
});
}
locationList[index].base.BossLocationSpawn = [
...locationList[index].base.BossLocationSpawn,
...bossesToAdd,
];
bossesToAdd.length &&
console.log(
`[MOAR] Adding the following bosses to map ${
configLocations[index]
}: ${bossesToAdd.map(({ BossName }) => BossName)}`
);
// console.log(locationList[index].base.BossLocationSpawn.length);
// Apply the percentages on all bosses, cull those that won't spawn, make all bosses 100 chance that remain.
locationList[index].base.BossLocationSpawn = locationList[
index
].base.BossLocationSpawn.filter(({ BossChance, BossName }, bossIndex) => {
if (BossChance < 100 && BossChance / 100 < Math.random()) {
return false;
}
return true;
}).map((boss) => ({ ...boss, ...{ BossChance: 100 } }));
// if (mapName === "customs")
// console.log(mapName, locationList[index].base.BossLocationSpawn);
});
if (hasChangedBossSpawns) {
console.log(
`[MOAR]: --- Adjusting default boss spawn rates complete --- \n`
);
}
}
}

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import { ILocation } from "@spt/models/eft/common/ILocation";
import _config from "../../config/config.json";
import mapConfig from "../../config/mapConfig.json";
import {
bossesToRemoveFromPool,
defaultEscapeTimes,
defaultHostility,
} from "./constants";
import { buildPmcWaves, MapSettings, shuffle } from "./utils";
import { saveToFile } from "../utils";
export default function buildPmcs(
config: typeof _config,
locationList: ILocation[]
) {
for (let index = 0; index < locationList.length; index++) {
const mapSettingsList = Object.keys(mapConfig) as Array<
keyof typeof mapConfig
>;
const map = mapSettingsList[index];
locationList[index].base.BotLocationModifier.AdditionalHostilitySettings =
defaultHostility;
const { pmcHotZones = [] } = (mapConfig?.[map] as MapSettings) || {};
let pmcZones = shuffle<string[]>([
...new Set(
[...locationList[index].base.SpawnPointParams]
.filter(
({ Categories, BotZoneName }) =>
!!BotZoneName &&
!BotZoneName.includes("snipe") &&
(Categories.includes("Player") || Categories.includes("All")) &&
!BotZoneName.includes("BotZoneGate")
)
.map(({ BotZoneName, ...rest }) => {
return BotZoneName;
})
),
]);
// Make labs have only named zones
if (map === "laboratory") {
pmcZones = new Array(10).fill(pmcZones).flat(1);
}
const { pmcWaveCount } = mapConfig[map];
const escapeTimeLimitRatio = Math.round(
locationList[index].base.EscapeTimeLimit / defaultEscapeTimes[map]
);
const totalWaves = Math.round(
pmcWaveCount * config.pmcWaveQuantity * escapeTimeLimitRatio
);
const numberOfZoneless = totalWaves - pmcZones.length;
if (numberOfZoneless > 0) {
const addEmpty = new Array(numberOfZoneless).fill("");
pmcZones = shuffle<string[]>([...pmcZones, ...addEmpty]);
}
if (config.debug) {
console.log(`${map} PMC count ${totalWaves} \n`);
escapeTimeLimitRatio !== 1 &&
console.log(
`${map} PMC wave count changed from ${pmcWaveCount} to ${totalWaves} due to escapeTimeLimit adjustment`
);
}
const timeLimit = locationList[index].base.EscapeTimeLimit * 60;
const waves = buildPmcWaves(
totalWaves,
timeLimit,
config,
pmcZones,
pmcHotZones
);
locationList[index].base.BossLocationSpawn = [
...waves,
...locationList[index].base.BossLocationSpawn,
];
}
}

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import { ILocation } from "@spt/models/eft/common/ILocation";
import _config from "../../config/config.json";
import mapConfig from "../../config/mapConfig.json";
import {
configLocations,
defaultEscapeTimes,
defaultHostility,
originalMapList,
} from "./constants";
import { MapSettings, shuffle, waveBuilder } from "./utils";
import { IWave, WildSpawnType } from "@spt/models/eft/common/ILocationBase";
import { IBotConfig } from "@spt/models/spt/config/IBotConfig";
import { saveToFile } from "../utils";
export default function buildScavMarksmanWaves(
config: typeof _config,
locationList: ILocation[],
botConfig: IBotConfig
) {
let {
debug,
maxBotCap,
scavWaveQuantity,
scavWaveDistribution,
snipersHaveFriends,
maxBotPerZone,
scavMaxGroupSize,
scavDifficulty,
moreScavGroups,
} = config;
for (let index = 0; index < locationList.length; index++) {
const mapSettingsList = Object.keys(mapConfig) as Array<
keyof typeof mapConfig
>;
const map = mapSettingsList[index];
locationList[index].base = {
...locationList[index].base,
...{
NewSpawn: false,
OcculsionCullingEnabled: true,
OfflineNewSpawn: false,
OfflineOldSpawn: true,
OldSpawn: true,
BotSpawnCountStep: 0,
},
};
locationList[index].base.NonWaveGroupScenario.Enabled = false;
locationList[index].base["BotStartPlayer"] = 0;
if (
locationList[index].base.BotStop <
locationList[index].base.EscapeTimeLimit * 60
) {
locationList[index].base.BotStop =
locationList[index].base.EscapeTimeLimit * 60;
}
const {
maxBotPerZoneOverride,
maxBotCapOverride,
EscapeTimeLimit,
scavHotZones,
} = (mapConfig?.[map] as MapSettings) || {};
// Set per map EscapeTimeLimit
if (EscapeTimeLimit) {
locationList[index].base.EscapeTimeLimit = EscapeTimeLimit;
locationList[index].base.exit_access_time = EscapeTimeLimit + 1;
}
// Set default or per map maxBotCap
if (maxBotCapOverride || maxBotCap) {
const capToSet = maxBotCapOverride || maxBotCap;
// console.log(map, capToSet, maxBotCapOverride, maxBotCap);
locationList[index].base.BotMax = capToSet;
locationList[index].base.BotMaxPvE = capToSet;
botConfig.maxBotCap[originalMapList[index]] = capToSet;
}
// Adjust botZone quantity
if (maxBotPerZoneOverride || maxBotPerZone) {
const BotPerZone = maxBotPerZoneOverride || maxBotPerZone;
// console.log(map, BotPerZone, maxBotPerZoneOverride, maxBotPerZone);
locationList[index].base.MaxBotPerZone = BotPerZone;
}
const sniperLocations = new Set(
[...locationList[index].base.SpawnPointParams]
.filter(
({ Categories, DelayToCanSpawnSec, BotZoneName, Sides }) =>
!Categories.includes("Boss") &&
Sides[0] === "Savage" &&
(BotZoneName?.toLowerCase().includes("snipe") ||
DelayToCanSpawnSec > 40)
)
.map(({ BotZoneName }) => BotZoneName || "")
);
if (sniperLocations.size) {
locationList[index].base.MinMaxBots = [
{
WildSpawnType: "marksman",
max: sniperLocations.size * 5,
min: sniperLocations.size,
},
];
}
let scavZones = shuffle<string[]>([
...new Set(
[...locationList[index].base.SpawnPointParams]
.filter(
({ Categories, Sides, BotZoneName }) =>
!!BotZoneName &&
Categories.includes("Bot") &&
(Sides.includes("Savage") || Sides.includes("All"))
)
.map(({ BotZoneName }) => BotZoneName)
.filter((name) => !sniperLocations.has(name))
),
]);
const { scavWaveCount } = mapConfig[map];
const escapeTimeLimitRatio = Math.round(
locationList[index].base.EscapeTimeLimit / defaultEscapeTimes[map]
);
// Scavs
const scavTotalWaveCount = Math.round(
scavWaveCount * scavWaveQuantity * escapeTimeLimitRatio
);
const numberOfZoneless = scavTotalWaveCount - scavZones.length;
// console.log(numberOfZoneless);
if (numberOfZoneless > 0) {
const addEmpty = new Array(numberOfZoneless).fill("");
scavZones = shuffle<string[]>([...scavZones, ...addEmpty]);
}
// console.log(scavZones);
config.debug &&
escapeTimeLimitRatio !== 1 &&
console.log(
`${map} Scav wave count changed from ${scavWaveCount} to ${scavTotalWaveCount} due to escapeTimeLimit adjustment`
);
const timeLimit = locationList[index].base.EscapeTimeLimit * 60;
let snipers = waveBuilder(
sniperLocations.size,
Math.round(timeLimit / 4),
0.5,
WildSpawnType.MARKSMAN,
0.7,
false,
2,
[],
shuffle([...sniperLocations]),
80,
true,
true
);
if (snipersHaveFriends)
snipers = snipers.map((wave) => ({
...wave,
...(snipersHaveFriends && wave.slots_max < 2
? { slots_min: 1, slots_max: 2 }
: {}),
}));
const scavWaves = waveBuilder(
scavTotalWaveCount,
timeLimit,
scavWaveDistribution,
WildSpawnType.ASSAULT,
scavDifficulty,
false,
scavMaxGroupSize,
map === "gzHigh" ? [] : scavZones,
scavHotZones,
0,
false,
!!moreScavGroups
);
if (debug) {
let totalscav = 0;
scavWaves.forEach(({ slots_max }) => (totalscav += slots_max));
console.log(configLocations[index]);
console.log(
"Scavs:",
totalscav,
"configVal",
Math.round((totalscav / scavWaveCount) * 100) / 100,
"configWaveCount",
scavWaveCount,
"waveCount",
scavWaves.length,
"\n"
);
}
// const finalSniperWaves = snipers?.map(({ ...rest }, snipKey) => ({
// ...rest,
// number: snipKey,
// time_min: snipKey * 120,
// time_max: snipKey * 120 + 120,
// }));
// if (map === "customs") saveToFile({ scavWaves }, "scavWaves.json");
locationList[index].base.waves = [...snipers, ...scavWaves]
.sort(({ time_min: a }, { time_min: b }) => a - b)
.map((wave, i) => ({ ...wave, number: i + 1 }));
}
}

