Included Config Files; Updated Fika and SPT Install
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[Caching]
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## Enable/disable assembly metadata cache
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## Enabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers.
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# Setting type: Boolean
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# Default value: true
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EnableAssemblyCache = true
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[Chainloader]
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## If enabled, hides BepInEx Manager GameObject from Unity.
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## This can fix loading issues in some games that attempt to prevent BepInEx from being loaded.
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## Use this only if you know what this option means, as it can affect functionality of some older plugins.
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##
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# Setting type: Boolean
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# Default value: false
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HideManagerGameObject = true
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[Harmony.Logger]
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## Specifies which Harmony log channels to listen to.
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## NOTE: IL channel dumps the whole patch methods, use only when needed!
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# Setting type: LogChannel
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# Default value: Warn, Error
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# Acceptable values: None, Info, IL, Warn, Error, Debug, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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LogChannels = Warn, Error
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[Logging]
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## Enables showing unity log messages in the BepInEx logging system.
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# Setting type: Boolean
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# Default value: true
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UnityLogListening = true
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## If enabled, writes Standard Output messages to Unity log
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## NOTE: By default, Unity does so automatically. Only use this option if no console messages are visible in Unity log
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##
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# Setting type: Boolean
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# Default value: false
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LogConsoleToUnityLog = false
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[Logging.Console]
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## Enables showing a console for log output.
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# Setting type: Boolean
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# Default value: false
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Enabled = false
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## If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way).
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# Setting type: Boolean
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# Default value: false
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PreventClose = false
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## If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding.
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# Setting type: Boolean
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# Default value: false
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ShiftJisEncoding = false
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## Hints console manager on what handle to assign as StandardOut. Possible values:
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## Auto - lets BepInEx decide how to redirect console output
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## ConsoleOut - prefer redirecting to console output; if possible, closes original standard output
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## StandardOut - prefer redirecting to standard output; if possible, closes console out
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##
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# Setting type: ConsoleOutRedirectType
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# Default value: Auto
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# Acceptable values: Auto, ConsoleOut, StandardOut
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StandardOutType = Auto
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## Which log levels to show in the console output.
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# Setting type: LogLevel
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# Default value: Fatal, Error, Warning, Message, Info
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# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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LogLevels = Fatal, Error, Warning, Message, Info
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[Logging.Disk]
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## Include unity log messages in log file output.
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# Setting type: Boolean
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# Default value: false
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WriteUnityLog = false
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## Appends to the log file instead of overwriting, on game startup.
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# Setting type: Boolean
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# Default value: false
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AppendLog = false
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## Enables writing log messages to disk.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Which log leves are saved to the disk log output.
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# Setting type: LogLevel
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# Default value: Fatal, Error, Warning, Message, Info
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# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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LogLevels = Fatal, Error, Warning, Message, Info
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[Preloader]
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## Enables or disables runtime patches.
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## This should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing.
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# Setting type: Boolean
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# Default value: true
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ApplyRuntimePatches = true
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## Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend.
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## This setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting.
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# Setting type: MonoModBackend
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# Default value: auto
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# Acceptable values: auto, dynamicmethod, methodbuilder, cecil
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HarmonyBackend = auto
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## If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies.
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## This can be used by developers to inspect and debug preloader patchers.
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# Setting type: Boolean
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# Default value: false
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DumpAssemblies = false
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## If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory.
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## This can be used to be able to load patched assemblies into debuggers like dnSpy.
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## If set to true, will override DumpAssemblies.
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# Setting type: Boolean
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# Default value: false
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LoadDumpedAssemblies = false
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## If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies.
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## This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded.
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# Setting type: Boolean
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# Default value: false
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BreakBeforeLoadAssemblies = false
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[Preloader.Entrypoint]
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## The local filename of the assembly to target.
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# Setting type: String
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# Default value: UnityEngine.CoreModule.dll
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Assembly = UnityEngine.CoreModule.dll
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## The name of the type in the entrypoint assembly to search for the entrypoint method.
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# Setting type: String
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# Default value: Application
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Type = Application
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## The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from.
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# Setting type: String
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# Default value: .cctor
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Method = .cctor
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@ -0,0 +1,583 @@
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## Settings file was created by plugin Tyfon.UIFixes v5.0.3
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## Plugin GUID: Tyfon.UIFixes
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[A. Interface]
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## After receiving items from a transfer, reopen the messages window where you left off
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# Setting type: Boolean
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# Default value: true
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Keep Messages Window Open = true
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## Auto-select matching items when turning in quest items. Like pushing the AUTO button for you.
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# Setting type: Boolean
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# Default value: true
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Autofill Quest Item Turn-ins = true
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## Open context menu sub-menu to the right, as BSG intended but failed to do
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# Setting type: Boolean
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# Default value: true
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Context Menu Flyout on Right = true
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## Allow the context menu to work while searching
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# Setting type: Boolean
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# Default value: false
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Allow Context Menu While Searching = false
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## Keybinds with display names longer than 2 characters will be shortened to '...' with a hover tooltip
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# Setting type: Boolean
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# Default value: true
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Hide Long Quickbar Keybinds = true
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## Change the behavior of auto-wishlisting hideout upgrades, if you have that EFT feature enabled:
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## Normal: EFT default, items will only be wishlisted if all other requirements are met
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## Visible Upgrades: Items in any upgrade you can view will be wishlisted, even if there are rep, skill, or other upgrade requirements
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## All Requirements: Items will be wishlisted for every upgrade, even for areas you haven't unlocked yet
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# Setting type: AutoWishlistBehavior
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# Default value: Normal
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# Acceptable values: Normal, Visible, All
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Hideout Upgrade Wishlisting = Normal
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## The client waits this long to batch inventory operations before sending them to the server. Vanilla Tarkov is 60 (!)
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# Setting type: Int32
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# Default value: 15
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# Acceptable value range: From 0 to 60
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Server Operation Queue Time = 15
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## Constrain dragging to the left mouse, when shift is not down. Leave this setting enabled to minimize conflicts with the multiselect box.
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# Setting type: Boolean
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# Default value: true
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Limit Nonstandard Drags = true
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## In scroll views that load content dynamically, scroll down as the content loads to restore old scroll position
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# Setting type: Boolean
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# Default value: true
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Restore Async Scroll Positions = true
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## Clear the default mag preset name and improve the mag preset UI. Disable this to restore the wonky default UI.
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# Setting type: Boolean
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# Default value: true
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Remove Default Mag Preset Name = true
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## For some reason vanilla EFT shows the Load From Preset context menu on bullets. It serves no purpose
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# Setting type: Boolean
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# Default value: false
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Mag Presets Context Menu on Bullets = false
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[B. Dialogs]
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## When to show a confirmation dialog when you leave and/or close an unsaved weapon preset
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# Setting type: WeaponPresetConfirmationOption
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# Default value: OnClose
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# Acceptable values: Never, OnClose, Always
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Show Weapon Preset Confirmation Dialog = OnClose
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## Save weapon presets without being prompted to confirm the name of the preset. Save As will prompt as normal.
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# Setting type: Boolean
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# Default value: true
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One Click Save Weapon Presets = true
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## Shows the built-in stock presets from the list of available build presets
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# Setting type: Boolean
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# Default value: true
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Show Stock Weapon Presets = true
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## When to show the confirmation dialog when you close the item transfer screen without taking all the items
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# Setting type: TransferConfirmationOption
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# Default value: Never
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# Acceptable values: Never, Always
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Show Transfer Items Confirmation Dialog = Never
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## Clicking outside of a popup dialog will close the dialog
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# Setting type: Boolean
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# Default value: true
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Click Outside of Dialogs to Close = true
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[C. Gameplay]
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## Tap the aim key to toggle aiming, or hold the key for continuous aiming
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# Setting type: Boolean
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# Default value: false
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Use Toggle/Hold Aiming = false
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## Tap the sprint key to toggle sprinting, or hold the key for continuous sprinting
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# Setting type: Boolean
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# Default value: false
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Use Toggle/Hold Sprint = false
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## Tap the tactical device key to toggle your tactical device, or hold the key for continuous. Note that this will override Tarkov's new 'Tactical device activation mode'
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# Setting type: Boolean
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# Default value: false
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Use Toggle/Hold Tactical Device = false
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## Tap the headlight key to toggle your headlight, or hold the key for continuous
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# Setting type: Boolean
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# Default value: false
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Use Toggle/Hold Headlight = false
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## Tap the goggles key to toggle night vision/goggles/faceshield, or hold the key for continuous
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# Setting type: Boolean
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# Default value: false
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Use Toggle/Hold Goggles = false
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## Prevent mousewheel actions in the inventory from affecting your scope zoom
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# Setting type: Boolean
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# Default value: true
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Prevent Scope Zoom in Inventory = true
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## Enable the modification of equipped weapons, including vital parts, out of raid
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# Setting type: Boolean
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# Default value: true
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Modify Equipped Weapons = true
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## When to enable the modification of vital parts of unequipped weapons, in raid
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# Setting type: ModRaidWeapon
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# Default value: Never
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# Acceptable values: Never, WithTool, Always
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Modify Weapons In Raid = Never
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## Allow armor plates to be removed and inserted on equipped armor, in raid
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# Setting type: Boolean
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# Default value: false
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Modify Equipped Armor Plates In Raid = false
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## Hides actions you can't actually do, like "Bang and Clear", etc from locked doors
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# Setting type: Boolean
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# Default value: true
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Hide Unimplemented Door Actions = true
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## Allows ammo to be loaded through the magazine context menu while in a raid
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# Setting type: Boolean
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# Default value: true
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Enable Load Ammo Context Menu = true
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## After throwing a grenade that had a quickbind, move the quickbind to another grenade of the same type, if you have one
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# Setting type: Boolean
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# Default value: true
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Quickbind Matching Grenade After Throw = true
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[D. Mouse]
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## Unlock cursor in Windowed, Maximized Windowed, and FullScreen Windowed modes. Note that you must alt-tab out of the game and back in for this to take effect.
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# Setting type: Boolean
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# Default value: true
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Unlock Cursor = true
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## How many rows to scroll with the mousewheel
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# Setting type: Int32
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# Default value: 1
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# Acceptable value range: From 1 to 10
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Mousewheel Scrolling Speed = 1
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## Whether to use a separate mousewheel scroll speed in raid
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# Setting type: Boolean
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# Default value: false
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Use Different Scrolling Speed in Raid = false
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## A separate mousewheel scroll speed for in raid
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# Setting type: Int32
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# Default value: 1
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# Acceptable value range: From 1 to 10
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Mousewheel Scrolling Speed in Raid = 1
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[E. Interface Keybinds]
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## Use the Home and End keys to scroll to the top and bottom of inventories
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# Setting type: Boolean
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# Default value: true
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Enable Home/End Keys = true
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## Change PageUp and PageDown to scroll up and down one page
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# Setting type: Boolean
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# Default value: true
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Rebind PageUp/PageDown (requires restart) = true
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## Keybind to highlight the search box in hideout crafting, handbook, and flea market
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# Setting type: KeyboardShortcut
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# Default value: F + LeftControl
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Highlight Search Box = F + LeftControl
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[F. Item Keybinds]
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## Keybind to inspect an item
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# Setting type: KeyboardShortcut
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# Default value: I
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Inspect Shortcut = I
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## Keybind to open a container
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# Setting type: KeyboardShortcut
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# Default value: O
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Open Shortcut = O
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## Keybind to examine an item, fold it, unfold it, turn it on, turn it off, or check a magazine
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# Setting type: KeyboardShortcut
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# Default value: None
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Examine/Interact Shortcut =
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## Keybind to top up an ammo stack
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# Setting type: KeyboardShortcut
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# Default value: T
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Top Up Ammo Shortcut = T
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## Keybind to use an item, such a consumable
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# Setting type: KeyboardShortcut
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# Default value: None
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Use Item Shortcut =
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## Keybind to use all of an item, such a consumable. This will still work on items that don't have 'Use All', just 'Use', in their context menu.
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# Setting type: KeyboardShortcut
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# Default value: None
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Use Item (All) Shortcut =
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## Keybind to reload a weapon. Note that this is solely in the menus, and doesn't affect the normal reload key.
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# Setting type: KeyboardShortcut
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# Default value: R
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Reload Weapon Shortcut = R
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## Keybind to unload the ammo in a magazine, or a magazine in a gun
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# Setting type: KeyboardShortcut
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# Default value: U
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Unload Mag/Ammo Shortcut = U
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||||||
|
## Keybind to install an attachment on currently equipped weapon
|
||||||
|
# Setting type: KeyboardShortcut
|
||||||
|
# Default value: None
|
||||||
|
Install Mod Shortcut =
|
||||||
|
|
||||||
|
## Keybind to uninstall an attachment
|
||||||
|
# Setting type: KeyboardShortcut
|
||||||
|
# Default value: None
|
||||||
|
Uninstall Mod Shortcut =
|
||||||
|
|
||||||
|
## Keybind to unpack a sealed weapons case, etc
|
||||||
|
# Setting type: KeyboardShortcut
|
||||||
|
# Default value: None
|
||||||
|
Unpack Shortcut =
|
||||||
|
|
||||||
|
## Keybind to search flea market for this item
|
||||||
|
# Setting type: KeyboardShortcut
|
||||||
|
# Default value: F
|
||||||
|
Filter by Item Shortcut = F
|
||||||
|
|
||||||
|
## Keybind to search flea market for items linked to this item
|
||||||
|
# Setting type: KeyboardShortcut
|
||||||
|
# Default value: None
|
||||||
|
Linked Search Shortcut =
|
||||||
|
|
||||||
|
## Keybind to search flea market for items to barter for this item
|
||||||
|
# Setting type: KeyboardShortcut
|
||||||
|
# Default value: None
|
||||||
|
Required Search Shortcut =
|
||||||
|
|
||||||
|
## Keybind to list item on the flea market
|
||||||
|
# Setting type: KeyboardShortcut
|
||||||
|
# Default value: None
|
||||||
|
Add Offer Shortcut =
|
||||||
|
|
||||||
|
## Keybind to pin an item (not moved during sort)
|
||||||
|
# Setting type: KeyboardShortcut
|
||||||
|
# Default value: None
|
||||||
|
Pin Item Shortcut =
|
||||||
|
|
||||||
|
## Keybind to lock an item (cannot be moved, used, modified, sold, turned in, or discarded)
|
||||||
|
# Setting type: KeyboardShortcut
|
||||||
|
# Default value: None
|
||||||
|
Lock Item Shortcut =
|
||||||
|
|
||||||
|
## Keybind to select all items of the same type in the current container (requires Multiselect)
|
||||||
|
# Setting type: KeyboardShortcut
|
||||||
|
# Default value: A + LeftControl
|
||||||
|
Select All of Type = A + LeftControl
|
||||||
|
|
||||||
|
## Keybind to transfer items to and from the sorting table. Will auto-open sorting table if necessary.
|
||||||
|
# Setting type: KeyboardShortcut
|
||||||
|
# Default value: None
|
||||||
|
Transfer to/from Sorting Table =
|
||||||
|
|
||||||
|
## This setting lets you enable/disable the default Tarkov behavior of shift-clicking items to transfer them to the sorting table.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Shift-Click to Sorting Table = true
|
||||||
|
|
||||||
|
## In order for keybinds to work and not get mixed up with textboxes, key presses while mousing over an item will not be sent to the currently focused textbox
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Block Text Inputs on Item Mouseover = true
|
||||||
|
|
||||||
|
[G. Gameplay Keybinds]
|
||||||
|
|
||||||
|
## Holding this modifer when activating a quickbound tactical device will switch its active mode
|
||||||
|
# Setting type: TacticalBindModifier
|
||||||
|
# Default value: Shift
|
||||||
|
# Acceptable values: Shift, Control, Alt
|
||||||
|
Change Quickbound Tactical Mode = Shift
|
||||||
|
|
||||||
|
[H. Multiselect]
|
||||||
|
|
||||||
|
## Enable multiselect via Shift-click and drag-to-select. This cannot be used together with Auto-open Sorting Table
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Enable Multiselect = true
|
||||||
|
|
||||||
|
## Enable multiselect functionality in raid.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Enable Multiselect In Raid = true
|
||||||
|
|
||||||
|
## Add items to the selection by shift-clicking them. If you disable this, the only way to multiselect is with the selection box
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Enable Multiselect with Shift-Click = true
|
||||||
|
|
||||||
|
## Mouse button or keyboard key to hold while dragging to create a selection box. Press Reset to use Mouse0 (left mouse button)
|
||||||
|
# Setting type: KeyboardShortcut
|
||||||
|
# Default value: Mouse0
|
||||||
|
Selection Box Key = Mouse0
|
||||||
|
|
||||||
|
## Controls where multiselected items are placed, relative to the item being dragged
|
||||||
|
# Setting type: MultiSelectStrategy
|
||||||
|
# Default value: OriginalSpacing
|
||||||
|
# Acceptable values: FirstOpenSpace, SameRowOrLower, OriginalSpacing
|
||||||
|
Multiselect Item Placement = OriginalSpacing
|
||||||
|
|
||||||
|
## Enable multi-select debugging display
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Show Multiselect Debug = false
|
||||||
|
|
||||||
|
[I. Item Swapping]
|
||||||
|
|
||||||
|
## Drag one item onto another to swap their positions, if possible
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Enable In-Place Item Swapping = true
|
||||||
|
|
||||||
|
## When reloading a weapon with a magazine, swap locations with the new magazine if necessary (and possible)
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Reload Magazines In-Place = true
|
||||||
|
|
||||||
|
## Always reload magazines in-place, even if there's space not to. Note that in-place reloads are slower.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Always Reload Magazines In-Place = false
|
||||||
|
|
||||||
|
## Enable swapping items with containers that could never fit that item due to size or filter restrictions. Disabled in raid to avoid costly mistakes.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Swap with Incompatible Containers = false
|
||||||
|
|
||||||
|
[J. Item Stacking]
|
||||||
|
|
||||||
|
## When sorting containers, first combine stacks of the same type. This will not be undone if the sorting fails.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Combine Stacks Before Sorting = true
|
||||||
|
|
||||||
|
## Allows automatic stacking of Found In Raid items with other items, making container interaction easier
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Autostack Items with FiR Items = false
|
||||||
|
|
||||||
|
[K. Containers]
|
||||||
|
|
||||||
|
## Allow items to be placed into unsearched containers
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Allow Adding to Unsearched Containers = false
|
||||||
|
|
||||||
|
## Change internal ordering of grids in rigs/backpacks to be left to right, top to bottom
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Standardize Grid Order = false
|
||||||
|
|
||||||
|
## When adding items to containers with multiple slots, place the item in the smallest slot that can hold it, rather than just the first empty space. Requires Standardize Grid Order.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Prioritize Smaller Slots (requires restart) = false
|
||||||
|
|
||||||
|
## Add a flyout to the Open context menu to recursively open a stack of containers
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Open All Context Flyout = true
|
||||||
|
|
||||||
|
## When there isn't enough space to show both the tag and the name of an item, show the tag
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Prioritize Tags Over Names = true
|
||||||
|
|
||||||
|
## Enabling adding tags to backpacks. For reasons, the game client must be restarted for changes to take effect.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Tag Backpacks (requires restart) = true
|
||||||
|
|
||||||
|
## Enable adding tags to vests. For reasons, the game client must be restarted for changes to take effect.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Tag Vests (requires restart) = true
|
||||||
|
|
||||||
|
[L. Inspect Windows]
|
||||||
|
|
||||||
|
## Item mods will show stats that include mods attached to them (you can also control this from a mod's inspect window)
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Show Total Stats on Mods = true
|
||||||
|
|
||||||
|
## In addition to the default behavior of compatible components shading green, slots that can accept the mod will have a green border
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Highlight Compatible Slots = true
|
||||||
|
|
||||||
|
## Slots that can accept and item or mod will show a green border even if they are already filled
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Highlight Filled Slots = true
|
||||||
|
|
||||||
|
## Save the size of the inspect window when you resize it
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Remember Window Size = true
|
||||||
|
|
||||||
|
## Keep the 3D preview from growing when you resize inspect windows
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Lock Inspect Preview Size = true
|
||||||
|
|
||||||
|
## Automatically stretch the inspect window to fit as much of the description as possible
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Auto-expand to Fit Description = true
|
||||||
|
|
||||||
|
## Keybind to snap the inspect panel to the left half of the screen
|
||||||
|
# Setting type: KeyboardShortcut
|
||||||
|
# Default value: LeftArrow
|
||||||
|
Snap Window Left shortcut = LeftArrow
|
||||||
|
|
||||||
|
## Keybind to snap the inspect panel to the right half of the screen
|
||||||
|
# Setting type: KeyboardShortcut
|
||||||
|
# Default value: RightArrow
|
||||||
|
Snap Window Right shortcut = RightArrow
|
||||||
|
|
||||||
|
## Clean up and colorize item stats
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Style Attribute Panels = true
|
||||||
|
|
||||||
|
## Adds snap left and snap right buttons to container windows too
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Add Left/Right Buttons on Containers = true
|
||||||
|
|
||||||
|
[M. Stash]
|
||||||
|
|
||||||
|
## Remember your scroll position all the places you see your stash - inventory, trading screen, mail screen, etc.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Synchronize Stash Scroll Position = false
|
||||||
|
|
||||||
|
## Automatically open the sorting table if it's closed when you shift-click an item. This and Enable Multiselect cannot be used together.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Auto-open Sorting Table = false
|
||||||
|
|
||||||
|
## Show your GP coins wherever your currency is displayed
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Show GP Coins in Currency = true
|
||||||
|
|
||||||
|
[N. Trading]
|
||||||
|
|
||||||
|
## Click a trader's item, switch to buy mode. Control-click your item, switch to sell mode.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Autoswitch Buy/Sell when Trading = true
|
||||||
|
|
||||||
|
## When a trader only has new operational quests, show a different icon than when they have new quests
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Show Daily Quest Icon on Traders = true
|
||||||
|
|
||||||
|
## Show a new icon on traders when you have quest items in your stash to hand over
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Show Hand Over Items Icon on Traders = true
|
||||||
|
|
||||||
|
## Show a new icon on the trader's quest list when you have quest items in your stash to hand over
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Show Hand Over Items Icon on Quests = true
|
||||||
|
|
||||||
|
## The trading screen will start at the last trader you visited, even after completely closing the trading screen
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Remember Last Trader = false
|
||||||
|
|
||||||
|
## Whether the show the Out of Stock toggle on the trading screen
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Show Out of Stock Toggle = true
|
||||||
|
|
||||||
|
## Keybind to set the quantity to all in the item purchase dialog. Equivalent to clicking the ALL button.
|
||||||
|
# Setting type: KeyboardShortcut
|
||||||
|
# Default value: A
|
||||||
|
Purchase Dialog ALL Shortcut = A
|
||||||
|
|
||||||
|
[O. Flea Market]
|
||||||
|
|
||||||
|
## Keep a history of flea market searches and filters, and show a back button to navigate it
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Show Filter Back Button = true
|
||||||
|
|
||||||
|
## Show item icons for barters instead of the generic barter icon
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Show Barter Icons = true
|
||||||
|
|
||||||
|
## Add a context menu to empty mod slots and allow linked searches for specifically that slot
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Enable Linked Slot Search = true
|
||||||
|
|
||||||
|
## For trader items locked behind quest completion, add the name of the quest to the tooltip
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Show Required Quest for Locked Offers = true
|
||||||
|
|
||||||
|
## Searches will auto-expand categories in the left panel if there is room wtihout scrolling
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Auto-expand Categories = true
|
||||||
|
|
||||||
|
## Pressing Enter after typing in the flea search bar will clear non-default filters
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Clear Filters on Search = true
|
||||||
|
|
||||||
|
[P. Add Offer]
|
||||||
|
|
||||||
|
## Autopopulte new offers with min/avg/max market price, or leave blank
|
||||||
|
# Setting type: AutoFleaPrice
|
||||||
|
# Default value: None
|
||||||
|
# Acceptable values: None, Minimum, Average, Maximum
|
||||||
|
Autopopulate Offer Price = None
|
||||||
|
|
||||||
|
## Automatically multiply or divide the price when you check/uncheck bulk, or or when you change the number of selected items while bulk is checked.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Update Offer Price on Bulk = true
|
||||||
|
|
||||||
|
## Don't close the Add Offer window after you place an offer. Note that the window will still close if you are at max offers.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Keep Add Offer Window Open = false
|
||||||
|
|
||||||
|
## Specifically for the Keep Add Offers Window Open, this setting will keep the window open even if you're at max offers.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Keep Add Offer Window Open: Ignore Max Offers = false
|
||||||
|
|
||||||
|
## Remember the state of the Autoselect Similar checkbox in the Add Offer window
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Remember Add Offer Autoselect Similar = true
|
||||||
|
|
||||||
|
|
@ -0,0 +1,28 @@
|
||||||
|
## Settings file was created by plugin Tyfon.WeaponCustomizer v3.0.0
|
||||||
|
## Plugin GUID: Tyfon.WeaponCustomizer
|
||||||
|
|
||||||
|
[General]
|
||||||
|
|
||||||
|
## When to enable the customization of weapons in raid
|
||||||
|
# Setting type: ModRaidWeapon
|
||||||
|
# Default value: Never
|
||||||
|
# Acceptable values: Never, WithTool, Always
|
||||||
|
Customize Weapons In Raid = Never
|
||||||
|
|
||||||
|
## Moves attachments in discrete step intervals. Use 0 for smooth motion.
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 0
|
||||||
|
# Acceptable value range: From 0 to 20
|
||||||
|
Step Size = 0
|
||||||
|
|
||||||
|
## Rotate attachments in steps by degrees. Use 0 for smooth rotation.
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 0
|
||||||
|
# Acceptable value range: From 0 to 90
|
||||||
|
Rotation Angle = 0
|
||||||
|
|
||||||
|
## Allow every part of the gun to be moved. Doesn't make sense, is silly, have fun.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Move Everything = false
|
||||||
|
|
||||||
|
|
@ -0,0 +1,312 @@
|
||||||
|
## Settings file was created by plugin acidphantasm-botplacementsystem v2.0.2
|
||||||
|
## Plugin GUID: com.acidphantasm.botplacementsystem
|
||||||
|
|
||||||
|
[1. General Settings]
|
||||||
|
|
||||||
|
## Max bots allowed on map, value is ignored by certain bots.
|
||||||
|
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||||
|
##
|
||||||
|
## Changes do not take effect until next raid.
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 23
|
||||||
|
# Acceptable value range: From 1 to 50
|
||||||
|
Max Bots - Customs = 23
|
||||||
|
|
||||||
|
## Max bots allowed on map, value is ignored by certain bots.
|
||||||
|
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||||
|
##
|
||||||
|
## Changes do not take effect until next raid.
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 13
|
||||||
|
# Acceptable value range: From 1 to 50
|
||||||
|
Max Bots - Factory = 13
|
||||||
|
|
||||||
|
## Max bots allowed on map, value is ignored by certain bots.
|
||||||
|
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||||
|
##
|
||||||
|
## Changes do not take effect until next raid.
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 22
|
||||||
|
# Acceptable value range: From 1 to 50
|
||||||
|
Max Bots - Interchange = 22
|
||||||
|
|
||||||
|
## Max bots allowed on map, value is ignored by certain bots.
|
||||||
|
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||||
|
##
|
||||||
|
## Changes do not take effect until next raid.
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 19
|
||||||
|
# Acceptable value range: From 1 to 50
|
||||||
|
Max Bots - Labs = 19
|
||||||
|
|
||||||
|
## Max bots allowed on map, value is ignored by certain bots.
|
||||||
|
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||||
|
##
|
||||||
|
## Changes do not take effect until next raid.
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 22
|
||||||
|
# Acceptable value range: From 1 to 50
|
||||||
|
Max Bots - Lighthouse = 22
|
||||||
|
|
||||||
|
## Max bots allowed on map, value is ignored by certain bots.
|
||||||
|
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||||
|
##
|
||||||
|
## Changes do not take effect until next raid.
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 22
|
||||||
|
# Acceptable value range: From 1 to 50
|
||||||
|
Max Bots - Reserve = 22
|
||||||
|
|
||||||
|
## Max bots allowed on map, value is ignored by certain bots.
|
||||||
|
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||||
|
##
|
||||||
|
## Changes do not take effect until next raid.
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 16
|
||||||
|
# Acceptable value range: From 1 to 50
|
||||||
|
Max Bots - Ground Zero = 16
|
||||||
|
|
||||||
|
## Max bots allowed on map, value is ignored by certain bots.
|
||||||
|
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||||
|
##
|
||||||
|
## Changes do not take effect until next raid.
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 22
|
||||||
|
# Acceptable value range: From 1 to 50
|
||||||
|
Max Bots - Shoreline = 22
|
||||||
|
|
||||||
|
## Max bots allowed on map, value is ignored by certain bots.
|
||||||
|
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||||
|
##
|
||||||
|
## Changes do not take effect until next raid.
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 23
|
||||||
|
# Acceptable value range: From 1 to 50
|
||||||
|
Max Bots - Streets = 23
|
||||||
|
|
||||||
|
## Max bots allowed on map, value is ignored by certain bots.
|
||||||
|
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||||
|
##
|
||||||
|
## Changes do not take effect until next raid.
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 22
|
||||||
|
# Acceptable value range: From 1 to 50
|
||||||
|
Max Bots - Woods = 22
|
||||||
|
|
||||||
|
## Max bots allowed on map, value is ignored by certain bots.
|
||||||
|
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||||
|
##
|
||||||
|
## Changes do not take effect until next raid.
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 18
|
||||||
|
# Acceptable value range: From 1 to 50
|
||||||
|
Max Bots - Labyrinth = 18
|
||||||
|
|
||||||
|
## Whether or not bosses will have progressive chances.
|
||||||
|
## Changes do not take effect until next raid.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Progressive Boss Chances = false
|
||||||
|
|
||||||
|
## If a boss fails to spawn, how much to increase their spawn chance by.
|
||||||
|
## Changes do not take effect until next raid.
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 5
|
||||||
|
# Acceptable value range: From 1 to 15
|
||||||
|
Progressive - Step Increase = 5
|
||||||
|
|
||||||
|
## The value that a bosses chance will reset to if it spawns.
|
||||||
|
## Changes do not take effect until next raid.
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 5
|
||||||
|
# Acceptable value range: From 1 to 25
|
||||||
|
Progressive - Minimum Chance = 5
|
||||||
|
|
||||||
|
## The maximum value that a boss can have to spawn.
|
||||||
|
## Changes do not take effect until next raid.
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 100
|
||||||
|
# Acceptable value range: From 25 to 100
|
||||||
|
Progressive - Maximum Chance = 100
|
||||||
|
|
||||||
|
[2. PMC Settings]
|
||||||
|
|
||||||
|
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||||
|
## Setting this too high will cause PMCs to fail to spawn.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 100
|
||||||
|
# Acceptable value range: From 10 to 175
|
||||||
|
Distance Limit - Customs = 100
|
||||||
|
|
||||||
|
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||||
|
## Setting this too high will cause PMCs to fail to spawn.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 30
|
||||||
|
# Acceptable value range: From 10 to 175
|
||||||
|
Distance Limit - Factory = 30
|
||||||
|
|
||||||
|
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||||
|
## Setting this too high will cause PMCs to fail to spawn.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 125
|
||||||
|
# Acceptable value range: From 10 to 175
|
||||||
|
Distance Limit - Interchange = 125
|
||||||
|
|
||||||
|
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||||
|
## Setting this too high will cause PMCs to fail to spawn.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 40
|
||||||
|
# Acceptable value range: From 10 to 175
|
||||||
|
Distance Limit - Labs = 40
|
||||||
|
|
||||||
|
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||||
|
## Setting this too high will cause PMCs to fail to spawn.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 125
|
||||||
|
# Acceptable value range: From 10 to 175
|
||||||
|
Distance Limit - Lighthouse = 125
|
||||||
|
|
||||||
|
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||||
|
## Setting this too high will cause PMCs to fail to spawn.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 90
|
||||||
|
# Acceptable value range: From 10 to 175
|
||||||
|
Distance Limit - Reserve = 90
|
||||||
|
|
||||||
|
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||||
|
## Setting this too high will cause PMCs to fail to spawn.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 85
|
||||||
|
# Acceptable value range: From 10 to 175
|
||||||
|
Distance Limit - GroundZero = 85
|
||||||
|
|
||||||
|
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||||
|
## Setting this too high will cause PMCs to fail to spawn.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 130
|
||||||
|
# Acceptable value range: From 10 to 175
|
||||||
|
Distance Limit - Shoreline = 130
|
||||||
|
|
||||||
|
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||||
|
## Setting this too high will cause PMCs to fail to spawn.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 120
|
||||||
|
# Acceptable value range: From 10 to 175
|
||||||
|
Distance Limit - Streets = 120
|
||||||
|
|
||||||
|
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||||
|
## Setting this too high will cause PMCs to fail to spawn.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 150
|
||||||
|
# Acceptable value range: From 10 to 175
|
||||||
|
Distance Limit - Woods = 150
|
||||||
|
|
||||||
|
[3. Scav Settings]
|
||||||
|
|
||||||
|
## How many open slots before hard cap to stop spawning additional scavs.
|
||||||
|
## Ex..If 3, and map cap is 23 - will stop spawning scavs at 20 total.
|
||||||
|
## This allows PMC waves if enabled to fill the remaining spots.
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 3
|
||||||
|
# Acceptable value range: From 0 to 10
|
||||||
|
Scav Soft Cap = 3
|
||||||
|
|
||||||
|
## How likely a scav spawning later in the raid is a Player Scav.
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 20
|
||||||
|
# Acceptable value range: From 0 to 100
|
||||||
|
PScav Chance = 20
|
||||||
|
|
||||||
|
## How many scavs can spawn in any one zone (excluding Factory/Ground Zero).
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 2
|
||||||
|
# Acceptable value range: From 0 to 15
|
||||||
|
Zone Cap = 2
|
||||||
|
|
||||||
|
## Enables hotzones around maps, more common or quest areas are considered hotzones.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Hotzones = false
|
||||||
|
|
||||||
|
## How many scavs can spawn in a hotzone, if you enable hotzones (excluding Factory/Ground Zero).
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 4
|
||||||
|
# Acceptable value range: From 0 to 15
|
||||||
|
Hotzone Cap = 4
|
||||||
|
|
||||||
|
## How likely a scav is to spawn in a hotzone (excluding Factory/Ground Zero).
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 20
|
||||||
|
# Acceptable value range: From 0 to 100
|
||||||
|
Hotzone Chance = 20
|
||||||
|
|
||||||
|
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||||
|
## Setting this too high will cause Scavs to fail to spawn.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 45
|
||||||
|
# Acceptable value range: From 5 to 50
|
||||||
|
Distance Limit - Customs = 45
|
||||||
|
|
||||||
|
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||||
|
## Setting this too high will cause Scavs to fail to spawn.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 30
|
||||||
|
# Acceptable value range: From 5 to 50
|
||||||
|
Distance Limit - Factory = 30
|
||||||
|
|
||||||
|
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||||
|
## Setting this too high will cause Scavs to fail to spawn.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 45
|
||||||
|
# Acceptable value range: From 1 to 50
|
||||||
|
Distance Limit - Interchange = 45
|
||||||
|
|
||||||
|
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||||
|
## Setting this too high will cause Scavs to fail to spawn.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 40
|
||||||
|
# Acceptable value range: From 1 to 50
|
||||||
|
Distance Limit - Labs = 40
|
||||||
|
|
||||||
|
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||||
|
## Setting this too high will cause Scavs to fail to spawn.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 45
|
||||||
|
# Acceptable value range: From 1 to 50
|
||||||
|
Distance Limit - Lighthouse = 45
|
||||||
|
|
||||||
|
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||||
|
## Setting this too high will cause Scavs to fail to spawn.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 45
|
||||||
|
# Acceptable value range: From 1 to 50
|
||||||
|
Distance Limit - Reserve = 45
|
||||||
|
|
||||||
|
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||||
|
## Setting this too high will cause Scavs to fail to spawn.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 45
|
||||||
|
# Acceptable value range: From 1 to 50
|
||||||
|
Distance Limit - GroundZero = 45
|
||||||
|
|
||||||
|
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||||
|
## Setting this too high will cause Scavs to fail to spawn.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 45
|
||||||
|
# Acceptable value range: From 1 to 50
|
||||||
|
Distance Limit - Shoreline = 45
|
||||||
|
|
||||||
|
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||||
|
## Setting this too high will cause Scavs to fail to spawn.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 45
|
||||||
|
# Acceptable value range: From 1 to 50
|
||||||
|
Distance Limit - Streets = 45
|
||||||
|
|
||||||
|
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||||
|
## Setting this too high will cause Scavs to fail to spawn.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 45
|
||||||
|
# Acceptable value range: From 1 to 50
|
||||||
|
Distance Limit - Woods = 45
|
||||||
|
|
||||||
|
|
@ -0,0 +1,35 @@
|
||||||
|
## Settings file was created by plugin Configuration Manager v18.4
|
||||||
|
## Plugin GUID: com.bepis.bepinex.configurationmanager
|
||||||
|
|
||||||
|
[Filtering]
|
||||||
|
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Show advanced = false
|
||||||
|
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Show keybinds = true
|
||||||
|
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Show settings = true
|
||||||
|
|
||||||
|
[General]
|
||||||
|
|
||||||
|
## The shortcut used to toggle the config manager window on and off.
|
||||||
|
## The key can be overridden by a game-specific plugin if necessary, in that case this setting is ignored.
|
||||||
|
# Setting type: KeyboardShortcut
|
||||||
|
# Default value: F1
|
||||||
|
Show config manager = F1
|
||||||
|
|
||||||
|
## Show section title for plugins with only one section
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Hide single sections = false
|
||||||
|
|
||||||
|
## If set to true plugins will be collapsed when opening the configuration manager window
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Plugin collapsed default = true
|
||||||
|
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
## Settings file was created by plugin EFN: Station Refuelling v1.1
|
||||||
|
## Plugin GUID: com.efn.stationrefuelling
|
||||||
|
|
||||||
|
[]
