Disabled Swagnuts; Re-enabled & Tweaked MOAR

This commit is contained in:
Rage 2025-01-12 18:27:43 -05:00
parent 9e834694f2
commit 73e3f57758
9 changed files with 174 additions and 83 deletions

View File

@ -123,7 +123,7 @@ scavMaxGroupSize = 4
# Setting type: Int32
# Default value: 4
# Acceptable value range: From 0 to 10
pmcMaxGroupSize = 4
pmcMaxGroupSize = 5
## Increases chances of pmc groups spawning, doesn't dramatically increase quantity.
# Setting type: Boolean
@ -133,7 +133,7 @@ morePmcGroups On/Off = false
## Increases chances of scav groups spawning, doesn't dramatically increase quantity.
# Setting type: Boolean
# Default value: false
moreScavGroups On/Off = false
moreScavGroups On/Off = true
## Max bots permitted in any particular spawn zone, recommend not to touch this.
# Setting type: Int32
@ -186,13 +186,13 @@ PmcWaveDistribution = 0.8
# Setting type: Double
# Default value: 0.5
# Acceptable value range: From 0 to 10
ScavWaveQuantity = 0.5
ScavWaveQuantity = 1
## Multiplies wave counts seen in the server's mapConfig.json by this number
# Setting type: Double
# Default value: 1
# Acceptable value range: From 0 to 10
PmcWaveQuantity = 1
PmcWaveQuantity = 1.2
[3.Debug]

