Disabled Swagnuts; Re-enabled & Tweaked MOAR
This commit is contained in:
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9e834694f2
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@ -123,7 +123,7 @@ scavMaxGroupSize = 4
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# Setting type: Int32
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# Default value: 4
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# Acceptable value range: From 0 to 10
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pmcMaxGroupSize = 4
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pmcMaxGroupSize = 5
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## Increases chances of pmc groups spawning, doesn't dramatically increase quantity.
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# Setting type: Boolean
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@ -133,7 +133,7 @@ morePmcGroups On/Off = false
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## Increases chances of scav groups spawning, doesn't dramatically increase quantity.
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# Setting type: Boolean
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# Default value: false
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moreScavGroups On/Off = false
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moreScavGroups On/Off = true
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## Max bots permitted in any particular spawn zone, recommend not to touch this.
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# Setting type: Int32
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@ -186,13 +186,13 @@ PmcWaveDistribution = 0.8
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# Setting type: Double
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# Default value: 0.5
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# Acceptable value range: From 0 to 10
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ScavWaveQuantity = 0.5
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ScavWaveQuantity = 1
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## Multiplies wave counts seen in the server's mapConfig.json by this number
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# Setting type: Double
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# Default value: 1
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# Acceptable value range: From 0 to 10
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PmcWaveQuantity = 1
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PmcWaveQuantity = 1.2
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[3.Debug]
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@ -1,7 +1,7 @@
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## Settings file was created by plugin Borkel's Realistic NVGs v1.5.9
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## Settings file was created by plugin Borkel's Realistic NVGs v1.6.0
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## Plugin GUID: com.borkel.nvgmasks
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[0.Stuff]
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[0. Miscellaneous]
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## Sprinting will toggle tactical devices until you stop sprinting, this mitigates the IR lights being visible outside of the NVGs. I recommend enabling this feature.
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# Setting type: Boolean
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@ -18,8 +18,24 @@ Enable ReShade input simulation = false
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# Default value: true
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Disable ReShade when in menus = true
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[0.Stuff]
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Sprint toggles tactical devices. DO NOT USE WITH FIKA. = false
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Enable ReShade input simulation = false
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Disable ReShade when in menus = true
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[00.Gating]
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1.Manual gating increase = None
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2.Manual gating decrease = None
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Gating level = 0
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[1. Gating]
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## Increases the gain by 1 step. There's 5 levels (-2...2), default level is the third level (0).
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# Setting type: KeyCode
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# Default value: None
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@ -39,6 +55,12 @@ Gating level = 0
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[1.Globals]
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Mask size multiplier = 1.07
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Gain multiplier = 1
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[2. Global]
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## Applies size multiplier to all masks
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# Setting type: Single
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# Default value: 1.07
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@ -53,165 +75,235 @@ Gain multiplier = 1
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[2.GPNVG-18]
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1.Gain = 2.5
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2.Noise intensity = 0.2
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3.Noise scable = 0.1
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4.Mask size = 0.96
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5.Red = 152
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6.Green = 214
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7.Blue = 252
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[3. GPNVG-18]
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## Light amplification
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# Setting type: Single
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# Default value: 2.5
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# Acceptable value range: From 0 to 5
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1.Gain = 1.561033
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1. Gain = 2.5
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# Setting type: Single
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# Default value: 0.2
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# Acceptable value range: From 0 to 1
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2.Noise intensity = 0.1530516
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2. Noise intensity = 0.2
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# Setting type: Single
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# Default value: 0.1
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# Acceptable value range: From 0.01 to 0.99
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3.Noise scable = 0.01258216
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3. Noise scale = 0.1
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# Setting type: Single
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# Default value: 0.96
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# Acceptable value range: From 0.01 to 2
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4.Mask size = 1.081455
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4. Mask size = 0.96
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# Setting type: Single
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# Default value: 152
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# Acceptable value range: From 0 to 255
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5.Red = 152
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5. Red = 152
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# Setting type: Single
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# Default value: 214