|
||||||
|
|
||||||
|
## Chance (in %) for the fuel pump to be active.
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 35
|
||||||
|
# Acceptable value range: From 0 to 100
|
||||||
|
Fuel Pump Spawn Chance = 35
|
||||||
|
|
||||||
|
|
@ -0,0 +1,372 @@
|
||||||
|
## Settings file was created by plugin Fika.Core v2.0.7
|
||||||
|
## Plugin GUID: com.fika.core
|
||||||
|
|
||||||
|
[Advanced]
|
||||||
|
|
||||||
|
## Show official version instead of Fika version.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Show Official Version = false
|
||||||
|
|
||||||
|
## Enables developer features
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Developer Mode = false
|
||||||
|
|
||||||
|
## Stops AI from spawning
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
No AI = false
|
||||||
|
|
||||||
|
## Stops loot from spawning
|
||||||
|
## Speeds up loading for debugging
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
No Loot = false
|
||||||
|
|
||||||
|
## What priority loading other players (and AI as a client) uses.
|
||||||
|
## Might not have a huge effect.
|
||||||
|
# Setting type: ELoadPriority
|
||||||
|
# Default value: Low
|
||||||
|
# Acceptable values: Low, Medium, High
|
||||||
|
Player Load Priority = Low
|
||||||
|
|
||||||
|
## Max amount of bundles loading in parallel.
|
||||||
|
## Increase if you take a long time to load bots as a client.
|
||||||
|
##
|
||||||
|
## Default game value is 1 but has been increased to remedy the base game issue where bundles load too slow
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 5
|
||||||
|
# Acceptable value range: From 1 to 10
|
||||||
|
Max Bundle Lock = 5
|
||||||
|
|
||||||
|
[Coop]
|
||||||
|
|
||||||
|
## Always tick the box to use the Headless Client if available
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Auto Use Headless = true
|
||||||
|
|
||||||
|
## Enable custom notifications when a player dies, extracts, kills a boss, etc.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Show Feed = true
|
||||||
|
|
||||||
|
## Automatically extracts after the extraction countdown. As a host, this will only work if there are no clients connected.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Auto Extract = false
|
||||||
|
|
||||||
|
## Whether to show the extract message after dying/extracting.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Show Extract Message = true
|
||||||
|
|
||||||
|
## The key used to extract from the raid.
|
||||||
|
# Setting type: KeyboardShortcut
|
||||||
|
# Default value: F8
|
||||||
|
Extract Key = F8
|
||||||
|
|
||||||
|
## Whether to show the extract message after dying/extracting.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Show In-Game Player List = true
|
||||||
|
|
||||||
|
## Toggle to enable chat in game. Cannot be change mid raid.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Enable Chat = false
|
||||||
|
|
||||||
|
## The key used to open the chat window.
|
||||||
|
# Setting type: KeyboardShortcut
|
||||||
|
# Default value: RightControl
|
||||||
|
Chat Key = RightControl
|
||||||
|
|
||||||
|
## If the online players menu should be shown in the menu.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Enable Online Players = false
|
||||||
|
|
||||||
|
## The scale of the window that displays online players. Only change if it looks out of proportion.
|
||||||
|
##
|
||||||
|
## Requires a refresh of the main menu to take effect.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0.5 to 1.5
|
||||||
|
Online Players Scale = 1
|
||||||
|
|
||||||
|
[Coop | Debug]
|
||||||
|
|
||||||
|
## Button used to toggle free camera.
|
||||||
|
# Setting type: KeyboardShortcut
|
||||||
|
# Default value: F9
|
||||||
|
Free Camera Button = F9
|
||||||
|
|
||||||
|
## If we should allow spectating bots if all players are dead/extracted.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Allow Spectating Bots = true
|
||||||
|
|
||||||
|
## If free camera should use AZERTY keys for input.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
AZERTY Mode = false
|
||||||
|
|
||||||
|
## If the free camera should move only along the vertical axis like a drone.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Drone Mode = false
|
||||||
|
|
||||||
|
## Keybind Overlay
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Keybind Overlay = true
|
||||||
|
|
||||||
|
[Coop | Name Plates]
|
||||||
|
|
||||||
|
## Disabled by server host
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Show Player Name Plates = true
|
||||||
|
|
||||||
|
## Completely hides the health bar.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Hide Health Bar = false
|
||||||
|
|
||||||
|
## Shows health in % amount instead of using the bar.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Show HP% instead of bar = false
|
||||||
|
|
||||||
|
## If status effects should be displayed below the health bar.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Show Effects = true
|
||||||
|
|
||||||
|
## Shows the player faction icon next to the HP bar.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Show Player Faction Icon = true
|
||||||
|
|
||||||
|
## Hides the name plate when viewing through PiP scopes.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Hide Name Plate in Optic = true
|
||||||
|
|
||||||
|
## If name plate location should be displayed using the PiP optic camera.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Name Plates Use Optic Zoom = true
|
||||||
|
|
||||||
|
## Decreases the opacity of the name plates when not looking at a player.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Decrease Opacity In Peripheral = true
|
||||||
|
|
||||||
|
## Size of the name plates.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0.5 to 1.5
|
||||||
|
Name Plate Scale = 1
|
||||||
|
|
||||||
|
## The opacity of the name plates when aiming down sights.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 0.75
|
||||||
|
# Acceptable value range: From 0.1 to 1
|
||||||
|
Opacity in ADS = 0.75
|
||||||
|
|
||||||
|
## The maximum distance at which name plates will become invisible, starts to fade at half the input value.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 500
|
||||||
|
# Acceptable value range: From 10 to 1000
|
||||||
|
Max Distance to Show = 500
|
||||||
|
|
||||||
|
## The minimum opacity of the name plates.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 0.1
|
||||||
|
# Acceptable value range: From 0 to 1
|
||||||
|
Minimum Opacity = 0.1
|
||||||
|
|
||||||
|
## Use occlusion to hide the name plate when the player is out of sight.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Use Occlusion = false
|
||||||
|
|
||||||
|
## The color displayed when at full health. This will gradually move towards 'Low Health Color' when HP decreases.
|
||||||
|
# Setting type: Color
|
||||||
|
# Default value: 00FF00FF
|
||||||
|
Full Health Color = 00FF00FF
|
||||||
|
|
||||||
|
## The color displayed when at low health. This will gradually move towards 'Full Health Color' when HP increases.
|
||||||
|
# Setting type: Color
|
||||||
|
# Default value: FF0000FF
|
||||||
|
Low Health Color = FF0000FF
|
||||||
|
|
||||||
|
## The color of the text above the name plate.
|
||||||
|
# Setting type: Color
|
||||||
|
# Default value: FFFFFFFF
|
||||||
|
Name Plate Text Color = FFFFFFFF
|
||||||
|
|
||||||
|
[Coop | Pinging]
|
||||||
|
|
||||||
|
## Toggle Ping System. If enabled you can receive and send pings by pressing the ping key.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Ping System = true
|
||||||
|
|
||||||
|
## Button used to send pings.
|
||||||
|
# Setting type: KeyboardShortcut
|
||||||
|
# Default value: Semicolon
|
||||||
|
Ping Button = Semicolon
|
||||||
|
|
||||||
|
## The color of your pings when displayed for other players.
|
||||||
|
# Setting type: Color
|
||||||
|
# Default value: FFFFFFFF
|
||||||
|
Ping Color = FFFFFFFF
|
||||||
|
|
||||||
|
## The multiplier of the ping size.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0.1 to 2
|
||||||
|
Ping Size = 1
|
||||||
|
|
||||||
|
## How long pings should be displayed.
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 3
|
||||||
|
# Acceptable value range: From 2 to 10
|
||||||
|
Ping Time = 3
|
||||||
|
|
||||||
|
## Plays the pointing animation automatically when pinging. Can interfere with gameplay.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Play Ping Animation = false
|
||||||
|
|
||||||
|
## If pings should be displayed while aiming down an optics scope.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Show Ping During Optics = false
|
||||||
|
|
||||||
|
## If ping location should be displayed using the PiP optic camera.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Ping Use Optic Zoom = true
|
||||||
|
|
||||||
|
## If ping size should scale with distance from player.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Ping Scale With Distance = true
|
||||||
|
|
||||||
|
## The minimum opacity of pings when looking straight at them.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 0.05
|
||||||
|
# Acceptable value range: From 0 to 0.5
|
||||||
|
Ping Minimum Opacity = 0.05
|
||||||
|
|
||||||
|
## Shows the range from your player to the ping if enabled.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Show Ping Range = false
|
||||||
|
|
||||||
|
## The audio that plays on ping
|
||||||
|
# Setting type: EPingSound
|
||||||
|
# Default value: SubQuestComplete
|
||||||
|
# Acceptable values: SubQuestComplete, InsuranceInsured, ButtonClick, ButtonHover, InsuranceItemInsured, MenuButtonBottom, ErrorMessage, InspectWindow, InspectWindowClose, MenuEscape
|
||||||
|
Ping Sound = SubQuestComplete
|
||||||
|
|
||||||
|
[Coop | Quest Sharing]
|
||||||
|
|
||||||
|
## Disabled by server host
|
||||||
|
# Setting type: EQuestSharingTypes
|
||||||
|
# Default value: All
|
||||||
|
# Acceptable values: None, Kills, Item, Location, PlaceBeacon, All
|
||||||
|
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||||
|
Quest Types = All
|
||||||
|
|
||||||
|
## Disabled by server host
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Show Notifications = true
|
||||||
|
|
||||||
|
## Disabled by server host
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Easy Kill Conditions = false
|
||||||
|
|
||||||
|
## Disabled by server host
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Shared Kill Experience = false
|
||||||
|
|
||||||
|
## Disabled by server host
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Shared Boss Experience = false
|
||||||
|
|
||||||
|
[Gameplay]
|
||||||
|
|
||||||
|
## Disables metabolism on bots, preventing them from dying from loss of energy/hydration during long raids.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Disable Bot Metabolism = false
|
||||||
|
|
||||||
|
[Hidden]
|
||||||
|
|
||||||
|
## Last loaded version of Fika
|
||||||
|
# Setting type: String
|
||||||
|
# Default value: 0
|
||||||
|
Last Version = 0
|
||||||
|
|
||||||
|
[Network]
|
||||||
|
|
||||||
|
## Forces the server when hosting to use this IP when broadcasting to the backend instead of automatically trying to fetch it. Leave empty to disable.
|
||||||
|
# Setting type: String
|
||||||
|
# Default value:
|
||||||
|
Force IP =
|
||||||
|
|
||||||
|
## Forces the server when hosting to use this local adapter when starting the server. Useful if you are hosting on a VPN.
|
||||||
|
# Setting type: String
|
||||||
|
# Default value: 0.0.0.0
|
||||||
|
# Acceptable values: Disabled, 0.0.0.0, 192.168.0.184, 192.168.56.1
|
||||||
|
Force Bind IP = 0.0.0.0
|
||||||
|
|
||||||
|
## Port to use for UDP gameplay packets.
|
||||||
|
# Setting type: UInt16
|
||||||
|
# Default value: 25565
|
||||||
|
# Acceptable value range: From 0 to 65535
|
||||||
|
UDP Port = 25565
|
||||||
|
|
||||||
|
## Attempt to open ports using UPnP. Useful if you cannot open ports yourself but the router supports UPnP.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Use UPnP = false
|
||||||
|
|
||||||
|
## Use NAT punching when hosting a raid. Only works with fullcone NAT type routers and requires NatPunchServer to be running on the SPT server. UPnP, Force IP and Force Bind IP are disabled with this mode.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Use NAT Punching = false
|
||||||
|
|
||||||
|
## How long it takes for a connection to be considered dropped if no packets are received.
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 30
|
||||||
|
# Acceptable value range: From 5 to 60
|
||||||
|
Connection Timeout = 30
|
||||||
|
|
||||||
|
## How often per second movement packets should be sent (lower = less bandwidth used, slight more delay during interpolation)
|
||||||
|
## This only affects the host and will be synchronized to all clients.
|
||||||
|
## Amount is per second:
|
||||||
|
## Low = 10
|
||||||
|
## Medium = 20
|
||||||
|
## High = 30
|
||||||
|
##
|
||||||
|
## Recommended to leave at no higher than Medium as the gains are insignificant after.
|
||||||
|
# Setting type: ESendRate
|
||||||
|
# Default value: Medium
|
||||||
|
# Acceptable values: Low, Medium, High
|
||||||
|
Send Rate = Medium
|
||||||
|
|
||||||
|
## If VOIP will be enabled when you are hosting.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Allow VOIP = false
|
||||||
|
|
||||||
|
|
@ -0,0 +1,363 @@
|
||||||
|
## Settings file was created by plugin Janky-HollywoodFX v1.8.0
|
||||||
|
## Plugin GUID: com.janky.hollywoodfx
|
||||||
|
|
||||||
|
[00. General]
|
||||||
|
|
||||||
|
## Use a preset template for the HFX settings. Requires restarting the game to ensure all the settings take effect.
|
||||||
|
# Setting type: String
|
||||||
|
# Default value:
|
||||||
|
Load Template (RESTART) =
|
||||||
|
|
||||||
|
[01. Impact Effects]
|
||||||
|
|
||||||
|
## Scales the size of impact effects.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 0.75
|
||||||
|
# Acceptable value range: From 0.1 to 5
|
||||||
|
Impact Effect Size v1 = 0.75
|
||||||
|
|
||||||
|
## Toggles special impact effects for tracer rounds.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Enable Tracer Round Impacts = true
|
||||||
|
|
||||||
|
[02. Explosion FX]
|
||||||
|
|
||||||
|
## Adjusts the density of fireballs. Large values may have a performance impact
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 10
|
||||||
|
Fireball Density = 1
|
||||||
|
|
||||||
|
## Adjusts the density of debris and sparks. Large values may have a performance impact
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 10
|
||||||
|
Debris Density = 1
|
||||||
|
|
||||||
|
## Adjusts the density of debris and sparks. Large values may have a performance impact
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 10
|
||||||
|
Smoke Density (CPU HEAVY) = 1
|
||||||
|
|
||||||
|
## Adjusts the density of debris and sparks. Large values may have a performance impact
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 10
|
||||||
|
Sparks Density (CPU HEAVY) = 1
|
||||||
|
|
||||||
|
## Adjusts the density of debris and sparks. Large values may have a performance impact
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 10
|
||||||
|
Dust Density (CPU HEAVY) = 1
|
||||||
|
|
||||||
|
## Adjusts the resolution and fidelity of confinement detection and other aspects of explosions. Lower values are less CPU intensive.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0.1 to 1
|
||||||
|
Compute Fidelity (RESTART) = 1
|
||||||
|
|
||||||
|
[03. Muzzle Blast Effects]
|
||||||
|
|
||||||
|
## Toggles new muzzle blast effects.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Enable Muzzle Effects (RESTART) = true
|
||||||
|
|
||||||
|
## Adjusts the size of the muzzle flame jets.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 10
|
||||||
|
Muzzle Jet Size = 1
|
||||||
|
|
||||||
|
## Adjusts the size of the muzzle sparks.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 10
|
||||||
|
Muzzle Sparks Size = 1
|
||||||
|
|
||||||
|
## Adjusts the amount of muzzle sparks generated.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0.1 to 10
|
||||||
|
Muzzle Sparks Emission Rate (RESTART) = 1
|
||||||
|
|
||||||
|
## Adjusts the size of the muzzle smoke.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 10
|
||||||
|
Muzzle Smoke Size = 1
|
||||||
|
|
||||||
|
## Adjusts the amount of muzzle smoke generated. If you are looking to hotbox with some scavs, set it to 3 or something.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0.1 to 10
|
||||||
|
Muzzle Smoke Emission Rate (RESTART) = 1
|
||||||
|
|
||||||
|
## Toggles shadow casting for muzzle lights.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Enable Muzzle Light Shadow (RESTART) = true
|
||||||
|
|
||||||
|
[04. Ambient Battle Effects (RESTART)]
|
||||||
|
|
||||||
|
## Scales the intensity of battle blur from concussion and suppression effects.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 10
|
||||||
|
Battle Blur Intensity = 1
|
||||||
|
|
||||||
|
## Toggles concussion screen effects.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Enable Concussion FX = true
|
||||||
|
|
||||||
|
## Scales the duration of concussion effects. Larger numbers will result in longer lasting concussion.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 10
|
||||||
|
Concussion Duration = 1
|
||||||
|
|
||||||
|
## Scales the range of concussion effects. Larger numbers will cause concussion from further away.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 10
|
||||||
|
Concussion Range = 1
|
||||||
|
|
||||||
|
## Toggles suppression screen effects.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Enable Suppression FX = true
|
||||||
|
|
||||||
|
## Scales the duration of concussion effects. Larger numbers will result in longer lasting concussion.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 10
|
||||||
|
Suppression Duration = 1
|
||||||
|
|
||||||
|
## Scales the range of concussion effects. Larger numbers will cause concussion from further away.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 10
|
||||||
|
Suppression Range = 1
|
||||||
|
|
||||||
|
## Ambient battle effects are simulated in this range around the player, even if not immediately visible. Helps create ambience from bot fights.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 25
|
||||||
|
# Acceptable value range: From 0 to 250
|
||||||
|
Forced Simulation Range = 25
|
||||||
|
|
||||||
|
## Adjusts the density of ambient effects. The bigger this number, the denser the smoke, debris, glitter etc...
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0.1 to 5
|
||||||
|
Ambient Effect Emission Rate = 1
|
||||||
|
|
||||||
|
## Scales the internal limits on the number of active particles. Since there are different limits for different components, this scales everything proportionally.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0.1 to 5
|
||||||
|
Ambient Effect Particle Limit = 1
|
||||||
|
|
||||||
|
## Scales the internal lifetime of particles. Since there are different limits for different components, this scales everything proportionally.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0.1 to 5
|
||||||
|
Ambient Effect Particle Lifetime = 1
|
||||||
|
|
||||||
|
[05. Gore Emission (RESTART)]
|
||||||
|
|
||||||
|
## Toggles whether gore effects are rendered at all. When toggled off, only the default BSG blood effects will show.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Enable Gore Effects = true
|
||||||
|
|
||||||
|
## Adjusts the quantity of mists & puffs of blood.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 5
|
||||||
|
Blood Mist Emission Rate = 1
|
||||||
|
|
||||||
|
## Adjusts the quantity of fine blood spray particles. Reduce if you get stutters. Above 1 gets quite CPU heavy.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 0.5
|
||||||
|
# Acceptable value range: From 0 to 5
|
||||||
|
Blood Spray Emission Rate = 0.5
|
||||||
|
|
||||||
|
## Adjusts the quantity of particles open wound bleeding effects on live targets. Above 2 gets quite CPU heavy.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 5
|
||||||
|
Bleed Emission Rate = 1
|
||||||
|
|
||||||
|
## Adjusts the quantity of the blood squirt particles. Reduce if you get stutters. Above 1 gets quite CPU heavy.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 0.5
|
||||||
|
# Acceptable value range: From 0 to 5
|
||||||
|
Squirt Emission Rate = 0.5
|
||||||
|
|
||||||
|
## Adjusts the quantity of particles in finisher effects. Reduce if you get stutters. Above 0.5 gets quite CPU heavy.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 0.3
|
||||||
|
# Acceptable value range: From 0 to 5
|
||||||
|
Finisher Emission Rate = 0.3
|
||||||
|
|
||||||
|
[06. Gore Size]
|
||||||
|
|
||||||
|
## Adjusts the size of blood mists/puffs.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 5
|
||||||
|
Mist Size = 1
|
||||||
|
|
||||||
|
## Adjusts the size of fine blood sprays.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 5
|
||||||
|
Spray Size = 1
|
||||||
|
|
||||||
|
## Adjusts the size of open wound bleeding on live targets.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 5
|
||||||
|
Bleed Drop Size = 1
|
||||||
|
|
||||||
|
## Adjusts the size of blood sqquibs.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 5
|
||||||
|
Squib Size = 1
|
||||||
|
|
||||||
|
## Adjusts the size of the blood squirts.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 5
|
||||||
|
Squirt Size = 1
|
||||||
|
|
||||||
|
## Adjusts the size of the gore generated by finisher shots.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 5
|
||||||
|
Finisher Gore Size = 1
|
||||||
|
|
||||||
|
[07. Gore Decals]
|
||||||
|
|
||||||
|
## Toggles the new blood splashes appearing on bodies. If toggled off, you'll get the barely visible EFT default wound effects. Philistine.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Wound Decals on Bodies = true
|
||||||
|
|
||||||
|
## Adjusts the size of the wound decals that appear on bodies.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 5
|
||||||
|
Wound Decal Size = 1
|
||||||
|
|
||||||
|
## Toggles the new blood splashes appearing on the environment for penetrating hits. If toggled off, you'll get the shonky EFT defaults. Philistine.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Blood Splatter on Environment = true
|
||||||
|
|
||||||
|
## Adjusts the size of the blood splatters on the environment.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 5
|
||||||
|
Blood Splatter Decal Size = 1
|
||||||
|
|
||||||
|
[08. Ragdoll Effects (DISABLED BY VISCERAL COMBAT)]
|
||||||
|
|
||||||
|
## Toggles whether ragdoll effects will be enabled.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
# Acceptable values: False
|
||||||
|
Enable Ragdoll Effects (RESTART) = false
|
||||||
|
|
||||||
|
## Adjusts the skeletal and joint characteristics of ragdolls for a more Cinematic (TM) experience.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
# Acceptable values: False
|
||||||
|
Enable Cinematic Ragdolls (RESTART) = false
|
||||||
|
|
||||||
|
## Toggles the enemies dropping their weapon on death.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
# Acceptable values: False
|
||||||
|
Drop Weapon on Death (RESTART) = false
|
||||||
|
|
||||||
|
## Multiplies the force that is applied to ragdolls when enemies die.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 100
|
||||||
|
Ragdoll Force Multiplier = 1
|
||||||
|
|
||||||
|
[09. Miscellaneous Flotsam]
|
||||||
|
|
||||||
|
## Toggles whether to override the built-in decal limits. If you have this enabled in Visceral Combat, you can disable it here.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Enable Decal Limit Adjustment (RESTART) = true
|
||||||
|
|
||||||
|
## Adjusts the maximum number of decals that the game will render. The vanilla number is a puny 200.
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 2048
|
||||||
|
# Acceptable value range: From 1 to 2048
|
||||||
|
Decal Limits (RESTART) = 2048
|
||||||
|
|
||||||
|
## How long do spent shells stay on the ground before despawning (game default is 1 second).
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 60
|
||||||
|
# Acceptable value range: From 0 to 3600
|
||||||
|
Spent Shells Lifetime (seconds) = 60
|
||||||
|
|
||||||
|
## Adjusts the size of spent shells multiplicatively (2 means 2x the size).
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1.5
|
||||||
|
# Acceptable value range: From 0 to 10
|
||||||
|
Spent Shells Size = 1.5
|
||||||
|
|
||||||
|
## Adjusts the velocity of the spent shells multiplicatively (2 means 2x the speed).
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1.5
|
||||||
|
# Acceptable value range: From 0 to 10
|
||||||
|
Shell Ejection Velocity = 1.5
|
||||||
|
|
||||||
|
## Toggles whether to enhance the spent shell physics, resulting in finer grained simulation of bouncing and rolling.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Enhanced Shell Physics (RESTART) = true
|
||||||
|
|
||||||
|
[10. Graphics]
|
||||||
|
|
||||||
|
## Positive values force higher quality effect textures at a distance, lower values force lower quality. Numbers above 4 can have *heavy*VRAM impact and cause stuttering.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 0
|
||||||
|
# Acceptable value range: From -5 to 10
|
||||||
|
Effect Quality Bias = 0
|
||||||
|
|
||||||
|
[11. Whimsy]
|
||||||
|
|
||||||
|
## Scales the overall kinetic energy, impulse, etc.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
# Acceptable value range: From 0 to 10
|
||||||
|
Bullet Kinetics Scaling = 1
|
||||||
|
|
||||||
|
## Nunc est Bibendum.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
AcidPhantasm Michelin Man Mode = false
|
||||||
|
|
||||||
|
## Made you look.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Peen = false
|
||||||
|
|
||||||
|
[12. Debug]
|
||||||
|
|
||||||
|
## Duh. Requires restarting the game to take effect.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Enable Debug Logging (RESTART) = false
|
||||||
|
|
||||||
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,10 @@
|
||||||
|
## Settings file was created by plugin Kaeno-TraderScrolling v4.0.0
|
||||||
|
## Plugin GUID: com.kaeno.TraderScrolling
|
||||||
|
|
||||||
|
[Config]
|
||||||
|
|
||||||
|
## Adjusts scrolling speed when using mousewheel
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 30
|
||||||
|
Scroll Wheel Speed = 30
|
||||||
|
|
||||||
|
|
@ -0,0 +1,22 @@
|
||||||
|
## Settings file was created by plugin FikaDynamicAI v1.0.0
|
||||||
|
## Plugin GUID: com.lacyway.fda
|
||||||
|
|
||||||
|
[Fika - Dynamic AI]
|
||||||
|
|
||||||
|
## The range at which AI will be disabled if no player is within said range.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 100
|
||||||
|
# Acceptable value range: From 50 to 1000
|
||||||
|
Dynamic AI Range = 1000
|
||||||
|
|
||||||
|
## How often DynamicAI should scan for the range from all players.
|
||||||
|
# Setting type: EDynamicAIRates
|
||||||
|
# Default value: Medium
|
||||||
|
# Acceptable values: Low, Medium, High
|
||||||
|
Dynamic AI Rate = Medium
|
||||||
|
|
||||||
|
## Whether Dynamic AI should ignore sniper scavs.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Ignore Sniper = true
|
||||||
|
|
||||||
|
|
@ -0,0 +1,10 @@
|
||||||
|
## Settings file was created by plugin HandsAreNotBusy v1.6.0
|
||||||
|
## Plugin GUID: com.lacyway.hanb
|
||||||
|
|
||||||
|
[Keybind]
|
||||||
|
|
||||||
|
## The key to reset the broken controller with.
|
||||||
|
# Setting type: KeyboardShortcut
|
||||||
|
# Default value: End
|
||||||
|
Reset Key = End
|
||||||
|
|
||||||
|
|
@ -0,0 +1,10 @@
|
||||||
|
## Settings file was created by plugin PlayerEncumbranceBar v1.2.2
|
||||||
|
## Plugin GUID: com.mpstark.PlayerEncumbranceBar
|
||||||
|
|
||||||
|
[1. General]
|
||||||
|
|
||||||
|
## If text for each tick mark breakpoint should be displayed
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Display Breakpoint Text = true
|
||||||
|
|
||||||
|
|
@ -0,0 +1,132 @@
|
||||||
|
## Settings file was created by plugin Visceral Combat v3.7.0
|
||||||
|
## Plugin GUID: com.servph.VisceralCombat
|
||||||
|
|
||||||
|
[Blood]
|
||||||
|
|
||||||
|
## Disables literally EVERYTHING for blood.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Blood Effects Enabled = true
|
||||||
|
|
||||||
|
[Blood | Performance]
|
||||||
|
|
||||||
|
## Maximum of BSG's Blood Decals that can be placed on the floor. Changes upon next Raid. Be careful with this value!!
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 2048
|
||||||
|
Maximum Ground Decals = 2048
|
||||||
|
|
||||||
|
[Blood | Splatters]
|
||||||
|
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
Blood Splatter Size = 1
|
||||||
|
|
||||||
|
## Hides the old blood decals that stain the floor. Keeps the actual effect though.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Use Old Blood Decals = false
|
||||||
|
|
||||||
|
[Blood | Spurts]
|
||||||
|
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 2
|
||||||
|
Bleed Maxmimum Time (Seconds) = 2
|
||||||
|
|
||||||
|
[Blood | Trails & Flows]
|
||||||
|
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Arterial Spraying = true
|
||||||
|
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 8
|
||||||
|
Arterial Spray Minimum Time (Seconds) = 8
|
||||||
|
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 2
|
||||||
|
Arterial Spray Maxmimum Time (Seconds) = 2
|
||||||
|
|
||||||
|
[Combat | Visuals]
|
||||||
|
|
||||||
|
## Turns off Used Shell Casing Deletion
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Infinite Shell Casing Lifetime = false
|
||||||
|
|
||||||
|
[Dismemberment]
|
||||||
|
|
||||||
|
## Disables literally EVERYTHING for dismemberment.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Dismemberment Enabled = true
|
||||||
|
|
||||||
|
[Physics | Item Physical Properties]
|
||||||
|
|
||||||
|
## If you are getting too much lag turn this off. But most capable PC's should run this fine. (Besides on SoT)
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Item Physics = false
|
||||||
|
|
||||||
|
## Multiplier that determines the amount of force applied to physics objects.
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 0.3
|
||||||
|
Item Force Intensity = 0.3
|
||||||
|
|
||||||
|
[Ragdolls | Character Properties]
|
||||||
|
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Shoot off Helmets = true
|
||||||
|
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 15
|
||||||
|
Helmet Knock Off Chance = 15
|
||||||
|
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
Duration for anim swap = 1
|
||||||
|
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 1
|
||||||
|
Duration for Mapping Weight swap = 1
|
||||||
|
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Use Active Ragdolls = true
|
||||||
|
|
||||||
|
[Ragdolls | Performance]
|
||||||
|
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Disable Active Ragdolls After Animation = true
|
||||||
|
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Allow AI to Activate Ragdolls = false
|
||||||
|
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 50
|
||||||
|
Max Distance the Ragdolls can Activate at = 50
|
||||||
|
|
||||||
|
## Experiemental! May cause bodies to go be sent into ORBIT.
|
||||||
|
# Setting type: Int32
|
||||||
|
# Default value: 60
|
||||||
|
Ragdoll Sleep Time = 60
|
||||||
|
|
||||||
|
[Ragdolls | Ragdoll Phsyical Properties]
|
||||||
|
|
||||||
|
## How much force is applied to a shot. This is also dependent on caliber. Default is 85
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 85
|
||||||
|
Bullet Intensity = 85
|
||||||
|
|
||||||
|
## How much force is applied to a grenade explosion. This is also dependent on caliber. Default is 190
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 190
|
||||||
|
Grenade Intensity = 190
|
||||||
|
|
||||||
|
## Allows you to step on bodies. You can potentially get stuck on them once in awhile for brief moments. Turn this off if you do not like it.
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Player Body Collision = false
|
||||||
|
|
||||||
|
|
@ -0,0 +1,39 @@
|
||||||
|
## Settings file was created by plugin utjan.PlantTimeModifier v1.4.0
|
||||||
|
## Plugin GUID: com.utjan.PlantTimeModifier
|
||||||
|
|
||||||
|
[Main Settings]
|
||||||
|
|
||||||
|
## Enable timer multipliers
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Enable Mod = true
|
||||||
|
|
||||||
|
## Multiplies the duration when doing 'Repairing objective' task action. 0.5 = time is halved. 2.0 = time is doubled. 0 is instant
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 0.5
|
||||||
|
# Acceptable value range: From 0 to 5
|
||||||
|
Repair objective Time Multiplier = 0.5
|
||||||
|
|
||||||
|
## Multiplies the duration when doing 'Hiding objective' task action. 0.5 = time is halved. 2.0 = time is doubled. 0 is instant
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 0.5
|
||||||
|
# Acceptable value range: From 0 to 5
|
||||||
|
Hide objective Time Multiplier = 0.5
|
||||||
|
|
||||||
|
## Multiplies the time it takes to protect task objective. Like when placing a MS2000 marker. 0.5 = time is halved. 2.0 = time is doubled. 0 is instant
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 0.5
|
||||||
|
# Acceptable value range: From 0 to 5
|
||||||
|
Protect objective Time Multiplier = 0.5
|
||||||
|
|
||||||
|
## Mutiplies the time it takes to disarm placed tripwires, having a multitool affects this further (If enabled). 0.5 = time is halved. 2.0 = time is doubled. 0 is instant
|
||||||
|
# Setting type: Single
|
||||||
|
# Default value: 0.5
|
||||||
|
# Acceptable value range: From 0 to 5
|
||||||
|
Disarm tripwire Time Multiplier = 0.5
|
||||||
|
|
||||||
|
## Set to ignore/use the multitool modifier for disarming tripwires
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: true
|
||||||
|
Ignore multitool for disarm = true
|
||||||
|
|
||||||