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import { ILocation } from "@spt/models/eft/common/ILocation";
import _config from "../../config/config.json";
import mapConfig from "../../config/mapConfig.json";
import { configLocations, defaultEscapeTimes } from "./constants";
import {
buildZombie,
getHealthBodyPartsByPercentage,
zombieTypes,
} from "./utils";
import { IBots } from "@spt/models/spt/bots/IBots";
export default function buildZombieWaves(
config: typeof _config,
locationList: ILocation[],
bots: IBots
) {
let { debug, zombieWaveDistribution, zombieWaveQuantity, zombieHealth } =
config;
const zombieBodyParts = getHealthBodyPartsByPercentage(zombieHealth);
zombieTypes.forEach((type) => {
bots.types?.[type]?.health?.BodyParts?.forEach((_, index) => {
bots.types[type].health.BodyParts[index] = zombieBodyParts;
});
});
for (let indx = 0; indx < locationList.length; indx++) {
const location = locationList[indx].base;
const mapSettingsList = Object.keys(mapConfig) as Array<
keyof typeof mapConfig
>;
const map = mapSettingsList[indx];
const { zombieWaveCount } = mapConfig?.[configLocations[indx]];
// if (location.Events?.Halloween2024?.MaxCrowdAttackSpawnLimit)
// location.Events.Halloween2024.MaxCrowdAttackSpawnLimit = 100;
// if (location.Events?.Halloween2024?.CrowdCooldownPerPlayerSec)
// location.Events.Halloween2024.CrowdCooldownPerPlayerSec = 60;
// if (location.Events?.Halloween2024?.CrowdCooldownPerPlayerSec)
// location.Events.Halloween2024.CrowdsLimit = 10;
// if (location.Events?.Halloween2024?.CrowdAttackSpawnParams)
// location.Events.Halloween2024.CrowdAttackSpawnParams = [];
if (!zombieWaveCount) return;
const escapeTimeLimitRatio = Math.round(
locationList[indx].base.EscapeTimeLimit / defaultEscapeTimes[map]
);
const zombieTotalWaveCount = Math.round(
zombieWaveCount * zombieWaveQuantity * escapeTimeLimitRatio
);
config.debug &&
escapeTimeLimitRatio !== 1 &&
console.log(
`${map} Zombie wave count changed from ${zombieWaveCount} to ${zombieTotalWaveCount} due to escapeTimeLimit adjustment`
);
const zombieWaves = buildZombie(
zombieTotalWaveCount,
location.EscapeTimeLimit,
zombieWaveDistribution,
9999
);
debug &&
console.log(
configLocations[indx],
" generated ",
zombieWaves.length,
"Zombies"
);
location.BossLocationSpawn.push(...zombieWaves);
// console.log(zombieWaves[0], zombieWaves[7]);
}
}

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export const defaultHostility = [
{
AlwaysEnemies: [
"bossTest",
"followerTest",
"bossKilla",
"bossKojaniy",
"followerKojaniy",
"cursedAssault",
"bossGluhar",
"followerGluharAssault",
"followerGluharSecurity",
"followerGluharScout",
"followerGluharSnipe",
"followerSanitar",
"bossSanitar",
"test",
"assaultGroup",
"sectantWarrior",
"sectantPriest",
"bossTagilla",
"followerTagilla",
"bossKnight",
"followerBigPipe",
"followerBirdEye",
"bossBoar",
"followerBoar",
"arenaFighter",
"arenaFighterEvent",
"bossBoarSniper",
"crazyAssaultEvent",
"sectactPriestEvent",
"followerBoarClose1",
"followerBoarClose2",
"bossKolontay",
"followerKolontayAssault",
"followerKolontaySecurity",
"shooterBTR",
"bossPartisan",
"spiritWinter",
"spiritSpring",
"peacemaker",
"skier",
"assault",
"marksman",
"pmcUSEC",
"pmcBEAR",
"exUsec",
"pmcBot",
"bossBully",
],
AlwaysFriends: [
"bossZryachiy",
"followerZryachiy",
"peacefullZryachiyEvent",
"ravangeZryachiyEvent",
"gifter",
],
BearEnemyChance: 100,
BearPlayerBehaviour: "AlwaysEnemies",
BotRole: "pmcBEAR",
ChancedEnemies: [],
Neutral: [],
SavagePlayerBehaviour: "AlwaysEnemies",
UsecEnemyChance: 100,
UsecPlayerBehaviour: "AlwaysEnemies",
Warn: ["sectactPriestEvent"],
},
{
AlwaysEnemies: [
"bossTest",
"followerTest",
"bossKilla",
"bossKojaniy",
"followerKojaniy",
"cursedAssault",
"bossGluhar",
"followerGluharAssault",
"followerGluharSecurity",
"followerGluharScout",
"followerGluharSnipe",
"followerSanitar",
"bossSanitar",
"test",
"assaultGroup",
"sectantWarrior",
"sectantPriest",
"bossTagilla",
"followerTagilla",
"bossKnight",
"followerBigPipe",
"followerBirdEye",
"bossBoar",
"followerBoar",
"arenaFighter",
"arenaFighterEvent",
"bossBoarSniper",
"crazyAssaultEvent",
"sectactPriestEvent",
"followerBoarClose1",
"followerBoarClose2",
"bossKolontay",
"followerKolontayAssault",
"followerKolontaySecurity",
"shooterBTR",
"bossPartisan",
"spiritWinter",
"spiritSpring",
"peacemaker",
"skier",
"assault",
"marksman",
"pmcUSEC",
"pmcBEAR",
"exUsec",
"pmcBot",
"bossBully",
],
AlwaysFriends: [
"bossZryachiy",
"followerZryachiy",
"peacefullZryachiyEvent",
"ravangeZryachiyEvent",
"gifter",
],
BearEnemyChance: 100,
BearPlayerBehaviour: "AlwaysEnemies",
BotRole: "pmcUSEC",
ChancedEnemies: [],
Neutral: [],
SavagePlayerBehaviour: "AlwaysEnemies",
UsecEnemyChance: 100,
UsecPlayerBehaviour: "AlwaysEnemies",
Warn: ["sectactPriestEvent"],
},
];
export const configLocations = [
"customs",
"factoryDay",
"factoryNight",
"interchange",
"laboratory",
"lighthouse",
"rezervbase",
"shoreline",
"tarkovstreets",
"woods",
"gzLow",
"gzHigh",
];
export const originalMapList = [
"bigmap",
"factory4_day",
"factory4_night",
"interchange",
"laboratory",
"lighthouse",
"rezervbase",
"shoreline",
"tarkovstreets",
"woods",
"sandbox",
"sandbox_high",
];
export const bossesToRemoveFromPool = new Set([
"assault",
"pmcBEAR",
"pmcUSEC",
"infectedAssault",
"infectedTagilla",
"infectedLaborant",
"infectedCivil",
]);
export const mainBossNameList = [
"bossKojaniy",
"bossGluhar",
"bossSanitar",
"bossKilla",
"bossTagilla",
"bossKnight",
"bossBoar",
"bossKolontay",
"bossPartisan",
"bossBully",
];
export const defaultEscapeTimes = {
customs: 40,
factoryDay: 20,
factoryNight: 25,
interchange: 40,
laboratory: 35,
lighthouse: 40,
rezervbase: 40,
shoreline: 45,
tarkovstreets: 50,
woods: 40,
gzLow: 35,
gzHigh: 35,
};

