Updated Some Mod Configs

This commit is contained in:
2025-01-19 01:43:06 -05:00
parent 6361dc03d1
commit 753c068fb2
7 changed files with 203 additions and 16 deletions
@@ -6,13 +6,13 @@
## Maximum of BSG's Blood Decals that can be placed on the floor. Changes upon next Raid. Be careful with this value!!
# Setting type: Int32
# Default value: 1024
Maximum Ground Decals = 2048
Maximum Ground Decals = 1024
[Blood | Splatters]
# Setting type: Single
# Default value: 1
Blood Splatter Size = 0.5
Blood Splatter Size = 1
## Hides the old blood decals that stain the floor. Keeps the actual effect though.
# Setting type: Boolean
@@ -56,22 +56,22 @@ Infinite Shell Casing Lifetime = true
## Turns off Used Shell Casing Deletion
# Setting type: Boolean
# Default value: false
Infinite Shell Casing Lifetime = false
Infinite Shell Casing Lifetime = true
## Multiplier For Muzzle Smoke Size
# Setting type: Single
# Default value: 1
Muzzle Fume Size Multiplier = 1.5
Muzzle Fume Size Multiplier = 1
## Multiplier For Muzzle Jet (Muzzle Fire) Size
# Setting type: Single
# Default value: 1
Muzzle Jet Size Multiplier = 3
Muzzle Jet Size Multiplier = 1
## Multiplier For The Chance that a Muzzle Jet Happens
# Setting type: Single
# Default value: 1
Muzzle Jet Chance Multiplier = 10
Muzzle Jet Chance Multiplier = 1
## Multiplier For The Amount of Muzzle Sparks
# Setting type: Int32
@@ -108,15 +108,15 @@ Helmet Knock Off Chance = 15
# Setting type: Single
# Default value: 1
Duration for anim swap = 0.5
Duration for anim swap = 1
# Setting type: Single
# Default value: 1
Duration for Mapping Weight swap = 0
Duration for Mapping Weight swap = 1
# Setting type: Boolean
# Default value: true
Use Active Ragdolls = false
Use Active Ragdolls = true
[Ragdolls | Item Physical Properties]
@@ -128,14 +128,14 @@ Item Physics = false
## Multiplier that determines the amount of force applied to physics objects.
# Setting type: Single
# Default value: 1
Item Force Intensity = 0.4
Item Force Intensity = 1
[Ragdolls | Ragdoll Phsyical Properties]
## How much force is applied to a shot. This is also dependent on caliber. Default is 85
# Setting type: Single
# Default value: 85
Bullet Intensity = 45
Bullet Intensity = 85
## How much force is applied to a grenade explosion. This is also dependent on caliber. Default is 190
# Setting type: Single
@@ -145,7 +145,7 @@ Grenade Intensity = 190
## Allows you to step on bodies. You can potentially get stuck on them once in awhile for brief moments. Turn this off if you do not like it.
# Setting type: Boolean
# Default value: true
Player Body Collision = false
Player Body Collision = true
[Splatters]