|
|
@ -0,0 +1,15 @@
|
||||||
|
## Settings file was created by plugin SAIN v4.2.0
|
||||||
|
## Plugin GUID: me.sol.sain
|
||||||
|
|
||||||
|
[SAIN Editor]
|
||||||
|
|
||||||
|
## Opens the Editor on press
|
||||||
|
# Setting type: Boolean
|
||||||
|
# Default value: false
|
||||||
|
Open Editor = false
|
||||||
|
|
||||||
|
## The keyboard shortcut that toggles editor
|
||||||
|
# Setting type: KeyboardShortcut
|
||||||
|
# Default value: F6
|
||||||
|
Open Editor Shortcut = F6
|
||||||
|
|
||||||
|
|
@ -0,0 +1,18 @@
|
||||||
|
{
|
||||||
|
"README": "Dont change anything here unless you know exactly what you are doing. Changes here require game restart! Not all settings do what the name suggests.",
|
||||||
|
"SCAV_GROUPS_TOGETHER": false,
|
||||||
|
"DIST_NOT_TO_GROUP": 50.0,
|
||||||
|
"CAN_SHOOT_TO_HEAD": true,
|
||||||
|
"SOUND_DOOR_OPEN_METERS": 40.0,
|
||||||
|
"SOUND_DOOR_BREACH_METERS": 70.0,
|
||||||
|
"JUMP_SPREAD_DIST": 65.0,
|
||||||
|
"BASE_WALK_SPEREAD2": 65.0,
|
||||||
|
"GRENADE_PRECISION": 10,
|
||||||
|
"PRONE_POSE": 1.0,
|
||||||
|
"MOVE_COEF": 1.0,
|
||||||
|
"LOWER_POSE": 1.0,
|
||||||
|
"MAX_POSE": 1.0,
|
||||||
|
"FLARE_POWER": 1.75,
|
||||||
|
"FLARE_TIME": 2.5,
|
||||||
|
"SHOOT_TO_CHANGE_RND_PART_DELTA": 2.0
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Basmach",
|
||||||
|
"WildSpawnType": "followerBoarClose1",
|
||||||
|
"DifficultyModifier": 0.55,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Bear",
|
||||||
|
"WildSpawnType": "pmcBEAR",
|
||||||
|
"DifficultyModifier": 1.0,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.25,
|
||||||
|
"GainSightCoef": 1.25,
|
||||||
|
"ScatteringCoef": 0.66,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.2,
|
||||||
|
"PRECISION_SPEED_COEF": 1.33,
|
||||||
|
"ACCURACY_SPEED_COEF": 0.66
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 200.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 20.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.3,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.35,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.75,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.25,
|
||||||
|
"GainSightCoef": 1.25,
|
||||||
|
"ScatteringCoef": 0.66,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.2,
|
||||||
|
"PRECISION_SPEED_COEF": 1.33,
|
||||||
|
"ACCURACY_SPEED_COEF": 0.66
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 160.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.15,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 35.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.25,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.4,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.35,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.5,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.75,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.25,
|
||||||
|
"GainSightCoef": 1.25,
|
||||||
|
"ScatteringCoef": 0.66,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.2,
|
||||||
|
"PRECISION_SPEED_COEF": 1.33,
|
||||||
|
"ACCURACY_SPEED_COEF": 0.66
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.15,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 50.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.2,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.2,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.15,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.35,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.75,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.25,
|
||||||
|
"GainSightCoef": 1.25,
|
||||||
|
"ScatteringCoef": 0.66,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.2,
|
||||||
|
"PRECISION_SPEED_COEF": 1.33,
|
||||||
|
"ACCURACY_SPEED_COEF": 0.66
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.15,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 60.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.15,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.0,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.25,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.75,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "BigPipe",
|
||||||
|
"WildSpawnType": "followerBigPipe",
|
||||||
|
"DifficultyModifier": 1.0,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 2.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.1,
|
||||||
|
"ScatteringPerMeter": 0.1,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": true,
|
||||||
|
"AimForHeadChance": 15.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 0.3,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 2.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.1,
|
||||||
|
"ScatteringPerMeter": 0.1,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": true,
|
||||||
|
"AimForHeadChance": 25.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 0.3,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 2.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.1,
|
||||||
|
"ScatteringPerMeter": 0.1,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": true,
|
||||||
|
"AimForHeadChance": 35.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 0.3,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 2.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.1,
|
||||||
|
"ScatteringPerMeter": 0.1,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": true,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 0.3,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "BirdEye",
|
||||||
|
"WildSpawnType": "followerBirdEye",
|
||||||
|
"DifficultyModifier": 1.0,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 2.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": true,
|
||||||
|
"AimForHeadChance": 15.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 2.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": true,
|
||||||
|
"AimForHeadChance": 25.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 2.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": true,
|
||||||
|
"AimForHeadChance": 35.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 2.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": true,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Bloodhound",
|
||||||
|
"WildSpawnType": "arenaFighterEvent",
|
||||||
|
"DifficultyModifier": 0.66,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Crazy Scav Event",
|
||||||
|
"WildSpawnType": "crazyAssaultEvent",
|
||||||
|
"DifficultyModifier": 0.35,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 0.5,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 100.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.05,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": true,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.2
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.5,
|
||||||
|
"LEAN_TOGGLE": false,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 0.65,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 135.0,
|
||||||
|
"VisibleDistance": 125.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.05,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": true,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.2
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": false,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 0.75,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 140.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.05,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": true,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.2
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.6,
|
||||||
|
"LEAN_TOGGLE": false,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 200.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.05,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": true,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.2
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.65,
|
||||||
|
"LEAN_TOGGLE": false,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Cultist Priest",
|
||||||
|
"WildSpawnType": "sectantPriest",
|
||||||
|
"DifficultyModifier": 0.75,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Cultist",
|
||||||
|
"WildSpawnType": "sectantWarrior",
|
||||||
|
"DifficultyModifier": 0.7,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Gluhar Guard Assault",
|
||||||
|
"WildSpawnType": "followerGluharAssault",
|
||||||
|
"DifficultyModifier": 0.55,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Gluhar Guard Scout",
|
||||||
|
"WildSpawnType": "followerGluharScout",
|
||||||
|
"DifficultyModifier": 0.55,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Gluhar Guard Security",
|
||||||
|
"WildSpawnType": "followerGluharSecurity",
|
||||||
|
"DifficultyModifier": 0.55,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Gluhar Guard Snipe",
|
||||||
|
"WildSpawnType": "followerGluharSnipe",
|
||||||
|
"DifficultyModifier": 0.55,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.05,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.2
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.05,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.2
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.05,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.2
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.05,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.2
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Gluhar",
|
||||||
|
"WildSpawnType": "bossGluhar",
|
||||||
|
"DifficultyModifier": 0.75,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Gus",
|
||||||
|
"WildSpawnType": "followerBoarClose2",
|
||||||
|
"DifficultyModifier": 0.55,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Kaban Guard",
|
||||||
|
"WildSpawnType": "followerBoar",
|
||||||
|
"DifficultyModifier": 0.55,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Kaban Sniper",
|
||||||
|
"WildSpawnType": "bossBoarSniper",
|
||||||
|
"DifficultyModifier": 0.55,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.1,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.1,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.1,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.1,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Kaban",
|
||||||
|
"WildSpawnType": "bossBoar",
|
||||||
|
"DifficultyModifier": 0.75,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Killa",
|
||||||
|
"WildSpawnType": "bossKilla",
|
||||||
|
"DifficultyModifier": 0.75,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.1,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 2.0,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.1,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 2.0,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.1,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 2.0,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.1,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 2.0,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Knight",
|
||||||
|
"WildSpawnType": "bossKnight",
|
||||||
|
"DifficultyModifier": 1.0,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 2.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.1,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": true,
|
||||||
|
"AimForHeadChance": 15.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 2.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.1,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": true,
|
||||||
|
"AimForHeadChance": 25.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 2.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.1,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": true,
|
||||||
|
"AimForHeadChance": 35.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 2.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.1,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": true,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Kollantay Assault",
|
||||||
|
"WildSpawnType": "followerKolontayAssault",
|
||||||
|
"DifficultyModifier": 0.55,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Kollantay Security",
|
||||||
|
"WildSpawnType": "followerKolontaySecurity",
|
||||||
|
"DifficultyModifier": 0.55,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Kollontay",
|
||||||
|
"WildSpawnType": "bossKolontay",
|
||||||
|
"DifficultyModifier": 0.5,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 2.0,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 2.0,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 2.0,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 2.0,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Partisan",
|
||||||
|
"WildSpawnType": "bossPartisan",
|
||||||
|
"DifficultyModifier": 0.75,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Raider",
|
||||||
|
"WildSpawnType": "pmcBot",
|
||||||
|
"DifficultyModifier": 0.66,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Rashala Guard",
|
||||||
|
"WildSpawnType": "followerBully",
|
||||||
|
"DifficultyModifier": 0.55,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Rashala",
|
||||||
|
"WildSpawnType": "bossBully",
|
||||||
|
"DifficultyModifier": 0.75,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.02,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.2,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.02,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.2,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.02,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.2,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.02,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.2,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Rogue",
|
||||||
|
"WildSpawnType": "exUsec",
|
||||||
|
"DifficultyModifier": 0.66,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.15,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.1,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.15,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.1,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.15,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.1,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.15,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.1,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Sanitar Guard",
|
||||||
|
"WildSpawnType": "followerSanitar",
|
||||||
|
"DifficultyModifier": 0.55,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.1,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.1,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.1,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.1,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Sanitar",
|
||||||
|
"WildSpawnType": "bossSanitar",
|
||||||
|
"DifficultyModifier": 0.75,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.1,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.1,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.1,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.1,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Scav Group",
|
||||||
|
"WildSpawnType": "assaultGroup",
|
||||||
|
"DifficultyModifier": 0.35,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 0.5,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 100.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.07,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": true,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.3
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.5,
|
||||||
|
"LEAN_TOGGLE": false,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 0.65,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 135.0,
|
||||||
|
"VisibleDistance": 125.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.05,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": true,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.2
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": false,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 0.75,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 140.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.05,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": true,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.6,
|
||||||
|
"LEAN_TOGGLE": false,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 200.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.05,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": true,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.2
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.65,
|
||||||
|
"LEAN_TOGGLE": false,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Scav",
|
||||||
|
"WildSpawnType": "assault",
|
||||||
|
"DifficultyModifier": 0.3,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 0.5,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 100.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.07,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": true,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.3
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.5,
|
||||||
|
"LEAN_TOGGLE": false,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 0.65,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 135.0,
|
||||||
|
"VisibleDistance": 125.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.05,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": true,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.2
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": false,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 0.75,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 140.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.05,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": true,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.6,
|
||||||
|
"LEAN_TOGGLE": false,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 200.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.05,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": true,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.4,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.65,
|
||||||
|
"LEAN_TOGGLE": false,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Shturman Guard",
|
||||||
|
"WildSpawnType": "followerKojaniy",
|
||||||
|
"DifficultyModifier": 0.55,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Shturman",
|
||||||
|
"WildSpawnType": "bossKojaniy",
|
||||||
|
"DifficultyModifier": 0.75,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Tagged and Cursed Scav",
|
||||||
|
"WildSpawnType": "cursedAssault",
|
||||||
|
"DifficultyModifier": 0.35,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 0.5,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 100.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.07,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": true,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.3
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.5,
|
||||||
|
"LEAN_TOGGLE": false,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 0.65,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 135.0,
|
||||||
|
"VisibleDistance": 125.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.05,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": true,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.2
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": false,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 0.75,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 140.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.05,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": true,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.6,
|
||||||
|
"LEAN_TOGGLE": false,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 200.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.05,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": true,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.4,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.01
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.65,
|
||||||
|
"LEAN_TOGGLE": false,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Tagilla Guard",
|
||||||
|
"WildSpawnType": "followerTagilla",
|
||||||
|
"DifficultyModifier": 0.55,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.05,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.2
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.05,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.2
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.05,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.2
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.3,
|
||||||
|
"ScatteringPerMeter": 0.05,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.85,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.2
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Tagilla",
|
||||||
|
"WildSpawnType": "bossTagilla",
|
||||||
|
"DifficultyModifier": 0.5,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 120.0,
|
||||||
|
"VisibleDistance": 150.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.1,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 2.0,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.1,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 2.0,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.1,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 2.0,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 0.5,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.2,
|
||||||
|
"ScatteringPerMeter": 0.1,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 30.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.33,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.25,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.05
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 2.0,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,415 @@
|
||||||
|
{
|
||||||
|
"Name": "Usec",
|
||||||
|
"WildSpawnType": "pmcUSEC",
|
||||||
|
"DifficultyModifier": 1.0,
|
||||||
|
"Settings": {
|
||||||
|
"easy": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.25,
|
||||||
|
"GainSightCoef": 1.25,
|
||||||
|
"ScatteringCoef": 0.66,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.2,
|
||||||
|
"PRECISION_SPEED_COEF": 1.33,
|
||||||
|
"ACCURACY_SPEED_COEF": 0.66
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 150.0,
|
||||||
|
"VisibleDistance": 200.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.15,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 1.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": false,
|
||||||
|
"FasterCQBReactionsDistance": 20.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.3,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.35,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.5,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.65,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.75,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.55,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"normal": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.25,
|
||||||
|
"GainSightCoef": 1.25,
|
||||||
|
"ScatteringCoef": 0.66,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.2,
|
||||||
|
"PRECISION_SPEED_COEF": 1.33,
|
||||||
|
"ACCURACY_SPEED_COEF": 0.66
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 160.0,
|
||||||
|
"VisibleDistance": 225.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.15,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 10.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 35.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.25,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.4,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.35,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.5,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.75,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.75,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hard": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.25,
|
||||||
|
"GainSightCoef": 1.25,
|
||||||
|
"ScatteringCoef": 0.66,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.2,
|
||||||
|
"PRECISION_SPEED_COEF": 1.33,
|
||||||
|
"ACCURACY_SPEED_COEF": 0.66
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 170.0,
|
||||||
|
"VisibleDistance": 250.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.15,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 33.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 50.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.2,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.2,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.15,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.35,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.75,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 0.8,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"impossible": {
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.25,
|
||||||
|
"GainSightCoef": 1.25,
|
||||||
|
"ScatteringCoef": 0.66,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.2,
|
||||||
|
"PRECISION_SPEED_COEF": 1.33,
|
||||||
|
"ACCURACY_SPEED_COEF": 0.66
|
||||||
|
},
|
||||||
|
"Core": {
|
||||||
|
"VisibleAngle": 180.0,
|
||||||
|
"VisibleDistance": 275.0,
|
||||||
|
"GainSightCoef": 0.2,
|
||||||
|
"AccuratySpeed": 0.15,
|
||||||
|
"ScatteringPerMeter": 0.045,
|
||||||
|
"ScatteringClosePerMeter": 0.12,
|
||||||
|
"HearingDistanceMulti": 1.0,
|
||||||
|
"CanGrenade": true
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"AimCenterMass": false,
|
||||||
|
"AimForHead": false,
|
||||||
|
"AimForHeadChance": 50.0,
|
||||||
|
"DistanceAimTimeMultiplier": 1.0,
|
||||||
|
"AngleAimTimeMultiplier": 1.0,
|
||||||
|
"FasterCQBReactions": true,
|
||||||
|
"FasterCQBReactionsDistance": 60.0,
|
||||||
|
"FasterCQBReactionsMinimum": 0.15,
|
||||||
|
"MAX_AIMING_UPGRADE_BY_TIME": 0.15,
|
||||||
|
"DIST_TO_SHOOT_NO_OFFSET": 3.0,
|
||||||
|
"COEF_IF_MOVE": 1.5,
|
||||||
|
"MAX_AIM_TIME": 1.0,
|
||||||
|
"DAMAGE_TO_DISCARD_AIM_0_100": 100.0,
|
||||||
|
"BASE_HIT_AFFECTION_DELAY_SEC": 0.25,
|
||||||
|
"MIN_TIME_DISCARD_AIM_SEC": 0.5,
|
||||||
|
"MAX_TIME_DISCARD_AIM_SEC": 1.5,
|
||||||
|
"FIRST_CONTACT_ADD_SEC": 0.2
|
||||||
|
},
|
||||||
|
"Boss": {
|
||||||
|
"SET_CHEAT_VISIBLE_WHEN_ADD_TO_ENEMY": false
|
||||||
|
},
|
||||||
|
"Change": {},
|
||||||
|
"Grenade": {
|
||||||
|
"CanThrowWhileSprinting": false,
|
||||||
|
"CAN_THROW_STRAIGHT_CONTACT": false,
|
||||||
|
"TimeSinceSeenBeforeThrow": 4.0,
|
||||||
|
"ThrowGrenadeFrequency": 5.0,
|
||||||
|
"ThrowGrenadeFrequency_MAX": 10.0,
|
||||||
|
"MinFriendlyDistance": 8.0,
|
||||||
|
"MinEnemyDistance": 8.0,
|
||||||
|
"GrenadePrecision": 0.1
|
||||||
|
},
|
||||||
|
"Hearing": {},
|
||||||
|
"Lay": {},
|
||||||
|
"Look": {
|
||||||
|
"CAN_USE_LIGHT": true,
|
||||||
|
"FULL_SECTOR_VIEW": false,
|
||||||
|
"MAX_DIST_CLAMP_TO_SEEN_SPEED": 500.0,
|
||||||
|
"VISIBLE_ANG_NIGHTVISION": 90.0,
|
||||||
|
"VISIBLE_ANG_LIGHT": 35.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_LIGHT": 65.0,
|
||||||
|
"VISIBLE_DISNACE_WITH_IR_LIGHT": 65.0
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"Aggression": 1.0,
|
||||||
|
"WeaponProficiency": 0.75,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TalkFrequency": 1.0,
|
||||||
|
"CanTalk": true,
|
||||||
|
"BotTaunts": true,
|
||||||
|
"SquadTalk": true,
|
||||||
|
"SquadMemberTalkFreq": 3.0,
|
||||||
|
"SquadLeadTalkFreq": 3.0,
|
||||||
|
"EnableExtracts": true,
|
||||||
|
"MaxExtractPercentage": 30.0,
|
||||||
|
"MinExtractPercentage": 5.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"STRAFE_SPEED": 1.0,
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true
|
||||||
|
},
|
||||||
|
"Patrol": {},
|
||||||
|
"Scattering": {
|
||||||
|
"HandDamageScatteringMinMax": 1.5,
|
||||||
|
"HandDamageAccuracySpeed": 1.5
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"RecoilMultiplier": 1.0,
|
||||||
|
"BurstMulti": 1.5,
|
||||||
|
"FireratMulti": 1.5,
|
||||||
|
"MaxPointFireDistance": 150.0,
|
||||||
|
"AUTOMATIC_FIRE_SCATTERING_COEF": 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,879 @@
|
||||||
|
{
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"General": {
|
||||||
|
"BotsUseGrenades": true,
|
||||||
|
"BotVsBotGrenade": true,
|
||||||
|
"BOT_INTERTIA_TOGGLE": true,
|
||||||
|
"VanillaBots": {
|
||||||
|
"VanillaScavs": false,
|
||||||
|
"VanillaBosses": false,
|
||||||
|
"VanillaFollowers": false,
|
||||||
|
"VanillaGoons": false,
|
||||||
|
"VanillaBloodHounds": false,
|
||||||
|
"VanillaRogues": false,
|
||||||
|
"VanillaCultists": false
|
||||||
|
},
|
||||||
|
"Performance": {
|
||||||
|
"PerformanceMode": false
|
||||||
|
},
|
||||||
|
"AILimit": {
|
||||||
|
"LimitAIvsAIGlobal": true,
|
||||||
|
"AILimitUpdateFrequency": 3.0,
|
||||||
|
"AILimitRanges": {
|
||||||
|
"Far": 150.0,
|
||||||
|
"VeryFar": 250.0,
|
||||||
|
"Narnia": 400.0
|
||||||
|
},
|
||||||
|
"LimitAIvsAIVision": true,
|
||||||
|
"MaxVisionRanges": {
|
||||||
|
"Far": 200.0,
|
||||||
|
"VeryFar": 100.0,
|
||||||
|
"Narnia": 50.0
|
||||||
|
},
|
||||||
|
"LimitAIvsAIHearing": true,
|
||||||
|
"MaxHearingRanges": {
|
||||||
|
"Far": 100.0,
|
||||||
|
"VeryFar": 60.0,
|
||||||
|
"Narnia": 25.0
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"Cover": {
|
||||||
|
"MaxCoverPathLength": 60.0,
|
||||||
|
"ShiftCoverChangeDecisionTime": 6.0,
|
||||||
|
"ShiftCoverTimeSinceSeen": 30.0,
|
||||||
|
"ShiftCoverTimeSinceEnemyCreated": 30.0,
|
||||||
|
"ShiftCoverNoEnemyResetTime": 10.0,
|
||||||
|
"ShiftCoverNewCoverTime": 10.0,
|
||||||
|
"ShiftCoverResetTime": 10.0,
|
||||||
|
"CoverMinHeight": 0.75,
|
||||||
|
"CoverMinEnemyDistance": 8.0,
|
||||||
|
"DebugCoverFinder": false
|
||||||
|
},
|
||||||
|
"Doors": {
|
||||||
|
"NoDoorAnimations": true,
|
||||||
|
"InvertDoors": true,
|
||||||
|
"DisableAllDoors": false
|
||||||
|
},
|
||||||
|
"Extract": {
|
||||||
|
"SAIN_EXTRACT_TOGGLE": false
|
||||||
|
},
|
||||||
|
"Flashlight": {
|
||||||
|
"DazzleEffectiveness": 3.0,
|
||||||
|
"MaxDazzleRange": 40.0,
|
||||||
|
"AllowLightOnForDarkBuildings": true,
|
||||||
|
"TurnLightOffNoEnemyPMC": true,
|
||||||
|
"TurnLightOffNoEnemySCAV": false,
|
||||||
|
"TurnLightOffNoEnemyGOONS": true,
|
||||||
|
"TurnLightOffNoEnemyBOSS": false,
|
||||||
|
"TurnLightOffNoEnemyFOLLOWER": false,
|
||||||
|
"TurnLightOffNoEnemyRAIDERROGUE": false,
|
||||||
|
"DebugFlash": false,
|
||||||
|
"SillyMode": false
|
||||||
|
},
|
||||||
|
"Jokes": {
|
||||||
|
"RandomCheaters": false,
|
||||||
|
"RandomCheaterChance": 1.0
|
||||||
|
},
|
||||||
|
"Debug": {
|
||||||
|
"Logs": {
|
||||||
|
"GlobalDebugMode": false,
|
||||||
|
"GlobalProfilingToggle": false,
|
||||||
|
"ForceBotsToRunAround": false,
|
||||||
|
"ForceBotsToTryCrawl": false,
|
||||||
|
"TestGrenadeThrow": false,
|
||||||
|
"DrawDebugLabels": false,
|
||||||
|
"DebugExternal": false,
|
||||||
|
"DebugRecoilCalculations": false,
|
||||||
|
"DebugAimCalculations": false,
|
||||||
|
"DebugHearing": false,
|
||||||
|
"DebugExtract": false
|
||||||
|
},
|
||||||
|
"Gizmos": {
|
||||||
|
"DrawDebugGizmos": false,
|
||||||
|
"DrawTransformGizmos": false,
|
||||||
|
"DrawNavMeshSamplingGizmos": false,
|
||||||
|
"DrawLineOfSightGizmos": false,
|
||||||
|
"DrawLightGizmos": false,
|
||||||
|
"DrawDoorLinks": false,
|
||||||
|
"DebugDrawRecoilGizmos": false,
|
||||||
|
"DebugDrawAimGizmos": false,
|
||||||
|
"DebugDrawBlindCorner": false,
|
||||||
|
"DebugDrawProjectionPoints": false,
|
||||||
|
"DebugSearchGizmos": false
|
||||||
|
},
|
||||||
|
"Overlay": {
|
||||||
|
"Overlay_Info": true,
|
||||||
|
"Overlay_Info_Expanded": false,
|
||||||
|
"Overlay_Search": true,
|
||||||
|
"Overlay_EnemyLists": false,
|
||||||
|
"Overlay_EnemyInfo": true,
|
||||||
|
"Overlay_EnemyInfo_Expanded": false,
|
||||||
|
"Overlay_Decisions": false,
|
||||||
|
"OverLay_AimInfo": false,
|
||||||
|
"OverLay_AlwaysShowClosestHumanInfo": false,
|
||||||
|
"OverLay_AlwaysShowMainPlayerInfo": false
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"Layers": {
|
||||||
|
"SAINCombatSquadLayerPriority": 22,
|
||||||
|
"SAINExtractLayerPriority": 24,
|
||||||
|
"SAINCombatSoloLayerPriority": 20
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"HitEffects": {
|
||||||
|
"HIT_REACTION_TOGGLE": false,
|
||||||
|
"DAMAGE_MANUAL_MODIFIER": 1.0,
|
||||||
|
"USE_HIT_POINT_DIRECTION": true,
|
||||||
|
"HIT_POINT_DIRECTION_BASE_DISTANCE": 0.5,
|
||||||
|
"DAMAGE_BASE_MIN_ANGLE": 7.0,
|
||||||
|
"DAMAGE_BASE_MAX_ANGLE": 10.0,
|
||||||
|
"DAMAGE_RECEIVED_BASELINE": 50.0,
|
||||||
|
"DAMAGE_MIN_MOD": 0.2,
|
||||||
|
"DAMAGE_MAX_MOD": 3.0
|
||||||
|
},
|
||||||
|
"AimCenterMassGlobal": true,
|
||||||
|
"EnemyVelocityMaxBuff": 1.2,
|
||||||
|
"EnemyVelocityMaxDebuff": 0.8,
|
||||||
|
"EnemySprintingScatterMulti": 0.66,
|
||||||
|
"ScatterMulti_PoseLevel": 1.2,
|
||||||
|
"ScatterMulti_Prone": 1.3,
|
||||||
|
"ScatterMulti_PartVis": 1.25,
|
||||||
|
"OpticFarMulti": 1.2,
|
||||||
|
"OpticFarDistance": 100.0,
|
||||||
|
"OpticCloseMulti": 0.8,
|
||||||
|
"OpticCloseDistance": 75.0,
|
||||||
|
"RedDotFarMulti": 0.85,
|
||||||
|
"RedDotFarDistance": 100.0,
|
||||||
|
"RedDotCloseMulti": 1.15,
|
||||||
|
"RedDotCloseDistance": 50.0,
|
||||||
|
"IronSightFarMulti": 0.7,
|
||||||
|
"IronSightScaleDistanceStart": 40.0,
|
||||||
|
"IronSightScaleDistanceEnd": 75.0,
|
||||||
|
"CenterMassVal": 0.3,
|
||||||
|
"FasterCQBReactionsGlobal": true,
|
||||||
|
"AimDownSightsAimTimeMultiplier": 0.7
|
||||||
|
},
|
||||||
|
"Hearing": {
|
||||||
|
"DOOR_OPEN_SOUND_RANGE": 40.0,
|
||||||
|
"DOOR_KICK_SOUND_RANGE": 65.0,
|
||||||
|
"JUMP_SOUND_RANGE": 65.0,
|
||||||
|
"JUMP_SOUND_INTERVAL": 0.5,
|
||||||
|
"RAIN_SOUND_COEF_OUTSIDE": 0.5,
|
||||||
|
"RAIN_SOUND_COEF_INSIDE": 0.75,
|
||||||
|
"MaxFootstepAudioDistance": 70.0,
|
||||||
|
"MaxFootstepAudioDistanceNoHeadphones": 50.0,
|
||||||
|
"HEAR_DISPERSION_VALUES": {
|
||||||
|
"Shot": 17.5,
|
||||||
|
"SuppressedShot": 13.5,
|
||||||
|
"FootStep": 12.5,
|
||||||
|
"None": 12.5,
|
||||||
|
"Generic": 12.5,
|
||||||
|
"Sprint": 12.5,
|
||||||
|
"Prone": 12.5,
|
||||||
|
"Looting": 12.5,
|
||||||
|
"Reload": 12.5,
|
||||||
|
"GearSound": 12.5,
|
||||||
|
"GrenadePin": 12.5,
|
||||||
|
"GrenadeExplosion": 12.5,
|
||||||
|
"GrenadeDraw": 12.5,
|
||||||
|
"Jump": 12.5,
|
||||||
|
"Door": 12.5,
|
||||||
|
"DoorBreach": 12.5,
|
||||||
|