View File

@ -1,7 +1,7 @@
## Settings file was created by plugin Borkel's Realistic NVGs v1.5.9
## Settings file was created by plugin Borkel's Realistic NVGs v1.6.0
## Plugin GUID: com.borkel.nvgmasks
[0.Stuff]
[0. Miscellaneous]
## Sprinting will toggle tactical devices until you stop sprinting, this mitigates the IR lights being visible outside of the NVGs. I recommend enabling this feature.
# Setting type: Boolean
@ -18,8 +18,24 @@ Enable ReShade input simulation = false
# Default value: true
Disable ReShade when in menus = true
[0.Stuff]
Sprint toggles tactical devices. DO NOT USE WITH FIKA. = false
Enable ReShade input simulation = false
Disable ReShade when in menus = true
[00.Gating]
1.Manual gating increase = None
2.Manual gating decrease = None
Gating level = 0
[1. Gating]
## Increases the gain by 1 step. There's 5 levels (-2...2), default level is the third level (0).
# Setting type: KeyCode
# Default value: None
@ -39,6 +55,12 @@ Gating level = 0
[1.Globals]
Mask size multiplier = 1.07
Gain multiplier = 1
[2. Global]
## Applies size multiplier to all masks
# Setting type: Single
# Default value: 1.07
@ -53,165 +75,235 @@ Gain multiplier = 1
[2.GPNVG-18]
1.Gain = 2.5
2.Noise intensity = 0.2
3.Noise scable = 0.1
4.Mask size = 0.96
5.Red = 152
6.Green = 214
7.Blue = 252
[3. GPNVG-18]
## Light amplification
# Setting type: Single
# Default value: 2.5
# Acceptable value range: From 0 to 5
1.Gain = 1.561033
1. Gain = 2.5
# Setting type: Single
# Default value: 0.2
# Acceptable value range: From 0 to 1
2.Noise intensity = 0.1530516
2. Noise intensity = 0.2
# Setting type: Single
# Default value: 0.1
# Acceptable value range: From 0.01 to 0.99
3.Noise scable = 0.01258216
3. Noise scale = 0.1
# Setting type: Single
# Default value: 0.96
# Acceptable value range: From 0.01 to 2
4.Mask size = 1.081455
4. Mask size = 0.96
# Setting type: Single
# Default value: 152
# Acceptable value range: From 0 to 255
5.Red = 152
5. Red = 152
# Setting type: Single
# Default value: 214
# Acceptable value range: From 0 to 255
6.Green = 214
6. Green = 214
# Setting type: Single
# Default value: 252
# Acceptable value range: From 0 to 255
7.Blue = 252
7. Blue = 252
[3.PVS-14]
1.Gain = 2.4
2.Noise intensity = 0.2
3.Noise scale = 0.1
4.Mask size = 1
5.Red = 95
6.Green = 210
7.Blue = 255
[4. PVS-14]
## Light amplification
# Setting type: Single
# Default value: 2.4
# Acceptable value range: From 0 to 5
1.Gain = 2.4
1. Gain = 2.4
# Setting type: Single
# Default value: 0.2
# Acceptable value range: From 0 to 1
2.Noise intensity = 0.2
2. Noise intensity = 0.2
# Setting type: Single
# Default value: 0.1
# Acceptable value range: From 0.01 to 0.99
3.Noise scale = 0.1
3. Noise scale = 0.1
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.01 to 2
4.Mask size = 1
4. Mask size = 1
# Setting type: Single
# Default value: 95
# Acceptable value range: From 0 to 255
5.Red = 95
5. Red = 95
# Setting type: Single
# Default value: 210
# Acceptable value range: From 0 to 255
6.Green = 210
6. Green = 210
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 255
7.Blue = 255
7. Blue = 255
[4.N-15]
1.Gain = 2.1
2.Noise intensity = 0.25
3.Noise scale = 0.15
4.Mask size = 1
5.Red = 60
6.Green = 235
7.Blue = 100
[5. N-15]
## Light amplification
# Setting type: Single
# Default value: 2.1
# Acceptable value range: From 0 to 5
1.Gain = 2.1
1. Gain = 2.1
# Setting type: Single
# Default value: 0.25
# Acceptable value range: From 0 to 1
2.Noise intensity = 0.25
2. Noise intensity = 0.25
# Setting type: Single
# Default value: 0.15
# Acceptable value range: From 0.01 to 0.99
3.Noise scale = 0.15
3. Noise scale = 0.15
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.01 to 2
4.Mask size = 1
4. Mask size = 1
# Setting type: Single
# Default value: 60
# Acceptable value range: From 0 to 255
5.Red = 60
5. Red = 60
# Setting type: Single
# Default value: 235
# Acceptable value range: From 0 to 255
6.Green = 235
6. Green = 235
# Setting type: Single
# Default value: 100
# Acceptable value range: From 0 to 255
7.Blue = 100
7. Blue = 100
[5.PNV-10T]
1.Gain = 1.8
2.Noise intensity = 0.3
3.Noise scale = 0.2
4.Mask size = 1
5.Red = 60
6.Green = 210
7.Blue = 60
[6. PNV-10T]
## Light amplification
# Setting type: Single
# Default value: 1.8
# Acceptable value range: From 0 to 5
1.Gain = 1.8
1. Gain = 1.8
# Setting type: Single
# Default value: 0.3
# Acceptable value range: From 0 to 1
2.Noise intensity = 0.3
2. Noise intensity = 0.3
# Setting type: Single
# Default value: 0.2
# Acceptable value range: From 0.01 to 0.99
3.Noise scale = 0.2
3. Noise scale = 0.2
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.01 to 2
4.Mask size = 1
4. Mask size = 1
# Setting type: Single
# Default value: 60
# Acceptable value range: From 0 to 255
5.Red = 60
5. Red = 60
# Setting type: Single
# Default value: 210
# Acceptable value range: From 0 to 255
6.Green = 210
6. Green = 210
# Setting type: Single
# Default value: 60
# Acceptable value range: From 0 to 255
7.Blue = 60
7. Blue = 60
[6.T-7]
1.Pixelation = true
1.Hz Lock = true
[7. T-7]
## Requires restart. Pixelates the T-7, like a real digital screen
# Setting type: Boolean
# Default value: true
1.Pixelation = true
1. Pixelation = true
## Requires restart. Locks the Hz of the T-7 to 60Hz, like a real digital screen
# Setting type: Boolean
# Default value: true
1.Hz Lock = true
1. Hz lock = true

View File

@ -1,4 +1,4 @@
## Settings file was created by plugin Fika.Dedicated v1.2.3
## Settings file was created by plugin Fika.Dedicated v1.2.4
## Plugin GUID: com.fika.dedicated
[Dedicated]

View File

@ -85,17 +85,17 @@ Show Friendly Player Markers = true
## If enemy player markers should be shown in-raid (generally for debug)
# Setting type: Boolean
# Default value: false
Show Enemy Player Markers = true
Show Enemy Player Markers = false
## If enemy scav markers should be shown in-raid (generally for debug)
# Setting type: Boolean
# Default value: false
Show Scav Markers = true
Show Scav Markers = false
## If enemy boss markers should be shown in-raid
# Setting type: Boolean
# Default value: false
Show Boss Markers = true
Show Boss Markers = false
## If locked door markers should be updated with status based on key acquisition
# Setting type: Boolean
@ -259,7 +259,7 @@ Centering On Player Zoom Level = 0.15
# Setting type: Single
# Default value: 0
# Acceptable value range: From 0 to 15
Main map zoom = 7.009592
Main map zoom = 2.593422
## The keyboard shortcut to peek at the map
# Setting type: KeyboardShortcut