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import { ILocation } from "@spt/models/eft/common/ILocation";
import { configLocations } from "./constants";
import mapConfig from "../../config/mapConfig.json";
import _config from "../../config/config.json";
export default function updateSpawnLocations(
locationList: ILocation[],
config: typeof _config
) {
for (let index = 0; index < locationList.length; index++) {
const map = configLocations[index];
// console.log(map);
const limit = mapConfig[map].spawnMinDistance;
const InfiltrationList = [
...new Set(
locationList[index].base.SpawnPointParams.filter(
({ Infiltration }) => Infiltration
).map(({ Infiltration }) => Infiltration)
),
];
// console.log(map, InfiltrationList);
const getRandomInfil = (): string =>
InfiltrationList[Math.floor(Math.random() * InfiltrationList.length)];
// console.log(InfiltrationList);
// console.log("\n" + map);
locationList[index].base.SpawnPointParams.forEach(
(
{
ColliderParams,
BotZoneName,
DelayToCanSpawnSec,
Categories,
Sides,
Infiltration,
},
innerIndex
) => {
if (
!Categories.includes("Boss") &&
!BotZoneName?.toLowerCase().includes("snipe") &&
DelayToCanSpawnSec < 41
) {
// Make it so players/pmcs can spawn anywhere.
if (
config.playerOpenZones &&
!!Infiltration &&
(Sides.includes("Pmc") || Sides.includes("All"))
) {
locationList[index].base.SpawnPointParams[innerIndex].Categories = [
"Player",
"Coop",
innerIndex % 2 === 0 ? "Group" : "Opposite",
];
locationList[index].base.SpawnPointParams[innerIndex].Sides = [
"Pmc",
"All",
];
// console.log(
// BotZoneName || "none",
// locationList[index].base.SpawnPointParams[innerIndex].Categories,
// locationList[index].base.SpawnPointParams[innerIndex].Sides
// );
}
if (!Infiltration) {
if (
!config.allOpenZones &&
config.pmcOpenZones &&
Categories.includes("Bot") &&
Sides[0] === "Savage"
) {
// if (BotZoneName === "Zone_LongRoad") console.log("yes");
locationList[index].base.SpawnPointParams[innerIndex].Categories =
["Player", "Bot"];
locationList[index].base.SpawnPointParams[
innerIndex
].Infiltration = getRandomInfil();
}
if (config.allOpenZones) {
locationList[index].base.SpawnPointParams[innerIndex].Categories =
[
"Bot",
"Player",
"Coop",
innerIndex % 2 === 0 ? "Group" : "Opposite",
];
locationList[index].base.SpawnPointParams[
innerIndex
].Infiltration = getRandomInfil();
// console.log(
// locationList[index].base.SpawnPointParams[innerIndex].Infiltration
// );
locationList[index].base.SpawnPointParams[innerIndex].Sides = [
"Pmc",
"Savage",
"All",
];
}
if (config.bossOpenZones && Categories.includes("Bot")) {
locationList[index].base.SpawnPointParams[
innerIndex
].Categories.push("Boss");
}
}
if (
ColliderParams?._props?.Radius !== undefined &&
ColliderParams?._props?.Radius < limit
) {
locationList[index].base.SpawnPointParams[
innerIndex
].ColliderParams._props.Radius = limit;
}
} else {
if (!Categories.includes("Boss") && DelayToCanSpawnSec > 40) {
locationList[index].base.SpawnPointParams[
innerIndex
].DelayToCanSpawnSec = Math.round(
DelayToCanSpawnSec * Math.random() * Math.random() * 0.5
);
// console.log(
// BotZoneName,
// DelayToCanSpawnSec,
// locationList[index].base.SpawnPointParams[innerIndex]
// .DelayToCanSpawnSec
// );
}
}
}
);
}
}