"Heal": 12.5,
|
||||||
|
"Food": 12.5,
|
||||||
|
"Conversation": 12.5,
|
||||||
|
"Surgery": 12.5,
|
||||||
|
"DryFire": 12.5,
|
||||||
|
"TurnSound": 12.5,
|
||||||
|
"Breathing": 12.5,
|
||||||
|
"Pain": 12.5,
|
||||||
|
"Bush": 12.5,
|
||||||
|
"BulletImpact": 12.5,
|
||||||
|
"Land": 12.5
|
||||||
|
},
|
||||||
|
"HEAR_DISPERSION_BULLET_FELT_MOD": 2.0,
|
||||||
|
"HEAR_DISPERSION_MIN": 0.5,
|
||||||
|
"HEAR_DISPERSION_MIN_DISTANCE_THRESH": 10.0,
|
||||||
|
"HEAR_DISPERSION_MAX_DISPERSION": 50.0,
|
||||||
|
"HEAR_DISPERSION_ANGLE_MULTI_MAX": 1.5,
|
||||||
|
"HEAR_DISPERSION_ANGLE_MULTI_MIN": 0.5,
|
||||||
|
"BUNKER_REDUCTION_COEF": 0.2,
|
||||||
|
"BUNKER_ELEV_DIFF_COEF": 0.66,
|
||||||
|
"GUNSHOT_OCCLUSION_MOD": 0.8,
|
||||||
|
"GUNSHOT_OCCLUSION_MOD_SUPP": 0.65,
|
||||||
|
"FOOTSTEP_OCCLUSION_MOD": 0.6,
|
||||||
|
"FOOTSTEP_OCCLUSION_MOD_SPRINT": 0.8,
|
||||||
|
"OTHER_OCCLUSION_MOD": 0.6,
|
||||||
|
"GUNSHOT_ENVIR_MOD": 0.65,
|
||||||
|
"FOOTSTEP_ENVIR_MOD": 0.7,
|
||||||
|
"MIN_ENVIRONMENT_MOD": 0.05,
|
||||||
|
"HEAR_MODIFIER_NO_EARS": 0.6,
|
||||||
|
"HEAR_MODIFIER_HEAVY_HELMET": 0.8,
|
||||||
|
"HEAR_MODIFIER_DYING": 0.8,
|
||||||
|
"HEAR_MODIFIER_SPRINT": 0.85,
|
||||||
|
"HEAR_MODIFIER_HEAVYBREATH": 0.65,
|
||||||
|
"HEAR_MODIFIER_MIN_CLAMP": 0.01,
|
||||||
|
"HEAR_MODIFIER_MAX_CLAMP": 5.0,
|
||||||
|
"HEAR_MODIFIER_MAX_AFFECT_DIST": 3.0,
|
||||||
|
"HEAR_CHANCE_MIN_DIST": 0.25,
|
||||||
|
"HEAR_CHANCE_MIN_DIST_HEADPHONES": 1.0,
|
||||||
|
"HEAR_CHANCE_MIDRANGE_COEF": 0.66,
|
||||||
|
"HEAR_CHANCE_MIDRANGE_MINCHANCE_HEADPHONES": 3.0,
|
||||||
|
"HEAR_CHANCE_LONGRANGE_MINCHANCE_HEADPHONES": 1.0,
|
||||||
|
"HEAR_CHANCE_NOTMOVING_VELOCITY": 0.05,
|
||||||
|
"HEAR_CHANCE_NOTMOVING_MINCHANCE": 2.0,
|
||||||
|
"HEAR_CHANCE_NOTMOVING_MINCHANCE_HEADPHONES": 4.0,
|
||||||
|
"HEAR_CHANCE_HEADPHONES_OTHERSOUNDS": 3.0,
|
||||||
|
"HEAR_CHANCE_CURRENTENEMY_MINCHANCE": 2.0,
|
||||||
|
"HEAR_CHANCE_CURRENTENEMY_MINCHANCE_HEADPHONES": 3.0,
|
||||||
|
"BaseSoundRange_Looting": 40.0,
|
||||||
|
"BaseSoundRange_MovementTurnSkid": 30.0,
|
||||||
|
"BaseSoundRange_GrenadePinDraw": 35.0,
|
||||||
|
"BaseSoundRange_Prone": 50.0,
|
||||||
|
"BaseSoundRange_Healing": 40.0,
|
||||||
|
"BaseSoundRange_Reload": 30.0,
|
||||||
|
"BaseSoundRange_Surgery": 55.0,
|
||||||
|
"BaseSoundRange_DryFire": 10.0,
|
||||||
|
"MaxSoundRange_FallLanding": 70.0,
|
||||||
|
"BaseSoundRange_AimingandGearRattle": 35.0,
|
||||||
|
"BaseSoundRange_EatDrink": 40.0,
|
||||||
|
"MaxRangeToReportEnemyActionNoHeadset": 50.0,
|
||||||
|
"BaseHearingDelaySettings": {
|
||||||
|
"AtPeace": 0.5,
|
||||||
|
"ActiveEnemy": 0.1,
|
||||||
|
"OtherEnemy_Known": 0.25,
|
||||||
|
"OtherEnemy_Unknown": 0.66,
|
||||||
|
"RandomizationMin": 0.75,
|
||||||
|
"RandomizationMax": 1.25
|
||||||
|
},
|
||||||
|
"HEARINGDELAY_SETTINGS": {
|
||||||
|
"Shot": {
|
||||||
|
"AtPeace": 0.25,
|
||||||
|
"ActiveEnemy": 0.1,
|
||||||
|
"OtherEnemy_Known": 0.2,
|
||||||
|
"OtherEnemy_Unknown": 0.6,
|
||||||
|
"RandomizationMin": 0.75,
|
||||||
|
"RandomizationMax": 1.25
|
||||||
|
},
|
||||||
|
"SuppressedShot": {
|
||||||
|
"AtPeace": 0.3,
|
||||||
|
"ActiveEnemy": 0.1,
|
||||||
|
"OtherEnemy_Known": 0.25,
|
||||||
|
"OtherEnemy_Unknown": 0.65,
|
||||||
|
"RandomizationMin": 0.75,
|
||||||
|
"RandomizationMax": 1.25
|
||||||
|
},
|
||||||
|
"BulletImpact": {
|
||||||
|
"AtPeace": 0.25,
|
||||||
|
"ActiveEnemy": 0.1,
|
||||||
|
"OtherEnemy_Known": 0.2,
|
||||||
|
"OtherEnemy_Unknown": 0.6,
|
||||||
|
"RandomizationMin": 0.75,
|
||||||
|
"RandomizationMax": 1.25
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"GunshotAudioMultiplier": 1.0,
|
||||||
|
"FootstepAudioMultiplier": 1.0,
|
||||||
|
"SuppressorModifier": 0.6,
|
||||||
|
"SubsonicModifier": 0.33,
|
||||||
|
"HearingDistances": {
|
||||||
|
"Caliber9x18PM": 110.0,
|
||||||
|
"Caliber9x19PARA": 110.0,
|
||||||
|
"Caliber46x30": 120.0,
|
||||||
|
"Caliber9x21": 120.0,
|
||||||
|
"Caliber57x28": 120.0,
|
||||||
|
"Caliber762x25TT": 120.0,
|
||||||
|
"Caliber1143x23ACP": 115.0,
|
||||||
|
"Caliber9x33R": 125.0,
|
||||||
|
"Caliber545x39": 160.0,
|
||||||
|
"Caliber556x45NATO": 160.0,
|
||||||
|
"Caliber9x39": 160.0,
|
||||||
|
"Caliber762x35": 175.0,
|
||||||
|
"Caliber762x39": 175.0,
|
||||||
|
"Caliber366TKM": 175.0,
|
||||||
|
"Caliber762x51": 200.0,
|
||||||
|
"Caliber127x55": 200.0,
|
||||||
|
"Caliber762x54R": 225.0,
|
||||||
|
"Caliber86x70": 250.0,
|
||||||
|
"Caliber20g": 185.0,
|
||||||
|
"Caliber12g": 185.0,
|
||||||
|
"Caliber23x75": 210.0,
|
||||||
|
"Caliber26x75": 50.0,
|
||||||
|
"Caliber30x29": 50.0,
|
||||||
|
"Caliber40x46": 50.0,
|
||||||
|
"Caliber40mmRU": 50.0,
|
||||||
|
"Caliber127x108": 300.0,
|
||||||
|
"Caliber68x51": 200.0,
|
||||||
|
"Default": 125.0,
|
||||||
|
"Caliber20x1": 125.0,
|
||||||
|
"Caliber127x33": 125.0,
|
||||||
|
"Caliber9x18PMM": 125.0
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"Location": {
|
||||||
|
"LocationSettings": {
|
||||||
|
"Factory": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"FactoryNight": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Customs": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"GroundZero": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Reserve": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Streets": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Lighthouse": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Shoreline": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Labs": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Woods": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
},
|
||||||
|
"Interchange": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"Look": {
|
||||||
|
"VisionSpeed": {
|
||||||
|
"Elevation": {
|
||||||
|
"Enabled": true,
|
||||||
|
"HighElevationMaxAngle": 60.0,
|
||||||
|
"HighElevationVisionModifier": 2.5,
|
||||||
|
"LowElevationMaxAngle": 30.0,
|
||||||
|
"LowElevationVisionModifier": 0.75
|
||||||
|
},
|
||||||
|
"Movement": {
|
||||||
|
"Description": "Scales vision speed based on the movement speed of their enemy. Faster movement = faster vision speed.",
|
||||||
|
"Enabled": true,
|
||||||
|
"MOVEMENT_VISION_MULTIPLIER": 0.5
|
||||||
|
},
|
||||||
|
"PartsVisibility": {
|
||||||
|
"Description": "Scales vision speed based on the number of body parts that are within line of sight to their enemy. Only applies to Non-AI targets.",
|
||||||
|
"Enabled": true,
|
||||||
|
"PARTS_VISIBLE_MAX_COEF": 2.0,
|
||||||
|
"PARTS_VISIBLE_MIN_COEF": 0.9
|
||||||
|
},
|
||||||
|
"Peripheral": {
|
||||||
|
"Description": "Adds additional vision speed reduction to targets in a bot's peripheral vision.Scales with the angle from their look direction.",
|
||||||
|
"Enabled": true,
|
||||||
|
"PERIPHERAL_VISION_START_ANGLE": 30.0,
|
||||||
|
"PERIPHERAL_VISION_MAX_REDUCTION_COEF": 2.0
|
||||||
|
},
|
||||||
|
"Pose": {
|
||||||
|
"Description": "Scales vision speed based on the pose of their enemy. Only applies to Non-AI targets.",
|
||||||
|
"Enabled": true,
|
||||||
|
"PRONE_VISION_SPEED_COEF": 1.75,
|
||||||
|
"DUCK_VISION_SPEED_COEF": 1.25
|
||||||
|
},
|
||||||
|
"ThirdParty": {
|
||||||
|
"Description": "When an enemy is a certain angle away from their active enemies last known position, this will reduce their vision speed of that target up to the maximum set amount.",
|
||||||
|
"Enabled": true,
|
||||||
|
"THIRDPARTY_VISION_START_ANGLE": 30.0,
|
||||||
|
"THIRDPARTY_VISION_MAX_COEF": 1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"VisionDistance": {
|
||||||
|
"MovementDistanceModifier": 1.5
|
||||||
|
},
|
||||||
|
"Time": {
|
||||||
|
"NightTimeVisionModifier": 0.2,
|
||||||
|
"NightTimeVisionModifierSnow": 0.35,
|
||||||
|
"TIME_GAIN_SIGHT_SCALE_MAX": 3.0,
|
||||||
|
"VISION_WEATHER_MIN_COEF": 0.33,
|
||||||
|
"VISION_WEATHER_MIN_DIST_METERS": 30.0,
|
||||||
|
"VISION_WEATHER_FOG_MAXCOEF": 0.4,
|
||||||
|
"VISION_WEATHER_RAIN_SRINKLE_THRESH": 0.1,
|
||||||
|
"VISION_WEATHER_RAIN_SRINKLE_COEF": 0.9,
|
||||||
|
"VISION_WEATHER_RAIN_LIGHT_THRESH": 0.35,
|
||||||
|
"VISION_WEATHER_RAIN_LIGHT_COEF": 0.65,
|
||||||
|
"VISION_WEATHER_RAIN_NORMAL_THRESH": 0.5,
|
||||||
|
"VISION_WEATHER_RAIN_NORMAL_COEF": 0.5,
|
||||||
|
"VISION_WEATHER_RAIN_HEAVY_THRESH": 0.75,
|
||||||
|
"VISION_WEATHER_RAIN_HEAVY_COEF": 0.45,
|
||||||
|
"VISION_WEATHER_RAIN_DOWNPOUR_COEF": 0.4,
|
||||||
|
"VISION_WEATHER_NOCLOUDS_THRESH": 0.33,
|
||||||
|
"VISION_WEATHER_CLOUDY_THRESH": 0.7,
|
||||||
|
"VISION_WEATHER_CLOUDY_COEF": 0.8,
|
||||||
|
"VISION_WEATHER_OVERCAST_COEF": 0.7,
|
||||||
|
"HourDawnStart": 6.0,
|
||||||
|
"HourDawnEnd": 8.0,
|
||||||
|
"HourDuskStart": 20.0,
|
||||||
|
"HourDuskEnd": 22.0
|
||||||
|
},
|
||||||
|
"Light": {
|
||||||
|
"LightOnRatio": 0.33,
|
||||||
|
"LightOffRatio": 0.66,
|
||||||
|
"NightVisionOnRatio": 0.33,
|
||||||
|
"NightVisionOffRatio": 0.66
|
||||||
|
},
|
||||||
|
"NotLooking": {
|
||||||
|
"NotLookingToggle": true,
|
||||||
|
"NotLookingTimeLimit": 4.0,
|
||||||
|
"NotLookingAngle": 45.0,
|
||||||
|
"NotLookingVisionSpeedModifier": 1.1,
|
||||||
|
"NotLookingAccuracyAmount": 0.33
|
||||||
|
},
|
||||||
|
"NoBushESP": {
|
||||||
|
"NoBushESPToggle": true,
|
||||||
|
"NoBushESPEnhanced": false,
|
||||||
|
"NoBushESPFrequency": 0.1,
|
||||||
|
"NoBushESPEnhancedRatio": 0.75,
|
||||||
|
"NoBushESPDebugMode": false
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"Mind": {
|
||||||
|
"TARGET_SUPPRESS_TOGGLE": true,
|
||||||
|
"ForcePersonality": {
|
||||||
|
"Wreckless": false,
|
||||||
|
"GigaChad": false,
|
||||||
|
"Chad": false,
|
||||||
|
"SnappingTurtle": false,
|
||||||
|
"Rat": false,
|
||||||
|
"Coward": false,
|
||||||
|
"Timmy": false,
|
||||||
|
"Normal": false
|
||||||
|
},
|
||||||
|
"PERS_BOSSES": {
|
||||||
|
"bossKilla": "Wreckless",
|
||||||
|
"bossTagilla": "Wreckless",
|
||||||
|
"bossKolontay": "Wreckless",
|
||||||
|
"bossKnight": "GigaChad",
|
||||||
|
"followerBigPipe": "GigaChad",
|
||||||
|
"followerBirdEye": "SnappingTurtle",
|
||||||
|
"bossGluhar": "SnappingTurtle",
|
||||||
|
"bossKojaniy": "Rat",
|
||||||
|
"bossPartisan": "Rat",
|
||||||
|
"bossBully": "Coward",
|
||||||
|
"bossSanitar": "Coward",
|
||||||
|
"bossBoar": "Coward"
|
||||||
|
},
|
||||||
|
"GlobalAggression": 1.0,
|
||||||
|
"SneakyBots": true,
|
||||||
|
"OnlySneakyPersonalitiesSneaky": true,
|
||||||
|
"MaximumDistanceToBeSneaky": 80.0,
|
||||||
|
"SUPP_TOGGLE": true,
|
||||||
|
"SUPP_DISTANCE_SCALE_START": 4.0,
|
||||||
|
"SUPP_DISTANCE_SCALE_END": 10.0,
|
||||||
|
"SUPP_DISTANCE_AMP_DIST": 0.5,
|
||||||
|
"SUPP_DISTANCE_AMP_AMOUNT": 1.5,
|
||||||
|
"MaxUnderFireDistance": 2.0,
|
||||||
|
"SUPPRESSION_STATES": {
|
||||||
|
"Light": {
|
||||||
|
"Threshold": 1.0,
|
||||||
|
"PrecisionSpeedCoef": 0.8,
|
||||||
|
"AccuracySpeedCoef": 1.2,
|
||||||
|
"VisibleDistCoef": 0.85,
|
||||||
|
"GainSightCoef": 0.9,
|
||||||
|
"ScatteringCoef": 1.35,
|
||||||
|
"HearingDistCoef": 0.8
|
||||||
|
},
|
||||||
|
"Medium": {
|
||||||
|
"Threshold": 6.0,
|
||||||
|
"PrecisionSpeedCoef": 0.75,
|
||||||
|
"AccuracySpeedCoef": 1.5,
|
||||||
|
"VisibleDistCoef": 0.6,
|
||||||
|
"GainSightCoef": 0.75,
|
||||||
|
"ScatteringCoef": 1.75,
|
||||||
|
"HearingDistCoef": 0.6
|
||||||
|
},
|
||||||
|
"Heavy": {
|
||||||
|
"Threshold": 15.0,
|
||||||
|
"PrecisionSpeedCoef": 0.5,
|
||||||
|
"AccuracySpeedCoef": 2.0,
|
||||||
|
"VisibleDistCoef": 0.5,
|
||||||
|
"GainSightCoef": 0.65,
|
||||||
|
"ScatteringCoef": 2.5,
|
||||||
|
"HearingDistCoef": 0.4
|
||||||
|
},
|
||||||
|
"Extreme": {
|
||||||
|
"Threshold": 25.0,
|
||||||
|
"PrecisionSpeedCoef": 0.25,
|
||||||
|
"AccuracySpeedCoef": 3.0,
|
||||||
|
"VisibleDistCoef": 0.33,
|
||||||
|
"GainSightCoef": 0.5,
|
||||||
|
"ScatteringCoef": 3.0,
|
||||||
|
"HearingDistCoef": 0.25
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"SUPP_AMOUNT_MULTI": 1.0,
|
||||||
|
"SUPP_STRENGTH_MULTI": 1.0,
|
||||||
|
"SUP_DECAY_AMOUNT": 0.25,
|
||||||
|
"SUP_DECAY_FREQ": 0.25,
|
||||||
|
"SUP_CHECK_FREQ": 0.5,
|
||||||
|
"SUPP_AMOUNTS": {
|
||||||
|
"Caliber9x18PM": 1.0,
|
||||||
|
"Caliber9x19PARA": 1.1,
|
||||||
|
"Caliber46x30": 1.2,
|
||||||
|
"Caliber9x21": 1.25,
|
||||||
|
"Caliber57x28": 1.3,
|
||||||
|
"Caliber762x25TT": 1.4,
|
||||||
|
"Caliber1143x23ACP": 1.5,
|
||||||
|
"Caliber9x33R": 1.5,
|
||||||
|
"Caliber545x39": 2.1,
|
||||||
|
"Caliber556x45NATO": 2.0,
|
||||||
|
"Caliber9x39": 2.5,
|
||||||
|
"Caliber762x35": 2.4,
|
||||||
|
"Caliber762x39": 2.5,
|
||||||
|
"Caliber366TKM": 2.5,
|
||||||
|
"Caliber68x51": 2.5,
|
||||||
|
"Caliber762x51": 2.65,
|
||||||
|
"Caliber127x55": 2.7,
|
||||||
|
"Caliber762x54R": 2.75,
|
||||||
|
"Caliber20g": 3.0,
|
||||||
|
"Caliber12g": 3.0,
|
||||||
|
"Caliber23x75": 3.0,
|
||||||
|
"Caliber26x75": 3.0,
|
||||||
|
"Caliber30x29": 3.0,
|
||||||
|
"Caliber40x46": 3.0,
|
||||||
|
"Caliber40mmRU": 3.0,
|
||||||
|
"Caliber86x70": 5.0,
|
||||||
|
"Caliber127x108": 5.0,
|
||||||
|
"Default": 2.0
|
||||||
|
},
|
||||||
|
"SUPP_MAX_NUM": 30.0
|
||||||
|
},
|
||||||
|
"Move": {
|
||||||
|
"LEAN_TOGGLE": true,
|
||||||
|
"LEAN_INCOVER_TOGGLE": true,
|
||||||
|
"JUMP_TOGGLE": true,
|
||||||
|
"AUTOCROUCH_TOGGLE": true,
|
||||||
|
"PRONE_TOGGLE": true,
|
||||||
|
"PRONE_SUPPRESS_TOGGLE": true,
|
||||||
|
"VAULT_TOGGLE": true,
|
||||||
|
"VAULT_UNSTUCK_TOGGLE": true,
|
||||||
|
"EditSprintSpeed": false,
|
||||||
|
"BotSprintNotMovingThreshold": 0.5,
|
||||||
|
"BotSprintNotMovingCheckFreq": 0.5,
|
||||||
|
"BOT_NOMOVE_TRYVAULT_TIME": 0.5,
|
||||||
|
"BOT_NOMOVE_TRYJUMP_TIME": 1.0,
|
||||||
|
"BOT_NOMOVE_RECALC_TIME": 3.0,
|
||||||
|
"BotSprintCornerReachDist": 0.3,
|
||||||
|
"BotWalkCornerReachDist": 0.1,
|
||||||
|
"BotSprintCurrentCornerAngleMax": 25.0
|
||||||
|
},
|
||||||
|
"Steering": {
|
||||||
|
"MaxPathLengthPathVision": 75.0,
|
||||||
|
"characterHeight": 1.5,
|
||||||
|
"startHeight": 0.25,
|
||||||
|
"GeneratePointStackHeight": 4.0,
|
||||||
|
"DistanceBetweenPoints": 0.66,
|
||||||
|
"RANDOMSWAY_TOGGLE": true,
|
||||||
|
"RANDOMSWAY_CIRCLE_RADIUS": 0.02,
|
||||||
|
"RANDOMSWAY_LOOP_DURATION": 4.0,
|
||||||
|
"RANDOMSWAY_CIRCLE_SCALE": 0.015,
|
||||||
|
"MIN_STEERING_PITCH": -65.0,
|
||||||
|
"STEER_LASTSEEN_TO_LASTKNOWN_DISTANCE": 2.5,
|
||||||
|
"SMOOTHING_BY_STATE": {
|
||||||
|
"RandomLook": {
|
||||||
|
"SmoothingValue": 0.04,
|
||||||
|
"MaxTurnSpeed": 120.0,
|
||||||
|
"SmoothingMode": "SmoothDamp"
|
||||||
|
},
|
||||||
|
"Peace": {
|
||||||
|
"SmoothingValue": 0.05,
|
||||||
|
"MaxTurnSpeed": 240.0,
|
||||||
|
"SmoothingMode": "SmoothDamp"
|
||||||
|
},
|
||||||
|
"Combat": {
|
||||||
|
"SmoothingValue": 0.07,
|
||||||
|
"MaxTurnSpeed": 300.0,
|
||||||
|
"SmoothingMode": "SmoothDamp"
|
||||||
|
},
|
||||||
|
"CombatSprint": {
|
||||||
|
"SmoothingValue": 0.075,
|
||||||
|
"MaxTurnSpeed": 300.0,
|
||||||
|
"SmoothingMode": "SmoothDamp"
|
||||||
|
},
|
||||||
|
"CombatVisibleEnemy": {
|
||||||
|
"SmoothingValue": 0.09,
|
||||||
|
"MaxTurnSpeed": 360.0,
|
||||||
|
"SmoothingMode": "SmoothDamp"
|
||||||
|
},
|
||||||
|
"Aiming": {
|
||||||
|
"SmoothingValue": 0.1,
|
||||||
|
"MaxTurnSpeed": 360.0,
|
||||||
|
"SmoothingMode": "SmoothDamp"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"ConvergenceBoost": 1.1,
|
||||||
|
"PathVisionMinCommandsPerJob": 256.0
|
||||||
|
},
|
||||||
|
"Shoot": {
|
||||||
|
"MIN_FIRE_RATE_INTERVAL": 0.1,
|
||||||
|
"MAX_FIRE_RATE_INTERVAL": 4.0,
|
||||||
|
"MAX_FIRE_RATE_COEF_FULLAUTO": 0.25,
|
||||||
|
"FIRERATE_RANDOMIZATION_COEF": 0.25,
|
||||||
|
"ONLY_SEMIAUTO_TOGGLE": false,
|
||||||
|
"BOT_RECOIL_COEF": 0.5,
|
||||||
|
"BOT_RECOIL_ADD": 0.0,
|
||||||
|
"BOT_RECOIL_DECAY_COEF": 0.3,
|
||||||
|
"BOT_RECOIL_BASELINE": 100.0,
|
||||||
|
"BOT_RECOIL_BASELINE_REALISM": 125.0,
|
||||||
|
"AmmoCaliberShootability": {
|
||||||
|
"Caliber9x18PM": 0.225,
|
||||||
|
"Caliber9x19PARA": 0.275,
|
||||||
|
"Caliber46x30": 0.325,
|
||||||
|
"Caliber9x21": 0.325,
|
||||||
|
"Caliber57x28": 0.35,
|
||||||
|
"Caliber762x25TT": 0.425,
|
||||||
|
"Caliber1143x23ACP": 0.425,
|
||||||
|
"Caliber9x33R": 0.65,
|
||||||
|
"Caliber545x39": 0.525,
|
||||||
|
"Caliber556x45NATO": 0.525,
|
||||||
|
"Caliber9x39": 0.6,
|
||||||
|
"Caliber762x35": 0.575,
|
||||||
|
"Caliber762x39": 0.675,
|
||||||
|
"Caliber366TKM": 0.675,
|
||||||
|
"Caliber762x51": 0.725,
|
||||||
|
"Caliber127x55": 0.775,
|
||||||
|
"Caliber762x54R": 0.85,
|
||||||
|
"Caliber86x70": 1.0,
|
||||||
|
"Caliber20g": 0.7,
|
||||||
|
"Caliber12g": 0.725,
|
||||||
|
"Caliber23x75": 0.85,
|
||||||
|
"Caliber26x75": 1.0,
|
||||||
|
"Caliber30x29": 1.0,
|
||||||
|
"Caliber40x46": 1.0,
|
||||||
|
"Caliber40mmRU": 1.0,
|
||||||
|
"Caliber127x108": 0.5,
|
||||||
|
"Caliber68x51": 0.6,
|
||||||
|
"Default": 0.5
|
||||||
|
},
|
||||||
|
"AmmoCaliberFullAutoMaxDistances": {
|
||||||
|
"Caliber9x18PM": 80.0,
|
||||||
|
"Caliber9x19PARA": 80.0,
|
||||||
|
"Caliber46x30": 70.0,
|
||||||
|
"Caliber9x21": 70.0,
|
||||||
|
"Caliber57x28": 70.0,
|
||||||
|
"Caliber762x25TT": 70.0,
|
||||||
|
"Caliber1143x23ACP": 75.0,
|
||||||
|
"Caliber9x33R": 75.0,
|
||||||
|
"Caliber545x39": 65.0,
|
||||||
|
"Caliber556x45NATO": 65.0,
|
||||||
|
"Caliber9x39": 60.0,
|
||||||
|
"Caliber762x35": 55.0,
|
||||||
|
"Caliber762x39": 50.0,
|
||||||
|
"Caliber366TKM": 45.0,
|
||||||
|
"Caliber762x51": 45.0,
|
||||||
|
"Caliber127x55": 50.0,
|
||||||
|
"Caliber762x54R": 50.0,
|
||||||
|
"Caliber86x70": 40.0,
|
||||||
|
"Caliber20g": 30.0,
|
||||||
|
"Caliber12g": 30.0,
|
||||||
|
"Caliber23x75": 30.0,
|
||||||
|
"Caliber26x75": 30.0,
|
||||||
|
"Caliber30x29": 30.0,
|
||||||
|
"Caliber40x46": 30.0,
|
||||||
|
"Caliber40mmRU": 30.0,
|
||||||
|
"Caliber127x108": 30.0,
|
||||||
|
"Caliber68x51": 50.0,
|
||||||
|
"Default": 55.0
|
||||||
|
},
|
||||||
|
"WeaponClassShootability": {
|
||||||
|
"Default": 0.425,
|
||||||
|
"assaultCarbine": 0.5,
|
||||||
|
"assaultRifle": 0.5,
|
||||||
|
"machinegun": 0.15,
|
||||||
|
"smg": 0.25,
|
||||||
|
"pistol": 0.4,
|
||||||
|
"marksmanRifle": 0.75,
|
||||||
|
"sniperRifle": 1.0,
|
||||||
|
"shotgun": 0.75,
|
||||||
|
"grenadeLauncher": 1.0,
|
||||||
|
"specialWeapon": 1.0
|
||||||
|
},
|
||||||
|
"WeaponPerMeter": {
|
||||||
|
"Default": 130.0,
|
||||||
|
"assaultCarbine": 150.0,
|
||||||
|
"assaultRifle": 140.0,
|
||||||
|
"machinegun": 180.0,
|
||||||
|
"smg": 160.0,
|
||||||
|
"pistol": 75.0,
|
||||||
|
"marksmanRifle": 85.0,
|
||||||
|
"sniperRifle": 60.0,
|
||||||
|
"shotgun": 80.0,
|
||||||
|
"grenadeLauncher": 90.0,
|
||||||
|
"specialWeapon": 80.0
|
||||||
|
},
|
||||||
|
"EngagementDistance": {
|
||||||
|
"Default": 125.0,
|
||||||
|
"assaultCarbine": 125.0,
|
||||||
|
"assaultRifle": 150.0,
|
||||||
|
"machinegun": 125.0,
|
||||||
|
"smg": 70.0,
|
||||||
|
"pistol": 50.0,
|
||||||
|
"marksmanRifle": 175.0,
|
||||||
|
"sniperRifle": 300.0,
|
||||||
|
"shotgun": 50.0,
|
||||||
|
"grenadeLauncher": 100.0,
|
||||||
|
"specialWeapon": 100.0
|
||||||
|
},
|
||||||
|
"WeaponClassScaling": 0.25,
|
||||||
|
"RecoilScaling": 0.35,
|
||||||
|
"ErgoScaling": 0.08,
|
||||||
|
"AmmoCaliberScaling": 0.3,
|
||||||
|
"WeaponProficiencyScaling": 0.3,
|
||||||
|
"DifficultyScaling": 0.3
|
||||||
|
},
|
||||||
|
"Talk": {
|
||||||
|
"TalkativeScavs": true,
|
||||||
|
"TalkativePMCs": false,
|
||||||
|
"TalkativeRaidersRogues": true,
|
||||||
|
"TalkativeBosses": true,
|
||||||
|
"TalkativeGoons": false,
|
||||||
|
"FriendlyReponseChance": 85.0,
|
||||||
|
"FriendlyReponseChanceAI": 80.0,
|
||||||
|
"FriendlyReponseDistance": 65.0,
|
||||||
|
"FriendlyReponseDistanceAI": 35.0,
|
||||||
|
"FriendlyResponseFrequencyLimit": 1.0,
|
||||||
|
"FriendlyResponseMinRandomDelay": 0.33,
|
||||||
|
"FriendlyResponseMaxRandomDelay": 0.75,
|
||||||
|
"DisableBotTalkPatching": false
|
||||||
|
},
|
||||||
|
"SquadTalk": {
|
||||||
|
"_reportReloadingChance": 33.0,
|
||||||
|
"_reportReloadingFreq": 4.0,
|
||||||
|
"_reportLostVisualChance": 40.0,
|
||||||
|
"_reportRatChance": 33.0,
|
||||||
|
"_reportRatTimeSinceSeen": 60.0,
|
||||||
|
"_reportEnemyConversationChance": 10.0,
|
||||||
|
"_reportEnemyMaxDist": 70.0,
|
||||||
|
"_reportEnemyHealthChance": 40.0,
|
||||||
|
"_reportEnemyHealthFreq": 8.0,
|
||||||
|
"_reportEnemyKilledChance": 60.0,
|
||||||
|
"_reportEnemyKilledSquadLeadChance": 60.0,
|
||||||
|
"_reportEnemyKilledToxicSquadLeader": false,
|
||||||
|
"_friendCloseDist": 40.0,
|
||||||
|
"_reportFriendKilledChance": 60.0,
|
||||||
|
"_talkRetreatChance": 60.0,
|
||||||
|
"_talkRetreatFreq": 10.0,
|
||||||
|
"_talkRetreatTrigger": "CoverMe",
|
||||||
|
"_talkRetreatMask": "Combat",
|
||||||
|
"_talkRetreatGroupDelay": true,
|
||||||
|
"_underFireNeedHelpChance": 45.0,
|
||||||
|
"_underFireNeedHelpTrigger": "NeedHelp",
|
||||||
|
"_underFireNeedHelpMask": "Combat",
|
||||||
|
"_underFireNeedHelpGroupDelay": true,
|
||||||
|
"_underFireNeedHelpFreq": 1.0,
|
||||||
|
"_enemyNeedHelpChance": 40.0,
|
||||||
|
"_hearNoiseChance": 50.0,
|
||||||
|
"_hearNoiseMaxDist": 70.0,
|
||||||
|
"_hearNoiseFreq": 30.0,
|
||||||
|
"_enemyLocationTalkChance": 70.0,
|
||||||
|
"_enemyLocationTalkTimeSinceSeen": 3.0,
|
||||||
|
"_enemyLocationTalkFreq": 1.0,
|
||||||
|
"_enemyLocationBehindAngle": 90.0,
|
||||||
|
"_enemyLocationSideAngle": 45.0,
|
||||||
|
"_enemyLocationFrontAngle": 90.0
|
||||||
|
},
|
||||||
|
"PowerCalc": {
|
||||||
|
"PMC_POWER": 20.0,
|
||||||
|
"SCAV_POWER": -20.0,
|
||||||
|
"SHOTGUN_POWER": 40.0,
|
||||||
|
"SMG_POWER": 75.0,
|
||||||
|
"ASSAULT_CARBINE_POWER": 60.0,
|
||||||
|
"ASSAULT_RIFLE_POWER": 45.0,
|
||||||
|
"MG_POWER": 55.0,
|
||||||
|
"SNIPE_POWER": -30.0,
|
||||||
|
"MARKSMAN_RIFLE_POWER": 10.0,
|
||||||
|
"PISTOL_POWER": -10.0,
|
||||||
|
"RED_DOT_POWER": 30.0,
|
||||||
|
"OPTIC_POWER": -20.0,
|
||||||
|
"SUPPRESSOR_POWER": 20.0,
|
||||||
|
"ARMOR_CLASS_COEF": 30.0,
|
||||||
|
"ARMOR_CLASS_COEF_REALISM": 20.0,
|
||||||
|
"HELMET_POWER": 30.0,
|
||||||
|
"HELMET_HEAVY_POWER": 60.0,
|
||||||
|
"FACESHIELD_POWER": 20.0,
|
||||||
|
"EARPRO_POWER": 20.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
{
|
||||||
|
"Name": "Default with Harder PMCs [Modified]",
|
||||||
|
"Description": "[Modified] Default Settings, but PMCs are harder than normal.",
|
||||||
|
"Creator": "user",
|
||||||
|
"SAINVersion": "4.2.0",
|
||||||
|
"SAINPresetVersion": "4.2.0",
|
||||||
|
"DateCreated": "10/28/2025 00:00:00",
|
||||||
|
"BaseSAINDifficulty": "harderpmcs",
|
||||||
|
"IsCustom": true,
|
||||||
|
"CanEditName": true
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,6 @@
|
||||||
|
{
|
||||||
|
"Name": "CHIMERA",
|
||||||
|
"EquipmentType": 0,
|
||||||
|
"ItemID": "60b52e5bc7d8103275739d67",
|
||||||
|
"StealthValue": 1.2
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,6 @@
|
||||||
|
{
|
||||||
|
"Name": "DOORKICKER",
|
||||||
|
"EquipmentType": 0,
|
||||||
|
"ItemID": "5d96141523f0ea1b7f2aacab",
|
||||||
|
"StealthValue": 1.2
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,6 @@
|
||||||
|
{
|
||||||
|
"Name": "JACK_PYKE",
|
||||||
|
"EquipmentType": 0,
|
||||||
|
"ItemID": "618aef6d0a5a59657e5f55ee",
|
||||||
|
"StealthValue": 1.2
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,6 @@
|
||||||
|
{
|
||||||
|
"Name": "MILTEC",
|
||||||
|
"EquipmentType": 0,
|
||||||
|
"ItemID": "5b4327aa5acfc400175496e0",
|
||||||
|
"StealthValue": 1.2
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,6 @@
|
||||||
|
{
|
||||||
|
"Name": "Pilgrim",
|
||||||
|
"EquipmentType": 2,
|
||||||
|
"ItemID": "59e763f286f7742ee57895da",
|
||||||
|
"StealthValue": 0.85
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,6 @@
|
||||||
|
{
|
||||||
|
"Name": "Raid",
|
||||||
|
"EquipmentType": 2,
|
||||||
|
"ItemID": "5df8a4d786f77412672a1e3b",
|
||||||
|
"StealthValue": 0.875
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,6 @@
|
||||||
|
{
|
||||||
|
"Name": "TAN_ULACH",
|
||||||
|
"EquipmentType": 0,
|
||||||
|
"ItemID": "5b40e2bc5acfc40016388216",
|
||||||
|
"StealthValue": 0.9
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,6 @@
|
||||||
|
{
|
||||||
|
"Name": "UNTAR_BLUE",
|
||||||
|
"EquipmentType": 0,
|
||||||
|
"ItemID": "5aa7d03ae5b5b00016327db5",
|
||||||
|
"StealthValue": 0.85
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,96 @@
|
||||||
|
{
|
||||||
|
"Name": "Chad",
|
||||||
|
"Description": "An aggressive player. Typically wearing high tier equipment, and is more aggressive than usual.",
|
||||||
|
"Assignment": {
|
||||||
|
"Enabled": true,
|
||||||
|
"CanBeRandomlyAssigned": true,
|
||||||
|
"RandomlyAssignedChance": 8.0,
|
||||||
|
"MinLevel": 0.0,
|
||||||
|
"MaxLevel": 100.0,
|
||||||
|
"PowerLevelScaleStart": 100.0,
|
||||||
|
"PowerLevelScaleEnd": 400.0,
|
||||||
|
"InverseScale": false,
|
||||||
|
"PowerLevelMin": 100.0,
|
||||||
|
"PowerLevelMax": 1000.0,
|
||||||
|
"MaxChanceIfMeetRequirements": 80.0,
|
||||||
|
"AllowedTypes": [
|
||||||
|
"pmcUSEC",
|
||||||
|
"pmcBEAR"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"Behavior": {
|
||||||
|
"General": {
|
||||||
|
"AggressionMultiplier": 1.0,
|
||||||
|
"KickOpenAllDoors": false,
|
||||||
|
"DOGFIGHT_PATH_DIST_START": 10.0,
|
||||||
|
"DOGFIGHT_TIMESINCESEEN_START": 1.0,
|
||||||
|
"DOGFIGHT_PATH_DIST_END": 15.0,
|
||||||
|
"DOGFIGHT_TIMESINCESEEN_END": 8.0,
|
||||||
|
"HoldGroundBaseTime": 1.5,
|
||||||
|
"HoldGroundMinRandom": 0.75,
|
||||||
|
"HoldGroundMaxRandom": 1.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TARGET_SUPPRESS_TOGGLE": true,
|
||||||
|
"TARGET_SUPPRESS_DIST": 3.0,
|
||||||
|
"TARGET_SUPPRESS_DIST_MAX": 12.0,
|
||||||
|
"MAX_TARGET_SUPPRESS_ANGLE": 45.0,
|
||||||
|
"TimeSinceSeenToSuppress": 3.0,
|
||||||
|
"TimeSinceShotAtToSuppress": 12.0,
|
||||||
|
"TimeSinceShotToSuppress": 12.0,
|
||||||
|
"ENEMYSNIPER_ALWAYS_SPRINT_COVER": true,
|
||||||
|
"ENEMYSNIPER_ALWAYS_SPRINT_SEARCH": true,
|
||||||
|
"ENEMYSNIPER_DISTANCE": 85.0,
|
||||||
|
"ENEMYSNIPER_DISTANCE_END": 75.0
|
||||||
|
},
|
||||||
|
"Search": {
|
||||||
|
"WillSearchForEnemy": true,
|
||||||
|
"WillSearchFromAudio": true,
|
||||||
|
"HeardFromPeaceBehavior": "Freeze",
|
||||||
|
"WillChaseDistantGunshots": true,
|
||||||
|
"AudioStraightDistanceToIgnore": 100.0,
|
||||||
|
"SearchBaseTime": 16.0,
|
||||||
|
"SearchWaitMultiplier": 1.0,
|
||||||
|
"SprintWhileSearchChance": 60.0,
|
||||||
|
"Sneaky": false,
|
||||||
|
"SneakySpeed": 0.0,
|
||||||
|
"SneakyPose": 0.0,
|
||||||
|
"SlowAtCorners": false
|
||||||
|
},
|
||||||
|
"Rush": {
|
||||||
|
"CanRushEnemyReloadHeal": true,
|
||||||
|
"CanJumpCorners": false,
|
||||||
|
"JumpCornerChance": 0.0,
|
||||||
|
"CanBunnyHop": false,
|
||||||
|
"BunnyHopChance": 0.0
|
||||||
|
},
|
||||||
|
"Cover": {
|
||||||
|
"CanShiftCoverPosition": true,
|
||||||
|
"ShiftCoverTimeMultiplier": 1.0,
|
||||||
|
"MoveToCoverNoEnemySpeed": 1.0,
|
||||||
|
"MoveToCoverNoEnemyPose": 1.0,
|
||||||
|
"MoveToCoverHasEnemySpeed": 1.0,
|
||||||
|
"MoveToCoverHasEnemyPose": 1.0
|
||||||
|
},
|
||||||
|
"Talk": {
|
||||||
|
"CanTaunt": true,
|
||||||
|
"FrequentTaunt": true,
|
||||||
|
"ConstantTaunt": false,
|
||||||
|
"CanRespondToEnemyVoice": false,
|
||||||
|
"TauntFrequency": 20.0,
|
||||||
|
"TauntChance": 60.0,
|
||||||
|
"TauntMaxDistance": 50.0,
|
||||||
|
"CanFakeDeathRare": false,
|
||||||
|
"FakeDeathChance": 0.0,
|
||||||
|
"CanBegForLife": false
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,129 @@
|
||||||
|
{
|
||||||
|
"Name": "Coward",
|
||||||
|
"Description": "A player who is more passive and afraid than usual. Will never seek out enemies and will hide in a closet until the scary thing goes away.",
|
||||||
|
"Assignment": {
|
||||||
|
"Enabled": true,
|
||||||
|
"CanBeRandomlyAssigned": true,
|
||||||
|
"RandomlyAssignedChance": 5.0,
|
||||||
|
"MinLevel": 0.0,
|
||||||
|
"MaxLevel": 100.0,
|
||||||
|
"PowerLevelScaleStart": 0.0,
|
||||||
|
"PowerLevelScaleEnd": 250.0,
|
||||||
|
"InverseScale": true,
|
||||||
|
"PowerLevelMin": 0.0,
|
||||||
|
"PowerLevelMax": 250.0,
|
||||||
|
"MaxChanceIfMeetRequirements": 30.0,
|
||||||
|
"AllowedTypes": [
|
||||||
|
"assault",
|
||||||
|
"assaultGroup",
|
||||||
|
"crazyAssaultEvent",
|
||||||
|
"pmcUSEC",
|
||||||
|
"pmcBEAR",
|
||||||
|
"cursedAssault",
|
||||||
|
"bossKnight",
|
||||||
|
"followerBigPipe",
|
||||||
|
"followerBirdEye",
|
||||||
|
"arenaFighterEvent",
|
||||||
|
"sectantPriest",
|
||||||
|
"sectantWarrior",
|
||||||
|
"bossKilla",
|
||||||
|
"bossBully",
|
||||||
|
"followerBully",
|
||||||
|
"bossKojaniy",
|
||||||
|
"followerKojaniy",
|
||||||
|
"bossTagilla",
|
||||||
|
"followerTagilla",
|
||||||
|
"bossSanitar",
|
||||||
|
"followerSanitar",
|
||||||
|
"bossGluhar",
|
||||||
|
"followerGluharSnipe",
|
||||||
|
"followerGluharScout",
|
||||||
|
"followerGluharSecurity",
|
||||||
|
"followerGluharAssault",
|
||||||
|
"bossBoar",
|
||||||
|
"followerBoar",
|
||||||
|
"followerBoarClose1",
|
||||||
|
"followerBoarClose2",
|
||||||
|
"bossBoarSniper",
|
||||||
|
"bossKolontay",
|
||||||
|
"followerKolontayAssault",
|
||||||
|
"followerKolontaySecurity",
|
||||||
|
"bossPartisan"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"Behavior": {
|
||||||
|
"General": {
|
||||||
|
"AggressionMultiplier": 1.0,
|
||||||
|
"KickOpenAllDoors": false,
|
||||||
|
"DOGFIGHT_PATH_DIST_START": 10.0,
|
||||||
|
"DOGFIGHT_TIMESINCESEEN_START": 1.0,
|
||||||
|
"DOGFIGHT_PATH_DIST_END": 15.0,
|
||||||
|
"DOGFIGHT_TIMESINCESEEN_END": 8.0,
|
||||||
|
"HoldGroundBaseTime": 0.25,
|
||||||
|
"HoldGroundMinRandom": 0.75,
|
||||||
|
"HoldGroundMaxRandom": 1.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TARGET_SUPPRESS_TOGGLE": true,
|
||||||
|
"TARGET_SUPPRESS_DIST": 3.0,
|
||||||
|
"TARGET_SUPPRESS_DIST_MAX": 12.0,
|
||||||
|
"MAX_TARGET_SUPPRESS_ANGLE": 45.0,
|
||||||
|
"TimeSinceSeenToSuppress": 2.0,
|
||||||
|
"TimeSinceShotAtToSuppress": 2.0,
|
||||||
|
"TimeSinceShotToSuppress": 2.0,
|
||||||
|
"ENEMYSNIPER_ALWAYS_SPRINT_COVER": true,
|
||||||
|
"ENEMYSNIPER_ALWAYS_SPRINT_SEARCH": true,
|
||||||
|
"ENEMYSNIPER_DISTANCE": 85.0,
|
||||||
|
"ENEMYSNIPER_DISTANCE_END": 75.0
|
||||||
|
},
|
||||||
|
"Search": {
|
||||||
|
"WillSearchForEnemy": false,
|
||||||
|
"WillSearchFromAudio": false,
|
||||||
|
"HeardFromPeaceBehavior": "Freeze",
|
||||||
|
"WillChaseDistantGunshots": false,
|
||||||
|
"AudioStraightDistanceToIgnore": 100.0,
|
||||||
|
"SearchBaseTime": 40.0,
|
||||||
|
"SearchWaitMultiplier": 1.0,
|
||||||
|
"SprintWhileSearchChance": 25.0,
|
||||||
|
"Sneaky": false,
|
||||||
|
"SneakySpeed": 1.0,
|
||||||
|
"SneakyPose": 1.0,
|
||||||
|
"SlowAtCorners": true
|
||||||
|
},
|
||||||
|
"Rush": {
|
||||||
|
"CanRushEnemyReloadHeal": false,
|
||||||
|
"CanJumpCorners": false,
|
||||||
|
"JumpCornerChance": 60.0,
|
||||||
|
"CanBunnyHop": false,
|
||||||
|
"BunnyHopChance": 5.0
|
||||||
|
},
|
||||||
|
"Cover": {
|
||||||
|
"CanShiftCoverPosition": false,
|
||||||
|
"ShiftCoverTimeMultiplier": 1.0,
|
||||||
|
"MoveToCoverNoEnemySpeed": 0.5,
|
||||||
|
"MoveToCoverNoEnemyPose": 1.0,
|
||||||
|
"MoveToCoverHasEnemySpeed": 0.5,
|
||||||
|
"MoveToCoverHasEnemyPose": 0.5
|
||||||
|
},
|
||||||
|
"Talk": {
|
||||||
|
"CanTaunt": false,
|
||||||
|
"FrequentTaunt": false,
|
||||||
|
"ConstantTaunt": false,
|
||||||
|
"CanRespondToEnemyVoice": true,
|
||||||
|
"TauntFrequency": 15.0,
|
||||||
|
"TauntChance": 50.0,
|
||||||
|
"TauntMaxDistance": 50.0,
|
||||||
|
"CanFakeDeathRare": false,
|
||||||
|
"FakeDeathChance": 2.0,
|
||||||
|
"CanBegForLife": true
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,96 @@
|
||||||
|
{
|
||||||
|
"Name": "GigaChad",
|
||||||
|
"Description": "A true alpha threat. Hyper Aggressive and typically wearing high tier equipment.",
|
||||||
|
"Assignment": {
|
||||||
|
"Enabled": true,
|
||||||
|
"CanBeRandomlyAssigned": true,
|
||||||
|
"RandomlyAssignedChance": 3.0,
|
||||||
|
"MinLevel": 0.0,
|
||||||
|
"MaxLevel": 100.0,
|
||||||
|
"PowerLevelScaleStart": 250.0,
|
||||||
|
"PowerLevelScaleEnd": 500.0,
|
||||||
|
"InverseScale": false,
|
||||||
|
"PowerLevelMin": 250.0,
|
||||||
|
"PowerLevelMax": 1000.0,
|
||||||
|
"MaxChanceIfMeetRequirements": 80.0,
|
||||||
|
"AllowedTypes": [
|
||||||
|
"pmcUSEC",
|
||||||
|
"pmcBEAR"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"Behavior": {
|
||||||
|
"General": {
|
||||||
|
"AggressionMultiplier": 1.0,
|
||||||
|
"KickOpenAllDoors": true,
|
||||||
|
"DOGFIGHT_PATH_DIST_START": 10.0,
|
||||||
|
"DOGFIGHT_TIMESINCESEEN_START": 1.0,
|
||||||
|
"DOGFIGHT_PATH_DIST_END": 15.0,
|
||||||
|
"DOGFIGHT_TIMESINCESEEN_END": 8.0,
|
||||||
|
"HoldGroundBaseTime": 1.25,
|
||||||
|
"HoldGroundMinRandom": 0.65,
|
||||||
|
"HoldGroundMaxRandom": 1.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TARGET_SUPPRESS_TOGGLE": true,
|
||||||
|
"TARGET_SUPPRESS_DIST": 3.0,
|
||||||
|
"TARGET_SUPPRESS_DIST_MAX": 12.0,
|
||||||
|
"MAX_TARGET_SUPPRESS_ANGLE": 45.0,
|
||||||
|
"TimeSinceSeenToSuppress": 3.0,
|
||||||
|
"TimeSinceShotAtToSuppress": 12.0,
|
||||||
|
"TimeSinceShotToSuppress": 12.0,
|
||||||
|
"ENEMYSNIPER_ALWAYS_SPRINT_COVER": true,
|
||||||
|
"ENEMYSNIPER_ALWAYS_SPRINT_SEARCH": true,
|
||||||
|
"ENEMYSNIPER_DISTANCE": 85.0,
|
||||||
|
"ENEMYSNIPER_DISTANCE_END": 75.0
|
||||||
|
},
|
||||||
|
"Search": {
|
||||||
|
"WillSearchForEnemy": true,
|
||||||
|
"WillSearchFromAudio": true,
|
||||||
|
"HeardFromPeaceBehavior": "SearchNow",
|
||||||
|
"WillChaseDistantGunshots": true,
|
||||||
|
"AudioStraightDistanceToIgnore": 100.0,
|
||||||
|
"SearchBaseTime": 6.0,
|
||||||
|
"SearchWaitMultiplier": 3.0,
|
||||||
|
"SprintWhileSearchChance": 75.0,
|
||||||
|
"Sneaky": false,
|
||||||
|
"SneakySpeed": 1.0,
|
||||||
|
"SneakyPose": 1.0,
|
||||||
|
"SlowAtCorners": false
|
||||||
|
},
|
||||||
|
"Rush": {
|
||||||
|
"CanRushEnemyReloadHeal": true,
|
||||||
|
"CanJumpCorners": true,
|
||||||
|
"JumpCornerChance": 40.0,
|
||||||
|
"CanBunnyHop": true,
|
||||||
|
"BunnyHopChance": 5.0
|
||||||
|
},
|
||||||
|
"Cover": {
|
||||||
|
"CanShiftCoverPosition": true,
|
||||||
|
"ShiftCoverTimeMultiplier": 0.5,
|
||||||
|
"MoveToCoverNoEnemySpeed": 1.0,
|
||||||
|
"MoveToCoverNoEnemyPose": 1.0,
|
||||||
|
"MoveToCoverHasEnemySpeed": 1.0,
|
||||||
|
"MoveToCoverHasEnemyPose": 1.0
|
||||||
|
},
|
||||||
|
"Talk": {
|
||||||
|
"CanTaunt": true,
|
||||||
|
"FrequentTaunt": true,
|
||||||
|