View File

@ -4,9 +4,8 @@
* Original Code by ACOGforlife and SAMSWAT
* Refactor for typescript by Tuhjay
* Maintained by Fontaine
* Maintained by Murasame
* Written for AKI 3.10.x
* Last Change made Janauary 13th 2025
* Written for AKI 3.9.x
* Last Change made July 16th 2024
*/
Object.defineProperty(exports, "__esModule", { value: true });
const opticRework_1 = require("./opticRework");

View File

@ -3,8 +3,8 @@
* OpticRework Class
* Original Code by ACOGforlife and SAMSWAT
* Refactor for typescript by Tuhjay
* Written for AKI 3.10.x
* Last Change made Janauary 13th 2025
* written for AKI 3.0.0
* Last Change made July 6th 2022
*/
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
@ -44,18 +44,18 @@ let opticRework = class opticRework {
* When in game you should now see that the bravo 4x scope adds 50 ergo rather than subtracting 2
*
*/
/* const bravo4 = item["57adff4f24597737f373b6e6"];
bravo4._props.AimSensitivity[0] = [0.2025]; */
const bravo4 = item["57adff4f24597737f373b6e6"];
bravo4._props.AimSensitivity[0] = [0.2025];
//bravo4._props.Ergonomics = 50; Test case use to easily verify that we actually do things to the items.
let sb_pm_ii_1_8x24 = item["617151c1d92c473c770214ab"];
/* sb_pm_ii_1_8x24._props.AimSensitivity[0] = [
sb_pm_ii_1_8x24._props.AimSensitivity[0] = [
0.14,
0.62
];
sb_pm_ii_1_8x24._props.Zooms[0] = [
8,
1
]; */
];
sb_pm_ii_1_8x24._props.OpticCalibrationDistances = [
50,
100,
@ -118,14 +118,14 @@ let opticRework = class opticRework {
650
];
let sb_pm_ii_3_12x50 = item["61714eec290d254f5e6b2ffc"];
/* sb_pm_ii_3_12x50._props.AimSensitivity[0] = [
sb_pm_ii_3_12x50._props.AimSensitivity[0] = [
0.03,
0.125
];
sb_pm_ii_3_12x50._props.Zooms[0] = [
12,
3
]; */
];
sb_pm_ii_3_12x50._props.OpticCalibrationDistances = [
50,
100,
@ -156,10 +156,10 @@ let opticRework = class opticRework {
600,
650
];
/* let hamrmk4 = item["544a3a774bdc2d3a388b4567"];
hamrmk4._props.AimSensitivity[0] = [0.2025]; */
let hamrmk4 = item["544a3a774bdc2d3a388b4567"];
hamrmk4._props.AimSensitivity[0] = [0.2025];
//hamrmk4._props.Ergonomics = 50;
/* let ta01nsn = item["5c05293e0db83400232fff80"];
let ta01nsn = item["5c05293e0db83400232fff80"];
ta01nsn._props.AimSensitivity[0] = [0.2025];
let ta01nsntan = item["5c052a900db834001a66acbd"];
ta01nsntan._props.AimSensitivity[0] = [0.2025];
@ -189,13 +189,13 @@ let opticRework = class opticRework {
valdayps320._props.AimSensitivity[0] = [
0.1883,
0.7
]; */
];
let vss = item["57838ad32459774a17445cd2"];
vss._props.SightingRange = 25;
vss._props.IronSightRange = 25;
let val = item["57c44b372459772d2b39b8ce"];
val._props.SightingRange = 25;
val._props.IronSightRange = 25;
vss._props.SightingRange = 25;
vss._props.IronSightRange = 25;
let xps32 = item["584924ec24597768f12ae244"];
xps32._props.OpticCalibrationDistances = [
25,
@ -302,10 +302,10 @@ let opticRework = class opticRework {
200
];
let hhs1tan = item["5c0a2cec0db834001b7ce47d"];
/* hhs1tan._props.AimSensitivity[0] = [
hhs1tan._props.AimSensitivity[0] = [
0.2867,
0.7
]; */
];
hhs1tan._props.OpticCalibrationDistances = [
25,
50,