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import {
IBossLocationSpawn,
IWave,
WildSpawnType,
} from "@spt/models/eft/common/ILocationBase";
import _config from "../../config/config.json";
import { ILocation } from "@spt/models/eft/common/ILocation";
import { defaultEscapeTimes } from "./constants";
import { ILogger } from "@spt/models/spt/utils/ILogger";
export const waveBuilder = (
totalWaves: number,
timeLimit: number,
waveDistribution: number,
wildSpawnType: "marksman" | "assault",
difficulty: number,
isPlayer: boolean,
maxSlots: number,
combinedZones: string[] = [],
specialZones: string[] = [],
offset?: number,
starting?: boolean,
moreGroups?: boolean
): IWave[] => {
if (totalWaves === 0) return [];
const averageTime = timeLimit / totalWaves;
const firstHalf = Math.round(averageTime * (1 - waveDistribution));
const secondHalf = Math.round(averageTime * (1 + waveDistribution));
let timeStart = offset || 0;
const waves: IWave[] = [];
let maxSlotsReached = Math.round(1.3 * totalWaves);
while (
totalWaves > 0 &&
(waves.length < totalWaves || specialZones.length > 0)
) {
const accelerate = totalWaves > 5 && waves.length < totalWaves / 3;
const stage = Math.round(
waves.length < Math.round(totalWaves * 0.5)
? accelerate
? firstHalf / 3
: firstHalf
: secondHalf
);
const min = !offset && waves.length < 1 ? 0 : timeStart;
const max = !offset && waves.length < 1 ? 0 : timeStart + 60;
if (waves.length >= 1 || offset) timeStart = timeStart + stage;
const BotPreset = getDifficulty(difficulty);
// console.log(wildSpawnType, BotPreset);
// Math.round((1 - waves.length / totalWaves) * maxSlots) || 1;
let slotMax = Math.round(
(moreGroups ? Math.random() : Math.random() * Math.random()) * maxSlots
);
if (slotMax < 1) slotMax = 1;
let slotMin = (Math.round(Math.random() * slotMax) || 1) - 1;
if (wildSpawnType === "marksman" && slotMin < 1) slotMin = 1;
waves.push({
BotPreset,
BotSide: getBotSide(wildSpawnType),
SpawnPoints: getZone(
specialZones,
combinedZones,
waves.length >= totalWaves
),
isPlayers: isPlayer,
slots_max: slotMax,
slots_min: slotMin,
time_min: starting || !max ? -1 : min,
time_max: starting || !max ? -1 : max,
WildSpawnType: wildSpawnType as WildSpawnType,
number: waves.length,
sptId: wildSpawnType + waves.length,
SpawnMode: ["regular", "pve"],
});
maxSlotsReached -= slotMax;
// if (wildSpawnType === "assault") console.log(slotMax, maxSlotsReached);
if (maxSlotsReached <= 0) break;
}
// console.log(waves.map(({ slots_min }) => slots_min));
return waves;
};
const getZone = (specialZones, combinedZones, specialOnly) => {
if (!specialOnly && combinedZones.length)
return combinedZones[
Math.round((combinedZones.length - 1) * Math.random())
];
if (specialZones.length) return specialZones.pop();
return "";
};
export const getDifficulty = (diff: number) => {
const randomNumb = Math.random() + diff;
switch (true) {
case randomNumb < 0.55:
return "easy";
case randomNumb < 1.4:
return "normal";
case randomNumb < 1.85:
return "hard";
default:
return "impossible";
}
};
export const shuffle = <n>(array: any): n => {
let currentIndex = array.length,
randomIndex;
// While there remain elements to shuffle.
while (currentIndex != 0) {
// Pick a remaining element.
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex--;
// And swap it with the current element.
[array[currentIndex], array[randomIndex]] = [
array[randomIndex],
array[currentIndex],
];
}
return array;
};
const getBotSide = (
spawnType: "marksman" | "assault" | "pmcBEAR" | "pmcUSEC"
) => {
switch (spawnType) {
case "pmcBEAR":
return "Bear";
case "pmcUSEC":
return "Usec";
default:
return "Savage";
}
};
export const buildBossBasedWave = (
BossChance: number,
BossEscortAmount: string,
BossEscortType: string,
BossName: string,
BossZone: string,
raidTime?: number
): IBossLocationSpawn => {
return {
BossChance,
BossDifficult: "normal",
BossEscortAmount,
BossEscortDifficult: "normal",
BossEscortType,
BossName,
BossPlayer: false,
BossZone,
Delay: 0,
ForceSpawn: false,
IgnoreMaxBots: true,
RandomTimeSpawn: false,
Time: raidTime ? Math.round(Math.random() * (raidTime * 5)) : -1,
Supports: null,
TriggerId: "",
TriggerName: "",
spawnMode: ["regular", "pve"],
};
};
export const zombieTypes = [
"infectedassault",
"infectedpmc",
"infectedlaborant",
"infectedcivil",
];
export const zombieTypesCaps = [
"infectedAssault",
"infectedPmc",
"infectedLaborant",
"infectedCivil",
];
export const getRandomDifficulty = (num: number = 1.5) =>
getDifficulty(Math.round(Math.random() * num * 10) / 10);
export const getRandomZombieType = () =>
zombieTypesCaps[Math.round((zombieTypesCaps.length - 1) * Math.random())];
export const buildPmcWaves = (
pmcTotal: number,
escapeTimeLimit: number,
config: typeof _config,
bossZones: string[],
hotZones: string[]
): IBossLocationSpawn[] => {
// console.log(pmcTotal)
if (!pmcTotal) return [];
const halfIndex = Math.round(bossZones.length * 0.75); //Put hotzones in the 2 - 4 spawns
// console.log(bossZones.length);
bossZones = [
...bossZones.slice(0, halfIndex),
...hotZones,
...bossZones.slice(halfIndex),
];
// console.log(bossZones.length, hotZones.length);
// console.log(bossZones);
pmcTotal = pmcTotal + hotZones.length;
let {
pmcMaxGroupSize,
pmcDifficulty,
startingPmcs,
morePmcGroups,
pmcWaveDistribution,
} = config;
const averageTime = (escapeTimeLimit * 0.8) / pmcTotal;
const waves: IBossLocationSpawn[] = [];
let maxSlotsReached = pmcTotal;
while (pmcTotal > 0) {
let bossEscortAmount = Math.round(
(morePmcGroups ? 1 : Math.random()) *
Math.random() *
(pmcMaxGroupSize - 1)
);
if (bossEscortAmount < 0) bossEscortAmount = 0;
// const totalCountThisWave = bossEscortAmount + 1;
const totalCountThusFar = pmcTotal - maxSlotsReached;
const timeToUse =
totalCountThusFar < pmcTotal * pmcWaveDistribution
? Math.round(
averageTime * (1 - pmcWaveDistribution) * totalCountThusFar
)
: Math.round(
escapeTimeLimit * (1 - pmcWaveDistribution) +
(1 - pmcWaveDistribution) * totalCountThusFar * averageTime
);
let timeStart =
(startingPmcs ? totalCountThusFar * totalCountThusFar * 3 : timeToUse) ||
-1;
const side = Math.random() > 0.5 ? "pmcBEAR" : "pmcUSEC";
const BossDifficult = getDifficulty(pmcDifficulty);
waves.push({
BossChance: 9999,
BossDifficult,
BossEscortAmount: bossEscortAmount.toString(),
BossEscortDifficult: "normal",
BossEscortType: side,
BossName: side,
BossPlayer: false,
BossZone: bossZones.pop() || "",
Delay: 0,
DependKarma: false,
DependKarmaPVE: false,
ForceSpawn: true,
IgnoreMaxBots: true,
RandomTimeSpawn: false,
Time: timeStart,
Supports: null,
TriggerId: "",
TriggerName: "",
spawnMode: ["regular", "pve"],
});
maxSlotsReached -= 1 + bossEscortAmount;
if (maxSlotsReached <= 0) break;
}
// console.log(
// escapeTimeLimit,
// waves.map(({ Time }) => Time)
// );
return waves;
};
export const buildZombie = (
totalWaves: number,
escapeTimeLimit: number,
waveDistribution: number,
BossChance: number = 100
): IBossLocationSpawn[] => {
if (!totalWaves) return [];
const averageTime = (escapeTimeLimit * 60) / totalWaves;
const firstHalf = Math.round(averageTime * (1 - waveDistribution));
const secondHalf = Math.round(averageTime * (1 + waveDistribution));
let timeStart = 90;
const waves: IBossLocationSpawn[] = [];
let maxSlotsReached = Math.round(1.3 * totalWaves);
while (totalWaves > 0) {
const accelerate = totalWaves > 5 && waves.length < totalWaves / 3;
const stage = Math.round(
waves.length < Math.round(totalWaves * 0.5)
? accelerate
? firstHalf / 3
: firstHalf
: secondHalf
);
if (waves.length >= 1) timeStart = timeStart + stage;
const main = getRandomZombieType();
waves.push({
BossChance,
BossDifficult: "normal",
BossEscortAmount: "0",
BossEscortDifficult: "normal",
BossEscortType: main,
BossName: main,
BossPlayer: false,
BossZone: "",
Delay: 0,
IgnoreMaxBots: true,
RandomTimeSpawn: false,
Time: timeStart,
Supports: new Array(
Math.round(Math.random() * 4) /* <= 4 AddthistoConfig */
)
.fill("")
.map(() => ({
BossEscortType: getRandomZombieType(),
BossEscortDifficult: ["normal"],
BossEscortAmount: "1",
})),
TriggerId: "",
TriggerName: "",
spawnMode: ["regular", "pve"],
});
maxSlotsReached -= 1 + waves[waves.length - 1].Supports.length;
if (maxSlotsReached <= 0) break;
}
return waves;
};
export interface MapSettings {
EscapeTimeLimit?: number;
maxBotPerZoneOverride?: number;
maxBotCapOverride?: number;
pmcHotZones?: string[];
scavHotZones?: string[];
pmcWaveCount: number;
scavWaveCount: number;
zombieWaveCount: number;
}
export const getHealthBodyPartsByPercentage = (num: number) => {
const num35 = Math.round(35 * num);
const num100 = Math.round(100 * num);
const num70 = Math.round(70 * num);
const num80 = Math.round(80 * num);
return {
Head: {
min: num35,
max: num35,
},
Chest: {
min: num100,
max: num100,
},
Stomach: {
min: num100,
max: num100,
},
LeftArm: {
min: num70,
max: num70,
},
RightArm: {
min: num70,
max: num70,
},
LeftLeg: {
min: num80,
max: num80,
},
RightLeg: {
min: num80,
max: num80,
},
};
};
export interface MapConfigType {
spawnMinDistance: number;
pmcWaveCount: number;
scavWaveCount: number;
zombieWaveCount?: number;
scavHotZones?: string[];
pmcHotZones?: string[];
EscapeTimeLimitOverride?: number;
}
export const setEscapeTimeOverrides = (
locationList: ILocation[],
mapConfig: Record<string, MapConfigType>,
logger: ILogger,
config: typeof _config
) => {
for (let index = 0; index < locationList.length; index++) {
const mapSettingsList = Object.keys(mapConfig) as Array<
keyof typeof mapConfig
>;
const map = mapSettingsList[index];
const override = mapConfig[map].EscapeTimeLimitOverride;
const hardcodedEscapeLimitMax = 5;
if (
!override &&
locationList[index].base.EscapeTimeLimit / defaultEscapeTimes[map] >
hardcodedEscapeLimitMax
) {
const maxLimit = defaultEscapeTimes[map] * hardcodedEscapeLimitMax;
logger.warning(
`[MOAR] EscapeTimeLimit set too high on ${map}\nEscapeTimeLimit changed from ${locationList[index].base.EscapeTimeLimit} => ${maxLimit}\n`
);
locationList[index].base.EscapeTimeLimit = maxLimit;
}
if (override && locationList[index].base.EscapeTimeLimit !== override) {
console.log(
`[Moar] Set ${map}'s Escape time limit to ${override} from ${locationList[index].base.EscapeTimeLimit}\n`
);
locationList[index].base.EscapeTimeLimit = override;
locationList[index].base.EscapeTimeLimitCoop = override;
locationList[index].base.EscapeTimeLimitPVE = override;
}
if (
config.startingPmcs &&
locationList[index].base.EscapeTimeLimit / defaultEscapeTimes[map] > 2
) {
logger.warning(
`[MOAR] Average EscapeTimeLimit is too high (greater than 2x) to enable starting PMCS\nStarting PMCS has been turned off to prevent performance issues.\n`
);
config.startingPmcs = false;
}
}
};