"ConstantTaunt": true,
|
||||||
|
"CanRespondToEnemyVoice": true,
|
||||||
|
"TauntFrequency": 8.0,
|
||||||
|
"TauntChance": 45.0,
|
||||||
|
"TauntMaxDistance": 65.0,
|
||||||
|
"CanFakeDeathRare": true,
|
||||||
|
"FakeDeathChance": 3.0,
|
||||||
|
"CanBegForLife": false
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,131 @@
|
||||||
|
{
|
||||||
|
"Name": "Normal",
|
||||||
|
"Description": "An Average Tarkov Enjoyer",
|
||||||
|
"Assignment": {
|
||||||
|
"Enabled": true,
|
||||||
|
"CanBeRandomlyAssigned": false,
|
||||||
|
"RandomlyAssignedChance": 0.0,
|
||||||
|
"MinLevel": 0.0,
|
||||||
|
"MaxLevel": 100.0,
|
||||||
|
"PowerLevelScaleStart": 0.0,
|
||||||
|
"PowerLevelScaleEnd": 1000.0,
|
||||||
|
"InverseScale": true,
|
||||||
|
"PowerLevelMin": 0.0,
|
||||||
|
"PowerLevelMax": 1000.0,
|
||||||
|
"MaxChanceIfMeetRequirements": 50.0,
|
||||||
|
"AllowedTypes": [
|
||||||
|
"assault",
|
||||||
|
"assaultGroup",
|
||||||
|
"crazyAssaultEvent",
|
||||||
|
"pmcUSEC",
|
||||||
|
"pmcBEAR",
|
||||||
|
"cursedAssault",
|
||||||
|
"bossKnight",
|
||||||
|
"followerBigPipe",
|
||||||
|
"followerBirdEye",
|
||||||
|
"exUsec",
|
||||||
|
"pmcBot",
|
||||||
|
"arenaFighterEvent",
|
||||||
|
"sectantPriest",
|
||||||
|
"sectantWarrior",
|
||||||
|
"bossKilla",
|
||||||
|
"bossBully",
|
||||||
|
"followerBully",
|
||||||
|
"bossKojaniy",
|
||||||
|
"followerKojaniy",
|
||||||
|
"bossTagilla",
|
||||||
|
"followerTagilla",
|
||||||
|
"bossSanitar",
|
||||||
|
"followerSanitar",
|
||||||
|
"bossGluhar",
|
||||||
|
"followerGluharSnipe",
|
||||||
|
"followerGluharScout",
|
||||||
|
"followerGluharSecurity",
|
||||||
|
"followerGluharAssault",
|
||||||
|
"bossBoar",
|
||||||
|
"followerBoar",
|
||||||
|
"followerBoarClose1",
|
||||||
|
"followerBoarClose2",
|
||||||
|
"bossBoarSniper",
|
||||||
|
"bossKolontay",
|
||||||
|
"followerKolontayAssault",
|
||||||
|
"followerKolontaySecurity",
|
||||||
|
"bossPartisan"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"Behavior": {
|
||||||
|
"General": {
|
||||||
|
"AggressionMultiplier": 1.0,
|
||||||
|
"KickOpenAllDoors": false,
|
||||||
|
"DOGFIGHT_PATH_DIST_START": 10.0,
|
||||||
|
"DOGFIGHT_TIMESINCESEEN_START": 1.0,
|
||||||
|
"DOGFIGHT_PATH_DIST_END": 15.0,
|
||||||
|
"DOGFIGHT_TIMESINCESEEN_END": 8.0,
|
||||||
|
"HoldGroundBaseTime": 1.0,
|
||||||
|
"HoldGroundMinRandom": 0.5,
|
||||||
|
"HoldGroundMaxRandom": 1.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TARGET_SUPPRESS_TOGGLE": true,
|
||||||
|
"TARGET_SUPPRESS_DIST": 3.0,
|
||||||
|
"TARGET_SUPPRESS_DIST_MAX": 12.0,
|
||||||
|
"MAX_TARGET_SUPPRESS_ANGLE": 45.0,
|
||||||
|
"TimeSinceSeenToSuppress": 3.0,
|
||||||
|
"TimeSinceShotAtToSuppress": 12.0,
|
||||||
|
"TimeSinceShotToSuppress": 12.0,
|
||||||
|
"ENEMYSNIPER_ALWAYS_SPRINT_COVER": true,
|
||||||
|
"ENEMYSNIPER_ALWAYS_SPRINT_SEARCH": true,
|
||||||
|
"ENEMYSNIPER_DISTANCE": 85.0,
|
||||||
|
"ENEMYSNIPER_DISTANCE_END": 75.0
|
||||||
|
},
|
||||||
|
"Search": {
|
||||||
|
"WillSearchForEnemy": true,
|
||||||
|
"WillSearchFromAudio": true,
|
||||||
|
"HeardFromPeaceBehavior": "Freeze",
|
||||||
|
"WillChaseDistantGunshots": false,
|
||||||
|
"AudioStraightDistanceToIgnore": 100.0,
|
||||||
|
"SearchBaseTime": 60.0,
|
||||||
|
"SearchWaitMultiplier": 1.0,
|
||||||
|
"SprintWhileSearchChance": 10.0,
|
||||||
|
"Sneaky": false,
|
||||||
|
"SneakySpeed": 1.0,
|
||||||
|
"SneakyPose": 1.0,
|
||||||
|
"SlowAtCorners": true
|
||||||
|
},
|
||||||
|
"Rush": {
|
||||||
|
"CanRushEnemyReloadHeal": false,
|
||||||
|
"CanJumpCorners": false,
|
||||||
|
"JumpCornerChance": 60.0,
|
||||||
|
"CanBunnyHop": false,
|
||||||
|
"BunnyHopChance": 5.0
|
||||||
|
},
|
||||||
|
"Cover": {
|
||||||
|
"CanShiftCoverPosition": true,
|
||||||
|
"ShiftCoverTimeMultiplier": 1.0,
|
||||||
|
"MoveToCoverNoEnemySpeed": 0.75,
|
||||||
|
"MoveToCoverNoEnemyPose": 1.0,
|
||||||
|
"MoveToCoverHasEnemySpeed": 0.75,
|
||||||
|
"MoveToCoverHasEnemyPose": 1.0
|
||||||
|
},
|
||||||
|
"Talk": {
|
||||||
|
"CanTaunt": false,
|
||||||
|
"FrequentTaunt": false,
|
||||||
|
"ConstantTaunt": false,
|
||||||
|
"CanRespondToEnemyVoice": true,
|
||||||
|
"TauntFrequency": 10.0,
|
||||||
|
"TauntChance": 50.0,
|
||||||
|
"TauntMaxDistance": 50.0,
|
||||||
|
"CanFakeDeathRare": false,
|
||||||
|
"FakeDeathChance": 2.0,
|
||||||
|
"CanBegForLife": false
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,129 @@
|
||||||
|
{
|
||||||
|
"Name": "Rat",
|
||||||
|
"Description": "Scum of Tarkov. Rarely Seeks out enemies, and when they do - they will crab walk all the way there",
|
||||||
|
"Assignment": {
|
||||||
|
"Enabled": true,
|
||||||
|
"CanBeRandomlyAssigned": true,
|
||||||
|
"RandomlyAssignedChance": 10.0,
|
||||||
|
"MinLevel": 0.0,
|
||||||
|
"MaxLevel": 100.0,
|
||||||
|
"PowerLevelScaleStart": 0.0,
|
||||||
|
"PowerLevelScaleEnd": 200.0,
|
||||||
|
"InverseScale": true,
|
||||||
|
"PowerLevelMin": 0.0,
|
||||||
|
"PowerLevelMax": 200.0,
|
||||||
|
"MaxChanceIfMeetRequirements": 60.0,
|
||||||
|
"AllowedTypes": [
|
||||||
|
"assault",
|
||||||
|
"assaultGroup",
|
||||||
|
"crazyAssaultEvent",
|
||||||
|
"pmcUSEC",
|
||||||
|
"pmcBEAR",
|
||||||
|
"cursedAssault",
|
||||||
|
"bossKnight",
|
||||||
|
"followerBigPipe",
|
||||||
|
"followerBirdEye",
|
||||||
|
"arenaFighterEvent",
|
||||||
|
"sectantPriest",
|
||||||
|
"sectantWarrior",
|
||||||
|
"bossKilla",
|
||||||
|
"bossBully",
|
||||||
|
"followerBully",
|
||||||
|
"bossKojaniy",
|
||||||
|
"followerKojaniy",
|
||||||
|
"bossTagilla",
|
||||||
|
"followerTagilla",
|
||||||
|
"bossSanitar",
|
||||||
|
"followerSanitar",
|
||||||
|
"bossGluhar",
|
||||||
|
"followerGluharSnipe",
|
||||||
|
"followerGluharScout",
|
||||||
|
"followerGluharSecurity",
|
||||||
|
"followerGluharAssault",
|
||||||
|
"bossBoar",
|
||||||
|
"followerBoar",
|
||||||
|
"followerBoarClose1",
|
||||||
|
"followerBoarClose2",
|
||||||
|
"bossBoarSniper",
|
||||||
|
"bossKolontay",
|
||||||
|
"followerKolontayAssault",
|
||||||
|
"followerKolontaySecurity",
|
||||||
|
"bossPartisan"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"Behavior": {
|
||||||
|
"General": {
|
||||||
|
"AggressionMultiplier": 1.0,
|
||||||
|
"KickOpenAllDoors": false,
|
||||||
|
"DOGFIGHT_PATH_DIST_START": 10.0,
|
||||||
|
"DOGFIGHT_TIMESINCESEEN_START": 1.0,
|
||||||
|
"DOGFIGHT_PATH_DIST_END": 15.0,
|
||||||
|
"DOGFIGHT_TIMESINCESEEN_END": 8.0,
|
||||||
|
"HoldGroundBaseTime": 1.0,
|
||||||
|
"HoldGroundMinRandom": 0.75,
|
||||||
|
"HoldGroundMaxRandom": 1.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TARGET_SUPPRESS_TOGGLE": false,
|
||||||
|
"TARGET_SUPPRESS_DIST": 3.0,
|
||||||
|
"TARGET_SUPPRESS_DIST_MAX": 12.0,
|
||||||
|
"MAX_TARGET_SUPPRESS_ANGLE": 45.0,
|
||||||
|
"TimeSinceSeenToSuppress": 3.0,
|
||||||
|
"TimeSinceShotAtToSuppress": 12.0,
|
||||||
|
"TimeSinceShotToSuppress": 12.0,
|
||||||
|
"ENEMYSNIPER_ALWAYS_SPRINT_COVER": true,
|
||||||
|
"ENEMYSNIPER_ALWAYS_SPRINT_SEARCH": true,
|
||||||
|
"ENEMYSNIPER_DISTANCE": 85.0,
|
||||||
|
"ENEMYSNIPER_DISTANCE_END": 75.0
|
||||||
|
},
|
||||||
|
"Search": {
|
||||||
|
"WillSearchForEnemy": true,
|
||||||
|
"WillSearchFromAudio": true,
|
||||||
|
"HeardFromPeaceBehavior": "Freeze",
|
||||||
|
"WillChaseDistantGunshots": false,
|
||||||
|
"AudioStraightDistanceToIgnore": 100.0,
|
||||||
|
"SearchBaseTime": 240.0,
|
||||||
|
"SearchWaitMultiplier": 1.0,
|
||||||
|
"SprintWhileSearchChance": 0.0,
|
||||||
|
"Sneaky": true,
|
||||||
|
"SneakySpeed": 0.0,
|
||||||
|
"SneakyPose": 0.0,
|
||||||
|
"SlowAtCorners": true
|
||||||
|
},
|
||||||
|
"Rush": {
|
||||||
|
"CanRushEnemyReloadHeal": false,
|
||||||
|
"CanJumpCorners": false,
|
||||||
|
"JumpCornerChance": 0.0,
|
||||||
|
"CanBunnyHop": false,
|
||||||
|
"BunnyHopChance": 0.0
|
||||||
|
},
|
||||||
|
"Cover": {
|
||||||
|
"CanShiftCoverPosition": false,
|
||||||
|
"ShiftCoverTimeMultiplier": 1.0,
|
||||||
|
"MoveToCoverNoEnemySpeed": 0.5,
|
||||||
|
"MoveToCoverNoEnemyPose": 1.0,
|
||||||
|
"MoveToCoverHasEnemySpeed": 0.5,
|
||||||
|
"MoveToCoverHasEnemyPose": 0.5
|
||||||
|
},
|
||||||
|
"Talk": {
|
||||||
|
"CanTaunt": false,
|
||||||
|
"FrequentTaunt": false,
|
||||||
|
"ConstantTaunt": false,
|
||||||
|
"CanRespondToEnemyVoice": false,
|
||||||
|
"TauntFrequency": 10.0,
|
||||||
|
"TauntChance": 0.0,
|
||||||
|
"TauntMaxDistance": 70.0,
|
||||||
|
"CanFakeDeathRare": false,
|
||||||
|
"FakeDeathChance": 0.0,
|
||||||
|
"CanBegForLife": false
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,96 @@
|
||||||
|
{
|
||||||
|
"Name": "SnappingTurtle",
|
||||||
|
"Description": "A player who finds the balance between rat and chad, yin and yang. Will rat you out but can spring out at any moment.",
|
||||||
|
"Assignment": {
|
||||||
|
"Enabled": true,
|
||||||
|
"CanBeRandomlyAssigned": true,
|
||||||
|
"RandomlyAssignedChance": 1.0,
|
||||||
|
"MinLevel": 15.0,
|
||||||
|
"MaxLevel": 100.0,
|
||||||
|
"PowerLevelScaleStart": 150.0,
|
||||||
|
"PowerLevelScaleEnd": 500.0,
|
||||||
|
"InverseScale": false,
|
||||||
|
"PowerLevelMin": 150.0,
|
||||||
|
"PowerLevelMax": 1000.0,
|
||||||
|
"MaxChanceIfMeetRequirements": 30.0,
|
||||||
|
"AllowedTypes": [
|
||||||
|
"pmcUSEC",
|
||||||
|
"pmcBEAR"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"Behavior": {
|
||||||
|
"General": {
|
||||||
|
"AggressionMultiplier": 1.0,
|
||||||
|
"KickOpenAllDoors": false,
|
||||||
|
"DOGFIGHT_PATH_DIST_START": 10.0,
|
||||||
|
"DOGFIGHT_TIMESINCESEEN_START": 1.0,
|
||||||
|
"DOGFIGHT_PATH_DIST_END": 15.0,
|
||||||
|
"DOGFIGHT_TIMESINCESEEN_END": 8.0,
|
||||||
|
"HoldGroundBaseTime": 1.5,
|
||||||
|
"HoldGroundMinRandom": 0.8,
|
||||||
|
"HoldGroundMaxRandom": 1.2,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TARGET_SUPPRESS_TOGGLE": false,
|
||||||
|
"TARGET_SUPPRESS_DIST": 3.0,
|
||||||
|
"TARGET_SUPPRESS_DIST_MAX": 12.0,
|
||||||
|
"MAX_TARGET_SUPPRESS_ANGLE": 45.0,
|
||||||
|
"TimeSinceSeenToSuppress": 3.0,
|
||||||
|
"TimeSinceShotAtToSuppress": 12.0,
|
||||||
|
"TimeSinceShotToSuppress": 12.0,
|
||||||
|
"ENEMYSNIPER_ALWAYS_SPRINT_COVER": true,
|
||||||
|
"ENEMYSNIPER_ALWAYS_SPRINT_SEARCH": true,
|
||||||
|
"ENEMYSNIPER_DISTANCE": 85.0,
|
||||||
|
"ENEMYSNIPER_DISTANCE_END": 75.0
|
||||||
|
},
|
||||||
|
"Search": {
|
||||||
|
"WillSearchForEnemy": true,
|
||||||
|
"WillSearchFromAudio": true,
|
||||||
|
"HeardFromPeaceBehavior": "Freeze",
|
||||||
|
"WillChaseDistantGunshots": false,
|
||||||
|
"AudioStraightDistanceToIgnore": 100.0,
|
||||||
|
"SearchBaseTime": 90.0,
|
||||||
|
"SearchWaitMultiplier": 3.0,
|
||||||
|
"SprintWhileSearchChance": 40.0,
|
||||||
|
"Sneaky": true,
|
||||||
|
"SneakySpeed": 0.33,
|
||||||
|
"SneakyPose": 1.0,
|
||||||
|
"SlowAtCorners": true
|
||||||
|
},
|
||||||
|
"Rush": {
|
||||||
|
"CanRushEnemyReloadHeal": true,
|
||||||
|
"CanJumpCorners": true,
|
||||||
|
"JumpCornerChance": 100.0,
|
||||||
|
"CanBunnyHop": true,
|
||||||
|
"BunnyHopChance": 20.0
|
||||||
|
},
|
||||||
|
"Cover": {
|
||||||
|
"CanShiftCoverPosition": true,
|
||||||
|
"ShiftCoverTimeMultiplier": 2.0,
|
||||||
|
"MoveToCoverNoEnemySpeed": 1.0,
|
||||||
|
"MoveToCoverNoEnemyPose": 1.0,
|
||||||
|
"MoveToCoverHasEnemySpeed": 1.0,
|
||||||
|
"MoveToCoverHasEnemyPose": 1.0
|
||||||
|
},
|
||||||
|
"Talk": {
|
||||||
|
"CanTaunt": true,
|
||||||
|
"FrequentTaunt": false,
|
||||||
|
"ConstantTaunt": false,
|
||||||
|
"CanRespondToEnemyVoice": false,
|
||||||
|
"TauntFrequency": 15.0,
|
||||||
|
"TauntChance": 50.0,
|
||||||
|
"TauntMaxDistance": 70.0,
|
||||||
|
"CanFakeDeathRare": true,
|
||||||
|
"FakeDeathChance": 10.0,
|
||||||
|
"CanBegForLife": false
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,129 @@
|
||||||
|
{
|
||||||
|
"Name": "Timmy",
|
||||||
|
"Description": "A New Player, terrified of everything.",
|
||||||
|
"Assignment": {
|
||||||
|
"Enabled": true,
|
||||||
|
"CanBeRandomlyAssigned": false,
|
||||||
|
"RandomlyAssignedChance": 0.0,
|
||||||
|
"MinLevel": 0.0,
|
||||||
|
"MaxLevel": 15.0,
|
||||||
|
"PowerLevelScaleStart": 0.0,
|
||||||
|
"PowerLevelScaleEnd": 150.0,
|
||||||
|
"InverseScale": true,
|
||||||
|
"PowerLevelMin": 0.0,
|
||||||
|
"PowerLevelMax": 150.0,
|
||||||
|
"MaxChanceIfMeetRequirements": 60.0,
|
||||||
|
"AllowedTypes": [
|
||||||
|
"assault",
|
||||||
|
"assaultGroup",
|
||||||
|
"crazyAssaultEvent",
|
||||||
|
"pmcUSEC",
|
||||||
|
"pmcBEAR",
|
||||||
|
"cursedAssault",
|
||||||
|
"bossKnight",
|
||||||
|
"followerBigPipe",
|
||||||
|
"followerBirdEye",
|
||||||
|
"arenaFighterEvent",
|
||||||
|
"sectantPriest",
|
||||||
|
"sectantWarrior",
|
||||||
|
"bossKilla",
|
||||||
|
"bossBully",
|
||||||
|
"followerBully",
|
||||||
|
"bossKojaniy",
|
||||||
|
"followerKojaniy",
|
||||||
|
"bossTagilla",
|
||||||
|
"followerTagilla",
|
||||||
|
"bossSanitar",
|
||||||
|
"followerSanitar",
|
||||||
|
"bossGluhar",
|
||||||
|
"followerGluharSnipe",
|
||||||
|
"followerGluharScout",
|
||||||
|
"followerGluharSecurity",
|
||||||
|
"followerGluharAssault",
|
||||||
|
"bossBoar",
|
||||||
|
"followerBoar",
|
||||||
|
"followerBoarClose1",
|
||||||
|
"followerBoarClose2",
|
||||||
|
"bossBoarSniper",
|
||||||
|
"bossKolontay",
|
||||||
|
"followerKolontayAssault",
|
||||||
|
"followerKolontaySecurity",
|
||||||
|
"bossPartisan"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"Behavior": {
|
||||||
|
"General": {
|
||||||
|
"AggressionMultiplier": 1.0,
|
||||||
|
"KickOpenAllDoors": false,
|
||||||
|
"DOGFIGHT_PATH_DIST_START": 10.0,
|
||||||
|
"DOGFIGHT_TIMESINCESEEN_START": 1.0,
|
||||||
|
"DOGFIGHT_PATH_DIST_END": 15.0,
|
||||||
|
"DOGFIGHT_TIMESINCESEEN_END": 8.0,
|
||||||
|
"HoldGroundBaseTime": 0.5,
|
||||||
|
"HoldGroundMinRandom": 0.75,
|
||||||
|
"HoldGroundMaxRandom": 1.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TARGET_SUPPRESS_TOGGLE": true,
|
||||||
|
"TARGET_SUPPRESS_DIST": 3.0,
|
||||||
|
"TARGET_SUPPRESS_DIST_MAX": 12.0,
|
||||||
|
"MAX_TARGET_SUPPRESS_ANGLE": 45.0,
|
||||||
|
"TimeSinceSeenToSuppress": 0.5,
|
||||||
|
"TimeSinceShotAtToSuppress": 30.0,
|
||||||
|
"TimeSinceShotToSuppress": 60.0,
|
||||||
|
"ENEMYSNIPER_ALWAYS_SPRINT_COVER": true,
|
||||||
|
"ENEMYSNIPER_ALWAYS_SPRINT_SEARCH": true,
|
||||||
|
"ENEMYSNIPER_DISTANCE": 85.0,
|
||||||
|
"ENEMYSNIPER_DISTANCE_END": 75.0
|
||||||
|
},
|
||||||
|
"Search": {
|
||||||
|
"WillSearchForEnemy": true,
|
||||||
|
"WillSearchFromAudio": false,
|
||||||
|
"HeardFromPeaceBehavior": "Freeze",
|
||||||
|
"WillChaseDistantGunshots": false,
|
||||||
|
"AudioStraightDistanceToIgnore": 100.0,
|
||||||
|
"SearchBaseTime": 90.0,
|
||||||
|
"SearchWaitMultiplier": 0.5,
|
||||||
|
"SprintWhileSearchChance": 20.0,
|
||||||
|
"Sneaky": false,
|
||||||
|
"SneakySpeed": 0.0,
|
||||||
|
"SneakyPose": 0.0,
|
||||||
|
"SlowAtCorners": true
|
||||||
|
},
|
||||||
|
"Rush": {
|
||||||
|
"CanRushEnemyReloadHeal": false,
|
||||||
|
"CanJumpCorners": false,
|
||||||
|
"JumpCornerChance": 0.0,
|
||||||
|
"CanBunnyHop": false,
|
||||||
|
"BunnyHopChance": 0.0
|
||||||
|
},
|
||||||
|
"Cover": {
|
||||||
|
"CanShiftCoverPosition": false,
|
||||||
|
"ShiftCoverTimeMultiplier": 0.5,
|
||||||
|
"MoveToCoverNoEnemySpeed": 0.5,
|
||||||
|
"MoveToCoverNoEnemyPose": 1.0,
|
||||||
|
"MoveToCoverHasEnemySpeed": 0.5,
|
||||||
|
"MoveToCoverHasEnemyPose": 0.5
|
||||||
|
},
|
||||||
|
"Talk": {
|
||||||
|
"CanTaunt": false,
|
||||||
|
"FrequentTaunt": false,
|
||||||
|
"ConstantTaunt": false,
|
||||||
|
"CanRespondToEnemyVoice": false,
|
||||||
|
"TauntFrequency": 10.0,
|
||||||
|
"TauntChance": 50.0,
|
||||||
|
"TauntMaxDistance": 70.0,
|
||||||
|
"CanFakeDeathRare": false,
|
||||||
|
"FakeDeathChance": 0.0,
|
||||||
|
"CanBegForLife": true
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,131 @@
|
||||||
|
{
|
||||||
|
"Name": "Wreckless",
|
||||||
|
"Description": "This personality tends to sprint at their enemies, and will very frequently scream at everyone - Usually both at the same time. More Aggressive than Gigachads.",
|
||||||
|
"Assignment": {
|
||||||
|
"Enabled": true,
|
||||||
|
"CanBeRandomlyAssigned": true,
|
||||||
|
"RandomlyAssignedChance": 1.0,
|
||||||
|
"MinLevel": 0.0,
|
||||||
|
"MaxLevel": 100.0,
|
||||||
|
"PowerLevelScaleStart": 250.0,
|
||||||
|
"PowerLevelScaleEnd": 500.0,
|
||||||
|
"InverseScale": false,
|
||||||
|
"PowerLevelMin": 250.0,
|
||||||
|
"PowerLevelMax": 1000.0,
|
||||||
|
"MaxChanceIfMeetRequirements": 5.0,
|
||||||
|
"AllowedTypes": [
|
||||||
|
"assault",
|
||||||
|
"assaultGroup",
|
||||||
|
"crazyAssaultEvent",
|
||||||
|
"pmcUSEC",
|
||||||
|
"pmcBEAR",
|
||||||
|
"cursedAssault",
|
||||||
|
"bossKnight",
|
||||||
|
"followerBigPipe",
|
||||||
|
"followerBirdEye",
|
||||||
|
"exUsec",
|
||||||
|
"pmcBot",
|
||||||
|
"arenaFighterEvent",
|
||||||
|
"sectantPriest",
|
||||||
|
"sectantWarrior",
|
||||||
|
"bossKilla",
|
||||||
|
"bossBully",
|
||||||
|
"followerBully",
|
||||||
|
"bossKojaniy",
|
||||||
|
"followerKojaniy",
|
||||||
|
"bossTagilla",
|
||||||
|
"followerTagilla",
|
||||||
|
"bossSanitar",
|
||||||
|
"followerSanitar",
|
||||||
|
"bossGluhar",
|
||||||
|
"followerGluharSnipe",
|
||||||
|
"followerGluharScout",
|
||||||
|
"followerGluharSecurity",
|
||||||
|
"followerGluharAssault",
|
||||||
|
"bossBoar",
|
||||||
|
"followerBoar",
|
||||||
|
"followerBoarClose1",
|
||||||
|
"followerBoarClose2",
|
||||||
|
"bossBoarSniper",
|
||||||
|
"bossKolontay",
|
||||||
|
"followerKolontayAssault",
|
||||||
|
"followerKolontaySecurity",
|
||||||
|
"bossPartisan"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"Behavior": {
|
||||||
|
"General": {
|
||||||
|
"AggressionMultiplier": 1.0,
|
||||||
|
"KickOpenAllDoors": true,
|
||||||
|
"DOGFIGHT_PATH_DIST_START": 10.0,
|
||||||
|
"DOGFIGHT_TIMESINCESEEN_START": 1.0,
|
||||||
|
"DOGFIGHT_PATH_DIST_END": 15.0,
|
||||||
|
"DOGFIGHT_TIMESINCESEEN_END": 8.0,
|
||||||
|
"HoldGroundBaseTime": 2.0,
|
||||||
|
"HoldGroundMinRandom": 0.75,
|
||||||
|
"HoldGroundMaxRandom": 2.5,
|
||||||
|
"SuppressionResistance": 0.0,
|
||||||
|
"TARGET_SUPPRESS_TOGGLE": true,
|
||||||
|
"TARGET_SUPPRESS_DIST": 3.0,
|
||||||
|
"TARGET_SUPPRESS_DIST_MAX": 12.0,
|
||||||
|
"MAX_TARGET_SUPPRESS_ANGLE": 45.0,
|
||||||
|
"TimeSinceSeenToSuppress": 30.0,
|
||||||
|
"TimeSinceShotAtToSuppress": 30.0,
|
||||||
|
"TimeSinceShotToSuppress": 30.0,
|
||||||
|
"ENEMYSNIPER_ALWAYS_SPRINT_COVER": true,
|
||||||
|
"ENEMYSNIPER_ALWAYS_SPRINT_SEARCH": true,
|
||||||
|
"ENEMYSNIPER_DISTANCE": 85.0,
|
||||||
|
"ENEMYSNIPER_DISTANCE_END": 75.0
|
||||||
|
},
|
||||||
|
"Search": {
|
||||||
|
"WillSearchForEnemy": true,
|
||||||
|
"WillSearchFromAudio": true,
|
||||||
|
"HeardFromPeaceBehavior": "Charge",
|
||||||
|
"WillChaseDistantGunshots": true,
|
||||||
|
"AudioStraightDistanceToIgnore": 100.0,
|
||||||
|
"SearchBaseTime": 0.1,
|
||||||
|
"SearchWaitMultiplier": 1.0,
|
||||||
|
"SprintWhileSearchChance": 90.0,
|
||||||
|
"Sneaky": false,
|
||||||
|
"SneakySpeed": 1.0,
|
||||||
|
"SneakyPose": 1.0,
|
||||||
|
"SlowAtCorners": false
|
||||||
|
},
|
||||||
|
"Rush": {
|
||||||
|
"CanRushEnemyReloadHeal": true,
|
||||||
|
"CanJumpCorners": true,
|
||||||
|
"JumpCornerChance": 80.0,
|
||||||
|
"CanBunnyHop": true,
|
||||||
|
"BunnyHopChance": 40.0
|
||||||
|
},
|
||||||
|
"Cover": {
|
||||||
|
"CanShiftCoverPosition": true,
|
||||||
|
"ShiftCoverTimeMultiplier": 0.5,
|
||||||
|
"MoveToCoverNoEnemySpeed": 1.0,
|
||||||
|
"MoveToCoverNoEnemyPose": 1.0,
|
||||||
|
"MoveToCoverHasEnemySpeed": 1.0,
|
||||||
|
"MoveToCoverHasEnemyPose": 1.0
|
||||||
|
},
|
||||||
|
"Talk": {
|
||||||
|
"CanTaunt": true,
|
||||||
|
"FrequentTaunt": true,
|
||||||
|
"ConstantTaunt": true,
|
||||||
|
"CanRespondToEnemyVoice": true,
|
||||||
|
"TauntFrequency": 4.0,
|
||||||
|
"TauntChance": 33.0,
|
||||||
|
"TauntMaxDistance": 75.0,
|
||||||
|
"CanFakeDeathRare": true,
|
||||||
|
"FakeDeathChance": 6.0,
|
||||||
|
"CanBegForLife": false
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"Difficulty": {
|
||||||
|
"VisibleDistCoef": 1.0,
|
||||||
|
"GainSightCoef": 1.0,
|
||||||
|
"ScatteringCoef": 1.0,
|
||||||
|
"HearingDistanceCoef": 1.0,
|
||||||
|
"AggressionCoef": 1.0,
|
||||||
|
"PRECISION_SPEED_COEF": 1.0,
|
||||||
|
"ACCURACY_SPEED_COEF": 1.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,8 @@
|
||||||
|
[
|
||||||
|
0,
|
||||||
|
1,
|
||||||
|
2,
|
||||||
|
3,
|
||||||
|
4,
|
||||||
|
5
|
||||||
|
]
|
||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
|
@ -30,7 +30,7 @@
|
||||||
"F_Client_Wait5Seconds": "请在最后一个客户端断开后至少5秒才退出",
|
"F_Client_Wait5Seconds": "请在最后一个客户端断开后至少5秒才退出",
|
||||||
"F_Client_StartingRaid": "正在开始行动,请稍候...",
|
"F_Client_StartingRaid": "正在开始行动,请稍候...",
|
||||||
"F_Client_LostConnection": "与主机失去连接。",
|
"F_Client_LostConnection": "与主机失去连接。",
|
||||||
"F_Client_StartingRaidOnDedicated": "正在使用专用客户端开始行动... 请稍等",
|
"F_Client_StartingRaidOnDedicated": "在无头客户端上启动战局......请稍等",
|
||||||
"F_SendItem_Header": "选择一个玩家",
|
"F_SendItem_Header": "选择一个玩家",
|
||||||
"F_SendItem_SendButton": "发送",
|
"F_SendItem_SendButton": "发送",
|
||||||
"F_MMUI_RaidsHeader": "行动",
|
"F_MMUI_RaidsHeader": "行动",
|
||||||
|
|
@ -39,7 +39,7 @@
|
||||||
"F_MMUI_SelectAmountHeader": "选择一个数量",
|
"F_MMUI_SelectAmountHeader": "选择一个数量",
|
||||||
"F_MMUI_SessionSettingsHeader": "会话设置",
|
"F_MMUI_SessionSettingsHeader": "会话设置",
|
||||||
"F_MMUI_SelectAmountDescription": "将有多少人(包括您) 在玩?",
|
"F_MMUI_SelectAmountDescription": "将有多少人(包括您) 在玩?",
|
||||||
"F_MMUI_UseDedicatedHost": "使用专用主机",
|
"F_MMUI_UseDedicatedHost": "使用无头主机",
|
||||||
"F_MMUI_StartButton": "开始",
|
"F_MMUI_StartButton": "开始",
|
||||||
"F_MMUI_LoadingScreenHeader": "加载中",
|
"F_MMUI_LoadingScreenHeader": "加载中",
|
||||||
"F_MMUI_LoadingScreenDescription": "请稍候,正在初始化... 这可能需要一些时间。",
|
"F_MMUI_LoadingScreenDescription": "请稍候,正在初始化... 这可能需要一些时间。",
|
||||||
|
|
@ -60,12 +60,12 @@
|
||||||
"F_UI_UnableToConnect": "无法连接到服务器。请确保所有端口已打开,所有设置配置正确。",
|
"F_UI_UnableToConnect": "无法连接到服务器。请确保所有端口已打开,所有设置配置正确。",
|
||||||
"F_UI_FikaPingerFailStart": "无法启动 FikaPinger !",
|
"F_UI_FikaPingerFailStart": "无法启动 FikaPinger !",
|
||||||
"F_UI_RefreshRaids": "刷新进行中的行动列表。",
|
"F_UI_RefreshRaids": "刷新进行中的行动列表。",
|
||||||
"F_UI_DedicatedError": "FIKA专用服务器错误",
|
"F_UI_DedicatedError": "Fika无头客户端错误",
|
||||||
"F_UI_ErrorForceIPHeader": "强制使用IP错误",
|
"F_UI_ErrorForceIPHeader": "强制使用IP错误",
|
||||||
"F_UI_ErrorForceIP": "{0} 不是一个有效的可以连接的IP地址!请检查“强制IP”设置",
|
"F_UI_ErrorForceIP": "{0} 不是一个有效的可以连接的IP地址!请检查“强制IP”设置",
|
||||||
"F_UI_ErrorBindIPHeader": "错误绑定",
|
"F_UI_ErrorBindIPHeader": "错误绑定",
|
||||||
"F_UI_ErrorBindIP": "{0} 不是一个有效的绑定IP地址!请检查“强制IP”设置",
|
"F_UI_ErrorBindIP": "{0} 不是一个有效的绑定IP地址!请检查“强制IP”设置",
|
||||||
"F_UI_NoDedicatedClients": "现在没有可用的专用客户端。",
|
"F_UI_NoDedicatedClients": "Fika无头客户端错误",
|
||||||
"F_UI_HostRaidTooltip": "开始战局\n其他玩家能够在加载战局状态时加入",
|
"F_UI_HostRaidTooltip": "开始战局\n其他玩家能够在加载战局状态时加入",
|
||||||
"F_UI_WaitForHostStartRaid": "正在等待主机开始战局...",
|
"F_UI_WaitForHostStartRaid": "正在等待主机开始战局...",
|
||||||
"F_UI_WaitForHostFinishInit": "正在等待主机完成战局初始化",
|
"F_UI_WaitForHostFinishInit": "正在等待主机完成战局初始化",
|
||||||
|
|
@ -162,6 +162,12 @@
|
||||||
"F_BepInEx_MinPlateScale_D": "最小姓名牌尺寸",
|
"F_BepInEx_MinPlateScale_D": "最小姓名牌尺寸",
|
||||||
"F_BepInEx_UseOcclusion_T": "使用遮挡功能",
|
"F_BepInEx_UseOcclusion_T": "使用遮挡功能",
|
||||||
"F_BepInEx_UseOcclusion_D": "使用遮挡后,当玩家不在视野范围内时隐藏名称板",
|
"F_BepInEx_UseOcclusion_D": "使用遮挡后,当玩家不在视野范围内时隐藏名称板",
|
||||||
|
"F_BepInEx_HealthColorFull_T": "",
|
||||||
|
"F_BepInEx_HealthColorFull_D": "The color displayed when at full health. This will gradually move towards 'Low Health Color' when HP decreases.",
|
||||||
|
"F_BepInEx_HealthColorLow_T": "Low Health Color",
|
||||||
|
"F_BepInEx_HealthColorLow_D": "低血量时显示的颜色会随着生命值增加将颜色逐渐变为 \"完全健康颜色\"。",
|
||||||
|
"F_BepInEx_NamePlateColor_T": "Name Plate Text Color",
|
||||||
|
"F_BepInEx_NamePlateColor_D": "The color of the text above the name plate.",
|
||||||
"F_BepInEx_QuestTypes_T": "任务类型",
|
"F_BepInEx_QuestTypes_T": "任务类型",
|
||||||
"F_BepInEx_QuestTypes_D": "要接收和发送的任务类型。PlaceBeacon 包含了标记和物品任务",
|
"F_BepInEx_QuestTypes_D": "要接收和发送的任务类型。PlaceBeacon 包含了标记和物品任务",
|
||||||
"F_BepInEx_QSNotifications_T": "显示通知",
|
"F_BepInEx_QSNotifications_T": "显示通知",
|
||||||
|
|
@ -220,6 +226,8 @@
|
||||||
"F_BepInEx_EnforcedSpawnLimits_D": "在生成机器人时强制生成上限,确保不会超过原版的极限。 这主要会影响到使用生成模组或修改机器人限制的任何东西。不会阻止像boss这样的特殊机器人的生成。",
|
"F_BepInEx_EnforcedSpawnLimits_D": "在生成机器人时强制生成上限,确保不会超过原版的极限。 这主要会影响到使用生成模组或修改机器人限制的任何东西。不会阻止像boss这样的特殊机器人的生成。",
|
||||||
"F_BepInEx_DespawnFurthest_T": "取消最远生成",
|
"F_BepInEx_DespawnFurthest_T": "取消最远生成",
|
||||||
"F_BepInEx_DespawnFurthest_D": "当强制生成上限时,最远的机器人会取消生成,而不是阻止生成。这将使得突袭在更低的最大机器人数量下更加活跃。对较弱的PC有帮助。只能取消生成PMC和SCAV,如果你不运行动态生成模组,这将会很快耗尽地图上的生成总数,使得突袭变得非常冷清",
|
"F_BepInEx_DespawnFurthest_D": "当强制生成上限时,最远的机器人会取消生成,而不是阻止生成。这将使得突袭在更低的最大机器人数量下更加活跃。对较弱的PC有帮助。只能取消生成PMC和SCAV,如果你不运行动态生成模组,这将会很快耗尽地图上的生成总数,使得突袭变得非常冷清",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_T": "Despawn Only Scavs",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_D": "When despawn furthest bot is enabled and triggered, only despawn Scavs. AI PMC bots will not be forcibly despawned.",
|
||||||
"F_BepInEx_DespawnMinDistance_T": "取消生成的最小距离",
|
"F_BepInEx_DespawnMinDistance_T": "取消生成的最小距离",
|
||||||
"F_BepInEx_DespawnMinDistance_D": "取消生成一个机器人的最小距离",
|
"F_BepInEx_DespawnMinDistance_D": "取消生成一个机器人的最小距离",
|
||||||
"F_BepInEx_MaxBots_T": "最大机器人数量{0}",
|
"F_BepInEx_MaxBots_T": "最大机器人数量{0}",
|
||||||
|
|
@ -260,5 +268,6 @@
|
||||||
"F_UI_FikaVersionError": "你在尝试使用与运行战局的服务器主机版本不同的Fika\n客户端:{0}\n主机:{1}",
|
"F_UI_FikaVersionError": "你在尝试使用与运行战局的服务器主机版本不同的Fika\n客户端:{0}\n主机:{1}",
|
||||||
"F_UI_PlayerConnected": "{0} 已连接",
|
"F_UI_PlayerConnected": "{0} 已连接",
|
||||||
"F_UI_PlayerDisconnected": "{0} 已断开连接",
|
"F_UI_PlayerDisconnected": "{0} 已断开连接",
|
||||||
"F_UI_DisabledByServerHost": "服务器已禁用"
|
"F_UI_DisabledByServerHost": "服务器已禁用",
|
||||||
|
"F_UI_ErrorRaidInit": "An error was caught during the raid initialization.\nPlease restart your client!"
|
||||||
}
|
}
|
||||||
|
|
@ -30,7 +30,7 @@
|
||||||
"F_Client_Wait5Seconds": "Počkejte prosím alespoň 5 sekund od odpojení posledního klienta před ukončením",
|
"F_Client_Wait5Seconds": "Počkejte prosím alespoň 5 sekund od odpojení posledního klienta před ukončením",
|
||||||
"F_Client_StartingRaid": "Raid začíná, prosím čekejte...",
|
"F_Client_StartingRaid": "Raid začíná, prosím čekejte...",
|
||||||
"F_Client_LostConnection": "Připojení k hostovi ztraceno",
|
"F_Client_LostConnection": "Připojení k hostovi ztraceno",
|
||||||
"F_Client_StartingRaidOnDedicated": "Spouštím raid na dedikovaném klientovy... prosím čekejte",
|
"F_Client_StartingRaidOnDedicated": "Starting raid on headless client... please wait",
|
||||||
"F_SendItem_Header": "VYBERTE HRÁČE",
|
"F_SendItem_Header": "VYBERTE HRÁČE",
|
||||||
"F_SendItem_SendButton": "ODESLAT",
|
"F_SendItem_SendButton": "ODESLAT",
|
||||||
"F_MMUI_RaidsHeader": "RAIDY",
|
"F_MMUI_RaidsHeader": "RAIDY",
|
||||||
|
|
@ -39,7 +39,7 @@
|
||||||
"F_MMUI_SelectAmountHeader": "VYBERTE POČET",
|
"F_MMUI_SelectAmountHeader": "VYBERTE POČET",
|
||||||
"F_MMUI_SessionSettingsHeader": "NASTAVENÍ RELACE",
|
"F_MMUI_SessionSettingsHeader": "NASTAVENÍ RELACE",
|
||||||
"F_MMUI_SelectAmountDescription": "Kolik lidí (včetně vás) bude hrát?",
|
"F_MMUI_SelectAmountDescription": "Kolik lidí (včetně vás) bude hrát?",
|
||||||
"F_MMUI_UseDedicatedHost": "Použít Dedikovaného Hosta",
|
"F_MMUI_UseDedicatedHost": "Use Headless Host",
|
||||||
"F_MMUI_StartButton": "SPUSTIT",
|
"F_MMUI_StartButton": "SPUSTIT",
|
||||||
"F_MMUI_LoadingScreenHeader": "NAČÍTÁNÍ",
|
"F_MMUI_LoadingScreenHeader": "NAČÍTÁNÍ",
|
||||||
"F_MMUI_LoadingScreenDescription": "Počkejte prosím, než se raid spustí... může to chvíli trvat.",
|
"F_MMUI_LoadingScreenDescription": "Počkejte prosím, než se raid spustí... může to chvíli trvat.",
|
||||||
|
|
@ -60,12 +60,12 @@
|
||||||
"F_UI_UnableToConnect": "K serveru se nelze připojit. Ujistěte se prosím, že jsou všechny porty otevřené a všechna nastavení správné.",
|
"F_UI_UnableToConnect": "K serveru se nelze připojit. Ujistěte se prosím, že jsou všechny porty otevřené a všechna nastavení správné.",
|
||||||
"F_UI_FikaPingerFailStart": "FikaPinger se nepodařilo spustit!",
|
"F_UI_FikaPingerFailStart": "FikaPinger se nepodařilo spustit!",
|
||||||
"F_UI_RefreshRaids": "Obnovit seznam aktivních raidů.",
|
"F_UI_RefreshRaids": "Obnovit seznam aktivních raidů.",
|
||||||
"F_UI_DedicatedError": "CHYBA DEDIKOVANÉHO FIKA KLIENTA",
|
"F_UI_DedicatedError": "FIKA HEADLESS ERROR",
|
||||||
"F_UI_ErrorForceIPHeader": "CHYBA VYNUCENÍ IP",
|
"F_UI_ErrorForceIPHeader": "CHYBA VYNUCENÍ IP",
|
||||||
"F_UI_ErrorForceIP": "{0} není platná IP adresa pro připojení! Zkontrolujte nastavení 'Vynutit IP'.",
|
"F_UI_ErrorForceIP": "{0} není platná IP adresa pro připojení! Zkontrolujte nastavení 'Vynutit IP'.",
|
||||||
"F_UI_ErrorBindIPHeader": "CHYBA BINDOVÁNÍ",
|
"F_UI_ErrorBindIPHeader": "CHYBA BINDOVÁNÍ",
|
||||||
"F_UI_ErrorBindIP": "{0} není platná IP adresa pro připojení! Zkontrolujte nastavení 'Vynutit Bindování IP'.",
|
"F_UI_ErrorBindIP": "{0} není platná IP adresa pro připojení! Zkontrolujte nastavení 'Vynutit Bindování IP'.",
|
||||||
"F_UI_NoDedicatedClients": "Dedikovaný klient není k dispozici.",
|
"F_UI_NoDedicatedClients": "No headless clients are available.",
|
||||||
"F_UI_HostRaidTooltip": "Začít Raid\nDalší hráči se budou moci připojit během načítací obrazovky",
|
"F_UI_HostRaidTooltip": "Začít Raid\nDalší hráči se budou moci připojit během načítací obrazovky",
|
||||||
"F_UI_WaitForHostStartRaid": "Čeká se na hosta, než zapne hru...",
|
"F_UI_WaitForHostStartRaid": "Čeká se na hosta, než zapne hru...",
|
||||||
"F_UI_WaitForHostFinishInit": "Čekáme na zakladatele hry aby dokončil raid inicializaci...",
|
"F_UI_WaitForHostFinishInit": "Čekáme na zakladatele hry aby dokončil raid inicializaci...",
|
||||||
|
|
@ -162,6 +162,12 @@
|
||||||
"F_BepInEx_MinPlateScale_D": "The minimum scale of the name plates.",
|
"F_BepInEx_MinPlateScale_D": "The minimum scale of the name plates.",
|
||||||
"F_BepInEx_UseOcclusion_T": "Use Occlusion",
|
"F_BepInEx_UseOcclusion_T": "Use Occlusion",
|
||||||
"F_BepInEx_UseOcclusion_D": "Use occlusion to hide the name plate when the player is out of sight.",
|
"F_BepInEx_UseOcclusion_D": "Use occlusion to hide the name plate when the player is out of sight.",
|
||||||
|
"F_BepInEx_HealthColorFull_T": "Full Health Color",
|
||||||
|
"F_BepInEx_HealthColorFull_D": "The color displayed when at full health. This will gradually move towards 'Low Health Color' when HP decreases.",
|
||||||
|
"F_BepInEx_HealthColorLow_T": "Low Health Color",
|
||||||
|
"F_BepInEx_HealthColorLow_D": "The color displayed when at low health. This will gradually move towards 'Full Health Color' when HP increases.",
|
||||||
|
"F_BepInEx_NamePlateColor_T": "Name Plate Text Color",
|
||||||
|
"F_BepInEx_NamePlateColor_D": "The color of the text above the name plate.",
|
||||||
"F_BepInEx_QuestTypes_T": "Quest Types",
|
"F_BepInEx_QuestTypes_T": "Quest Types",
|
||||||
"F_BepInEx_QuestTypes_D": "Which quest types to receive and send. PlaceBeacon is both markers and items.",
|
"F_BepInEx_QuestTypes_D": "Which quest types to receive and send. PlaceBeacon is both markers and items.",
|
||||||
"F_BepInEx_QSNotifications_T": "Show Notifications",
|
"F_BepInEx_QSNotifications_T": "Show Notifications",
|
||||||
|
|
@ -220,6 +226,8 @@
|
||||||
"F_BepInEx_EnforcedSpawnLimits_D": "Enforces spawn limits when spawning bots, making sure to not go over the vanilla limits. This mainly takes affect when using spawn mods or anything that modifies the bot limits. Will not block spawns of special bots like bosses.",
|
"F_BepInEx_EnforcedSpawnLimits_D": "Enforces spawn limits when spawning bots, making sure to not go over the vanilla limits. This mainly takes affect when using spawn mods or anything that modifies the bot limits. Will not block spawns of special bots like bosses.",
|
||||||
"F_BepInEx_DespawnFurthest_T": "Despawn Furthest",
|
"F_BepInEx_DespawnFurthest_T": "Despawn Furthest",
|
||||||
"F_BepInEx_DespawnFurthest_D": "When enforcing spawn limits, should the furthest bot be de-spawned instead of blocking the spawn. This will make for a much more active raid on a lower Max Bots count. Helpful for weaker PCs. Will only despawn pmcs and scavs. If you don't run a dynamic spawn mod, this will however quickly exhaust the spawns on the map, making the raid very dead instead.",
|
"F_BepInEx_DespawnFurthest_D": "When enforcing spawn limits, should the furthest bot be de-spawned instead of blocking the spawn. This will make for a much more active raid on a lower Max Bots count. Helpful for weaker PCs. Will only despawn pmcs and scavs. If you don't run a dynamic spawn mod, this will however quickly exhaust the spawns on the map, making the raid very dead instead.",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_T": "Despawn Only Scavs",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_D": "When despawn furthest bot is enabled and triggered, only despawn Scavs. AI PMC bots will not be forcibly despawned.",
|
||||||
"F_BepInEx_DespawnMinDistance_T": "Despawn Minimum Distance",
|
"F_BepInEx_DespawnMinDistance_T": "Despawn Minimum Distance",
|
||||||
"F_BepInEx_DespawnMinDistance_D": "The minimum distance to despawn a bot.",
|
"F_BepInEx_DespawnMinDistance_D": "The minimum distance to despawn a bot.",
|
||||||
"F_BepInEx_MaxBots_T": "Max Bots {0}",
|
"F_BepInEx_MaxBots_T": "Max Bots {0}",
|
||||||
|
|
@ -260,5 +268,6 @@
|
||||||
"F_UI_FikaVersionError": "Pokoušíte se použít jinou verzi Fika než má hostitel raidu.\nVaše verze: {0}\nHostitel: {1}",
|
"F_UI_FikaVersionError": "Pokoušíte se použít jinou verzi Fika než má hostitel raidu.\nVaše verze: {0}\nHostitel: {1}",
|
||||||
"F_UI_PlayerConnected": "{0} has connected",
|
"F_UI_PlayerConnected": "{0} has connected",
|
||||||
"F_UI_PlayerDisconnected": "{0} has disconnected",
|
"F_UI_PlayerDisconnected": "{0} has disconnected",
|
||||||
"F_UI_DisabledByServerHost": "Disabled by server host"
|
"F_UI_DisabledByServerHost": "Disabled by server host",
|
||||||
|
"F_UI_ErrorRaidInit": "An error was caught during the raid initialization.\nPlease restart your client!"