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# Acceptable value range: From 0 to 255
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6.Green = 214
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6. Green = 214
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# Setting type: Single
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# Default value: 252
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# Acceptable value range: From 0 to 255
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7.Blue = 252
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7. Blue = 252
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[3.PVS-14]
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1.Gain = 2.4
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2.Noise intensity = 0.2
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3.Noise scale = 0.1
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4.Mask size = 1
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5.Red = 95
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6.Green = 210
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7.Blue = 255
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[4. PVS-14]
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## Light amplification
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# Setting type: Single
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# Default value: 2.4
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# Acceptable value range: From 0 to 5
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1.Gain = 2.4
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1. Gain = 2.4
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# Setting type: Single
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# Default value: 0.2
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# Acceptable value range: From 0 to 1
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2.Noise intensity = 0.2
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2. Noise intensity = 0.2
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# Setting type: Single
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# Default value: 0.1
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# Acceptable value range: From 0.01 to 0.99
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3.Noise scale = 0.1
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3. Noise scale = 0.1
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0.01 to 2
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4.Mask size = 1
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4. Mask size = 1
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# Setting type: Single
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# Default value: 95
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# Acceptable value range: From 0 to 255
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5.Red = 95
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5. Red = 95
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# Setting type: Single
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# Default value: 210
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# Acceptable value range: From 0 to 255
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6.Green = 210
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6. Green = 210
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# Setting type: Single
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# Default value: 255
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# Acceptable value range: From 0 to 255
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7.Blue = 255
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7. Blue = 255
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[4.N-15]
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1.Gain = 2.1
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2.Noise intensity = 0.25
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3.Noise scale = 0.15
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4.Mask size = 1
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5.Red = 60
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6.Green = 235
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7.Blue = 100
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[5. N-15]
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## Light amplification
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# Setting type: Single
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# Default value: 2.1
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# Acceptable value range: From 0 to 5
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1.Gain = 2.1
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1. Gain = 2.1
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# Setting type: Single
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# Default value: 0.25
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# Acceptable value range: From 0 to 1
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2.Noise intensity = 0.25
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2. Noise intensity = 0.25
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# Setting type: Single
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# Default value: 0.15
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# Acceptable value range: From 0.01 to 0.99
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3.Noise scale = 0.15
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3. Noise scale = 0.15
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0.01 to 2
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4.Mask size = 1
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4. Mask size = 1
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# Setting type: Single
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# Default value: 60
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# Acceptable value range: From 0 to 255
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5.Red = 60
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5. Red = 60
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# Setting type: Single
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# Default value: 235
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# Acceptable value range: From 0 to 255
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6.Green = 235
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6. Green = 235
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# Setting type: Single
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# Default value: 100
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# Acceptable value range: From 0 to 255
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7.Blue = 100
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7. Blue = 100
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[5.PNV-10T]
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1.Gain = 1.8
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2.Noise intensity = 0.3
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3.Noise scale = 0.2
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4.Mask size = 1
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5.Red = 60
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6.Green = 210
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7.Blue = 60
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[6. PNV-10T]
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## Light amplification
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# Setting type: Single
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# Default value: 1.8
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# Acceptable value range: From 0 to 5
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1.Gain = 1.8
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1. Gain = 1.8
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# Setting type: Single
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# Default value: 0.3
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# Acceptable value range: From 0 to 1
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2.Noise intensity = 0.3
