Adjusted Game Panel HUD & Disabled Navmesh Debug

This commit is contained in:
Rage 2025-01-04 22:45:19 -05:00
parent 32b2dd7a33
commit de11ee9dcf
3 changed files with 4 additions and 4 deletions

View File

@ -86,11 +86,11 @@ Buff Arrow Animation Reverse = false
# Setting type: Vector2 # Setting type: Vector2
# Default value: {"x":250.0,"y":50.0} # Default value: {"x":250.0,"y":50.0}
Anchored Position = {"x":280.0,"y":20.0} Anchored Position = {"x":280.0,"y":80.0}
# Setting type: Vector2 # Setting type: Vector2
# Default value: {"x":250.0,"y":180.0} # Default value: {"x":250.0,"y":180.0}
Size Delta = {"x":250.0,"y":180.0} Size Delta = {"x":250.0,"y":150.0}
# Setting type: Vector2 # Setting type: Vector2
# Default value: {"x":1.0,"y":1.0} # Default value: {"x":1.0,"y":1.0}

View File

@ -259,7 +259,7 @@ Centering On Player Zoom Level = 0.15
# Setting type: Single # Setting type: Single
# Default value: 0 # Default value: 0
# Acceptable value range: From 0 to 15 # Acceptable value range: From 0 to 15
Main map zoom = 2.383275 Main map zoom = 15
## The keyboard shortcut to peek at the map ## The keyboard shortcut to peek at the map
# Setting type: KeyboardShortcut # Setting type: KeyboardShortcut

View File

@ -15,7 +15,7 @@ Debug = false
## Whether to show the navigation mesh ## Whether to show the navigation mesh
# Setting type: Boolean # Setting type: Boolean
# Default value: false # Default value: false
ShowNavMesh = true ShowNavMesh = false
## The amount to offset the nav mesh so it's more visible over the terrain ## The amount to offset the nav mesh so it's more visible over the terrain
# Setting type: Single # Setting type: Single