|
||||||
}
|
}
|
||||||
|
|
@ -1,272 +1,273 @@
|
||||||
{
|
{
|
||||||
"Attention! This is a Beta version of Escape from Tarkov for testing purposes.": "Welcome to Fika, the OFFLINE Coop Mod for SPT.",
|
"Attention! This is a Beta version of Escape from Tarkov for testing purposes.": "Welcome to Fika, the OFFLINE Coop Mod for SPT.",
|
||||||
"NDA free warning": "To host/join a game you must select a map and go to the last screen to use the Server Browser.",
|
"NDA free warning": "To host/join a game you must select a map and go to the last screen to use the Server Browser.",
|
||||||
"F_Client_ReceivedSharedQuestProgress": "Received shared quest progression from {0} for the quest {1}",
|
"F_Client_ReceivedSharedQuestProgress": "Received shared quest progression from {0} for the quest {1}",
|
||||||
"F_Client_ReceivedSharedItemPickup": "{0} picked up {1}",
|
"F_Client_ReceivedSharedItemPickup": "{0} picked up {1}",
|
||||||
"F_Client_ReceivedSharedItemPlant": "{0} planted an item for {1}",
|
"F_Client_ReceivedSharedItemPlant": "{0} planted an item for {1}",
|
||||||
"F_Client_ReceivePing": "Received a ping from {0}",
|
"F_Client_ReceivePing": "Received a ping from {0}",
|
||||||
"F_Client_ReceivePingObject": "{0} pinged {1}",
|
"F_Client_ReceivePingObject": "{0} pinged {1}",
|
||||||
"F_Client_RandomSpawnPoints": "Using random spawn points",
|
"F_Client_RandomSpawnPoints": "Using random spawn points",
|
||||||
"F_Client_MetabolismDisabled": "Metabolism disabled",
|
"F_Client_MetabolismDisabled": "Metabolism disabled",
|
||||||
"F_Client_YouAreMIA": "You have gone missing in action...",
|
"F_Client_YouAreMIA": "You have gone missing in action...",
|
||||||
"F_Client_KilledBoss": "{0} killed boss {1}",
|
"F_Client_KilledBoss": "{0} killed boss {1}",
|
||||||
"F_Client_GroupMemberSpawned": "Group member {0} has spawned",
|
"F_Client_GroupMemberSpawned": "Group member {0} has spawned",
|
||||||
"F_Client_GroupMemberExtracted": "Group member {0} has extracted",
|
"F_Client_GroupMemberExtracted": "Group member {0} has extracted",
|
||||||
"F_Client_GroupMemberDiedFrom": "Group member {0} has died from {1}",
|
"F_Client_GroupMemberDiedFrom": "Group member {0} has died from {1}",
|
||||||
"F_Client_GroupMemberDied": "Group member {0} has died",
|
"F_Client_GroupMemberDied": "Group member {0} has died",
|
||||||
"F_Client_ConnectedToServer": "Connected to server on port {0}",
|
"F_Client_ConnectedToServer": "Connected to server on port {0}",
|
||||||
"F_Client_ServerStarted": "Server started on port {0}",
|
"F_Client_ServerStarted": "Server started on port {0}",
|
||||||
"F_Client_CouldNotFindValidIP": "Could not find a valid local IP!",
|
"F_Client_CouldNotFindValidIP": "Could not find a valid local IP!",
|
||||||
"F_Client_ReconnectRequested": "Reconnect requested, expect lag...",
|
"F_Client_ReconnectRequested": "Reconnect requested, expect lag...",
|
||||||
"F_Client_PeerConnected": "Peer connected to server on port {0}",
|
"F_Client_PeerConnected": "Peer connected to server on port {0}",
|
||||||
"F_Client_PeerDisconnected": "Peer disconnected {0}, info: {1}",
|
"F_Client_PeerDisconnected": "Peer disconnected {0}, info: {1}",
|
||||||
"F_Client_ConnectingToSession": "Connecting to session...",
|
"F_Client_ConnectingToSession": "Connecting to session...",
|
||||||
"F_Client_ItemIsBlacklisted": "{0} is blacklisted from being sent",
|
"F_Client_ItemIsBlacklisted": "{0} is blacklisted from being sent",
|
||||||
"F_Client_ItemsContainsBlacklisted": "{0} contains {1} which is blacklisted from being sent",
|
"F_Client_ItemsContainsBlacklisted": "{0} contains {1} which is blacklisted from being sent",
|
||||||
"F_Client_SavedProfile": "Saved profile {0} to {1}",
|
"F_Client_SavedProfile": "Saved profile {0} to {1}",
|
||||||
"F_Client_UnknownError": "An unknown exception was thrown, check your log file",
|
"F_Client_UnknownError": "An unknown exception was thrown, check your log file",
|
||||||
"F_Client_HostCannotExtract": "You cannot exit the game until all clients have disconnected",
|
"F_Client_HostCannotExtract": "You cannot exit the game until all clients have disconnected",
|
||||||
"F_Client_HostCannotExtractMenu": "You cannot disconnect while there are still peers connected! Remaining: {0}",
|
"F_Client_HostCannotExtractMenu": "You cannot disconnect while there are still peers connected! Remaining: {0}",
|
||||||
"F_Client_Wait5Seconds": "Please wait at least 5 seconds after the last peer disconnected before quitting",
|
"F_Client_Wait5Seconds": "Please wait at least 5 seconds after the last peer disconnected before quitting",
|
||||||
"F_Client_StartingRaid": "Starting raid, please wait...",
|
"F_Client_StartingRaid": "Starting raid, please wait...",
|
||||||
"F_Client_LostConnection": "Lost connection to host",
|
"F_Client_LostConnection": "Lost connection to host",
|
||||||
"F_Client_StartingRaidOnDedicated": "Starting raid on headless client... please wait",
|
"F_Client_StartingRaidOnDedicated": "Starting raid on headless client... please wait",
|
||||||
"F_SendItem_Header": "SELECT A PLAYER",
|
"F_SendItem_Header": "SELECT A PLAYER",
|
||||||
"F_SendItem_SendButton": "SEND",
|
"F_SendItem_SendButton": "SEND",
|
||||||
"F_MMUI_RaidsHeader": "RAIDS",
|
"F_MMUI_RaidsHeader": "RAIDS",
|
||||||
"F_MMUI_HostRaidButton": "HOST RAID",
|
"F_MMUI_HostRaidButton": "HOST RAID",
|
||||||
"F_MMUI_JoinButton": "JOIN",
|
"F_MMUI_JoinButton": "JOIN",
|
||||||
"F_MMUI_SelectAmountHeader": "SELECT AMOUNT",
|
"F_MMUI_SelectAmountHeader": "SELECT AMOUNT",
|
||||||
"F_MMUI_SessionSettingsHeader": "SESSION SETTINGS",
|
"F_MMUI_SessionSettingsHeader": "SESSION SETTINGS",
|
||||||
"F_MMUI_SelectAmountDescription": "How many people (including you) will be playing?",
|
"F_MMUI_SelectAmountDescription": "How many people (including you) will be playing?",
|
||||||
"F_MMUI_UseDedicatedHost": "Use Headless Host",
|
"F_MMUI_UseDedicatedHost": "Use Headless Host",
|
||||||
"F_MMUI_StartButton": "START",
|
"F_MMUI_StartButton": "START",
|
||||||
"F_MMUI_LoadingScreenHeader": "LOADING",
|
"F_MMUI_LoadingScreenHeader": "LOADING",
|
||||||
"F_MMUI_LoadingScreenDescription": "Please wait while the raid is initializing... this might take some time.",
|
"F_MMUI_LoadingScreenDescription": "Please wait while the raid is initializing... this might take some time.",
|
||||||
"F_MMUI_JoinAsSpectator": "Spectate",
|
"F_MMUI_JoinAsSpectator": "Spectate",
|
||||||
"F_MMUI_JoinAsSpectator_D": "Join the game as a spectator",
|
"F_MMUI_JoinAsSpectator_D": "Join the game as a spectator",
|
||||||
"F_UI_StartRaid": "Start Raid",
|
"F_UI_StartRaid": "Start Raid",
|
||||||
"F_UI_StartRaidDescription": "Starts the raid\nAfter clicking this additional players will not be able to join",
|
"F_UI_StartRaidDescription": "Starts the raid\nAfter clicking this additional players will not be able to join",
|
||||||
"F_UI_CannotJoinRaidOtherMap": "Cannot join a raid that is on another map.\nRaid map: {0}",
|
"F_UI_CannotJoinRaidOtherMap": "Cannot join a raid that is on another map.\nRaid map: {0}",
|
||||||
"F_UI_CannotJoinRaidOtherTime": "Cannot join a raid that is on another time.",
|
"F_UI_CannotJoinRaidOtherTime": "Cannot join a raid that is on another time.",
|
||||||
"F_UI_CannotJoinRaidScavAsPMC": "You cannot join a scav raid as a PMC.",
|
"F_UI_CannotJoinRaidScavAsPMC": "You cannot join a scav raid as a PMC.",
|
||||||
"F_UI_CannotJoinRaidPMCAsScav": "You cannot join a PMC raid as a scav.",
|
"F_UI_CannotJoinRaidPMCAsScav": "You cannot join a PMC raid as a scav.",
|
||||||
"F_UI_HostStillLoading": "Host is still loading.",
|
"F_UI_HostStillLoading": "Host is still loading.",
|
||||||
"F_UI_RaidInProgress": "Raid is already in progress.",
|
"F_UI_RaidInProgress": "Raid is already in progress.",
|
||||||
"F_UI_ReJoinRaid": "Click to rejoin raid.",
|
"F_UI_ReJoinRaid": "Click to rejoin raid.",
|
||||||
"F_UI_CannotReJoinRaidDied": "Cannot rejoin a raid where you died.",
|
"F_UI_CannotReJoinRaidDied": "Cannot rejoin a raid where you died.",
|
||||||
"F_UI_JoinRaid": "Click to join raid.",
|
"F_UI_JoinRaid": "Click to join raid.",
|
||||||
"F_UI_ErrorConnecting": "ERROR CONNECTING",
|
"F_UI_ErrorConnecting": "ERROR CONNECTING",
|
||||||
"F_UI_UnableToConnect": "Unable to connect to the server. Make sure that all ports are open and that all settings are configured correctly.",
|
"F_UI_UnableToConnect": "Unable to connect to the server. Make sure that all ports are open and that all settings are configured correctly.",
|
||||||
"F_UI_FikaPingerFailStart": "Could not start the FikaPinger!",
|
"F_UI_FikaPingerFailStart": "Could not start the FikaPinger!",
|
||||||
"F_UI_RefreshRaids": "Refresh list of active raids.",
|
"F_UI_RefreshRaids": "Refresh list of active raids.",
|
||||||
"F_UI_DedicatedError": "FIKA HEADLESS ERROR",
|
"F_UI_DedicatedError": "FIKA HEADLESS ERROR",
|
||||||
"F_UI_ErrorForceIPHeader": "ERROR FORCING IP",
|
"F_UI_ErrorForceIPHeader": "ERROR FORCING IP",
|
||||||
"F_UI_ErrorForceIP": "'{0}' is not a valid IP address to connect to! Check your 'Force IP' setting.",
|
"F_UI_ErrorForceIP": "'{0}' is not a valid IP address to connect to! Check your 'Force IP' setting.",
|
||||||
"F_UI_ErrorBindIPHeader": "ERROR BINDING",
|
"F_UI_ErrorBindIPHeader": "ERROR BINDING",
|
||||||
"F_UI_ErrorBindIP": "'{0}' is not a valid IP address to bind to! Check your 'Force Bind IP' setting.",
|
"F_UI_ErrorBindIP": "'{0}' is not a valid IP address to bind to! Check your 'Force Bind IP' setting.",
|
||||||
"F_UI_NoDedicatedClients": "No headless clients are available.",
|
"F_UI_NoDedicatedClients": "No headless clients are available.",
|
||||||
"F_UI_HostRaidTooltip": "Starts a raid\nOther players will be able to join you during the loading screen",
|
"F_UI_HostRaidTooltip": "Starts a raid\nOther players will be able to join you during the loading screen",
|
||||||
"F_UI_WaitForHostStartRaid": "Waiting for host to start the raid...",
|
"F_UI_WaitForHostStartRaid": "Waiting for host to start the raid...",
|
||||||
"F_UI_WaitForHostFinishInit": "Waiting for host to finish raid initialization...",
|
"F_UI_WaitForHostFinishInit": "Waiting for host to finish raid initialization...",
|
||||||
"F_UI_WaitForOtherPlayers": "Waiting for other players to finish loading...",
|
"F_UI_WaitForOtherPlayers": "Waiting for other players to finish loading...",
|
||||||
"F_UI_RetrieveSpawnInfo": "Retrieving spawn info from server...",
|
"F_UI_RetrieveSpawnInfo": "Retrieving spawn info from server...",
|
||||||
"F_UI_RetrieveLoot": "Retrieving loot from server...",
|
"F_UI_RetrieveLoot": "Retrieving loot from server...",
|
||||||
"F_UI_WaitForHostInit": "Waiting for host to initialize raid...",
|
"F_UI_WaitForHostInit": "Waiting for host to initialize raid...",
|
||||||
"F_UI_Reconnecting": "Reconnecting...",
|
"F_UI_Reconnecting": "Reconnecting...",
|
||||||
"F_UI_RetrieveExfilData": "Retrieving exfiltration data from server...",
|
"F_UI_RetrieveExfilData": "Retrieving exfiltration data from server...",
|
||||||
"F_UI_RetrieveInteractables": "Retrieving interactable objects from server...",
|
"F_UI_RetrieveInteractables": "Retrieving interactable objects from server...",
|
||||||
"F_UI_InitCoopGame": "Initializing Coop Game...",
|
"F_UI_InitCoopGame": "Initializing Coop Game...",
|
||||||
"F_UI_AllPlayersJoined": "All players joined, starting game...",
|
"F_UI_AllPlayersJoined": "All players joined, starting game...",
|
||||||
"F_UI_WaitingForConnect": "Waiting for client to connect to server... If there is no notification it failed.",
|
"F_UI_WaitingForConnect": "Waiting for client to connect to server... If there is no notification it failed.",
|
||||||
"F_UI_ErrorConnectingToRaid": "Unable to connect to the raid server. Make sure ports are forwarded and/or UPnP is enabled and supported.",
|
"F_UI_ErrorConnectingToRaid": "Unable to connect to the raid server. Make sure ports are forwarded and/or UPnP is enabled and supported.",
|
||||||
"F_UI_FinishingRaidInit": "Finishing raid initialization...",
|
"F_UI_FinishingRaidInit": "Finishing raid initialization...",
|
||||||
"F_UI_SyncThrowables": "Syncing throwables...",
|
"F_UI_SyncThrowables": "Syncing throwables...",
|
||||||
"F_UI_SyncInteractables": "Syncing interactables...",
|
"F_UI_SyncInteractables": "Syncing interactables...",
|
||||||
"F_UI_SyncLampStates": "Syncing lamp states...",
|
"F_UI_SyncLampStates": "Syncing lamp states...",
|
||||||
"F_UI_SyncWindows": "Syncing windows...",
|
"F_UI_SyncWindows": "Syncing windows...",
|
||||||
"F_UI_ReceiveOwnPlayer": "Receiving own player...",
|
"F_UI_ReceiveOwnPlayer": "Receiving own player...",
|
||||||
"F_UI_FinishReconnect": "Finishing reconnect...",
|
"F_UI_FinishReconnect": "Finishing reconnect...",
|
||||||
"F_Client_FreeCamInputDisabled": "Free cam input disabled",
|
"F_Client_FreeCamInputDisabled": "Free cam input disabled",
|
||||||
"F_Client_FreeCamInputEnabled": "Free cam input enabled",
|
"F_Client_FreeCamInputEnabled": "Free cam input enabled",
|
||||||
"F_UI_WaitForPlayer": "Waiting for {0} player",
|
"F_UI_WaitForPlayer": "Waiting for {0} player",
|
||||||
"F_UI_WaitForPlayers": "Waiting for {0} players",
|
"F_UI_WaitForPlayers": "Waiting for {0} players",
|
||||||
"F_UI_ToSLong": "Welcome to Fika!\r\n\r\nFika is a co-op mod for SPT, allowing you to play with your friends. Fika is and will always be free, if you paid for it you got scammed. You are also not allowed to host public servers with monetization or donations.\r\n\r\nWait for this message to fade to accept our Terms of Service.\r\n\r\nYou can join our Discord here: https://discord.gg/project-fika",
|
"F_UI_ToSLong": "Welcome to Fika!\r\n\r\nFika is a co-op mod for SPT, allowing you to play with your friends. Fika is and will always be free, if you paid for it you got scammed. You are also not allowed to host public servers with monetization or donations.\r\n\r\nWait for this message to fade to accept our Terms of Service.\r\n\r\nYou can join our Discord here: https://discord.gg/project-fika",
|
||||||
"F_UI_ToSShort": "Welcome to Fika!\r\n\r\nFika is a co-op mod for SPT, allowing you to play with your friends. Fika is and will always be free, if you paid for it you got scammed. You are also not allowed to host public servers with monetization or donations.\r\n\r\nYou can join our Discord here: https://discord.gg/project-fika",
|
"F_UI_ToSShort": "Welcome to Fika!\r\n\r\nFika is a co-op mod for SPT, allowing you to play with your friends. Fika is and will always be free, if you paid for it you got scammed. You are also not allowed to host public servers with monetization or donations.\r\n\r\nYou can join our Discord here: https://discord.gg/project-fika",
|
||||||
"F_UI_RaidSettingsDescription": "In this mode, you can play online co-op with your friends without the risk of meeting others.\nAll game mechanics in the co-op mode (weather, bots, bosses, etc.) are identical to the online mechanics.\nOnly the hosts settings will take effect.",
|
"F_UI_RaidSettingsDescription": "In this mode, you can play online co-op with your friends without the risk of meeting others.\nAll game mechanics in the co-op mode (weather, bots, bosses, etc.) are identical to the online mechanics.\nOnly the hosts settings will take effect.",
|
||||||
"F_UI_CoopGameMode": "Fika Co-op Game Mode",
|
"F_UI_CoopGameMode": "Fika Co-op Game Mode",
|
||||||
"F_UI_CoopRaidSettings": "Fika Co-op Raid Settings",
|
"F_UI_CoopRaidSettings": "Fika Co-op Raid Settings",
|
||||||
"F_UI_FikaAlwaysCoop": "Co-op is always enabled in Fika",
|
"F_UI_FikaAlwaysCoop": "Co-op is always enabled in Fika",
|
||||||
"F_UI_UpnpFailed": "UPnP mapping failed. Make sure the selected port is not already open!\nDisable UPnP if you are using a VPN.",
|
"F_UI_UpnpFailed": "UPnP mapping failed. Make sure the selected port is not already open!\nDisable UPnP if you are using a VPN.",
|
||||||
"F_UI_InitWeather": "Generating weather...",
|
"F_UI_InitWeather": "Generating weather...",
|
||||||
"F_Notification_RaidStarted": "{0} started a raid on {1}",
|
"F_Notification_RaidStarted": "{0} started a raid on {1}",
|
||||||
"F_Notification_ItemReceived": "You received a {0} from {1}",
|
"F_Notification_ItemReceived": "You received a {0} from {1}",
|
||||||
"F_Notification_RaidSettingsDisabled": "Editing of RaidSettings is disabled by the server host",
|
"F_Notification_RaidSettingsDisabled": "Editing of RaidSettings is disabled by the server host",
|
||||||
"F_UI_ExtractMessage": "Press {0} to extract",
|
"F_UI_ExtractMessage": "Press {0} to extract",
|
||||||
"F_UI_DownloadProfile": "DOWNLOAD PROFILE",
|
"F_UI_DownloadProfile": "DOWNLOAD PROFILE",
|
||||||
"F_BepInEx_H_Advanced": "Advanced",
|
"F_BepInEx_H_Advanced": "Advanced",
|
||||||
"F_BepInEx_H_Coop": "Coop",
|
"F_BepInEx_H_Coop": "Coop",
|
||||||
"F_BepInEx_H_Coop_NamePlates": "Coop | Name Plates",
|
"F_BepInEx_H_Coop_NamePlates": "Coop | Name Plates",
|
||||||
"F_BepInEx_H_Coop_QuestSharing": "Coop | Quest Sharing",
|
"F_BepInEx_H_Coop_QuestSharing": "Coop | Quest Sharing",
|
||||||
"F_BepInEx_H_Coop_Pinging": "Coop | Pinging",
|
"F_BepInEx_H_Coop_Pinging": "Coop | Pinging",
|
||||||
"F_BepInEx_H_Coop_Debug": "Coop | Debug",
|
"F_BepInEx_H_Coop_Debug": "Coop | Debug",
|
||||||
"F_BepInEx_H_Performance": "Performance",
|
"F_BepInEx_H_Performance": "Performance",
|
||||||
"F_BepInEx_H_PerformanceBots": "Performance | Max Bots",
|
"F_BepInEx_H_PerformanceBots": "Performance | Max Bots",
|
||||||
"F_BepInEx_H_Network": "Network",
|
"F_BepInEx_H_Network": "Network",
|
||||||
"F_BepInEx_H_Gameplay": "Gameplay",
|
"F_BepInEx_H_Gameplay": "Gameplay",
|
||||||
"F_BepInEx_OfficialVersion_T": "Official Version",
|
"F_BepInEx_OfficialVersion_T": "Official Version",
|
||||||
"F_BepInEx_OfficialVersion_D": "Show official version instead of Fika version.",
|
"F_BepInEx_OfficialVersion_D": "Show official version instead of Fika version.",
|
||||||
"F_BepInEx_UseHeadless_T": "Auto Use Headless",
|
"F_BepInEx_UseHeadless_T": "Auto Use Headless",
|
||||||
"F_BepInEx_UseHeadless_D": "Always tick the box to use the Headless Client if available",
|
"F_BepInEx_UseHeadless_D": "Always tick the box to use the Headless Client if available",
|
||||||
"F_BepInEx_ShowFeed_T": "Show Feed",
|
"F_BepInEx_ShowFeed_T": "Show Feed",
|
||||||
"F_BepInEx_ShowFeed_D": "Enable custom notifications when a player dies, extracts, kills a boss, etc.",
|
"F_BepInEx_ShowFeed_D": "Enable custom notifications when a player dies, extracts, kills a boss, etc.",
|
||||||
"F_BepInEx_AutoExtract_T": "Auto Extract",
|
"F_BepInEx_AutoExtract_T": "Auto Extract",
|
||||||
"F_BepInEx_AutoExtract_D": "Automatically extracts after the extraction countdown. As a host, this will only work if there are no clients connected.",
|
"F_BepInEx_AutoExtract_D": "Automatically extracts after the extraction countdown. As a host, this will only work if there are no clients connected.",
|
||||||
"F_BepInEx_ShowExtractMessage_T": "Show Extract Message",
|
"F_BepInEx_ShowExtractMessage_T": "Show Extract Message",
|
||||||
"F_BepInEx_ShowExtractMessage_D": "Whether to show the extract message after dying/extracting.",
|
"F_BepInEx_ShowExtractMessage_D": "Whether to show the extract message after dying/extracting.",
|
||||||
"F_BepInEx_ExtractKey_T": "Extract Key",
|
"F_BepInEx_ExtractKey_T": "Extract Key",
|
||||||
"F_BepInEx_ExtractKey_D": "The key used to extract from the raid.",
|
"F_BepInEx_ExtractKey_D": "The key used to extract from the raid.",
|
||||||
"F_BepInEx_EnableChat_T": "Enable Chat",
|
"F_BepInEx_EnableChat_T": "Enable Chat",
|
||||||
"F_BepInEx_EnableChat_D": "Toggle to enable chat in game. Cannot be change mid raid.",
|
"F_BepInEx_EnableChat_D": "Toggle to enable chat in game. Cannot be change mid raid.",
|
||||||
"F_BepInEx_ChatKey_T": "Chat Key",
|
"F_BepInEx_ChatKey_T": "Chat Key",
|
||||||
"F_BepInEx_ChatKey_D": "The key used to open the chat window.",
|
"F_BepInEx_ChatKey_D": "The key used to open the chat window.",
|
||||||
"F_BepInEx_EnableOnlinePlayers_T": "Enable Online Players",
|
"F_BepInEx_EnableOnlinePlayers_T": "Enable Online Players",
|
||||||
"F_BepInEx_EnableOnlinePlayers_D": "If the online players menu should be shown in the menu.",
|
"F_BepInEx_EnableOnlinePlayers_D": "If the online players menu should be shown in the menu.",
|
||||||
"F_BepInEx_OnlinePlayersScale_T": "Online Players Scale",
|
"F_BepInEx_OnlinePlayersScale_T": "Online Players Scale",
|
||||||
"F_BepInEx_OnlinePlayersScale_D": "The scale of the window that displays online players. Only change if it looks out of proportion.\n\nRequires a refresh of the main menu to take effect.",
|
"F_BepInEx_OnlinePlayersScale_D": "The scale of the window that displays online players. Only change if it looks out of proportion.\n\nRequires a refresh of the main menu to take effect.",
|
||||||
"F_BepInEx_UseNamePlates_T": "Show Player Name Plates",
|
"F_BepInEx_UseNamePlates_T": "Show Player Name Plates",
|
||||||
"F_BepInEx_UseNamePlates_D": "If name plates should be shown above teammates.",
|
"F_BepInEx_UseNamePlates_D": "If name plates should be shown above teammates.",
|
||||||
"F_BepInEx_HideHealthBar_T": "Hide Health Bar",
|
"F_BepInEx_HideHealthBar_T": "Hide Health Bar",
|
||||||
"F_BepInEx_HideHealthBar_D": "Completely hides the health bar.",
|
"F_BepInEx_HideHealthBar_D": "Completely hides the health bar.",
|
||||||
"F_BepInEx_UsePercent_T": "Show HP% instead of bar",
|
"F_BepInEx_UsePercent_T": "Show HP% instead of bar",
|
||||||
"F_BepInEx_UsePercent_D": "Shows health in % amount instead of using the bar.",
|
"F_BepInEx_UsePercent_D": "Shows health in % amount instead of using the bar.",
|
||||||
"F_BepInEx_ShowEffects_T": "Show Effects",
|
"F_BepInEx_ShowEffects_T": "Show Effects",
|
||||||
"F_BepInEx_ShowEffects_D": "If status effects should be displayed below the health bar.",
|
"F_BepInEx_ShowEffects_D": "If status effects should be displayed below the health bar.",
|
||||||
"F_BepInEx_ShowFactionIcon_T": "Show Player Faction Icon",
|
"F_BepInEx_ShowFactionIcon_T": "Show Player Faction Icon",
|
||||||
"F_BepInEx_ShowFactionIcon_D": "Shows the player faction icon next to the HP bar.",
|
"F_BepInEx_ShowFactionIcon_D": "Shows the player faction icon next to the HP bar.",
|
||||||
"F_BepInEx_HideInOptic_T": "Hide Name Plate in Optic",
|
"F_BepInEx_HideInOptic_T": "Hide Name Plate in Optic",
|
||||||
"F_BepInEx_HideInOptic_D": "Hides the name plate when viewing through PiP scopes.",
|
"F_BepInEx_HideInOptic_D": "Hides the name plate when viewing through PiP scopes.",
|
||||||
"F_BepInEx_OpticUseZoom_T": "Name Plates Use Optic Zoom",
|
"F_BepInEx_OpticUseZoom_T": "Name Plates Use Optic Zoom",
|
||||||
"F_BepInEx_OpticUseZoom_D": "If name plate location should be displayed using the PiP optic camera.",
|
"F_BepInEx_OpticUseZoom_D": "If name plate location should be displayed using the PiP optic camera.",
|
||||||
"F_BepInEx_DecOpacPeri_T": "Decrease Opacity In Peripheral",
|
"F_BepInEx_DecOpacPeri_T": "Decrease Opacity In Peripheral",
|
||||||
"F_BepInEx_DecOpacPeri_D": "Decreases the opacity of the name plates when not looking at a player.",
|
"F_BepInEx_DecOpacPeri_D": "Decreases the opacity of the name plates when not looking at a player.",
|
||||||
"F_BepInEx_NamePlateScale_T": "Name Plate Scale",
|
"F_BepInEx_NamePlateScale_T": "Name Plate Scale",
|
||||||
"F_BepInEx_NamePlateScale_D": "Size of the name plates.",
|
"F_BepInEx_NamePlateScale_D": "Size of the name plates.",
|
||||||
"F_BepInEx_AdsOpac_T": "Opacity in ADS",
|
"F_BepInEx_AdsOpac_T": "Opacity in ADS",
|
||||||
"F_BepInEx_AdsOpac_D": "The opacity of the name plates when aiming down sights.",
|
"F_BepInEx_AdsOpac_D": "The opacity of the name plates when aiming down sights.",
|
||||||
"F_BepInEx_MaxDistance_T": "Max Distance to Show",
|
"F_BepInEx_MaxDistance_T": "Max Distance to Show",
|
||||||
"F_BepInEx_MaxDistance_D": "The maximum distance at which name plates will become invisible, starts to fade at half the input value.",
|
"F_BepInEx_MaxDistance_D": "The maximum distance at which name plates will become invisible, starts to fade at half the input value.",
|
||||||
"F_BepInEx_MinOpac_T": "Minimum Opacity",
|
"F_BepInEx_MinOpac_T": "Minimum Opacity",
|
||||||
"F_BepInEx_MinOpac_D": "The minimum opacity of the name plates.",
|
"F_BepInEx_MinOpac_D": "The minimum opacity of the name plates.",
|
||||||
"F_BepInEx_MinPlateScale_T": "Minimum Name Plate Scale",
|
"F_BepInEx_MinPlateScale_T": "Minimum Name Plate Scale",
|
||||||
"F_BepInEx_MinPlateScale_D": "The minimum scale of the name plates.",
|
"F_BepInEx_MinPlateScale_D": "The minimum scale of the name plates.",
|
||||||
"F_BepInEx_UseOcclusion_T": "Use Occlusion",
|
"F_BepInEx_UseOcclusion_T": "Use Occlusion",
|
||||||
"F_BepInEx_UseOcclusion_D": "Use occlusion to hide the name plate when the player is out of sight.",
|
"F_BepInEx_UseOcclusion_D": "Use occlusion to hide the name plate when the player is out of sight.",
|
||||||
"F_BepInEx_HealthColorFull_T": "Full Health Color",
|
"F_BepInEx_HealthColorFull_T": "Full Health Color",
|
||||||
"F_BepInEx_HealthColorFull_D": "The color displayed when at full health. This will gradually move towards 'Low Health Color' when HP decreases.",
|
"F_BepInEx_HealthColorFull_D": "The color displayed when at full health. This will gradually move towards 'Low Health Color' when HP decreases.",
|
||||||
"F_BepInEx_HealthColorLow_T": "Low Health Color",
|
"F_BepInEx_HealthColorLow_T": "Low Health Color",
|
||||||
"F_BepInEx_HealthColorLow_D": "The color displayed when at low health. This will gradually move towards 'Full Health Color' when HP increases.",
|
"F_BepInEx_HealthColorLow_D": "The color displayed when at low health. This will gradually move towards 'Full Health Color' when HP increases.",
|
||||||
"F_BepInEx_NamePlateColor_T": "Name Plate Text Color",
|
"F_BepInEx_NamePlateColor_T": "Name Plate Text Color",
|
||||||
"F_BepInEx_NamePlateColor_D": "The color of the text above the name plate.",
|
"F_BepInEx_NamePlateColor_D": "The color of the text above the name plate.",
|
||||||
"F_BepInEx_QuestTypes_T": "Quest Types",
|
"F_BepInEx_QuestTypes_T": "Quest Types",
|
||||||
"F_BepInEx_QuestTypes_D": "Which quest types to receive and send. PlaceBeacon is both markers and items.",
|
"F_BepInEx_QuestTypes_D": "Which quest types to receive and send. PlaceBeacon is both markers and items.",
|
||||||
"F_BepInEx_QSNotifications_T": "Show Notifications",
|
"F_BepInEx_QSNotifications_T": "Show Notifications",
|
||||||
"F_BepInEx_QSNotifications_D": "If a notification should be shown when quest progress is shared with out.",
|
"F_BepInEx_QSNotifications_D": "If a notification should be shown when quest progress is shared with out.",
|
||||||
"F_BepInEx_EasyKillConditions_T": "Easy Kill Conditions",
|
"F_BepInEx_EasyKillConditions_T": "Easy Kill Conditions",
|
||||||
"F_BepInEx_EasyKillConditions_D": "Enables easy kill conditions. When this is used, any time a friendly player kills something, it treats it as if you killed it for your quests as long as all conditions are met.\nThis can be inconsistent and does not always work.",
|
"F_BepInEx_EasyKillConditions_D": "Enables easy kill conditions. When this is used, any time a friendly player kills something, it treats it as if you killed it for your quests as long as all conditions are met.\nThis can be inconsistent and does not always work.",
|
||||||
"F_BepInEx_SharedKillXP_T": "Shared Kill Experience",
|
"F_BepInEx_SharedKillXP_T": "Shared Kill Experience",
|
||||||
"F_BepInEx_SharedKillXP_D": "If enabled you will receive ½ of the experience when a friendly player kills an enemy (not bosses).",
|
"F_BepInEx_SharedKillXP_D": "If enabled you will receive ½ of the experience when a friendly player kills an enemy (not bosses).",
|
||||||
"F_BepInEx_SharedBossXP_T": "Shared Boss Experience",
|
"F_BepInEx_SharedBossXP_T": "Shared Boss Experience",
|
||||||
"F_BepInEx_SharedBossXP_D": "If enabled you will receive ½ of the experience when a friendly player kills a boss.",
|
"F_BepInEx_SharedBossXP_D": "If enabled you will receive ½ of the experience when a friendly player kills a boss.",
|
||||||
"F_BepInEx_PingSystem_T": "Ping System",
|
"F_BepInEx_PingSystem_T": "Ping System",
|
||||||
"F_BepInEx_PingSystem_D": "Toggle Ping System. If enabled you can receive and send pings by pressing the ping key.",
|
"F_BepInEx_PingSystem_D": "Toggle Ping System. If enabled you can receive and send pings by pressing the ping key.",
|
||||||
"F_BepInEx_PingButton_T": "Ping Button",
|
"F_BepInEx_PingButton_T": "Ping Button",
|
||||||
"F_BepInEx_PingButton_D": "Button used to send pings.",
|
"F_BepInEx_PingButton_D": "Button used to send pings.",
|
||||||
"F_BepInEx_PingColor_T": "Ping Color",
|
"F_BepInEx_PingColor_T": "Ping Color",
|
||||||
"F_BepInEx_PingColor_D": "The color of your pings when displayed for other players.",
|
"F_BepInEx_PingColor_D": "The color of your pings when displayed for other players.",
|
||||||
"F_BepInEx_PingSize_T": "Ping Size",
|
"F_BepInEx_PingSize_T": "Ping Size",
|
||||||
"F_BepInEx_PingSize_D": "The multiplier of the ping size.",
|
"F_BepInEx_PingSize_D": "The multiplier of the ping size.",
|
||||||
"F_BepInEx_PingTime_T": "Ping Time",
|
"F_BepInEx_PingTime_T": "Ping Time",
|
||||||
"F_BepInEx_PingTime_D": "How long pings should be displayed.",
|
"F_BepInEx_PingTime_D": "How long pings should be displayed.",
|
||||||
"F_BepInEx_PingAnimation_T": "Play Ping Animation",
|
"F_BepInEx_PingAnimation_T": "Play Ping Animation",
|
||||||
"F_BepInEx_PingAnimation_D": "Plays the pointing animation automatically when pinging. Can interfere with gameplay.",
|
"F_BepInEx_PingAnimation_D": "Plays the pointing animation automatically when pinging. Can interfere with gameplay.",
|
||||||
"F_BepInEx_PingOptics_T": "Show Ping During Optics",
|
"F_BepInEx_PingOptics_T": "Show Ping During Optics",
|
||||||
"F_BepInEx_PingOptics_D": "If pings should be displayed while aiming down an optics scope.",
|
"F_BepInEx_PingOptics_D": "If pings should be displayed while aiming down an optics scope.",
|
||||||
"F_BepInEx_PingOpticZoom_T": "Ping Use Optic Zoom",
|
"F_BepInEx_PingOpticZoom_T": "Ping Use Optic Zoom",
|
||||||
"F_BepInEx_PingOpticZoom_D": "If ping location should be displayed using the PiP optic camera.",
|
"F_BepInEx_PingOpticZoom_D": "If ping location should be displayed using the PiP optic camera.",
|
||||||
"F_BepInEx_PingScaleDistance_T": "Ping Scale With Distance",
|
"F_BepInEx_PingScaleDistance_T": "Ping Scale With Distance",
|
||||||
"F_BepInEx_PingScaleDistance_D": "If ping size should scale with distance from player.",
|
"F_BepInEx_PingScaleDistance_D": "If ping size should scale with distance from player.",
|
||||||
"F_BepInEx_PingMinOpac_T": "Ping Minimum Opacity",
|
"F_BepInEx_PingMinOpac_T": "Ping Minimum Opacity",
|
||||||
"F_BepInEx_PingMinOpac_D": "The minimum opacity of pings when looking straight at them.",
|
"F_BepInEx_PingMinOpac_D": "The minimum opacity of pings when looking straight at them.",
|
||||||
"F_BepInEx_PingRange_T": "Show Ping Range",
|
"F_BepInEx_PingRange_T": "Show Ping Range",
|
||||||
"F_BepInEx_PingRange_D": "Shows the range from your player to the ping if enabled.",
|
"F_BepInEx_PingRange_D": "Shows the range from your player to the ping if enabled.",
|
||||||
"F_BepInEx_PingSound_T": "Ping Sound",
|
"F_BepInEx_PingSound_T": "Ping Sound",
|
||||||
"F_BepInEx_PingSound_D": "The audio that plays on ping",
|
"F_BepInEx_PingSound_D": "The audio that plays on ping",
|
||||||
"F_BepInEx_FreeCamButton_T": "Free Camera Button",
|
"F_BepInEx_FreeCamButton_T": "Free Camera Button",
|
||||||
"F_BepInEx_FreeCamButton_D": "Button used to toggle free camera.",
|
"F_BepInEx_FreeCamButton_D": "Button used to toggle free camera.",
|
||||||
"F_BepInEx_SpectateBots_T": "Allow Spectating Bots",
|
"F_BepInEx_SpectateBots_T": "Allow Spectating Bots",
|
||||||
"F_BepInEx_SpectateBots_D": "If we should allow spectating bots if all players are dead/extracted.",
|
"F_BepInEx_SpectateBots_D": "If we should allow spectating bots if all players are dead/extracted.",
|
||||||
"F_BepInEx_AZERTYMode_T": "AZERTY Mode",
|
"F_BepInEx_AZERTYMode_T": "AZERTY Mode",
|
||||||
"F_BepInEx_AZERTYMode_D": "If free camera should use AZERTY keys for input.",
|
"F_BepInEx_AZERTYMode_D": "If free camera should use AZERTY keys for input.",
|
||||||
"F_BepInEx_DroneMode_T": "Drone Mode",
|
"F_BepInEx_DroneMode_T": "Drone Mode",
|
||||||
"F_BepInEx_DroneMode_D": "If the free camera should move only along the vertical axis like a drone.",
|
"F_BepInEx_DroneMode_D": "If the free camera should move only along the vertical axis like a drone.",
|
||||||
"F_BepInEx_KeybindOverlay_T": "Keybind Overlay",
|
"F_BepInEx_KeybindOverlay_T": "Keybind Overlay",
|
||||||