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2. Noise intensity = 0.3
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# Setting type: Single
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# Default value: 0.2
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# Acceptable value range: From 0.01 to 0.99
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3.Noise scale = 0.2
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3. Noise scale = 0.2
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0.01 to 2
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4.Mask size = 1
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4. Mask size = 1
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# Setting type: Single
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# Default value: 60
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# Acceptable value range: From 0 to 255
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5.Red = 60
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5. Red = 60
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# Setting type: Single
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# Default value: 210
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# Acceptable value range: From 0 to 255
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6.Green = 210
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6. Green = 210
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# Setting type: Single
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# Default value: 60
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# Acceptable value range: From 0 to 255
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7.Blue = 60
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7. Blue = 60
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[6.T-7]
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1.Pixelation = true
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1.Hz Lock = true
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[7. T-7]
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## Requires restart. Pixelates the T-7, like a real digital screen
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# Setting type: Boolean
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# Default value: true
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1.Pixelation = true
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1. Pixelation = true
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## Requires restart. Locks the Hz of the T-7 to 60Hz, like a real digital screen
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# Setting type: Boolean
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# Default value: true
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1.Hz Lock = true
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1. Hz lock = true
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@ -1,4 +1,4 @@
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## Settings file was created by plugin Fika.Dedicated v1.2.3
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## Settings file was created by plugin Fika.Dedicated v1.2.4
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## Plugin GUID: com.fika.dedicated
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[Dedicated]
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@ -85,17 +85,17 @@ Show Friendly Player Markers = true
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## If enemy player markers should be shown in-raid (generally for debug)
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# Setting type: Boolean
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# Default value: false
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Show Enemy Player Markers = true
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Show Enemy Player Markers = false
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## If enemy scav markers should be shown in-raid (generally for debug)
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# Setting type: Boolean
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# Default value: false
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Show Scav Markers = true
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Show Scav Markers = false
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## If enemy boss markers should be shown in-raid
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# Setting type: Boolean
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# Default value: false
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Show Boss Markers = true
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Show Boss Markers = false
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## If locked door markers should be updated with status based on key acquisition
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# Setting type: Boolean
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@ -259,7 +259,7 @@ Centering On Player Zoom Level = 0.15
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# Setting type: Single
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# Default value: 0
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# Acceptable value range: From 0 to 15
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Main map zoom = 7.009592
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Main map zoom = 2.593422
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## The keyboard shortcut to peek at the map
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# Setting type: KeyboardShortcut
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@ -4,9 +4,8 @@
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* Original Code by ACOGforlife and SAMSWAT
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* Refactor for typescript by Tuhjay
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* Maintained by Fontaine
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* Maintained by Murasame
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* Written for AKI 3.10.x
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* Last Change made Janauary 13th 2025
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* Written for AKI 3.9.x
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* Last Change made July 16th 2024
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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const opticRework_1 = require("./opticRework");
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@ -3,8 +3,8 @@
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* OpticRework Class
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* Original Code by ACOGforlife and SAMSWAT
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* Refactor for typescript by Tuhjay
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* Written for AKI 3.10.x
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* Last Change made Janauary 13th 2025
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* written for AKI 3.0.0
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* Last Change made July 6th 2022
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*/
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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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@ -44,18 +44,18 @@ let opticRework = class opticRework {
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* When in game you should now see that the bravo 4x scope adds 50 ergo rather than subtracting 2
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*
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*/
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/* const bravo4 = item["57adff4f24597737f373b6e6"];
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bravo4._props.AimSensitivity[0] = [0.2025]; */
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const bravo4 = item["57adff4f24597737f373b6e6"];
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bravo4._props.AimSensitivity[0] = [0.2025];
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//bravo4._props.Ergonomics = 50; Test case use to easily verify that we actually do things to the items.