@ -336,10 +336,10 @@ let opticRework = class opticRework {
200
];
let hhs1 = item["5c07dd120db834001c39092d"];
/* hhs1._props.AimSensitivity[0] = [
hhs1._props.AimSensitivity[0] = [
0.2867,
0.7
]; */
];
hhs1._props.OpticCalibrationDistances = [
25,
50,
@ -504,7 +504,7 @@ let opticRework = class opticRework {
150,
200
];
/* let kmz1p69 = item["5d0a3e8cd7ad1a6f6a3d35bd"];
let kmz1p69 = item["5d0a3e8cd7ad1a6f6a3d35bd"];
kmz1p69._props.AimSensitivity[0] = [
0.2067,
0.2067,
@ -514,16 +514,16 @@ let opticRework = class opticRework {
let pu35 = item["5b3f7c1c5acfc40dc5296b1d"];
pu35._props.AimSensitivity[0] = [
0.2629
]; */
];
let nightforceatacr = item["5aa66be6e5b5b0214e506e97"];
/* nightforceatacr._props.AimSensitivity[0] = [
nightforceatacr._props.AimSensitivity[0] = [
0.1014,
0.0713
];
nightforceatacr._props.Zooms[0] = [
7,
18
]; */
];
nightforceatacr._props.OpticCalibrationDistances = [
50,
100,
@ -554,7 +554,7 @@ let opticRework = class opticRework {
600,
650
];
/* let ncstaradop4 = item["5dfe6104585a0c3e995c7b82"];
let ncstaradop4 = item["5dfe6104585a0c3e995c7b82"];
ncstaradop4._props.AimSensitivity[0] = [
0.22,
0.0767
@ -568,14 +568,14 @@ let opticRework = class opticRework {
pso1m21._props.AimSensitivity[0] = [
0.2025,
0.2025
]; */
];
let mark4lr = item["5a37cb10c4a282329a73b4e7"];
/* mark4lr._props.AimSensitivity[0] = [
mark4lr._props.AimSensitivity[0] = [
0.06
];
mark4lr._props.Zooms[0] = [
8
]; */
];
mark4lr._props.OpticCalibrationDistances = [
50,
100,
@ -606,7 +606,7 @@ let opticRework = class opticRework {
600,
650
];
/* let fullfieldtac30 = item["5b2388675acfc4771e1be0be"];
let fullfieldtac30 = item["5b2388675acfc4771e1be0be"];
fullfieldtac30._props.AimSensitivity[0] = [
0.7,
0.15
@ -638,12 +638,12 @@ let opticRework = class opticRework {
0.2267,
0.08,
0.08
]; */
];
let flirrs32 = item["5d1b5e94d7ad1a2b865a96b0"];
/* flirrs32._props.AimSensitivity[0] = [
flirrs32._props.AimSensitivity[0] = [
0.3511,
0.0978
]; */
];
flirrs32._props.OpticCalibrationDistances = [
50,
100,
@ -664,11 +664,11 @@ let opticRework = class opticRework {
350,
400
];
/* let hensoldtff4 = item["56ea70acd2720b844b8b4594"];
let hensoldtff4 = item["56ea70acd2720b844b8b4594"];
hensoldtff4._props.Zooms[0] = [
4,
12
]; */
];
return "done";
}
};

View File

@ -1,5 +1,7 @@
# This file was automatically generated by Mod Organizer.
-Unsorted_separator
-Version 1.27.0_separator
-Version 1.27.1_separator
-SWAG + DONUTS
-Visceral Combat
-Backburner_separator
+Config Files
@ -13,8 +15,7 @@
+Nerf Bot Grenades
+Progressive Bot System
+Dynamic Goons
+SWAG + DONUTS
-MOAR - Ultra Lite Spawn Mod
+MOAR - Ultra Lite Spawn Mod
+Looting Bots
+That's Lit - Sync
+That's Lit

View File

@ -1,6 +1,6 @@
# This file was automatically generated by Mod Organizer.
+Unsorted_separator
-Version 1.27.0_separator
-Version 1.27.1_separator
-SWAG + DONUTS
-Visceral Combat
+Backburner_separator
+Config Files
@ -14,8 +14,7 @@
+Nerf Bot Grenades
+Progressive Bot System
+Dynamic Goons
+SWAG + DONUTS
-MOAR - Ultra Lite Spawn Mod
+MOAR - Ultra Lite Spawn Mod
+Looting Bots
+That's Lit - Sync
+That's Lit