"F_BepInEx_KeybindOverlay_D": "If an overlay with all free cam keybinds should show.",
|
"F_BepInEx_KeybindOverlay_D": "If an overlay with all free cam keybinds should show.",
|
||||||
"F_BepInEx_DynamicAI_T": "Dynamic AI",
|
"F_BepInEx_DynamicAI_T": "Dynamic AI",
|
||||||
"F_BepInEx_DynamicAI_D": "Use the dynamic AI system, disabling AI when they are outside of all player's range.",
|
"F_BepInEx_DynamicAI_D": "Use the dynamic AI system, disabling AI when they are outside of all player's range.",
|
||||||
"F_BepInEx_DynamicAIRange_T": "Dynamic AI Range",
|
"F_BepInEx_DynamicAIRange_T": "Dynamic AI Range",
|
||||||
"F_BepInEx_DynamicAIRange_D": "The range at which AI will be disabled dynamically.",
|
"F_BepInEx_DynamicAIRange_D": "The range at which AI will be disabled dynamically.",
|
||||||
"F_BepInEx_DynamicAIRate_T": "Dynamic AI Rate",
|
"F_BepInEx_DynamicAIRate_T": "Dynamic AI Rate",
|
||||||
"F_BepInEx_DynamicAIRate_D": "How often DynamicAI should scan for the range from all players.",
|
"F_BepInEx_DynamicAIRate_D": "How often DynamicAI should scan for the range from all players.",
|
||||||
"F_BepInEx_DynamicAINoSnipers_T": "Ignore Snipers",
|
"F_BepInEx_DynamicAINoSnipers_T": "Ignore Snipers",
|
||||||
"F_BepInEx_DynamicAINoSnipers_D": "Whether Dynamic AI should ignore sniper scavs.",
|
"F_BepInEx_DynamicAINoSnipers_D": "Whether Dynamic AI should ignore sniper scavs.",
|
||||||
"F_BepInEx_FikaGC_T": "Use Fika GC",
|
"F_BepInEx_FikaGC_T": "Use Fika GC",
|
||||||
"F_BepInEx_FikaGC_D": "If a custom garbage collector should be used to alleviate issues with memory usage.\nWARNING: Experimental, might have no effect at all on your system.",
|
"F_BepInEx_FikaGC_D": "If a custom garbage collector should be used to alleviate issues with memory usage.\nWARNING: Experimental, might have no effect at all on your system.",
|
||||||
"F_BepInEx_EnforcedSpawnLimits_T": "Enforced Spawn Limits",
|
"F_BepInEx_EnforcedSpawnLimits_T": "Enforced Spawn Limits",
|
||||||
"F_BepInEx_EnforcedSpawnLimits_D": "Enforces spawn limits when spawning bots, making sure to not go over the vanilla limits. This mainly takes affect when using spawn mods or anything that modifies the bot limits. Will not block spawns of special bots like bosses.",
|
"F_BepInEx_EnforcedSpawnLimits_D": "Enforces spawn limits when spawning bots, making sure to not go over the vanilla limits. This mainly takes affect when using spawn mods or anything that modifies the bot limits. Will not block spawns of special bots like bosses.",
|
||||||
"F_BepInEx_DespawnFurthest_T": "Despawn Furthest",
|
"F_BepInEx_DespawnFurthest_T": "Despawn Furthest",
|
||||||
"F_BepInEx_DespawnFurthest_D": "When enforcing spawn limits, should the furthest bot be de-spawned instead of blocking the spawn. This will make for a much more active raid on a lower Max Bots count. Helpful for weaker PCs. Will only despawn pmcs and scavs. If you don't run a dynamic spawn mod, this will however quickly exhaust the spawns on the map, making the raid very dead instead.",
|
"F_BepInEx_DespawnFurthest_D": "When enforcing spawn limits, should the furthest bot be de-spawned instead of blocking the spawn. This will make for a much more active raid on a lower Max Bots count. Helpful for weaker PCs. Will only despawn pmcs and scavs. If you don't run a dynamic spawn mod, this will however quickly exhaust the spawns on the map, making the raid very dead instead.",
|
||||||
"F_BepInEx_DespawnOnlyScavs_T": "Despawn Only Scavs",
|
"F_BepInEx_DespawnOnlyScavs_T": "Despawn Only Scavs",
|
||||||
"F_BepInEx_DespawnOnlyScavs_D": "When despawn furthest bot is enabled and triggered, only despawn Scavs. AI PMC bots will not be forcibly despawned.",
|
"F_BepInEx_DespawnOnlyScavs_D": "When despawn furthest bot is enabled and triggered, only despawn Scavs. AI PMC bots will not be forcibly despawned.",
|
||||||
"F_BepInEx_DespawnMinDistance_T": "Despawn Minimum Distance",
|
"F_BepInEx_DespawnMinDistance_T": "Despawn Minimum Distance",
|
||||||
"F_BepInEx_DespawnMinDistance_D": "The minimum distance to despawn a bot.",
|
"F_BepInEx_DespawnMinDistance_D": "The minimum distance to despawn a bot.",
|
||||||
"F_BepInEx_MaxBots_T": "Max Bots {0}",
|
"F_BepInEx_MaxBots_T": "Max Bots {0}",
|
||||||
"F_BepInEx_MaxBots_D": "Max amount of bots that can be active at the same time on {0}. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid.",
|
"F_BepInEx_MaxBots_D": "Max amount of bots that can be active at the same time on {0}. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid.",
|
||||||
"F_BepInEx_NativeSockets_T": "Native Sockets",
|
"F_BepInEx_NativeSockets_T": "Native Sockets",
|
||||||
"F_BepInEx_NativeSockets_D": "Use NativeSockets for gameplay traffic. This uses direct socket calls for send/receive to drastically increase speed and reduce GC pressure. Only for Windows/Linux and might not always work.",
|
"F_BepInEx_NativeSockets_D": "Use NativeSockets for gameplay traffic. This uses direct socket calls for send/receive to drastically increase speed and reduce GC pressure. Only for Windows/Linux and might not always work.",
|
||||||
"F_BepInEx_ForceIP_T": "Force IP",
|
"F_BepInEx_ForceIP_T": "Force IP",
|
||||||
"F_BepInEx_ForceIP_D": "Forces the server when hosting to use this IP when broadcasting to the backend instead of automatically trying to fetch it. Leave empty to disable.",
|
"F_BepInEx_ForceIP_D": "Forces the server when hosting to use this IP when broadcasting to the backend instead of automatically trying to fetch it. Leave empty to disable.",
|
||||||
"F_BepInEx_ForceBindIP_T": "Force Bind IP",
|
"F_BepInEx_ForceBindIP_T": "Force Bind IP",
|
||||||
"F_BepInEx_ForceBindIP_D": "Forces the server when hosting to use this local adapter when starting the server. Useful if you are hosting on a VPN.",
|
"F_BepInEx_ForceBindIP_D": "Forces the server when hosting to use this local adapter when starting the server. Useful if you are hosting on a VPN.",
|
||||||
"F_BepInEx_UDPPort_T": "UDP Port",
|
"F_BepInEx_UDPPort_T": "UDP Port",
|
||||||
"F_BepInEx_UDPPort_D": "Port to use for UDP gameplay packets.",
|
"F_BepInEx_UDPPort_D": "Port to use for UDP gameplay packets.",
|
||||||
"F_BepInEx_UseUPnP_T": "Use UPnP",
|
"F_BepInEx_UseUPnP_T": "Use UPnP",
|
||||||
"F_BepInEx_UseUPnP_D": "Attempt to open ports using UPnP. Useful if you cannot open ports yourself but the router supports UPnP.",
|
"F_BepInEx_UseUPnP_D": "Attempt to open ports using UPnP. Useful if you cannot open ports yourself but the router supports UPnP.",
|
||||||
"F_BepInEx_UseNatPunch_T": "Use NAT Punching",
|
"F_BepInEx_UseNatPunch_T": "Use NAT Punching",
|
||||||
"F_BepInEx_UseNatPunch_D": "Use NAT punching when hosting a raid. Only works with fullcone NAT type routers and requires NatPunchServer to be running on the SPT server. UPnP, Force IP and Force Bind IP are disabled with this mode.",
|
"F_BepInEx_UseNatPunch_D": "Use NAT punching when hosting a raid. Only works with fullcone NAT type routers and requires NatPunchServer to be running on the SPT server. UPnP, Force IP and Force Bind IP are disabled with this mode.",
|
||||||
"F_BepInEx_ConnectionTimeout_T": "Connection Timeout",
|
"F_BepInEx_ConnectionTimeout_T": "Connection Timeout",
|
||||||
"F_BepInEx_ConnectionTimeout_D": "How long it takes for a connection to be considered dropped if no packets are received.",
|
"F_BepInEx_ConnectionTimeout_D": "How long it takes for a connection to be considered dropped if no packets are received.",
|
||||||
"F_BepInEx_SendRate_T": "Send Rate",
|
"F_BepInEx_SendRate_T": "Send Rate",
|
||||||
"F_BepInEx_SendRate_D": "How often per second movement packets should be sent (lower = less bandwidth used, slight more delay during interpolation)\nThis only affects the host and will be synchronized to all clients.\nAmount is per second:\nLow = 10\nMedium = 20\nHigh = 30\n\nRecommended to leave at no higher than Medium as the gains are insignificant after.",
|
"F_BepInEx_SendRate_D": "How often per second movement packets should be sent (lower = less bandwidth used, slight more delay during interpolation)\nThis only affects the host and will be synchronized to all clients.\nAmount is per second:\nLow = 10\nMedium = 20\nHigh = 30\n\nRecommended to leave at no higher than Medium as the gains are insignificant after.",
|
||||||
"F_BepInEx_NetMultiThread_T": "Use MultiThreading",
|
"F_BepInEx_NetMultiThread_T": "Use MultiThreading",
|
||||||
"F_BepInEx_NetMultiThread_D": "If the network component should use multi-threading. This can potentially alleviate problems when the game lags, allowing the network manager to still process and queue packets during low FPS.\nThis is an experimental feature and should only be enabled on high-end PCs and will only be enabled on a headless client.",
|
"F_BepInEx_NetMultiThread_D": "If the network component should use multi-threading. This can potentially alleviate problems when the game lags, allowing the network manager to still process and queue packets during low FPS.\nThis is an experimental feature and should only be enabled on high-end PCs and will only be enabled on a headless client.",
|
||||||
"F_BepInEx_VOIP_T": "Allow VOIP",
|
"F_BepInEx_VOIP_T": "Allow VOIP",
|
||||||
"F_BepInEx_VOIP_D": "If VOIP will be enabled when you are hosting.",
|
"F_BepInEx_VOIP_D": "If VOIP will be enabled when you are hosting.",
|
||||||
"F_BepInEx_DisableBotMetabolism_T": "Disable Bot Metabolism",
|
"F_BepInEx_DisableBotMetabolism_T": "Disable Bot Metabolism",
|
||||||
"F_BepInEx_DisableBotMetabolism_D": "Disables metabolism on bots, preventing them from dying from loss of energy/hydration during long raids.",
|
"F_BepInEx_DisableBotMetabolism_D": "Disables metabolism on bots, preventing them from dying from loss of energy/hydration during long raids.",
|
||||||
"F_MMUI_OnlinePlayers": "ONLINE PLAYERS: {0}",
|
"F_MMUI_OnlinePlayers": "ONLINE PLAYERS: {0}",
|
||||||
"F_MMUI_InMenu": "In Menu",
|
"F_MMUI_InMenu": "In Menu",
|
||||||
"F_MMUI_InRaid": "In Raid",
|
"F_MMUI_InRaid": "In Raid",
|
||||||
"F_MMUI_InStash": "In Stash",
|
"F_MMUI_InStash": "In Stash",
|
||||||
"F_MMUI_InHideout": "In Hideout",
|
"F_MMUI_InHideout": "In Hideout",
|
||||||
"F_MMUI_InFlea": "In Flea",
|
"F_MMUI_InFlea": "In Flea",
|
||||||
"F_MMUI_RaidDetails": "Playing as a {0} on {1}\nTime: {2}",
|
"F_MMUI_RaidDetails": "Playing as a {0} on {1}\nTime: {2}",
|
||||||
"F_Mod_VerificationFailure": "Crc32 verification of the Fika.Core.dll failed, you will not be able to play with other people!\nCheck your log file for more information.",
|
"F_Mod_VerificationFailure": "Crc32 verification of the Fika.Core.dll failed, you will not be able to play with other people!\nCheck your log file for more information.",
|
||||||
"F_UI_LocaleError_H": "LOCALES ERROR",
|
"F_UI_LocaleError_H": "LOCALES ERROR",
|
||||||
"F_UI_LocaleError_D": "There were errors when loading the Fika locales. Translation is now using fallbacks for the failed headers. Please report this to the developers!\n\nFailed keys: {0}",
|
"F_UI_LocaleError_D": "There were errors when loading the Fika locales. Translation is now using fallbacks for the failed headers. Please report this to the developers!\n\nFailed keys: {0}",
|
||||||
"F_UI_EFTVersionError": "You are attempting to use a different version of EFT than what the raid host is running.\nClient: {0}\nHost: {1}",
|
"F_UI_EFTVersionError": "You are attempting to use a different version of EFT than what the raid host is running.\nClient: {0}\nHost: {1}",
|
||||||
"F_UI_FikaVersionError": "You are attempting to use a different version of Fika than what the raid host is running.\nClient crc: {0}\nHost crc: {1}",
|
"F_UI_FikaVersionError": "You are attempting to use a different version of Fika than what the raid host is running.\nClient crc: {0}\nHost crc: {1}",
|
||||||
"F_UI_PlayerConnected": "{0} has connected",
|
"F_UI_PlayerConnected": "{0} has connected",
|
||||||
"F_UI_PlayerDisconnected": "{0} has disconnected",
|
"F_UI_PlayerDisconnected": "{0} has disconnected",
|
||||||
"F_UI_DisabledByServerHost": "Disabled by server host"
|
"F_UI_DisabledByServerHost": "Disabled by server host",
|
||||||
|
"F_UI_ErrorRaidInit": "An error was caught during the raid initialization.\nPlease restart your client!"
|
||||||
}
|
}
|
||||||
|
|
@ -30,7 +30,7 @@
|
||||||
"F_Client_Wait5Seconds": "Por favor, espere al menos 5 segundos después de que el último par se desconecte antes de salir",
|
"F_Client_Wait5Seconds": "Por favor, espere al menos 5 segundos después de que el último par se desconecte antes de salir",
|
||||||
"F_Client_StartingRaid": "Iniciando la incursión, por favor espere...",
|
"F_Client_StartingRaid": "Iniciando la incursión, por favor espere...",
|
||||||
"F_Client_LostConnection": "Conexión perdida con el anfitrión",
|
"F_Client_LostConnection": "Conexión perdida con el anfitrión",
|
||||||
"F_Client_StartingRaidOnDedicated": "Iniciando incursión en el cliente dedicado... por favor espere",
|
"F_Client_StartingRaidOnDedicated": "Starting raid on headless client... please wait",
|
||||||
"F_SendItem_Header": "SELECCIONA UN JUGADOR",
|
"F_SendItem_Header": "SELECCIONA UN JUGADOR",
|
||||||
"F_SendItem_SendButton": "ENVIAR",
|
"F_SendItem_SendButton": "ENVIAR",
|
||||||
"F_MMUI_RaidsHeader": "INCURSIONES",
|
"F_MMUI_RaidsHeader": "INCURSIONES",
|
||||||
|
|
@ -39,7 +39,7 @@
|
||||||
"F_MMUI_SelectAmountHeader": "SELECCIONA CANTIDAD",
|
"F_MMUI_SelectAmountHeader": "SELECCIONA CANTIDAD",
|
||||||
"F_MMUI_SessionSettingsHeader": "SESSION SETTINGS",
|
"F_MMUI_SessionSettingsHeader": "SESSION SETTINGS",
|
||||||
"F_MMUI_SelectAmountDescription": "¿Cuántas personas (incluyéndote) van a jugar?",
|
"F_MMUI_SelectAmountDescription": "¿Cuántas personas (incluyéndote) van a jugar?",
|
||||||
"F_MMUI_UseDedicatedHost": "Usar Anfitrión Remoto",
|
"F_MMUI_UseDedicatedHost": "Use Headless Host",
|
||||||
"F_MMUI_StartButton": "COMENZAR",
|
"F_MMUI_StartButton": "COMENZAR",
|
||||||
"F_MMUI_LoadingScreenHeader": "CARGANDO",
|
"F_MMUI_LoadingScreenHeader": "CARGANDO",
|
||||||
"F_MMUI_LoadingScreenDescription": "Por favor, espere mientras la inclusión se está inicializando... esto puede tomar algún tiempo.",
|
"F_MMUI_LoadingScreenDescription": "Por favor, espere mientras la inclusión se está inicializando... esto puede tomar algún tiempo.",
|
||||||
|
|
@ -60,12 +60,12 @@
|
||||||
"F_UI_UnableToConnect": "No se puede conectar al servidor. Asegúrese de que todos los puertos están abiertos y que todos los ajustes están configurados correctamente.",
|
"F_UI_UnableToConnect": "No se puede conectar al servidor. Asegúrese de que todos los puertos están abiertos y que todos los ajustes están configurados correctamente.",
|
||||||
"F_UI_FikaPingerFailStart": "¡No se ha podido iniciar el FikaPinger!",
|
"F_UI_FikaPingerFailStart": "¡No se ha podido iniciar el FikaPinger!",
|
||||||
"F_UI_RefreshRaids": "Actualizar lista de incursiones activas.",
|
"F_UI_RefreshRaids": "Actualizar lista de incursiones activas.",
|
||||||
"F_UI_DedicatedError": "ERROR DEDICADO FIKA",
|
"F_UI_DedicatedError": "FIKA HEADLESS ERROR",
|
||||||
"F_UI_ErrorForceIPHeader": "ERROR FORZANDO IP",
|
"F_UI_ErrorForceIPHeader": "ERROR FORZANDO IP",
|
||||||
"F_UI_ErrorForceIP": "¡'{0}' no es una dirección IP válida para conectarse! Compruebe su configuración de 'Forzar IP'.",
|
"F_UI_ErrorForceIP": "¡'{0}' no es una dirección IP válida para conectarse! Compruebe su configuración de 'Forzar IP'.",
|
||||||
"F_UI_ErrorBindIPHeader": "ERROR ENLAZANDO",
|
"F_UI_ErrorBindIPHeader": "ERROR ENLAZANDO",
|
||||||
"F_UI_ErrorBindIP": "'{0}' no es una dirección IP válida para enlazar! Compruebe su configuración de 'Forzar enlace IP'.",
|
"F_UI_ErrorBindIP": "'{0}' no es una dirección IP válida para enlazar! Compruebe su configuración de 'Forzar enlace IP'.",
|
||||||
"F_UI_NoDedicatedClients": "No hay clientes dedicados disponibles.",
|
"F_UI_NoDedicatedClients": "No headless clients are available.",
|
||||||
"F_UI_HostRaidTooltip": "Starts a raid\nOther players will be able to join you during the loading screen",
|
"F_UI_HostRaidTooltip": "Starts a raid\nOther players will be able to join you during the loading screen",
|
||||||
"F_UI_WaitForHostStartRaid": "Waiting for host to start the raid...",
|
"F_UI_WaitForHostStartRaid": "Waiting for host to start the raid...",
|
||||||
"F_UI_WaitForHostFinishInit": "Esperando por el anfitrión para inicializar de la incursión...",
|
"F_UI_WaitForHostFinishInit": "Esperando por el anfitrión para inicializar de la incursión...",
|
||||||
|
|
@ -162,6 +162,12 @@
|
||||||
"F_BepInEx_MinPlateScale_D": "La escala mínima de las placas de nombre.",
|
"F_BepInEx_MinPlateScale_D": "La escala mínima de las placas de nombre.",
|
||||||
"F_BepInEx_UseOcclusion_T": "Usar oclusión",
|
"F_BepInEx_UseOcclusion_T": "Usar oclusión",
|
||||||
"F_BepInEx_UseOcclusion_D": "Usar la oclusión para ocultar las placas de nombre cuando el jugador está fuera de vista.",
|
"F_BepInEx_UseOcclusion_D": "Usar la oclusión para ocultar las placas de nombre cuando el jugador está fuera de vista.",
|
||||||
|
"F_BepInEx_HealthColorFull_T": "Full Health Color",
|
||||||
|
"F_BepInEx_HealthColorFull_D": "The color displayed when at full health. This will gradually move towards 'Low Health Color' when HP decreases.",
|
||||||
|
"F_BepInEx_HealthColorLow_T": "Low Health Color",
|
||||||
|
"F_BepInEx_HealthColorLow_D": "The color displayed when at low health. This will gradually move towards 'Full Health Color' when HP increases.",
|
||||||
|
"F_BepInEx_NamePlateColor_T": "Name Plate Text Color",
|
||||||
|
"F_BepInEx_NamePlateColor_D": "The color of the text above the name plate.",
|
||||||
"F_BepInEx_QuestTypes_T": "Quest Types",
|
"F_BepInEx_QuestTypes_T": "Quest Types",
|
||||||
"F_BepInEx_QuestTypes_D": "Which quest types to receive and send. PlaceBeacon is both markers and items.",
|
"F_BepInEx_QuestTypes_D": "Which quest types to receive and send. PlaceBeacon is both markers and items.",
|
||||||
"F_BepInEx_QSNotifications_T": "Mostrar Notificaciones",
|
"F_BepInEx_QSNotifications_T": "Mostrar Notificaciones",
|
||||||
|
|
@ -220,6 +226,8 @@
|
||||||
"F_BepInEx_EnforcedSpawnLimits_D": "Enforces spawn limits when spawning bots, making sure to not go over the vanilla limits. This mainly takes affect when using spawn mods or anything that modifies the bot limits. Will not block spawns of special bots like bosses.",
|
"F_BepInEx_EnforcedSpawnLimits_D": "Enforces spawn limits when spawning bots, making sure to not go over the vanilla limits. This mainly takes affect when using spawn mods or anything that modifies the bot limits. Will not block spawns of special bots like bosses.",
|
||||||
"F_BepInEx_DespawnFurthest_T": "Despawn Furthest",
|
"F_BepInEx_DespawnFurthest_T": "Despawn Furthest",
|
||||||
"F_BepInEx_DespawnFurthest_D": "When enforcing spawn limits, should the furthest bot be de-spawned instead of blocking the spawn. This will make for a much more active raid on a lower Max Bots count. Helpful for weaker PCs. Will only despawn pmcs and scavs. If you don't run a dynamic spawn mod, this will however quickly exhaust the spawns on the map, making the raid very dead instead.",
|
"F_BepInEx_DespawnFurthest_D": "When enforcing spawn limits, should the furthest bot be de-spawned instead of blocking the spawn. This will make for a much more active raid on a lower Max Bots count. Helpful for weaker PCs. Will only despawn pmcs and scavs. If you don't run a dynamic spawn mod, this will however quickly exhaust the spawns on the map, making the raid very dead instead.",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_T": "Despawn Only Scavs",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_D": "When despawn furthest bot is enabled and triggered, only despawn Scavs. AI PMC bots will not be forcibly despawned.",
|
||||||
"F_BepInEx_DespawnMinDistance_T": "Despawn Minimum Distance",
|
"F_BepInEx_DespawnMinDistance_T": "Despawn Minimum Distance",
|
||||||
"F_BepInEx_DespawnMinDistance_D": "The minimum distance to despawn a bot.",
|
"F_BepInEx_DespawnMinDistance_D": "The minimum distance to despawn a bot.",
|
||||||
"F_BepInEx_MaxBots_T": "Max Bots {0}",
|
"F_BepInEx_MaxBots_T": "Max Bots {0}",
|
||||||
|
|
@ -260,5 +268,6 @@
|
||||||
"F_UI_FikaVersionError": "You are attempting to use a different version of Fika than what the raid host is running.\nClient crc: {0}\nHost crc: {1}",
|
"F_UI_FikaVersionError": "You are attempting to use a different version of Fika than what the raid host is running.\nClient crc: {0}\nHost crc: {1}",
|
||||||
"F_UI_PlayerConnected": "{0} has connected",
|
"F_UI_PlayerConnected": "{0} has connected",
|
||||||
"F_UI_PlayerDisconnected": "{0} has disconnected",
|
"F_UI_PlayerDisconnected": "{0} has disconnected",
|
||||||
"F_UI_DisabledByServerHost": "Disabled by server host"
|
"F_UI_DisabledByServerHost": "Disabled by server host",
|
||||||
|
"F_UI_ErrorRaidInit": "An error was caught during the raid initialization.\nPlease restart your client!"
|
||||||
}
|
}
|
||||||
|
|
@ -39,7 +39,7 @@
|
||||||
"F_MMUI_SelectAmountHeader": "SELECCIONAR CANTIDAD",
|
"F_MMUI_SelectAmountHeader": "SELECCIONAR CANTIDAD",
|
||||||
"F_MMUI_SessionSettingsHeader": "CONFIGURACIÓN DE SESIÓN",
|
"F_MMUI_SessionSettingsHeader": "CONFIGURACIÓN DE SESIÓN",
|
||||||
"F_MMUI_SelectAmountDescription": "¿Cuántas personas (incluyéndote a ti) jugarán?",
|
"F_MMUI_SelectAmountDescription": "¿Cuántas personas (incluyéndote a ti) jugarán?",
|
||||||
"F_MMUI_UseDedicatedHost": "Utilice un host dedicado",
|
"F_MMUI_UseDedicatedHost": "Usar cliente dedicado",
|
||||||
"F_MMUI_StartButton": "INICIAR",
|
"F_MMUI_StartButton": "INICIAR",
|
||||||
"F_MMUI_LoadingScreenHeader": "CARGANDO",
|
"F_MMUI_LoadingScreenHeader": "CARGANDO",
|
||||||
"F_MMUI_LoadingScreenDescription": "Espere mientras la raid se inicializa... esto podría llevar algún tiempo.",
|
"F_MMUI_LoadingScreenDescription": "Espere mientras la raid se inicializa... esto podría llevar algún tiempo.",
|
||||||
|
|
@ -60,7 +60,7 @@
|
||||||
"F_UI_UnableToConnect": "Imposible conectar al servidor. Asegúrate de que todos los puertos están abiertos y todos los ajustes están correctamente configurados.",
|
"F_UI_UnableToConnect": "Imposible conectar al servidor. Asegúrate de que todos los puertos están abiertos y todos los ajustes están correctamente configurados.",
|
||||||
"F_UI_FikaPingerFailStart": "No se ha podido arrancar el FikaPinger!",
|
"F_UI_FikaPingerFailStart": "No se ha podido arrancar el FikaPinger!",
|
||||||
"F_UI_RefreshRaids": "Actualizar la lista de partidas activas.",
|
"F_UI_RefreshRaids": "Actualizar la lista de partidas activas.",
|
||||||
"F_UI_DedicatedError": "ERROR DE FIKA DEDICADO",
|
"F_UI_DedicatedError": "ERROR EN CLIENTE DEDICADO",
|
||||||
"F_UI_ErrorForceIPHeader": "ERROR FORZANDO IP",
|
"F_UI_ErrorForceIPHeader": "ERROR FORZANDO IP",
|
||||||
"F_UI_ErrorForceIP": "'{0}' no es una IP válida para la conexión! Comprueba el ajuste 'Forzar IP'.",
|
"F_UI_ErrorForceIP": "'{0}' no es una IP válida para la conexión! Comprueba el ajuste 'Forzar IP'.",
|
||||||
"F_UI_ErrorBindIPHeader": "ERROR DE UNIÓN",
|
"F_UI_ErrorBindIPHeader": "ERROR DE UNIÓN",
|
||||||
|
|
@ -148,7 +148,7 @@
|
||||||
"F_BepInEx_HideInOptic_D": "Oculta la placa de nombre cuando se ve a través de las miras PiP.",
|
"F_BepInEx_HideInOptic_D": "Oculta la placa de nombre cuando se ve a través de las miras PiP.",
|
||||||
"F_BepInEx_OpticUseZoom_T": "",
|
"F_BepInEx_OpticUseZoom_T": "",
|
||||||
"F_BepInEx_OpticUseZoom_D": "Si la ubicación de la placa del nombre debe mostrarse usando la cámara óptica PiP.",
|
"F_BepInEx_OpticUseZoom_D": "Si la ubicación de la placa del nombre debe mostrarse usando la cámara óptica PiP.",
|
||||||
"F_BepInEx_DecOpacPeri_T": "Decrease Opacity In Peripheral",
|
"F_BepInEx_DecOpacPeri_T": "Disminuir Opacidad en vista periférica",
|
||||||
"F_BepInEx_DecOpacPeri_D": "Disminuye la opacidad de las placas de nombre cuando no se mira a un jugador.",
|
"F_BepInEx_DecOpacPeri_D": "Disminuye la opacidad de las placas de nombre cuando no se mira a un jugador.",
|
||||||
"F_BepInEx_NamePlateScale_T": "Escala de la Placa de Nombre",
|
"F_BepInEx_NamePlateScale_T": "Escala de la Placa de Nombre",
|
||||||
"F_BepInEx_NamePlateScale_D": "Tamaño de las placas de nombre.",
|
"F_BepInEx_NamePlateScale_D": "Tamaño de las placas de nombre.",
|
||||||
|
|
@ -162,6 +162,12 @@
|
||||||
"F_BepInEx_MinPlateScale_D": "La escala mínima de las placas de nombre.",
|
"F_BepInEx_MinPlateScale_D": "La escala mínima de las placas de nombre.",
|
||||||
"F_BepInEx_UseOcclusion_T": "Usar oclusión",
|
"F_BepInEx_UseOcclusion_T": "Usar oclusión",
|
||||||
"F_BepInEx_UseOcclusion_D": "Usar la oclusión para ocultar las placas de nombre cuando el jugador está fuera de vista.",
|
"F_BepInEx_UseOcclusion_D": "Usar la oclusión para ocultar las placas de nombre cuando el jugador está fuera de vista.",
|
||||||
|
"F_BepInEx_HealthColorFull_T": "Color de Salud Completa",
|
||||||
|
"F_BepInEx_HealthColorFull_D": "El color mostrado cuando la salud está completa. Esto se moverá gradualmente hacia \"Color de Salud Baja\" cuando la salud disminuye.",
|
||||||
|
"F_BepInEx_HealthColorLow_T": "Color de Salud Baja",
|
||||||
|
"F_BepInEx_HealthColorLow_D": "El color mostrado cuando la salud esta baja. Esto se moverá gradualmente hacia el 'Color de Salud Baja' cuando la salud aumente.",
|
||||||
|
"F_BepInEx_NamePlateColor_T": "Color de Texto de la Placa de Nombre",
|
||||||
|
"F_BepInEx_NamePlateColor_D": "El color del texto de la Placa de Nombre",
|
||||||
"F_BepInEx_QuestTypes_T": "Tipos de Misión",
|
"F_BepInEx_QuestTypes_T": "Tipos de Misión",
|
||||||
"F_BepInEx_QuestTypes_D": "Los tipos de misiones a recibir y enviar. PlaceBeacon son tanto marcadores como objetos.",
|
"F_BepInEx_QuestTypes_D": "Los tipos de misiones a recibir y enviar. PlaceBeacon son tanto marcadores como objetos.",
|
||||||
"F_BepInEx_QSNotifications_T": "Mostrar Notificaciones",
|
"F_BepInEx_QSNotifications_T": "Mostrar Notificaciones",
|
||||||
|
|
@ -179,7 +185,7 @@
|
||||||
"F_BepInEx_PingColor_T": "Color de la marca",
|
"F_BepInEx_PingColor_T": "Color de la marca",
|
||||||
"F_BepInEx_PingColor_D": "El color de tus marcas cuando se muestran a otros jugadores.",
|
"F_BepInEx_PingColor_D": "El color de tus marcas cuando se muestran a otros jugadores.",
|
||||||
"F_BepInEx_PingSize_T": "Tamaño de la Marca",
|
"F_BepInEx_PingSize_T": "Tamaño de la Marca",
|
||||||
"F_BepInEx_PingSize_D": "The multiplier of the ping size.",
|
"F_BepInEx_PingSize_D": "El multiplicador del tamaño del pino",
|
||||||
"F_BepInEx_PingTime_T": "Tiempo de Ping",
|
"F_BepInEx_PingTime_T": "Tiempo de Ping",
|
||||||
"F_BepInEx_PingTime_D": "Durante cuanto deberían mostrarse los Pings.",
|
"F_BepInEx_PingTime_D": "Durante cuanto deberían mostrarse los Pings.",
|
||||||
"F_BepInEx_PingAnimation_T": "Reproducir animación de Ping",
|
"F_BepInEx_PingAnimation_T": "Reproducir animación de Ping",
|
||||||
|
|
@ -220,12 +226,14 @@
|
||||||
"F_BepInEx_EnforcedSpawnLimits_D": "Fuerza un límite de reaparición para los bots, haciendo que no sobrepase los límites de Vanilla. Esta opción principalmente funciona con mods que ajustan la reaparición o el límite de bots. No bloquea el spawn de bots especiales como bosses.",
|
"F_BepInEx_EnforcedSpawnLimits_D": "Fuerza un límite de reaparición para los bots, haciendo que no sobrepase los límites de Vanilla. Esta opción principalmente funciona con mods que ajustan la reaparición o el límite de bots. No bloquea el spawn de bots especiales como bosses.",
|
||||||
"F_BepInEx_DespawnFurthest_T": "Eliminar el más lejano",
|
"F_BepInEx_DespawnFurthest_T": "Eliminar el más lejano",
|
||||||
"F_BepInEx_DespawnFurthest_D": "When enforcing spawn limits, should the furthest bot be de-spawned instead of blocking the spawn. This will make for a much more active raid on a lower Max Bots count. Helpful for weaker PCs. Will only despawn pmcs and scavs. If you don't run a dynamic spawn mod, this will however quickly exhaust the spawns on the map, making the raid very dead instead.",
|
"F_BepInEx_DespawnFurthest_D": "When enforcing spawn limits, should the furthest bot be de-spawned instead of blocking the spawn. This will make for a much more active raid on a lower Max Bots count. Helpful for weaker PCs. Will only despawn pmcs and scavs. If you don't run a dynamic spawn mod, this will however quickly exhaust the spawns on the map, making the raid very dead instead.",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_T": "Solo desaparecer escavs",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_D": "When despawn furthest bot is enabled and triggered, only despawn Scavs. AI PMC bots will not be forcibly despawned.",
|
||||||
"F_BepInEx_DespawnMinDistance_T": "Despawn Minimum Distance",
|
"F_BepInEx_DespawnMinDistance_T": "Despawn Minimum Distance",
|
||||||
"F_BepInEx_DespawnMinDistance_D": "The minimum distance to despawn a bot.",
|
"F_BepInEx_DespawnMinDistance_D": "The minimum distance to despawn a bot.",
|
||||||
"F_BepInEx_MaxBots_T": "Max Bots {0}",
|
"F_BepInEx_MaxBots_T": "Cantidad máxima de Bots",
|
||||||
"F_BepInEx_MaxBots_D": "Max amount of bots that can be active at the same time on {0}. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid.",
|
"F_BepInEx_MaxBots_D": "Cantidad máxima de bots que pueden activarse al mismo tiempo en {0}. Útil si tienes una PC débil. Establecer a 0 para usar límites de vanilla. No se puede cambiar durante un raid",
|
||||||
"F_BepInEx_NativeSockets_T": "Native Sockets",
|
"F_BepInEx_NativeSockets_T": "Sockets Nativos",
|
||||||
"F_BepInEx_NativeSockets_D": "Use NativeSockets for gameplay traffic. This uses direct socket calls for send/receive to drastically increase speed and reduce GC pressure. Only for Windows/Linux and might not always work.",
|
"F_BepInEx_NativeSockets_D": ".",
|
||||||
"F_BepInEx_ForceIP_T": "Force IP",
|
"F_BepInEx_ForceIP_T": "Force IP",
|
||||||
"F_BepInEx_ForceIP_D": "Forces the server when hosting to use this IP when broadcasting to the backend instead of automatically trying to fetch it. Leave empty to disable.",
|
"F_BepInEx_ForceIP_D": "Forces the server when hosting to use this IP when broadcasting to the backend instead of automatically trying to fetch it. Leave empty to disable.",
|
||||||
"F_BepInEx_ForceBindIP_T": "Force Bind IP",
|
"F_BepInEx_ForceBindIP_T": "Force Bind IP",
|
||||||
|
|
@ -251,14 +259,15 @@
|
||||||
"F_MMUI_InRaid": "En Incursión",
|
"F_MMUI_InRaid": "En Incursión",
|
||||||
"F_MMUI_InStash": "En el Alijo",
|
"F_MMUI_InStash": "En el Alijo",
|
||||||
"F_MMUI_InHideout": "En el Escondite",
|
"F_MMUI_InHideout": "En el Escondite",
|
||||||
"F_MMUI_InFlea": "In Flea",
|
"F_MMUI_InFlea": "En el Mercado",
|
||||||
"F_MMUI_RaidDetails": "Jugando como {0} en {1}\nTiempo: {2}",
|
"F_MMUI_RaidDetails": "Jugando como {0} en {1}\nTiempo: {2}",
|
||||||
"F_Mod_VerificationFailure": "Crc32 verification of the Fika.Core.dll failed, you will not be able to play with other people!\nCheck your log file for more information.",
|
"F_Mod_VerificationFailure": "La verificación de Crc32 de Fika.Core.dll falló, no podrás jugar con otras personas!\nRevisa tu archivo de log para más información.",
|
||||||
"F_UI_LocaleError_H": "LOCALES ERROR",
|
"F_UI_LocaleError_H": "ERROR DE TRADUCCIONES",
|
||||||
"F_UI_LocaleError_D": "There were errors when loading the Fika locales. Translation is now using fallbacks for the failed headers. Please report this to the developers!\n\nFailed keys: {0}",
|
"F_UI_LocaleError_D": "Se han producido errores al cargar los lenguajes de Fika. Se utilizará la traducción de respaldo. Por favor reporta esto a los desarrolladores!\n\nClaves de traducción fallidas: {0}",
|
||||||
"F_UI_EFTVersionError": "You are attempting to use a different version of EFT than what the raid host is running.\nClient: {0}\nHost: {1}",
|
"F_UI_EFTVersionError": "Estás intentando usar una versión diferente de EFT que la que está ejecutando el host de raid.\nCliente: {0}\nHost: {1}",
|
||||||
"F_UI_FikaVersionError": "You are attempting to use a different version of Fika than what the raid host is running.\nClient crc: {0}\nHost crc: {1}",
|
"F_UI_FikaVersionError": "Estás intentando usar una versión diferente de Fika de la que está ejecutando el host de raid.\nCliente crc: {0}\nHost crc: {1}",
|
||||||
"F_UI_PlayerConnected": "{0} has connected",
|
"F_UI_PlayerConnected": "{0} se ha conectado",
|
||||||
"F_UI_PlayerDisconnected": "{0} has disconnected",
|
"F_UI_PlayerDisconnected": "{0} se ha desconectado",
|
||||||
"F_UI_DisabledByServerHost": "Disabled by server host"
|
"F_UI_DisabledByServerHost": "Deshabilitado por el servidor",
|
||||||
|
"F_UI_ErrorRaidInit": "An error was caught during the raid initialization.\nPlease restart your client!"