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import { ILogger } from "@spt/models/spt/utils/ILogger";
import { DependencyContainer } from "tsyringe";
import config from "../../config/config.json";
import presets from "../../config/Presets.json";
import presetWeightings from "../../config/PresetWeightings.json";
export default function checkPresetLogic(container: DependencyContainer) {
const Logger = container.resolve<ILogger>("WinstonLogger");
for (const key in presetWeightings) {
if (presets[key] === undefined) {
Logger.error(
`\n[MOAR]: No preset found in PresetWeightings.json for preset "${key}" in Presets.json`
);
}
}
for (const key in presets) {
const preset = presets[key];
for (const id in preset) {
if (config[id] === undefined) {
Logger.error(
`\n[MOAR]: No associated key found in config.json called "${id}" for preset "${key}" in Presets.json`
);
}
}
}
}

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import { DependencyContainer } from "tsyringe";
import {
ISeasonalEventConfig,
ISeasonalEvent,
} from "@spt/models/spt/config/ISeasonalEventConfig.d";
import { ConfigServer } from "@spt/servers/ConfigServer";
import { ConfigTypes } from "@spt/models/enums/ConfigTypes";
import { SeasonalEventService } from "@spt/services/SeasonalEventService";
import { zombieTypesCaps } from "../Spawning/utils";
export const baseZombieSettings = (enabled: boolean, count: number) =>
({
enabled,
name: "zombies",
type: "Zombies",
startDay: "1",
startMonth: "1",
endDay: "31",
endMonth: "12",
settings: {
enableSummoning: false,
removeEntryRequirement: [],
replaceBotHostility: true,
zombieSettings: {
enabled: true,
mapInfectionAmount: {
Interchange: count === -1 ? randomNumber100() : count,
Lighthouse: count === -1 ? randomNumber100() : count,
RezervBase: count === -1 ? randomNumber100() : count,
Sandbox: count === -1 ? randomNumber100() : count,
Shoreline: count === -1 ? randomNumber100() : count,
TarkovStreets: count === -1 ? randomNumber100() : count,
Woods: count === -1 ? randomNumber100() : count,
bigmap: count === -1 ? randomNumber100() : count,
factory4: count === -1 ? randomNumber100() : count,
laboratory: count === -1 ? randomNumber100() : count,
},
disableBosses: [],
disableWaves: [],
},
},
} as unknown as ISeasonalEvent);
const randomNumber100 = () => Math.round(Math.random() * 100);
export const resetCurrentEvents = (
container: DependencyContainer,
enabled: boolean,
zombieWaveQuantity: number,
random: boolean = false
) => {
const configServer = container.resolve<ConfigServer>("ConfigServer");
const eventConfig = configServer.getConfig<ISeasonalEventConfig>(
ConfigTypes.SEASONAL_EVENT
);
let percentToShow = random ? -1 : Math.round(zombieWaveQuantity * 100);
if (percentToShow > 100) percentToShow = 100;
eventConfig.events = [baseZombieSettings(enabled, percentToShow)];
const seasonalEventService = container.resolve<SeasonalEventService>(
"SeasonalEventService"
) as any;
// First we need to clear any existing data
seasonalEventService.currentlyActiveEvents = [];
seasonalEventService.christmasEventActive = false;
seasonalEventService.halloweenEventActive = false;
// Then re-calculate the cached data
seasonalEventService.cacheActiveEvents();
// seasonalEventService.addEventBossesToMaps("halloweenzombies");
};
export const setUpZombies = (container: DependencyContainer) => {
const configServer = container.resolve<ConfigServer>("ConfigServer");
const eventConfig = configServer.getConfig<ISeasonalEventConfig>(
ConfigTypes.SEASONAL_EVENT
);
eventConfig.events = [baseZombieSettings(false, 100)];
// eventConfig.eventBossSpawns = {
// zombies: eventConfig.eventBossSpawns.halloweenzombies,
// };
eventConfig.eventGear[eventConfig.events[0].name] = {};
eventConfig.hostilitySettingsForEvent.zombies.default =
eventConfig.hostilitySettingsForEvent.zombies.default
.filter(({ BotRole }) => !["pmcBEAR", "pmcUSEC"].includes(BotRole))
.map((host) => ({
...host,
AlwaysEnemies: [
"infectedAssault",
"infectedPmc",
"infectedCivil",
"infectedLaborant",
"infectedTagilla",
"pmcBEAR",
"pmcUSEC",
],
AlwaysNeutral: [
"marksman",
"assault",
"bossTest",
"bossBully",
"followerTest",
"bossKilla",
"bossKojaniy",
"followerKojaniy",
"pmcBot",
"cursedAssault",
"bossGluhar",
"followerGluharAssault",
"followerGluharSecurity",
"followerGluharScout",
"followerGluharSnipe",
"followerSanitar",
"bossSanitar",
"test",
"assaultGroup",
"sectantWarrior",
"sectantPriest",
"bossTagilla",
"followerTagilla",
"exUsec",
"gifter",
"bossKnight",
"followerBigPipe",
"followerBirdEye",
"bossZryachiy",
"followerZryachiy",
"bossBoar",
"followerBoar",
"arenaFighter",
"arenaFighterEvent",
"bossBoarSniper",
"crazyAssaultEvent",
"peacefullZryachiyEvent",
"sectactPriestEvent",
"ravangeZryachiyEvent",
"followerBoarClose1",
"followerBoarClose2",
"bossKolontay",
"followerKolontayAssault",
"followerKolontaySecurity",
"shooterBTR",
"bossPartisan",
"spiritWinter",
"spiritSpring",
"peacemaker",
"skier",
],
SavagePlayerBehaviour: "Neutral",
BearPlayerBehaviour: "AlwaysEnemies",
UsecPlayerBehaviour: "AlwaysEnemies",
}));
// console.log(eventConfig.hostilitySettingsForEvent.zombies.default);
};

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import { DependencyContainer } from "tsyringe";
import { IPostSptLoadMod } from "@spt/models/external/IPostSptLoadMod";
import { IPreSptLoadMod } from "@spt/models/external/IPreSptLoadMod";
import { enableBotSpawning } from "../config/config.json";
import { buildWaves } from "./Spawning/Spawning";
import config from "../config/config.json";
import { globalValues } from "./GlobalValues";
import { ILogger } from "@spt/models/spt/utils/ILogger";
import { setupRoutes } from "./Routes/routes";
import checkPresetLogic from "./Tests/checkPresets";
class Moar implements IPostSptLoadMod, IPreSptLoadMod {
preSptLoad(container: DependencyContainer): void {
if (enableBotSpawning) setupRoutes(container);
}
postSptLoad(container: DependencyContainer): void {
if (enableBotSpawning) {
checkPresetLogic(container);
globalValues.baseConfig = config;
globalValues.overrideConfig = {};
const logger = container.resolve<ILogger>("WinstonLogger");
logger.info("\n[MOAR]: Starting up, may the bots ever be in your favour!");
buildWaves(container);
}
}
}
module.exports = { mod: new Moar() };

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import PresetWeightings from "../config/PresetWeightings.json";
import Presets from "../config/Presets.json";
import { globalValues } from "./GlobalValues";
export const saveToFile = (data, filePath) => {
var fs = require("fs");
let dir = __dirname;
let dirArray = dir.split("\\");
const directory = `${dirArray[dirArray.length - 4]}/${
dirArray[dirArray.length - 3]
}/${dirArray[dirArray.length - 2]}/`;
fs.writeFile(
directory + filePath,
JSON.stringify(data, null, 4),
function (err) {
if (err) throw err;
}
);
};
export const cloneDeep = (objectToClone: any) =>
JSON.parse(JSON.stringify(objectToClone));
export const getRandomPresetOrCurrentlySelectedPreset = () => {
switch (true) {
case globalValues.forcedPreset.toLowerCase() === "custom":
return {};
case !globalValues.forcedPreset:
globalValues.forcedPreset = "random";
break;
case globalValues.forcedPreset === "random":
break;
default:
return Presets[globalValues.forcedPreset];
}
const all = [];
const itemKeys = Object.keys(PresetWeightings);
for (const key of itemKeys) {
for (let i = 0; i < PresetWeightings[key]; i++) {
all.push(key);
}
}
const preset: string = all[Math.round(Math.random() * (all.length - 1))];
globalValues.currentPreset = preset;
return Presets[preset];
};
export const kebabToTitle = (str: string): string =>
str
.split("-")
.map((word) => word.slice(0, 1).toUpperCase() + word.slice(1))
.join(" ");

