Updated Some Mod Configs
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## Settings file was created by plugin InteractableExfilsAPI v1.5.1
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## Settings file was created by plugin InteractableExfilsAPI v2.0.0
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## Plugin GUID: Jehree.InteractableExfilsAPI
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[1: Settings]
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## Settings file was created by plugin DanW-QuestingBots v0.9.0
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## Plugin GUID: com.DanW.QuestingBots
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[AI Limiter]
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## Improve FPS by minimizing CPU load for AI out of certain ranges
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# Setting type: Boolean
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# Default value: false
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Enable AI Limiting = false
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## Allow AI to be disabled for bots that are questing
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# Setting type: Boolean
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# Default value: true
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Enable AI Limiting for Bots That Are Questing = true
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## Only allow AI to be disabled for bots that are questing on the selected maps
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# Setting type: TarkovMaps
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# Default value: Streets
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# Acceptable values: Customs, Factory, Interchange, Labs, Lighthouse, Reserve, Shoreline, Streets, Woods, GroundZero, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Maps to Allow AI Limiting for Bots That Are Questing = Streets
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## These bot types will never be disabled by the AI limiter
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# Setting type: BotTypeException
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# Default value: SniperScavs, Rogues
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# Acceptable values: SniperScavs, Rogues, Raiders, BossesAndFollowers, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Bot Types that Cannot be Disabled = SniperScavs, Rogues
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## AI will only be disabled if there are at least this number of bots on the map
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# Setting type: Int32
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# Default value: 15
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# Acceptable value range: From 1 to 30
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Min Bots to Enable AI Limiting = 15
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## AI will only be disabled if it's more than this distance from other questing bots (typically PMC's and player Scavs)
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# Setting type: Int32
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# Default value: 75
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# Acceptable value range: From 25 to 1000
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Distance from Bots That Are Questing (m) = 75
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## AI will only be disabled if it's more than this distance from a human player. This takes priority over the map-specific advanced settings.
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# Setting type: Int32
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# Default value: 200
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# Acceptable value range: From 50 to 1000
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Distance from Human Players (m) = 200
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## AI will only be disabled if it's more than this distance from a human player on Customs
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# Setting type: Int32
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# Default value: 1000
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# Acceptable value range: From 50 to 1000
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Distance from Human Players on Customs (m) = 1000
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## AI will only be disabled if it's more than this distance from a human player on Factory
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# Setting type: Int32
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# Default value: 1000
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# Acceptable value range: From 50 to 1000
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Distance from Human Players on Factory (m) = 1000
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## AI will only be disabled if it's more than this distance from a human player on Interchange
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# Setting type: Int32
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# Default value: 1000
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# Acceptable value range: From 50 to 1000
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Distance from Human Players on Interchange (m) = 1000
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## AI will only be disabled if it's more than this distance from a human player on Labs
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# Setting type: Int32
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# Default value: 1000
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# Acceptable value range: From 50 to 1000
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Distance from Human Players on Labs (m) = 1000
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## AI will only be disabled if it's more than this distance from a human player on Lighthouse
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# Setting type: Int32
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# Default value: 1000
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# Acceptable value range: From 50 to 1000
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Distance from Human Players on Lighthouse (m) = 1000
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## AI will only be disabled if it's more than this distance from a human player on Reserve
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# Setting type: Int32
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# Default value: 1000
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# Acceptable value range: From 50 to 1000
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Distance from Human Players on Reserve (m) = 1000
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## AI will only be disabled if it's more than this distance from a human player on Shoreline
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# Setting type: Int32
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# Default value: 1000
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# Acceptable value range: From 50 to 1000
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Distance from Human Players on Shoreline (m) = 1000
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## AI will only be disabled if it's more than this distance from a human player on Streets
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# Setting type: Int32
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# Default value: 1000
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# Acceptable value range: From 50 to 1000
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Distance from Human Players on Streets (m) = 1000
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## AI will only be disabled if it's more than this distance from a human player on Woods
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# Setting type: Int32
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# Default value: 1000
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# Acceptable value range: From 50 to 1000
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Distance from Human Players on Woods (m) = 1000
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## AI will only be disabled if it's more than this distance from a human player on GroundZero
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# Setting type: Int32
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# Default value: 1000
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# Acceptable value range: From 50 to 1000
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Distance from Human Players on GroundZero (m) = 1000
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[Custom Quest Locations]
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## Allow custom quest locations to be saved
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# Setting type: Boolean
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# Default value: false
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Enable Quest Location Saving = false
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## Display your current (x,y,z) coordinates on the screen
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# Setting type: Boolean
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# Default value: false
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Display Current Location = false
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## Name of the next quest location that will be stored
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# Setting type: String
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# Default value: Custom Quest Location
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Quest Location Name = Custom Quest Location
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## Store your current location as a quest location
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# Setting type: KeyboardShortcut
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# Default value: KeypadEnter
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Store New Quest Location = KeypadEnter
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[Debug]
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## Show information about what each bot is doing
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# Setting type: Boolean
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# Default value: false
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Show Bot Info Overlays = false
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## Show the target position for each bot that is questing
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# Setting type: Boolean
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# Default value: false
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Show Bot Path Overlays = false
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## Show information about every nearby quest objective location
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# Setting type: Boolean
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# Default value: false
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Show Quest Info Overlays = false
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## Include quest markers and information for spawn-search quests like 'Spawn Point Wander' and 'Boss Hunter' quests
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# Setting type: Boolean
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# Default value: false
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Show Quest Info for Spawn-Search Quests = false
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## Quest markers and info overlays will only be shown if the objective location is within this distance from you
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# Setting type: Int32
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# Default value: 100
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# Acceptable value range: From 10 to 300
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Max Distance (m) to Show Quest Info = 100
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## Font Size for Quest Overlays
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# Setting type: Int32
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# Default value: 16
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# Acceptable value range: From 12 to 36
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Font Size for Quest Info = 16
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[Main]
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## Allow bots to quest
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# Setting type: Boolean
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# Default value: true
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Enable Questing = true
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## Show additional debug messages to troubleshoot spawning issues
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# Setting type: Boolean
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# Default value: false
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Show Debug Messages for Spawning = false
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## Allow bots to sprint while questing. This does not affect their ability to sprint when they're not questing.