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let sb_pm_ii_1_8x24 = item["617151c1d92c473c770214ab"];
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/* sb_pm_ii_1_8x24._props.AimSensitivity[0] = [
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sb_pm_ii_1_8x24._props.AimSensitivity[0] = [
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0.14,
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0.62
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];
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sb_pm_ii_1_8x24._props.Zooms[0] = [
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8,
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1
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]; */
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];
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sb_pm_ii_1_8x24._props.OpticCalibrationDistances = [
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50,
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100,
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@ -118,14 +118,14 @@ let opticRework = class opticRework {
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650
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];
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let sb_pm_ii_3_12x50 = item["61714eec290d254f5e6b2ffc"];
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/* sb_pm_ii_3_12x50._props.AimSensitivity[0] = [
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sb_pm_ii_3_12x50._props.AimSensitivity[0] = [
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0.03,
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0.125
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];
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sb_pm_ii_3_12x50._props.Zooms[0] = [
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12,
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3
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]; */
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];
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sb_pm_ii_3_12x50._props.OpticCalibrationDistances = [
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50,
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100,
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@ -156,10 +156,10 @@ let opticRework = class opticRework {
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600,
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650
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];
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/* let hamrmk4 = item["544a3a774bdc2d3a388b4567"];
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hamrmk4._props.AimSensitivity[0] = [0.2025]; */
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let hamrmk4 = item["544a3a774bdc2d3a388b4567"];
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hamrmk4._props.AimSensitivity[0] = [0.2025];
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//hamrmk4._props.Ergonomics = 50;
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/* let ta01nsn = item["5c05293e0db83400232fff80"];
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let ta01nsn = item["5c05293e0db83400232fff80"];
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ta01nsn._props.AimSensitivity[0] = [0.2025];
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let ta01nsntan = item["5c052a900db834001a66acbd"];
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ta01nsntan._props.AimSensitivity[0] = [0.2025];
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@ -189,13 +189,13 @@ let opticRework = class opticRework {
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valdayps320._props.AimSensitivity[0] = [
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0.1883,
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0.7
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]; */
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];
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let vss = item["57838ad32459774a17445cd2"];
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vss._props.SightingRange = 25;
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vss._props.IronSightRange = 25;
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let val = item["57c44b372459772d2b39b8ce"];
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val._props.SightingRange = 25;
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val._props.IronSightRange = 25;
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vss._props.SightingRange = 25;
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vss._props.IronSightRange = 25;
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let xps32 = item["584924ec24597768f12ae244"];
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xps32._props.OpticCalibrationDistances = [
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25,
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@ -302,10 +302,10 @@ let opticRework = class opticRework {
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200
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];
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let hhs1tan = item["5c0a2cec0db834001b7ce47d"];
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/* hhs1tan._props.AimSensitivity[0] = [
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hhs1tan._props.AimSensitivity[0] = [