View File

@ -1,415 +0,0 @@
{
"Name": "Bear",
"WildSpawnType": "pmcBEAR",
"DifficultyModifier": 1.0,
"Settings": {
"easy": {
"Difficulty": {
"VisibleDistCoef": 1.0,
"GainSightCoef": 1.0,
"ScatteringCoef": 1.0,
"HearingDistanceCoef": 1.0,
"AggressionCoef": 1.0,
"PrecisionSpeedCoef": 1.0,
"AccuracySpeedCoef": 1.0
},
"Core": {
"VisibleAngle": 160.0,
"VisibleDistance": 142.0,
"GainSightCoef": 0.1,
"AccuratySpeed": 0.2,
"ScatteringPerMeter": 0.045,
"ScatteringClosePerMeter": 0.12,
"HearingDistanceMulti": 1.0,
"CanGrenade": true
},
"Aiming": {
"AimCenterMass": true,
"DistanceAimTimeMultiplier": 1.0,
"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
"FasterCQBReactionsDistance": 30.0,
"FasterCQBReactionsMinimum": 0.33,
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"COEF_IF_MOVE": 1.5,
"MAX_AIM_TIME": 1.5,
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
},
"Change": {},
"Grenade": {
"CanThrowWhileSprinting": false,
"ThrowAtVisibleEnemies": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
"MinEnemyDistance": 8.0,
"GrenadePrecision": 0.1
},
"Hearing": {},
"Lay": {},
"Look": {
"MinimumVisionSpeed": 0.0,
"CAN_USE_LIGHT": true,
"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
"VISIBLE_ANG_LIGHT": 35.0,
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
"Aggression": 1.0,
"WeaponProficiency": 0.5,
"SuppressionResistance": 0.0,
"TalkFrequency": 1.0,
"CanTalk": true,
"BotTaunts": true,
"SquadTalk": true,
"SquadMemberTalkFreq": 3.0,
"SquadLeadTalkFreq": 3.0,
"EnableExtracts": true,
"MaxExtractPercentage": 30.0,
"MinExtractPercentage": 5.0
},
"Move": {
"LEAN_TOGGLE": true,
"LEAN_INCOVER_TOGGLE": true,
"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
"HandDamageScatteringMinMax": 1.5,
"HandDamageAccuracySpeed": 1.5
},
"Shoot": {
"RecoilMultiplier": 1.0,
"BurstMulti": 1.5,
"FireratMulti": 1.5,
"MaxPointFireDistance": 150.0,
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5,
"BASE_AUTOMATIC_TIME": 0.2,
"RECOIL_DELTA_PRESS": 0.0
}
},
"normal": {
"Difficulty": {
"VisibleDistCoef": 1.0,
"GainSightCoef": 1.0,
"ScatteringCoef": 1.0,
"HearingDistanceCoef": 1.0,
"AggressionCoef": 1.0,
"PrecisionSpeedCoef": 1.0,
"AccuracySpeedCoef": 1.0
},
"Core": {
"VisibleAngle": 160.0,
"VisibleDistance": 142.0,
"GainSightCoef": 0.1,
"AccuratySpeed": 0.2,
"ScatteringPerMeter": 0.045,
"ScatteringClosePerMeter": 0.12,
"HearingDistanceMulti": 1.0,
"CanGrenade": true
},
"Aiming": {
"AimCenterMass": true,
"DistanceAimTimeMultiplier": 1.0,
"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
"FasterCQBReactionsDistance": 30.0,
"FasterCQBReactionsMinimum": 0.33,
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"COEF_IF_MOVE": 1.5,
"MAX_AIM_TIME": 1.5,
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
},
"Change": {},
"Grenade": {
"CanThrowWhileSprinting": false,
"ThrowAtVisibleEnemies": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
"MinEnemyDistance": 8.0,
"GrenadePrecision": 0.1
},
"Hearing": {},
"Lay": {},
"Look": {
"MinimumVisionSpeed": 0.0,
"CAN_USE_LIGHT": true,
"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
"VISIBLE_ANG_LIGHT": 35.0,
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
"Aggression": 1.0,
"WeaponProficiency": 0.5,
"SuppressionResistance": 0.0,
"TalkFrequency": 1.0,
"CanTalk": true,
"BotTaunts": true,
"SquadTalk": true,
"SquadMemberTalkFreq": 3.0,
"SquadLeadTalkFreq": 3.0,
"EnableExtracts": true,
"MaxExtractPercentage": 30.0,
"MinExtractPercentage": 5.0
},
"Move": {
"LEAN_TOGGLE": true,
"LEAN_INCOVER_TOGGLE": true,
"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
"HandDamageScatteringMinMax": 1.5,
"HandDamageAccuracySpeed": 1.5
},
"Shoot": {
"RecoilMultiplier": 1.0,
"BurstMulti": 1.5,
"FireratMulti": 1.5,
"MaxPointFireDistance": 150.0,
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5,
"BASE_AUTOMATIC_TIME": 0.2,
"RECOIL_DELTA_PRESS": 0.0
}
},
"hard": {
"Difficulty": {
"VisibleDistCoef": 1.0,
"GainSightCoef": 1.0,
"ScatteringCoef": 1.0,
"HearingDistanceCoef": 1.0,
"AggressionCoef": 1.0,
"PrecisionSpeedCoef": 1.0,
"AccuracySpeedCoef": 1.0
},
"Core": {
"VisibleAngle": 160.0,
"VisibleDistance": 142.0,
"GainSightCoef": 0.1,
"AccuratySpeed": 0.2,
"ScatteringPerMeter": 0.045,
"ScatteringClosePerMeter": 0.12,
"HearingDistanceMulti": 1.0,
"CanGrenade": true
},
"Aiming": {
"AimCenterMass": true,
"DistanceAimTimeMultiplier": 1.0,
"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
"FasterCQBReactionsDistance": 30.0,
"FasterCQBReactionsMinimum": 0.33,
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"COEF_IF_MOVE": 1.5,
"MAX_AIM_TIME": 1.5,
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
},
"Change": {},
"Grenade": {
"CanThrowWhileSprinting": false,
"ThrowAtVisibleEnemies": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
"MinEnemyDistance": 8.0,
"GrenadePrecision": 0.1
},
"Hearing": {},
"Lay": {},
"Look": {
"MinimumVisionSpeed": 0.0,
"CAN_USE_LIGHT": true,
"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
"VISIBLE_ANG_LIGHT": 35.0,
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
"Aggression": 1.0,
"WeaponProficiency": 0.5,
"SuppressionResistance": 0.0,
"TalkFrequency": 1.0,
"CanTalk": true,
"BotTaunts": true,
"SquadTalk": true,
"SquadMemberTalkFreq": 3.0,
"SquadLeadTalkFreq": 3.0,
"EnableExtracts": true,
"MaxExtractPercentage": 30.0,
"MinExtractPercentage": 5.0
},
"Move": {
"LEAN_TOGGLE": true,
"LEAN_INCOVER_TOGGLE": true,
"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
"HandDamageScatteringMinMax": 1.5,
"HandDamageAccuracySpeed": 1.5
},
"Shoot": {
"RecoilMultiplier": 1.0,
"BurstMulti": 1.5,
"FireratMulti": 1.5,
"MaxPointFireDistance": 150.0,
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5,
"BASE_AUTOMATIC_TIME": 0.2,
"RECOIL_DELTA_PRESS": 0.0
}
},
"impossible": {
"Difficulty": {
"VisibleDistCoef": 1.0,
"GainSightCoef": 1.0,
"ScatteringCoef": 1.0,
"HearingDistanceCoef": 1.0,
"AggressionCoef": 1.0,
"PrecisionSpeedCoef": 1.0,
"AccuracySpeedCoef": 1.0
},
"Core": {
"VisibleAngle": 160.0,
"VisibleDistance": 142.0,
"GainSightCoef": 0.1,
"AccuratySpeed": 0.2,
"ScatteringPerMeter": 0.045,
"ScatteringClosePerMeter": 0.12,
"HearingDistanceMulti": 1.0,
"CanGrenade": true
},
"Aiming": {
"AimCenterMass": true,
"DistanceAimTimeMultiplier": 1.0,
"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
"FasterCQBReactionsDistance": 30.0,
"FasterCQBReactionsMinimum": 0.33,
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"COEF_IF_MOVE": 1.5,
"MAX_AIM_TIME": 1.5,
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
},
"Change": {},
"Grenade": {
"CanThrowWhileSprinting": false,
"ThrowAtVisibleEnemies": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
"MinEnemyDistance": 8.0,
"GrenadePrecision": 0.1
},
"Hearing": {},
"Lay": {},
"Look": {
"MinimumVisionSpeed": 0.0,
"CAN_USE_LIGHT": true,
"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
"VISIBLE_ANG_LIGHT": 35.0,
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
"Aggression": 1.0,
"WeaponProficiency": 0.5,
"SuppressionResistance": 0.0,
"TalkFrequency": 1.0,
"CanTalk": true,
"BotTaunts": true,
"SquadTalk": true,
"SquadMemberTalkFreq": 3.0,
"SquadLeadTalkFreq": 3.0,
"EnableExtracts": true,
"MaxExtractPercentage": 30.0,
"MinExtractPercentage": 5.0
},
"Move": {
"LEAN_TOGGLE": true,
"LEAN_INCOVER_TOGGLE": true,
"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
"HandDamageScatteringMinMax": 1.5,
"HandDamageAccuracySpeed": 1.5
},
"Shoot": {
"RecoilMultiplier": 1.0,
"BurstMulti": 1.5,
"FireratMulti": 1.5,
"MaxPointFireDistance": 150.0,
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5,
"BASE_AUTOMATIC_TIME": 0.2,
"RECOIL_DELTA_PRESS": 0.0
}
}
}
}