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# Setting type: Boolean
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# Default value: true
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Allow Bots to Sprint while Questing = true
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## Bots will not be allowed to sprint if they are within this distance from their objective
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# Setting type: Int32
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# Default value: 3
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# Acceptable value range: From 0 to 75
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Sprinting Distance Limit from Objectives (m) = 3
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@ -16,5 +16,5 @@ Enable keybind = true
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## Keybind to quick throw grenades - One of these keybinds must be same as BSG's grenade keybind
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# Setting type: KeyboardShortcut
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# Default value: G + LeftShift
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Quick throw keybind = G + LeftShift
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Quick throw keybind = G + LeftControl
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@ -97,7 +97,7 @@ Ammo Type HUD display = false
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# Setting type: Boolean
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# Default value: true
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Fire Mode display = false
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Fire Mode display = true
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# Setting type: Boolean
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# Default value: false
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@ -38,7 +38,7 @@ Recording Notification = true
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## Enable if you are using an SSL Certificate infront of your http server.
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# Setting type: Boolean
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# Default value: false
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4. TLS = false
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4. TLS = true
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## [WARNING] Only disable if you want to stop all data from being sent to raid review, requires restart.
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# Setting type: Boolean
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## Maximum of BSG's Blood Decals that can be placed on the floor. Changes upon next Raid. Be careful with this value!!
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# Setting type: Int32
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# Default value: 1024
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Maximum Ground Decals = 2048
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Maximum Ground Decals = 1024
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[Blood | Splatters]
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# Setting type: Single
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# Default value: 1
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Blood Splatter Size = 0.5
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Blood Splatter Size = 1
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## Hides the old blood decals that stain the floor. Keeps the actual effect though.
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# Setting type: Boolean
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@ -56,22 +56,22 @@ Infinite Shell Casing Lifetime = true
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## Turns off Used Shell Casing Deletion
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# Setting type: Boolean
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# Default value: false
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Infinite Shell Casing Lifetime = false
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Infinite Shell Casing Lifetime = true
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## Multiplier For Muzzle Smoke Size
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# Setting type: Single
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# Default value: 1
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Muzzle Fume Size Multiplier = 1.5
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Muzzle Fume Size Multiplier = 1
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## Multiplier For Muzzle Jet (Muzzle Fire) Size
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# Setting type: Single
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# Default value: 1
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Muzzle Jet Size Multiplier = 3
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Muzzle Jet Size Multiplier = 1
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## Multiplier For The Chance that a Muzzle Jet Happens
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# Setting type: Single
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# Default value: 1
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Muzzle Jet Chance Multiplier = 10
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Muzzle Jet Chance Multiplier = 1
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## Multiplier For The Amount of Muzzle Sparks
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# Setting type: Int32
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@ -108,15 +108,15 @@ Helmet Knock Off Chance = 15
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# Setting type: Single
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# Default value: 1
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Duration for anim swap = 0.5
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Duration for anim swap = 1
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# Setting type: Single
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# Default value: 1
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Duration for Mapping Weight swap = 0
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Duration for Mapping Weight swap = 1
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# Setting type: Boolean
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# Default value: true
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Use Active Ragdolls = false
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Use Active Ragdolls = true
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[Ragdolls | Item Physical Properties]
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## Multiplier that determines the amount of force applied to physics objects.
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# Setting type: Single
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# Default value: 1
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Item Force Intensity = 0.4
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Item Force Intensity = 1
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[Ragdolls | Ragdoll Phsyical Properties]
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## How much force is applied to a shot. This is also dependent on caliber. Default is 85
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# Setting type: Single
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# Default value: 85
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Bullet Intensity = 45
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Bullet Intensity = 85
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## How much force is applied to a grenade explosion. This is also dependent on caliber. Default is 190
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# Setting type: Single
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## Allows you to step on bodies. You can potentially get stuck on them once in awhile for brief moments. Turn this off if you do not like it.
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# Setting type: Boolean
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# Default value: true
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Player Body Collision = false
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Player Body Collision = true
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[Splatters]
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@ -1,3 +1,4 @@
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# This file was automatically generated by Mod Organizer.
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-Unsorted_separator
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-Version 1.38.0_separator
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-Performance Improvements
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