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0.2867,
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0.7
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]; */
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];
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hhs1tan._props.OpticCalibrationDistances = [
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25,
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50,
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@ -336,10 +336,10 @@ let opticRework = class opticRework {
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200
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];
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let hhs1 = item["5c07dd120db834001c39092d"];
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/* hhs1._props.AimSensitivity[0] = [
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hhs1._props.AimSensitivity[0] = [
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0.2867,
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0.7
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]; */
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];
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hhs1._props.OpticCalibrationDistances = [
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25,
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50,
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@ -504,7 +504,7 @@ let opticRework = class opticRework {
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150,
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200
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];
|
||||
/* let kmz1p69 = item["5d0a3e8cd7ad1a6f6a3d35bd"];
|
||||
let kmz1p69 = item["5d0a3e8cd7ad1a6f6a3d35bd"];
|
||||
kmz1p69._props.AimSensitivity[0] = [
|
||||
0.2067,
|
||||
0.2067,
|
||||
|
@ -514,16 +514,16 @@ let opticRework = class opticRework {
|
|||
let pu35 = item["5b3f7c1c5acfc40dc5296b1d"];
|
||||
pu35._props.AimSensitivity[0] = [
|
||||
0.2629
|
||||
]; */
|
||||
];
|
||||
let nightforceatacr = item["5aa66be6e5b5b0214e506e97"];
|
||||
/* nightforceatacr._props.AimSensitivity[0] = [
|
||||
nightforceatacr._props.AimSensitivity[0] = [
|
||||
0.1014,
|
||||
0.0713
|
||||
];
|
||||
nightforceatacr._props.Zooms[0] = [
|
||||
7,
|
||||
18
|
||||
]; */
|
||||
];
|
||||
nightforceatacr._props.OpticCalibrationDistances = [
|
||||
50,
|
||||
100,
|
||||
|
@ -554,7 +554,7 @@ let opticRework = class opticRework {
|
|||
600,
|
||||
650
|
||||
];
|
||||
/* let ncstaradop4 = item["5dfe6104585a0c3e995c7b82"];
|
||||
let ncstaradop4 = item["5dfe6104585a0c3e995c7b82"];
|
||||
ncstaradop4._props.AimSensitivity[0] = [
|
||||
0.22,
|
||||
0.0767
|
||||
|
@ -568,14 +568,14 @@ let opticRework = class opticRework {
|
|||
pso1m21._props.AimSensitivity[0] = [
|
||||
0.2025,
|
||||
0.2025
|
||||
]; */
|
||||
];
|
||||
let mark4lr = item["5a37cb10c4a282329a73b4e7"];
|
||||
/* mark4lr._props.AimSensitivity[0] = [
|
||||
mark4lr._props.AimSensitivity[0] = [
|
||||
0.06
|
||||
];
|
||||
mark4lr._props.Zooms[0] = [
|
||||
8
|
||||
]; */
|
||||
];
|
||||
mark4lr._props.OpticCalibrationDistances = [
|
||||
50,
|
||||
100,
|
||||
|
@ -606,7 +606,7 @@ let opticRework = class opticRework {
|
|||
600,
|
||||
650
|
||||
];
|
||||
/* let fullfieldtac30 = item["5b2388675acfc4771e1be0be"];
|
||||
let fullfieldtac30 = item["5b2388675acfc4771e1be0be"];
|
||||
fullfieldtac30._props.AimSensitivity[0] = [
|
||||
0.7,
|
||||
0.15
|
||||
|
@ -638,12 +638,12 @@ let opticRework = class opticRework {
|
|||
0.2267,
|
||||
0.08,
|
||||
0.08
|
||||
]; */
|
||||
];
|
||||
let flirrs32 = item["5d1b5e94d7ad1a2b865a96b0"];
|
||||
/* flirrs32._props.AimSensitivity[0] = [
|
||||
flirrs32._props.AimSensitivity[0] = [
|
||||
0.3511,
|
||||
0.0978
|
||||
]; */
|
||||
];
|
||||
flirrs32._props.OpticCalibrationDistances = [
|
||||
50,
|
||||
100,
|
||||
|
@ -664,11 +664,11 @@ let opticRework = class opticRework {
|
|||
350,
|
||||
400
|
||||
];
|
||||
/* let hensoldtff4 = item["56ea70acd2720b844b8b4594"];
|
||||
let hensoldtff4 = item["56ea70acd2720b844b8b4594"];
|
||||
hensoldtff4._props.Zooms[0] = [
|
||||
4,
|
||||
12
|
||||
]; */
|
||||
];
|
||||
return "done";
|
||||
}
|
||||
};
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
# This file was automatically generated by Mod Organizer.
|
||||
-Unsorted_separator
|
||||
-Version 1.27.0_separator
|
||||
-Version 1.27.1_separator
|
||||
-SWAG + DONUTS
|
||||
-Visceral Combat
|
||||
-Backburner_separator
|
||||
+Config Files
|
||||
|
@ -13,8 +15,7 @@
|
|||
+Nerf Bot Grenades
|
||||
+Progressive Bot System
|
||||
+Dynamic Goons
|
||||
+SWAG + DONUTS
|
||||
-MOAR - Ultra Lite Spawn Mod
|
||||
+MOAR - Ultra Lite Spawn Mod
|
||||
+Looting Bots
|
||||
+That's Lit - Sync
|
||||
+That's Lit
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
# This file was automatically generated by Mod Organizer.
|
||||
+Unsorted_separator
|
||||
-Version 1.27.0_separator
|
||||
-Version 1.27.1_separator
|
||||
-SWAG + DONUTS
|
||||
-Visceral Combat
|
||||
+Backburner_separator
|
||||
+Config Files
|
||||
|
@ -14,8 +14,7 @@
|
|||
+Nerf Bot Grenades
|
||||
+Progressive Bot System
|
||||
+Dynamic Goons
|
||||
+SWAG + DONUTS
|
||||
-MOAR - Ultra Lite Spawn Mod
|
||||
+MOAR - Ultra Lite Spawn Mod
|
||||
+Looting Bots
|
||||
+That's Lit - Sync
|
||||
+That's Lit
|
||||
|
|
Loading…
Reference in New Issue