View File

@ -1,415 +0,0 @@
{
"Name": "BigPipe",
"WildSpawnType": "followerBigPipe",
"DifficultyModifier": 1.0,
"Settings": {
"easy": {
"Difficulty": {
"VisibleDistCoef": 1.0,
"GainSightCoef": 1.0,
"ScatteringCoef": 1.0,
"HearingDistanceCoef": 1.0,
"AggressionCoef": 1.0,
"PrecisionSpeedCoef": 1.0,
"AccuracySpeedCoef": 1.0
},
"Core": {
"VisibleAngle": 180.0,
"VisibleDistance": 170.0,
"GainSightCoef": 0.1,
"AccuratySpeed": 0.1,
"ScatteringPerMeter": 0.1,
"ScatteringClosePerMeter": 0.12,
"HearingDistanceMulti": 1.0,
"CanGrenade": true
},
"Aiming": {
"AimCenterMass": true,
"DistanceAimTimeMultiplier": 1.0,
"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
"FasterCQBReactionsDistance": 30.0,
"FasterCQBReactionsMinimum": 0.33,
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"COEF_IF_MOVE": 1.5,
"MAX_AIM_TIME": 0.3,
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
},
"Change": {},
"Grenade": {
"CanThrowWhileSprinting": false,
"ThrowAtVisibleEnemies": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
"MinEnemyDistance": 8.0,
"GrenadePrecision": 0.05
},
"Hearing": {},
"Lay": {},
"Look": {
"MinimumVisionSpeed": 0.0,
"CAN_USE_LIGHT": true,
"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
"VISIBLE_ANG_LIGHT": 35.0,
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
"Aggression": 1.0,
"WeaponProficiency": 0.5,
"SuppressionResistance": 0.0,
"TalkFrequency": 1.0,
"CanTalk": true,
"BotTaunts": true,
"SquadTalk": true,
"SquadMemberTalkFreq": 3.0,
"SquadLeadTalkFreq": 3.0,
"EnableExtracts": true,
"MaxExtractPercentage": 30.0,
"MinExtractPercentage": 5.0
},
"Move": {
"LEAN_TOGGLE": true,
"LEAN_INCOVER_TOGGLE": true,
"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
"HandDamageScatteringMinMax": 1.5,
"HandDamageAccuracySpeed": 1.5
},
"Shoot": {
"RecoilMultiplier": 1.0,
"BurstMulti": 1.5,
"FireratMulti": 1.5,
"MaxPointFireDistance": 150.0,
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1,
"BASE_AUTOMATIC_TIME": 0.4,
"RECOIL_DELTA_PRESS": 0.0
}
},
"normal": {
"Difficulty": {
"VisibleDistCoef": 1.0,
"GainSightCoef": 1.0,
"ScatteringCoef": 1.0,
"HearingDistanceCoef": 1.0,
"AggressionCoef": 1.0,
"PrecisionSpeedCoef": 1.0,
"AccuracySpeedCoef": 1.0
},
"Core": {
"VisibleAngle": 180.0,
"VisibleDistance": 170.0,
"GainSightCoef": 0.1,
"AccuratySpeed": 0.1,
"ScatteringPerMeter": 0.1,
"ScatteringClosePerMeter": 0.12,
"HearingDistanceMulti": 1.0,
"CanGrenade": true
},
"Aiming": {
"AimCenterMass": true,
"DistanceAimTimeMultiplier": 1.0,
"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
"FasterCQBReactionsDistance": 30.0,
"FasterCQBReactionsMinimum": 0.33,
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"COEF_IF_MOVE": 1.5,
"MAX_AIM_TIME": 0.3,
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
},
"Change": {},
"Grenade": {
"CanThrowWhileSprinting": false,
"ThrowAtVisibleEnemies": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
"MinEnemyDistance": 8.0,
"GrenadePrecision": 0.05
},
"Hearing": {},
"Lay": {},
"Look": {
"MinimumVisionSpeed": 0.0,
"CAN_USE_LIGHT": true,
"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
"VISIBLE_ANG_LIGHT": 35.0,
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
"Aggression": 1.0,
"WeaponProficiency": 0.5,
"SuppressionResistance": 0.0,
"TalkFrequency": 1.0,
"CanTalk": true,
"BotTaunts": true,
"SquadTalk": true,
"SquadMemberTalkFreq": 3.0,
"SquadLeadTalkFreq": 3.0,
"EnableExtracts": true,
"MaxExtractPercentage": 30.0,
"MinExtractPercentage": 5.0
},
"Move": {
"LEAN_TOGGLE": true,
"LEAN_INCOVER_TOGGLE": true,
"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
"HandDamageScatteringMinMax": 1.5,
"HandDamageAccuracySpeed": 1.5
},
"Shoot": {
"RecoilMultiplier": 1.0,
"BurstMulti": 1.5,
"FireratMulti": 1.5,
"MaxPointFireDistance": 150.0,
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1,
"BASE_AUTOMATIC_TIME": 0.4,
"RECOIL_DELTA_PRESS": 0.0
}
},
"hard": {
"Difficulty": {
"VisibleDistCoef": 1.0,
"GainSightCoef": 1.0,
"ScatteringCoef": 1.0,
"HearingDistanceCoef": 1.0,
"AggressionCoef": 1.0,
"PrecisionSpeedCoef": 1.0,
"AccuracySpeedCoef": 1.0
},
"Core": {
"VisibleAngle": 180.0,
"VisibleDistance": 170.0,
"GainSightCoef": 0.1,
"AccuratySpeed": 0.1,
"ScatteringPerMeter": 0.1,
"ScatteringClosePerMeter": 0.12,
"HearingDistanceMulti": 1.0,
"CanGrenade": true
},
"Aiming": {
"AimCenterMass": true,
"DistanceAimTimeMultiplier": 1.0,
"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
"FasterCQBReactionsDistance": 30.0,
"FasterCQBReactionsMinimum": 0.33,
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"COEF_IF_MOVE": 1.5,
"MAX_AIM_TIME": 0.3,
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
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},
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},
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},
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},
"Move": {
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},
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}
},
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},
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},
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},
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},
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},
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},
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},
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"RECOIL_DELTA_PRESS": 0.0
}
}
}
}

View File

@ -1,415 +0,0 @@
{
"Name": "BirdEye",
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"Settings": {
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},
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},
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},
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},
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},
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},
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},
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},
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},
"Move": {
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"VAULT_UNSTUCK_TOGGLE": true
},
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},
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"BASE_AUTOMATIC_TIME": 0.2,
"RECOIL_DELTA_PRESS": 0.0
}
}
}
}

View File

@ -1,415 +0,0 @@
{
"Name": "Bloodhound",
"WildSpawnType": "arenaFighterEvent",
"DifficultyModifier": 0.66,
"Settings": {
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},
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},
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},
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},
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},
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},
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},
"Move": {
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},
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},
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}
}
}

View File

@ -1,415 +0,0 @@
{
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"LEAN_INCOVER_TOGGLE": true,
"JUMP_TOGGLE": true,
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"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
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},
"Shoot": {
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"BASE_AUTOMATIC_TIME": 0.1,
"RECOIL_DELTA_PRESS": 0.0
}
}
}
}

View File

@ -1,415 +0,0 @@
{
"Name": "Cultist Priest",
"WildSpawnType": "sectantPriest",
"DifficultyModifier": 0.75,
"Settings": {
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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"BASE_AUTOMATIC_TIME": 0.2,
"RECOIL_DELTA_PRESS": 0.0
}
}
}
}

View File

@ -1,415 +0,0 @@
{
"Name": "Cultist",
"WildSpawnType": "sectantWarrior",
"DifficultyModifier": 0.7,
"Settings": {
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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}
},
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},
"Boss": {
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},
"Change": {},
"Grenade": {
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"ThrowAtVisibleEnemies": false,
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}
}
}
}

View File

@ -1,415 +0,0 @@
{
"Name": "Gluhar Guard Assault",
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}
}
}
}

View File

@ -1,415 +0,0 @@
{
"Name": "Gluhar Guard Scout",
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}
}
}

View File

@ -1,415 +0,0 @@
{
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"RecoilMultiplier": 1.0,
"BurstMulti": 1.5,
"FireratMulti": 1.5,
"MaxPointFireDistance": 150.0,
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5,
"BASE_AUTOMATIC_TIME": 0.2,
"RECOIL_DELTA_PRESS": 0.0
}
}
}
}

View File

@ -1,415 +0,0 @@
{
"Name": "Gluhar Guard Snipe",
"WildSpawnType": "followerGluharSnipe",
"DifficultyModifier": 0.55,
"Settings": {
"easy": {
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"GainSightCoef": 1.0,
"ScatteringCoef": 1.0,
"HearingDistanceCoef": 1.0,
"AggressionCoef": 1.0,
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"AccuracySpeedCoef": 1.0
},
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"AccuratySpeed": 0.2,
"ScatteringPerMeter": 0.045,
"ScatteringClosePerMeter": 0.12,
"HearingDistanceMulti": 1.0,
"CanGrenade": true
},
"Aiming": {
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"DistanceAimTimeMultiplier": 1.0,
"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
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"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"COEF_IF_MOVE": 1.5,
"MAX_AIM_TIME": 1.5,
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
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},
"Change": {},
"Grenade": {
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"ThrowAtVisibleEnemies": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
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"GrenadePrecision": 0.1
},
"Hearing": {},
"Lay": {},
"Look": {
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"CAN_USE_LIGHT": true,
"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
"VISIBLE_ANG_LIGHT": 35.0,
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
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"WeaponProficiency": 0.5,
"SuppressionResistance": 0.0,
"TalkFrequency": 1.0,
"CanTalk": true,
"BotTaunts": true,
"SquadTalk": true,
"SquadMemberTalkFreq": 3.0,
"SquadLeadTalkFreq": 3.0,
"EnableExtracts": true,
"MaxExtractPercentage": 30.0,
"MinExtractPercentage": 5.0
},
"Move": {
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"LEAN_INCOVER_TOGGLE": true,
"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
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"HandDamageAccuracySpeed": 1.5
},
"Shoot": {
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"FireratMulti": 1.5,
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"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5,
"BASE_AUTOMATIC_TIME": 0.2,
"RECOIL_DELTA_PRESS": 0.0
}
},
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"AccuracySpeedCoef": 1.0
},
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"ScatteringClosePerMeter": 0.12,
"HearingDistanceMulti": 1.0,
"CanGrenade": true
},
"Aiming": {
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"DistanceAimTimeMultiplier": 1.0,
"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
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"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
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"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
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"MAX_TIME_DISCARD_AIM_SEC": 1.5,
"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
},
"Change": {},
"Grenade": {
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"ThrowAtVisibleEnemies": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
"MinEnemyDistance": 8.0,
"GrenadePrecision": 0.1
},
"Hearing": {},
"Lay": {},
"Look": {
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"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
"VISIBLE_ANG_LIGHT": 35.0,
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
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"WeaponProficiency": 0.5,
"SuppressionResistance": 0.0,
"TalkFrequency": 1.0,
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"BotTaunts": true,
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"SquadLeadTalkFreq": 3.0,
"EnableExtracts": true,
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"MinExtractPercentage": 5.0
},
"Move": {
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"LEAN_INCOVER_TOGGLE": true,
"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
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"HandDamageAccuracySpeed": 1.5
},
"Shoot": {
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"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5,
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"RECOIL_DELTA_PRESS": 0.0
}
},
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},
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"ScatteringPerMeter": 0.045,
"ScatteringClosePerMeter": 0.12,
"HearingDistanceMulti": 1.0,
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},
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"DistanceAimTimeMultiplier": 1.0,
"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
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"MAX_AIM_TIME": 1.5,
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
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},
"Boss": {
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},
"Change": {},
"Grenade": {
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"ThrowAtVisibleEnemies": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
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"GrenadePrecision": 0.1
},
"Hearing": {},
"Lay": {},
"Look": {
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"CAN_USE_LIGHT": true,
"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
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"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
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"BotTaunts": true,
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"SquadLeadTalkFreq": 3.0,
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"MaxExtractPercentage": 30.0,
"MinExtractPercentage": 5.0
},
"Move": {
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"LEAN_INCOVER_TOGGLE": true,
"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
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"HandDamageAccuracySpeed": 1.5
},
"Shoot": {
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"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5,
"BASE_AUTOMATIC_TIME": 0.2,
"RECOIL_DELTA_PRESS": 0.0
}
},
"impossible": {
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},
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"HearingDistanceMulti": 1.0,
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},
"Aiming": {
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"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
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"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
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"MIN_TIME_DISCARD_AIM_SEC": 0.5,
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},
"Boss": {
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
},
"Change": {},
"Grenade": {
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"ThrowAtVisibleEnemies": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
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},
"Hearing": {},
"Lay": {},
"Look": {
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"CAN_USE_LIGHT": true,
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"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
"VISIBLE_ANG_LIGHT": 35.0,
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
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"TalkFrequency": 1.0,
"CanTalk": true,
"BotTaunts": true,
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"MinExtractPercentage": 5.0
},
"Move": {
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"LEAN_INCOVER_TOGGLE": true,
"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
"PRONE_TOGGLE": true,
"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
"Scattering": {
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"HandDamageAccuracySpeed": 1.5
},
"Shoot": {
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"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5,
"BASE_AUTOMATIC_TIME": 0.2,
"RECOIL_DELTA_PRESS": 0.0
}
}
}
}

View File

@ -1,415 +0,0 @@
{
"Name": "Gluhar",
"WildSpawnType": "bossGluhar",
"DifficultyModifier": 0.75,
"Settings": {
"easy": {
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"GainSightCoef": 1.0,
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"HearingDistanceCoef": 1.0,
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},
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},
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"AngleAimTimeMultiplier": 1.0,
"FasterCQBReactions": true,
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"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"COEF_IF_MOVE": 1.5,
"MAX_AIM_TIME": 1.5,
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
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},
"Change": {},
"Grenade": {
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"ThrowAtVisibleEnemies": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
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"GrenadePrecision": 0.01
},
"Hearing": {},
"Lay": {},
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"VISIBLE_ANG_NIGHTVISION": 90.0,
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"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
},
"Mind": {
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},
"Move": {
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"PRONE_SUPPRESS_TOGGLE": true,
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},
"Patrol": {},
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},
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"RECOIL_DELTA_PRESS": 0.0
}
},
"normal": {
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},
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},
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"DIST_TO_SHOOT_NO_OFFSET": 3.0,
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},
"Boss": {
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},
"Change": {},
"Grenade": {
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"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
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},
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"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
"VISIBLE_ANG_NIGHTVISION": 90.0,
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},
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},
"Move": {
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"JUMP_TOGGLE": true,
"AUTOCROUCH_TOGGLE": true,
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"PRONE_SUPPRESS_TOGGLE": true,
"VAULT_TOGGLE": true,
"VAULT_UNSTUCK_TOGGLE": true
},
"Patrol": {},
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},
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"BASE_AUTOMATIC_TIME": 0.2,
"RECOIL_DELTA_PRESS": 0.0
}
},
"hard": {
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},
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"ScatteringPerMeter": 0.045,
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},
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"FasterCQBReactions": true,
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"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
"COEF_IF_MOVE": 1.5,
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"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
"FIRST_CONTACT_ADD_SEC": 0.2
},
"Boss": {
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},
"Change": {},
"Grenade": {
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"ThrowAtVisibleEnemies": false,
"TimeSinceSeenBeforeThrow": 4.0,
"ThrowGrenadeFrequency": 5.0,
"ThrowGrenadeFrequency_MAX": 10.0,
"MinFriendlyDistance": 8.0,
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"GrenadePrecision": 0.01
},
"Hearing": {},
"Lay": {},
"Look": {
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"CAN_USE_LIGHT": true,
"FULL_SECTOR_VIEW": false,
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
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}
}
}
}

View File

@ -1,415 +0,0 @@
{
"Name": "Kaban Guard Close 1",
"WildSpawnType": "followerBoarClose1",
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},
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},
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