|
||||||
}
|
}
|
||||||
|
|
@ -30,7 +30,7 @@
|
||||||
"F_Client_Wait5Seconds": "Merci d'attendre 5 secondes après que le dernier joueur se soit déconnecté avant de quitter",
|
"F_Client_Wait5Seconds": "Merci d'attendre 5 secondes après que le dernier joueur se soit déconnecté avant de quitter",
|
||||||
"F_Client_StartingRaid": "Début du raid, veuillez patienter...",
|
"F_Client_StartingRaid": "Début du raid, veuillez patienter...",
|
||||||
"F_Client_LostConnection": "Connexion à l'hôte perdue",
|
"F_Client_LostConnection": "Connexion à l'hôte perdue",
|
||||||
"F_Client_StartingRaidOnDedicated": "Lancement d'un raid sur le client dédié... Merci de patienter",
|
"F_Client_StartingRaidOnDedicated": "Starting raid on headless client... please wait",
|
||||||
"F_SendItem_Header": "SÉLECTIONNER UN JOUEUR",
|
"F_SendItem_Header": "SÉLECTIONNER UN JOUEUR",
|
||||||
"F_SendItem_SendButton": "ENVOYER",
|
"F_SendItem_SendButton": "ENVOYER",
|
||||||
"F_MMUI_RaidsHeader": "RAIDS",
|
"F_MMUI_RaidsHeader": "RAIDS",
|
||||||
|
|
@ -39,7 +39,7 @@
|
||||||
"F_MMUI_SelectAmountHeader": "SÉLECTIONNER LE MONTANT",
|
"F_MMUI_SelectAmountHeader": "SÉLECTIONNER LE MONTANT",
|
||||||
"F_MMUI_SessionSettingsHeader": "PARAMÈTRES DE SESSION",
|
"F_MMUI_SessionSettingsHeader": "PARAMÈTRES DE SESSION",
|
||||||
"F_MMUI_SelectAmountDescription": "Combien de joueurs (vous inclus) vont participer ?",
|
"F_MMUI_SelectAmountDescription": "Combien de joueurs (vous inclus) vont participer ?",
|
||||||
"F_MMUI_UseDedicatedHost": "Utiliser un hôte dédié",
|
"F_MMUI_UseDedicatedHost": "Use Headless Host",
|
||||||
"F_MMUI_StartButton": "DÉMARRER",
|
"F_MMUI_StartButton": "DÉMARRER",
|
||||||
"F_MMUI_LoadingScreenHeader": "CHARGEMENT",
|
"F_MMUI_LoadingScreenHeader": "CHARGEMENT",
|
||||||
"F_MMUI_LoadingScreenDescription": "Veuillez patienter pendant l'initialisation du raid... Cela peut prendre un certain temps.",
|
"F_MMUI_LoadingScreenDescription": "Veuillez patienter pendant l'initialisation du raid... Cela peut prendre un certain temps.",
|
||||||
|
|
@ -60,12 +60,12 @@
|
||||||
"F_UI_UnableToConnect": "Connexion au serveur impossible. Vérifiez que tous les ports sont ouverts et que tout est configuré correctement.",
|
"F_UI_UnableToConnect": "Connexion au serveur impossible. Vérifiez que tous les ports sont ouverts et que tout est configuré correctement.",
|
||||||
"F_UI_FikaPingerFailStart": "Impossible de démarrer le FikaPinger!",
|
"F_UI_FikaPingerFailStart": "Impossible de démarrer le FikaPinger!",
|
||||||
"F_UI_RefreshRaids": "Actualiser la liste des raids actifs.",
|
"F_UI_RefreshRaids": "Actualiser la liste des raids actifs.",
|
||||||
"F_UI_DedicatedError": "ERREUR FIKA INTERNE",
|
"F_UI_DedicatedError": "FIKA HEADLESS ERROR",
|
||||||
"F_UI_ErrorForceIPHeader": "IMPOSSIBLE DE FORCER L'IP",
|
"F_UI_ErrorForceIPHeader": "IMPOSSIBLE DE FORCER L'IP",
|
||||||
"F_UI_ErrorForceIP": "'{0}' n'est pas une adresse IP de connexion valide ! Vérifiez le paramètre 'Force IP'.",
|
"F_UI_ErrorForceIP": "'{0}' n'est pas une adresse IP de connexion valide ! Vérifiez le paramètre 'Force IP'.",
|
||||||
"F_UI_ErrorBindIPHeader": "ERREUR AFFECTATION IP",
|
"F_UI_ErrorBindIPHeader": "ERREUR AFFECTATION IP",
|
||||||
"F_UI_ErrorBindIP": "'{0}' n'est pas une adresse IP valide ! Vérifiez le paramètre 'Force Bind IP'.",
|
"F_UI_ErrorBindIP": "'{0}' n'est pas une adresse IP valide ! Vérifiez le paramètre 'Force Bind IP'.",
|
||||||
"F_UI_NoDedicatedClients": "Aucun client dédié n'est disponible.",
|
"F_UI_NoDedicatedClients": "No headless clients are available.",
|
||||||
"F_UI_HostRaidTooltip": "Lance un raid\nD'autres joueurs pourront vous rejoindre pendant l'écran de chargement",
|
"F_UI_HostRaidTooltip": "Lance un raid\nD'autres joueurs pourront vous rejoindre pendant l'écran de chargement",
|
||||||
"F_UI_WaitForHostStartRaid": "En attente du lancement du raid par l'hôte...",
|
"F_UI_WaitForHostStartRaid": "En attente du lancement du raid par l'hôte...",
|
||||||
"F_UI_WaitForHostFinishInit": "En attente de la fin de l'initialisation du raid par l'hôte...",
|
"F_UI_WaitForHostFinishInit": "En attente de la fin de l'initialisation du raid par l'hôte...",
|
||||||
|
|
@ -162,6 +162,12 @@
|
||||||
"F_BepInEx_MinPlateScale_D": "L'échelle minimale des plaques de nom.",
|
"F_BepInEx_MinPlateScale_D": "L'échelle minimale des plaques de nom.",
|
||||||
"F_BepInEx_UseOcclusion_T": "Utiliser l'Occlusion",
|
"F_BepInEx_UseOcclusion_T": "Utiliser l'Occlusion",
|
||||||
"F_BepInEx_UseOcclusion_D": "Utilisez l'occlusion pour masquer la plaque de nom lorsque le joueur est hors de vue.",
|
"F_BepInEx_UseOcclusion_D": "Utilisez l'occlusion pour masquer la plaque de nom lorsque le joueur est hors de vue.",
|
||||||
|
"F_BepInEx_HealthColorFull_T": "Full Health Color",
|
||||||
|
"F_BepInEx_HealthColorFull_D": "The color displayed when at full health. This will gradually move towards 'Low Health Color' when HP decreases.",
|
||||||
|
"F_BepInEx_HealthColorLow_T": "Low Health Color",
|
||||||
|
"F_BepInEx_HealthColorLow_D": "The color displayed when at low health. This will gradually move towards 'Full Health Color' when HP increases.",
|
||||||
|
"F_BepInEx_NamePlateColor_T": "Name Plate Text Color",
|
||||||
|
"F_BepInEx_NamePlateColor_D": "The color of the text above the name plate.",
|
||||||
"F_BepInEx_QuestTypes_T": "Types de quêtes",
|
"F_BepInEx_QuestTypes_T": "Types de quêtes",
|
||||||
"F_BepInEx_QuestTypes_D": "Quels types de quêtes à recevoir et à envoyer. PlaceBeacon est à la fois marqueurs et objets.",
|
"F_BepInEx_QuestTypes_D": "Quels types de quêtes à recevoir et à envoyer. PlaceBeacon est à la fois marqueurs et objets.",
|
||||||
"F_BepInEx_QSNotifications_T": "Afficher les Notifications",
|
"F_BepInEx_QSNotifications_T": "Afficher les Notifications",
|
||||||
|
|
@ -220,6 +226,8 @@
|
||||||
"F_BepInEx_EnforcedSpawnLimits_D": "Impose les limites d'apparition lors de l'apparition des bots, en s'assurant de ne pas dépasser les limites vanilla. Cela agit principalement lorsque vous utilisez des mods d'apparition ou tout ce qui modifie les limites de bots. Ne bloquera pas les spawn de bots spéciaux comme les boss.",
|
"F_BepInEx_EnforcedSpawnLimits_D": "Impose les limites d'apparition lors de l'apparition des bots, en s'assurant de ne pas dépasser les limites vanilla. Cela agit principalement lorsque vous utilisez des mods d'apparition ou tout ce qui modifie les limites de bots. Ne bloquera pas les spawn de bots spéciaux comme les boss.",
|
||||||
"F_BepInEx_DespawnFurthest_T": "Fait disparaitre le plus éloigné",
|
"F_BepInEx_DespawnFurthest_T": "Fait disparaitre le plus éloigné",
|
||||||
"F_BepInEx_DespawnFurthest_D": "Lors de l'application des limites d'apparition, est-ce que le bot le plus éloigné devrait être dé-spawn au lieu de bloquer le spawn. Cela rendra le raid beaucoup plus dynamique avec nombre inférieur de Bots Max. Utile pour les PC peu puissants. Seulement les pmcs et les scavs disparaitrons. Si vous n'utilisez pas un mod d'apparition dynamique, cela épuisera cependant rapidement les spawn sur la carte, rendant le raid vraiment mort.",
|
"F_BepInEx_DespawnFurthest_D": "Lors de l'application des limites d'apparition, est-ce que le bot le plus éloigné devrait être dé-spawn au lieu de bloquer le spawn. Cela rendra le raid beaucoup plus dynamique avec nombre inférieur de Bots Max. Utile pour les PC peu puissants. Seulement les pmcs et les scavs disparaitrons. Si vous n'utilisez pas un mod d'apparition dynamique, cela épuisera cependant rapidement les spawn sur la carte, rendant le raid vraiment mort.",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_T": "Despawn Only Scavs",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_D": "When despawn furthest bot is enabled and triggered, only despawn Scavs. AI PMC bots will not be forcibly despawned.",
|
||||||
"F_BepInEx_DespawnMinDistance_T": "Distance minimum de disparition",
|
"F_BepInEx_DespawnMinDistance_T": "Distance minimum de disparition",
|
||||||
"F_BepInEx_DespawnMinDistance_D": "La distance minimum pour faire disparaître un bot.",
|
"F_BepInEx_DespawnMinDistance_D": "La distance minimum pour faire disparaître un bot.",
|
||||||
"F_BepInEx_MaxBots_T": "Bots Max {0}",
|
"F_BepInEx_MaxBots_T": "Bots Max {0}",
|
||||||
|
|
@ -260,5 +268,6 @@
|
||||||
"F_UI_FikaVersionError": "Vous essayez d'utiliser une version de Fika différente de celle de l'hôte du raid.\nClient : {0}\nHôte : {1}",
|
"F_UI_FikaVersionError": "Vous essayez d'utiliser une version de Fika différente de celle de l'hôte du raid.\nClient : {0}\nHôte : {1}",
|
||||||
"F_UI_PlayerConnected": "{0} s'est connecté",
|
"F_UI_PlayerConnected": "{0} s'est connecté",
|
||||||
"F_UI_PlayerDisconnected": "{0} s'est déconnecté",
|
"F_UI_PlayerDisconnected": "{0} s'est déconnecté",
|
||||||
"F_UI_DisabledByServerHost": "Désactivé par l'hôte du serveur"
|
"F_UI_DisabledByServerHost": "Désactivé par l'hôte du serveur",
|
||||||
|
"F_UI_ErrorRaidInit": "An error was caught during the raid initialization.\nPlease restart your client!"
|
||||||
}
|
}
|
||||||
|
|
@ -30,7 +30,7 @@
|
||||||
"F_Client_Wait5Seconds": "Bitte warte mindestens 5 Sekunden nachdem der letzte Spieler das Spiel verlassen hast, bevor du das Spiel verlässt",
|
"F_Client_Wait5Seconds": "Bitte warte mindestens 5 Sekunden nachdem der letzte Spieler das Spiel verlassen hast, bevor du das Spiel verlässt",
|
||||||
"F_Client_StartingRaid": "Raid wird gestartet, bitte warten...",
|
"F_Client_StartingRaid": "Raid wird gestartet, bitte warten...",
|
||||||
"F_Client_LostConnection": "Verbindung zum Host verloren",
|
"F_Client_LostConnection": "Verbindung zum Host verloren",
|
||||||
"F_Client_StartingRaidOnDedicated": "Starte Raid auf dediziertem Client... bitte warten",
|
"F_Client_StartingRaidOnDedicated": "Starting raid on headless client... please wait",
|
||||||
"F_SendItem_Header": "SPIELER AUSWÄHLEN",
|
"F_SendItem_Header": "SPIELER AUSWÄHLEN",
|
||||||
"F_SendItem_SendButton": "ABSCHICKEN",
|
"F_SendItem_SendButton": "ABSCHICKEN",
|
||||||
"F_MMUI_RaidsHeader": "RAIDS",
|
"F_MMUI_RaidsHeader": "RAIDS",
|
||||||
|
|
@ -39,7 +39,7 @@
|
||||||
"F_MMUI_SelectAmountHeader": "ANZAHL AUSWÄHLEN",
|
"F_MMUI_SelectAmountHeader": "ANZAHL AUSWÄHLEN",
|
||||||
"F_MMUI_SessionSettingsHeader": "SITZUNGS EINSTELLUNGEN",
|
"F_MMUI_SessionSettingsHeader": "SITZUNGS EINSTELLUNGEN",
|
||||||
"F_MMUI_SelectAmountDescription": "Wie viele Spieler (inklusive dir) werden spielen?",
|
"F_MMUI_SelectAmountDescription": "Wie viele Spieler (inklusive dir) werden spielen?",
|
||||||
"F_MMUI_UseDedicatedHost": "Dedizierten Host benutzen",
|
"F_MMUI_UseDedicatedHost": "Use Headless Host",
|
||||||
"F_MMUI_StartButton": "START",
|
"F_MMUI_StartButton": "START",
|
||||||
"F_MMUI_LoadingScreenHeader": "LADEN",
|
"F_MMUI_LoadingScreenHeader": "LADEN",
|
||||||
"F_MMUI_LoadingScreenDescription": "Bitte warten, während der Raid initialisiert wird... dies könnte eine Weile dauern.",
|
"F_MMUI_LoadingScreenDescription": "Bitte warten, während der Raid initialisiert wird... dies könnte eine Weile dauern.",
|
||||||
|
|
@ -60,12 +60,12 @@
|
||||||
"F_UI_UnableToConnect": "Verbindung zum Server konnte nicht hergestellt werden. Stelle sicher, dass alle Ports geöffnet sind und dass alle Einstellungen korrekt sind.",
|
"F_UI_UnableToConnect": "Verbindung zum Server konnte nicht hergestellt werden. Stelle sicher, dass alle Ports geöffnet sind und dass alle Einstellungen korrekt sind.",
|
||||||
"F_UI_FikaPingerFailStart": "Konnte FikaPinger nicht starten!",
|
"F_UI_FikaPingerFailStart": "Konnte FikaPinger nicht starten!",
|
||||||
"F_UI_RefreshRaids": "Aktualisiere Liste für aktive Raids.",
|
"F_UI_RefreshRaids": "Aktualisiere Liste für aktive Raids.",
|
||||||
"F_UI_DedicatedError": "FIKA DEDICATED ERROR",
|
"F_UI_DedicatedError": "FIKA HEADLESS ERROR",
|
||||||
"F_UI_ErrorForceIPHeader": "Fehler bei erzwungener IP-Adresse",
|
"F_UI_ErrorForceIPHeader": "Fehler bei erzwungener IP-Adresse",
|
||||||
"F_UI_ErrorForceIP": "'{0}' ist keine gültige IP-Adresse, mit der du dich verbinden kannst! Überprüfe die 'Force IP'-Einstellung.",
|
"F_UI_ErrorForceIP": "'{0}' ist keine gültige IP-Adresse, mit der du dich verbinden kannst! Überprüfe die 'Force IP'-Einstellung.",
|
||||||
"F_UI_ErrorBindIPHeader": "Fehler beim IP Binding",
|
"F_UI_ErrorBindIPHeader": "Fehler beim IP Binding",
|
||||||
"F_UI_ErrorBindIP": "'{0}' ist keine gültige IP-Adresse zum BINDING! Überprüfe die 'Force Bind IP'-Einstellung.",
|
"F_UI_ErrorBindIP": "'{0}' ist keine gültige IP-Adresse zum BINDING! Überprüfe die 'Force Bind IP'-Einstellung.",
|
||||||
"F_UI_NoDedicatedClients": "Keine dedizierten Clients verfügbar.",
|
"F_UI_NoDedicatedClients": "No headless clients are available.",
|
||||||
"F_UI_HostRaidTooltip": "Raid starten\nAndere Spieler können während des Ladebildschirms noch joinen",
|
"F_UI_HostRaidTooltip": "Raid starten\nAndere Spieler können während des Ladebildschirms noch joinen",
|
||||||
"F_UI_WaitForHostStartRaid": "Warte darauf, dass der Host den Raid startet...",
|
"F_UI_WaitForHostStartRaid": "Warte darauf, dass der Host den Raid startet...",
|
||||||
"F_UI_WaitForHostFinishInit": "Warte darauf, dass der Host die Initialisierung des Raids vollendet...",
|
"F_UI_WaitForHostFinishInit": "Warte darauf, dass der Host die Initialisierung des Raids vollendet...",
|
||||||
|
|
@ -162,6 +162,12 @@
|
||||||
"F_BepInEx_MinPlateScale_D": "Die minimale Skalierung der Namensplaketten.",
|
"F_BepInEx_MinPlateScale_D": "Die minimale Skalierung der Namensplaketten.",
|
||||||
"F_BepInEx_UseOcclusion_T": "Occlusion verwenden",
|
"F_BepInEx_UseOcclusion_T": "Occlusion verwenden",
|
||||||
"F_BepInEx_UseOcclusion_D": "Verwende Verdeckung, um das Namensschild auszublenden, wenn der Spieler außerhalb des Sichtfelds ist.",
|
"F_BepInEx_UseOcclusion_D": "Verwende Verdeckung, um das Namensschild auszublenden, wenn der Spieler außerhalb des Sichtfelds ist.",
|
||||||
|
"F_BepInEx_HealthColorFull_T": "Farbe voller Lebensbalken",
|
||||||
|
"F_BepInEx_HealthColorFull_D": "Angezeigte Farbe bei vollen Lebenspunkten. Diese wird sich schrittweise zu 'Farbe niedriger Lebensbalken' verändern, wenn die Lebenspunkte sinken.",
|
||||||
|
"F_BepInEx_HealthColorLow_T": "Farbe niedriger Lebensbalken",
|
||||||
|
"F_BepInEx_HealthColorLow_D": "Angezeigte Farbe bei niedrigen Lebenspunkten. Diese wird sich schrittweise zu 'Farbe voller Lebensbalken' verändern, wenn die Lebenspunkte steigen.",
|
||||||
|
"F_BepInEx_NamePlateColor_T": "Namensplakette Schriftfarbe",
|
||||||
|
"F_BepInEx_NamePlateColor_D": "Die Farbe des Textes über der Namensplakette.",
|
||||||
"F_BepInEx_QuestTypes_T": "Quest-Typen",
|
"F_BepInEx_QuestTypes_T": "Quest-Typen",
|
||||||
"F_BepInEx_QuestTypes_D": "Welche AufgabenTypen sollen empfangen und gesendet werden. Platzierungen gelten für beides, Markierer und Gegenstände.",
|
"F_BepInEx_QuestTypes_D": "Welche AufgabenTypen sollen empfangen und gesendet werden. Platzierungen gelten für beides, Markierer und Gegenstände.",
|
||||||
"F_BepInEx_QSNotifications_T": "Benachrichtigungen anzeigen",
|
"F_BepInEx_QSNotifications_T": "Benachrichtigungen anzeigen",
|
||||||
|
|
@ -220,6 +226,8 @@
|
||||||
"F_BepInEx_EnforcedSpawnLimits_D": "Erzwingt Spawn Limitierungen, wenn Bots spawnen. Stelle sicher, dass du nicht oberhalb der Vanilla Limitierungen bist. Diese Einstellung wird hauptsächlich Effekte haben wenn du Spawn Modifikationen benutzt. Blockiert keine speziellen Bots wie Bosse.",
|
"F_BepInEx_EnforcedSpawnLimits_D": "Erzwingt Spawn Limitierungen, wenn Bots spawnen. Stelle sicher, dass du nicht oberhalb der Vanilla Limitierungen bist. Diese Einstellung wird hauptsächlich Effekte haben wenn du Spawn Modifikationen benutzt. Blockiert keine speziellen Bots wie Bosse.",
|
||||||
"F_BepInEx_DespawnFurthest_T": "Despawn am weitesten entfernt",
|
"F_BepInEx_DespawnFurthest_T": "Despawn am weitesten entfernt",
|
||||||
"F_BepInEx_DespawnFurthest_D": "Wenn Spawn Limitierungen erzwungen sind sollte der am weitesten entfernte Bot entfernt werden, anstatt den Spawn eines neuen Bots zu blockieren. Dies sorgt für aktivere Raids mit niedriger Maximalen Bot Anzahl. Nützlich für schwächere PCs. Entfernt nur PMCs und Scavs. Falls du keine dynamische Spawn Mod benutzt wird diese Einstellung die Spawns auf der Map sehr schnell aufbrauchen und die Raids leer anfühlen.",
|
"F_BepInEx_DespawnFurthest_D": "Wenn Spawn Limitierungen erzwungen sind sollte der am weitesten entfernte Bot entfernt werden, anstatt den Spawn eines neuen Bots zu blockieren. Dies sorgt für aktivere Raids mit niedriger Maximalen Bot Anzahl. Nützlich für schwächere PCs. Entfernt nur PMCs und Scavs. Falls du keine dynamische Spawn Mod benutzt wird diese Einstellung die Spawns auf der Map sehr schnell aufbrauchen und die Raids leer anfühlen.",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_T": "Despawn Only Scavs",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_D": "When despawn furthest bot is enabled and triggered, only despawn Scavs. AI PMC bots will not be forcibly despawned.",
|
||||||
"F_BepInEx_DespawnMinDistance_T": "Despawn Minimum Distanz",
|
"F_BepInEx_DespawnMinDistance_T": "Despawn Minimum Distanz",
|
||||||
"F_BepInEx_DespawnMinDistance_D": "Minimale Distanz um einen Bot zu entfernen.",
|
"F_BepInEx_DespawnMinDistance_D": "Minimale Distanz um einen Bot zu entfernen.",
|
||||||
"F_BepInEx_MaxBots_T": "Maximale Bots {0}",
|
"F_BepInEx_MaxBots_T": "Maximale Bots {0}",
|
||||||
|
|
@ -239,7 +247,7 @@
|
||||||
"F_BepInEx_ConnectionTimeout_T": "Verbindungsauszeit",
|
"F_BepInEx_ConnectionTimeout_T": "Verbindungsauszeit",
|
||||||
"F_BepInEx_ConnectionTimeout_D": "Wie lange es dauert, bis eine Verbindung als abgebrochen betrachtet wird, wenn keine Pakete empfangen werden.",
|
"F_BepInEx_ConnectionTimeout_D": "Wie lange es dauert, bis eine Verbindung als abgebrochen betrachtet wird, wenn keine Pakete empfangen werden.",
|
||||||
"F_BepInEx_SendRate_T": "Senderate",
|
"F_BepInEx_SendRate_T": "Senderate",
|
||||||
"F_BepInEx_SendRate_D": "How often per second movement packets should be sent (lower = less bandwidth used, slight more delay during interpolation)\nThis only affects the host and will be synchronized to all clients.\nAmount is per second:\nLow = 10\nMedium = 20\nHigh = 30\n\nRecommended to leave at no higher than Medium as the gains are insignificant after.",
|
"F_BepInEx_SendRate_D": "Wie oft pro Sekunde, Bewegungspakete versendet werden sollen (niedriger = weniger Bandbreitennutzung, ein wenig mehr Verzögerung während der Interpolierung)\nDies betrifft nur den Host und wird mit allen Clients synchronisiert.\nAnzahl pro Sekunde:\nNiedrig = 10\nMittel = 20\nHoch = 30\n\nEmpfohlen wird nicht über Mittel zu gehen, da Gewinne an Leistung über Mittel zu vernachlässigen sind.",
|
||||||
"F_BepInEx_NetMultiThread_T": "MultiThreading benutzen",
|
"F_BepInEx_NetMultiThread_T": "MultiThreading benutzen",
|
||||||
"F_BepInEx_NetMultiThread_D": "Ob die Netzwerkkomponente MultiThreading verwenden soll. Dies kann möglicherweise Probleme verringern, wenn das Spiel nicht funktioniert, was es dem Netzwerk-Manager erlaubt, Pakete während des niedrigen FPS immer noch zu bearbeiten und Warteschlangen durchzuführen.\nDies ist eine experimentelle Funktion und sollte nur auf High-End-PCs aktiviert werden und wird nur auf einem Headless-Client aktiviert.",
|
"F_BepInEx_NetMultiThread_D": "Ob die Netzwerkkomponente MultiThreading verwenden soll. Dies kann möglicherweise Probleme verringern, wenn das Spiel nicht funktioniert, was es dem Netzwerk-Manager erlaubt, Pakete während des niedrigen FPS immer noch zu bearbeiten und Warteschlangen durchzuführen.\nDies ist eine experimentelle Funktion und sollte nur auf High-End-PCs aktiviert werden und wird nur auf einem Headless-Client aktiviert.",
|
||||||
"F_BepInEx_VOIP_T": "VOIP aktivieren",
|
"F_BepInEx_VOIP_T": "VOIP aktivieren",
|
||||||
|
|
@ -253,12 +261,13 @@
|
||||||
"F_MMUI_InHideout": "Im Versteck",
|
"F_MMUI_InHideout": "Im Versteck",
|
||||||
"F_MMUI_InFlea": "Im Flohmarkt",
|
"F_MMUI_InFlea": "Im Flohmarkt",
|
||||||
"F_MMUI_RaidDetails": "Spielt als {0} auf {1}\nZeit: {2}",
|
"F_MMUI_RaidDetails": "Spielt als {0} auf {1}\nZeit: {2}",
|
||||||
"F_Mod_VerificationFailure": "Crc32 verification of the Fika.Core.dll failed, you will not be able to play with other people!\nCheck your log file for more information.",
|
"F_Mod_VerificationFailure": "Crc32 Verifizierung der Fika.Core.dll fehlgeschlagen, du wirst nicht mit Anderen zusammen spielen können!\nÜberprüfe deine log file für mehr Informationen.",
|
||||||
"F_UI_LocaleError_H": "LOCALES ERROR",
|
"F_UI_LocaleError_H": "LOCALES ERROR",
|
||||||
"F_UI_LocaleError_D": "Fehler beim Laden der Fika-Locales. Die Übersetzung verwendet jetzt Fallbacks für die fehlgeschlagenen Kopfzeilen. Bitte melden Sie dies den Entwicklern!\n\nfehlgeschlagene Schlüssel: {0}",
|
"F_UI_LocaleError_D": "Fehler beim Laden der Fika-Locales. Die Übersetzung verwendet jetzt Fallbacks für die fehlgeschlagenen Kopfzeilen. Bitte melden Sie dies den Entwicklern!\n\nfehlgeschlagene Schlüssel: {0}",
|
||||||
"F_UI_EFTVersionError": "Du möchtest mit einer unterschiedlichen EFT Version als der Host beitreten. \nClient: {0}\nHost: {1}",
|
"F_UI_EFTVersionError": "Du möchtest mit einer unterschiedlichen EFT Version als der Host beitreten. \nClient: {0}\nHost: {1}",
|
||||||
"F_UI_FikaVersionError": "Du möchtest mit einer unterschiedlichen Fika Version als der Host beitreten. \nClient: {0}\nHost: {1}",
|
"F_UI_FikaVersionError": "Du möchtest mit einer unterschiedlichen Fika Version als der Host beitreten. \nClient: {0}\nHost: {1}",
|
||||||
"F_UI_PlayerConnected": "{0} verbunden",
|
"F_UI_PlayerConnected": "{0} verbunden",
|
||||||
"F_UI_PlayerDisconnected": "{0} getrennt",
|
"F_UI_PlayerDisconnected": "{0} getrennt",
|
||||||
"F_UI_DisabledByServerHost": "Vom Serverhost deaktiviert"
|
"F_UI_DisabledByServerHost": "Vom Serverhost deaktiviert",
|
||||||
|
"F_UI_ErrorRaidInit": "An error was caught during the raid initialization.\nPlease restart your client!"
|
||||||
}
|
}
|
||||||
|
|
@ -30,7 +30,7 @@
|
||||||
"F_Client_Wait5Seconds": "Kérem, várjon legalább 5 másodpercet az utolsó társ kilépése után, mielőtt elhagyná a játékot",
|
"F_Client_Wait5Seconds": "Kérem, várjon legalább 5 másodpercet az utolsó társ kilépése után, mielőtt elhagyná a játékot",
|
||||||
"F_Client_StartingRaid": "Raid indítása, kérem várjon...",
|
"F_Client_StartingRaid": "Raid indítása, kérem várjon...",
|
||||||
"F_Client_LostConnection": "Kapcsolat megszakadt a hosttal",
|
"F_Client_LostConnection": "Kapcsolat megszakadt a hosttal",
|
||||||
"F_Client_StartingRaidOnDedicated": "Raid indítása dedikált kliensen... kérem, várjon",
|
"F_Client_StartingRaidOnDedicated": "Starting raid on headless client... please wait",
|
||||||
"F_SendItem_Header": "VÁLASSZON JÁTÉKOST",
|
"F_SendItem_Header": "VÁLASSZON JÁTÉKOST",
|
||||||
"F_SendItem_SendButton": "KÜLDÉS",
|
"F_SendItem_SendButton": "KÜLDÉS",
|
||||||
"F_MMUI_RaidsHeader": "RAIDEK",
|
"F_MMUI_RaidsHeader": "RAIDEK",
|
||||||
|
|
@ -39,7 +39,7 @@
|
||||||
"F_MMUI_SelectAmountHeader": "ÖSSZEG KIVÁLASZTÁSA",
|
"F_MMUI_SelectAmountHeader": "ÖSSZEG KIVÁLASZTÁSA",
|
||||||
"F_MMUI_SessionSettingsHeader": "SESSION BEÁLLÍTÁSOK",
|
"F_MMUI_SessionSettingsHeader": "SESSION BEÁLLÍTÁSOK",
|
||||||
"F_MMUI_SelectAmountDescription": "Hány ember fog játszani (beleértve téged is)?",
|
"F_MMUI_SelectAmountDescription": "Hány ember fog játszani (beleértve téged is)?",
|
||||||
"F_MMUI_UseDedicatedHost": "Dedicated Host használata",
|
"F_MMUI_UseDedicatedHost": "Use Headless Host",
|
||||||
"F_MMUI_StartButton": "INDITÁS",
|
"F_MMUI_StartButton": "INDITÁS",
|
||||||
"F_MMUI_LoadingScreenHeader": "BETÖLTÉS",
|
"F_MMUI_LoadingScreenHeader": "BETÖLTÉS",
|
||||||
"F_MMUI_LoadingScreenDescription": "Kérjük, várjon, amíg a raid betölt... ez eltarthat egy ideig.",
|
"F_MMUI_LoadingScreenDescription": "Kérjük, várjon, amíg a raid betölt... ez eltarthat egy ideig.",
|
||||||
|
|
@ -60,12 +60,12 @@
|
||||||
"F_UI_UnableToConnect": "Nem lehet csatlakozni a szerverhez. Győződjön meg arról, hogy minden port nyitva publikus, és minden beállítás megfelelően van konfigurálva.",
|
"F_UI_UnableToConnect": "Nem lehet csatlakozni a szerverhez. Győződjön meg arról, hogy minden port nyitva publikus, és minden beállítás megfelelően van konfigurálva.",
|
||||||
"F_UI_FikaPingerFailStart": "Nem sikerült elindítani a FikaPingert!",
|
"F_UI_FikaPingerFailStart": "Nem sikerült elindítani a FikaPingert!",
|
||||||
"F_UI_RefreshRaids": "Frissítsd az aktív raidek listáját.",
|
"F_UI_RefreshRaids": "Frissítsd az aktív raidek listáját.",
|
||||||
"F_UI_DedicatedError": "FIKA DEDIKÁLT HIBA",
|
"F_UI_DedicatedError": "FIKA HEADLESS ERROR",
|
||||||
"F_UI_ErrorForceIPHeader": "HIBA AZ IP-cím kényszerítésekor",
|
"F_UI_ErrorForceIPHeader": "HIBA AZ IP-cím kényszerítésekor",
|
||||||
"F_UI_ErrorForceIP": "A „{0}” nem érvényes IP-cím a csatlakozáshoz! Ellenőrizze a „Kényszerített IP” beállítást.",
|
"F_UI_ErrorForceIP": "A „{0}” nem érvényes IP-cím a csatlakozáshoz! Ellenőrizze a „Kényszerített IP” beállítást.",
|
||||||
"F_UI_ErrorBindIPHeader": "KÖTÉSI HIBA",
|
"F_UI_ErrorBindIPHeader": "KÖTÉSI HIBA",
|
||||||
"F_UI_ErrorBindIP": "A '{0}' nem érvényes IP-cím a kötéshez! Ellenőrizze a „Force Bind IP” beállítást.",
|
"F_UI_ErrorBindIP": "A '{0}' nem érvényes IP-cím a kötéshez! Ellenőrizze a „Force Bind IP” beállítást.",
|
||||||
"F_UI_NoDedicatedClients": "Nincsenek dedikált kliensek.",
|
"F_UI_NoDedicatedClients": "No headless clients are available.",
|
||||||
"F_UI_HostRaidTooltip": "Elindít egy raid-et\nMás játékosok tudnak rád csatlakozni a töltőkép közben",
|
"F_UI_HostRaidTooltip": "Elindít egy raid-et\nMás játékosok tudnak rád csatlakozni a töltőkép közben",
|
||||||
"F_UI_WaitForHostStartRaid": "Várakozás a host-ra, hogy indítsa a raid-et...",
|
"F_UI_WaitForHostStartRaid": "Várakozás a host-ra, hogy indítsa a raid-et...",
|
||||||
"F_UI_WaitForHostFinishInit": "Várakozás, hogy a host befejezze a raid inicializálását...",
|
"F_UI_WaitForHostFinishInit": "Várakozás, hogy a host befejezze a raid inicializálását...",
|
||||||
|
|
@ -162,6 +162,12 @@
|
||||||
"F_BepInEx_MinPlateScale_D": "A névtáblák minimum áttetszősége.",
|
"F_BepInEx_MinPlateScale_D": "A névtáblák minimum áttetszősége.",
|
||||||
"F_BepInEx_UseOcclusion_T": "Okklúzió használata",
|
"F_BepInEx_UseOcclusion_T": "Okklúzió használata",
|
||||||
"F_BepInEx_UseOcclusion_D": "Okklúzió használata a névtábla elrejtéséhez, amikor a játékos nincs a látóteredben.",
|
"F_BepInEx_UseOcclusion_D": "Okklúzió használata a névtábla elrejtéséhez, amikor a játékos nincs a látóteredben.",
|
||||||
|
"F_BepInEx_HealthColorFull_T": "Full Health Color",
|
||||||
|
"F_BepInEx_HealthColorFull_D": "The color displayed when at full health. This will gradually move towards 'Low Health Color' when HP decreases.",
|
||||||
|
"F_BepInEx_HealthColorLow_T": "Low Health Color",
|
||||||
|
"F_BepInEx_HealthColorLow_D": "The color displayed when at low health. This will gradually move towards 'Full Health Color' when HP increases.",
|
||||||
|
"F_BepInEx_NamePlateColor_T": "Name Plate Text Color",
|
||||||
|
"F_BepInEx_NamePlateColor_D": "The color of the text above the name plate.",
|
||||||
"F_BepInEx_QuestTypes_T": "Küldetés formák",
|
"F_BepInEx_QuestTypes_T": "Küldetés formák",
|
||||||
"F_BepInEx_QuestTypes_D": "Milyen típusú küldetéseket kell fogadni és elküldeni. A PlaceBeacon jelölőket és elemeket is tartalmaz.",
|
"F_BepInEx_QuestTypes_D": "Milyen típusú küldetéseket kell fogadni és elküldeni. A PlaceBeacon jelölőket és elemeket is tartalmaz.",
|
||||||
"F_BepInEx_QSNotifications_T": "Értesítések mutatása",
|
"F_BepInEx_QSNotifications_T": "Értesítések mutatása",
|
||||||
|
|
@ -220,6 +226,8 @@
|
||||||
"F_BepInEx_EnforcedSpawnLimits_D": "Kikényszeríti a spawn korlátokat a botok spawnalásakór, ügyelve arra, hogy ne lépje túl a vanilla korlátokat. Ez főként spawn modok vagy bármi más, ami módosítja a botkorlátokat, használatakor érvényesül. Nem blokkolja a speciális botok, például a bossok megjelenését.",
|
"F_BepInEx_EnforcedSpawnLimits_D": "Kikényszeríti a spawn korlátokat a botok spawnalásakór, ügyelve arra, hogy ne lépje túl a vanilla korlátokat. Ez főként spawn modok vagy bármi más, ami módosítja a botkorlátokat, használatakor érvényesül. Nem blokkolja a speciális botok, például a bossok megjelenését.",
|
||||||
"F_BepInEx_DespawnFurthest_T": "A legtávolabbi eltüntetése",
|
"F_BepInEx_DespawnFurthest_T": "A legtávolabbi eltüntetése",
|
||||||
"F_BepInEx_DespawnFurthest_D": "A spawn limitek érvényesítésekor a legtávolabbi botot kell de spawnolni a spawn blokkolása helyett. Ez sokkal aktívabb raidet tesz lehetővé alacsonyabb Max Bots szám mellett. Gyengébb Számitógépe-k számára hasznos. Csak a pmcs-eket és a scav-eket szünteti meg. Ha nem futtatsz dinamikus spawn modot, akkor ez gyorsan kimeríti a spawnokat a térképen, így a raid nagyon halott lesz.",
|
"F_BepInEx_DespawnFurthest_D": "A spawn limitek érvényesítésekor a legtávolabbi botot kell de spawnolni a spawn blokkolása helyett. Ez sokkal aktívabb raidet tesz lehetővé alacsonyabb Max Bots szám mellett. Gyengébb Számitógépe-k számára hasznos. Csak a pmcs-eket és a scav-eket szünteti meg. Ha nem futtatsz dinamikus spawn modot, akkor ez gyorsan kimeríti a spawnokat a térképen, így a raid nagyon halott lesz.",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_T": "Despawn Only Scavs",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_D": "When despawn furthest bot is enabled and triggered, only despawn Scavs. AI PMC bots will not be forcibly despawned.",
|
||||||
"F_BepInEx_DespawnMinDistance_T": "Despawn minimális távolság",
|
"F_BepInEx_DespawnMinDistance_T": "Despawn minimális távolság",
|
||||||
"F_BepInEx_DespawnMinDistance_D": "A minimum távolság a botok eltüntetéshez.",
|
"F_BepInEx_DespawnMinDistance_D": "A minimum távolság a botok eltüntetéshez.",
|
||||||
"F_BepInEx_MaxBots_T": "Botok maximum száma: {0}",
|
"F_BepInEx_MaxBots_T": "Botok maximum száma: {0}",
|
||||||
|
|
@ -260,5 +268,6 @@
|
||||||
"F_UI_FikaVersionError": "Egy másik Fika verzióval próbálsz csatlakozni, mint amit a host futtat.\nKliens crc: {0}\nHost crc: {1}",
|
"F_UI_FikaVersionError": "Egy másik Fika verzióval próbálsz csatlakozni, mint amit a host futtat.\nKliens crc: {0}\nHost crc: {1}",
|
||||||
"F_UI_PlayerConnected": "{0} csatlakozott",
|
"F_UI_PlayerConnected": "{0} csatlakozott",
|
||||||
"F_UI_PlayerDisconnected": "{0} elhagyta a játékot",
|
"F_UI_PlayerDisconnected": "{0} elhagyta a játékot",
|
||||||
"F_UI_DisabledByServerHost": "Kikapcsolva a szerver host által"
|
"F_UI_DisabledByServerHost": "Kikapcsolva a szerver host által",
|
||||||
|
"F_UI_ErrorRaidInit": "An error was caught during the raid initialization.\nPlease restart your client!"
|
||||||
}
|
}
|
||||||
|
|
@ -30,7 +30,7 @@
|
||||||
"F_Client_Wait5Seconds": "Attendere almeno 5 secondi dopo l'ultimo peer disconnesso prima di uscire",
|
"F_Client_Wait5Seconds": "Attendere almeno 5 secondi dopo l'ultimo peer disconnesso prima di uscire",
|
||||||
"F_Client_StartingRaid": "Avvio raid, attendere...",
|
"F_Client_StartingRaid": "Avvio raid, attendere...",
|
||||||
"F_Client_LostConnection": "Connessione persa all'host",
|
"F_Client_LostConnection": "Connessione persa all'host",
|
||||||
"F_Client_StartingRaidOnDedicated": "Avvio raid sul client dedicato... attendere",
|
"F_Client_StartingRaidOnDedicated": "Starting raid on headless client... please wait",
|
||||||
"F_SendItem_Header": "SELEZIONA UN GIOCATORE",
|
"F_SendItem_Header": "SELEZIONA UN GIOCATORE",
|
||||||
"F_SendItem_SendButton": "INVIA",
|
"F_SendItem_SendButton": "INVIA",
|
||||||
"F_MMUI_RaidsHeader": "RAIDS",
|
"F_MMUI_RaidsHeader": "RAIDS",
|
||||||
|
|
@ -39,7 +39,7 @@
|
||||||
"F_MMUI_SelectAmountHeader": "SELEZIONA QUANTITÀ",
|
"F_MMUI_SelectAmountHeader": "SELEZIONA QUANTITÀ",
|
||||||
"F_MMUI_SessionSettingsHeader": "IMPOSTAZIONI SESSIONE",
|
"F_MMUI_SessionSettingsHeader": "IMPOSTAZIONI SESSIONE",
|
||||||
"F_MMUI_SelectAmountDescription": "Quante persone (incluso te) giocheranno?",
|
"F_MMUI_SelectAmountDescription": "Quante persone (incluso te) giocheranno?",
|
||||||
"F_MMUI_UseDedicatedHost": "Usa Host Dedicato",
|
"F_MMUI_UseDedicatedHost": "Use Headless Host",
|
||||||
"F_MMUI_StartButton": "AVVIA",
|
"F_MMUI_StartButton": "AVVIA",
|
||||||
"F_MMUI_LoadingScreenHeader": "CARICAMENTO",
|
"F_MMUI_LoadingScreenHeader": "CARICAMENTO",
|
||||||
"F_MMUI_LoadingScreenDescription": "Attendere mentre il raid sta partendo... questo potrebbe richiedere un po' di tempo.",
|
"F_MMUI_LoadingScreenDescription": "Attendere mentre il raid sta partendo... questo potrebbe richiedere un po' di tempo.",
|
||||||
|
|
@ -60,12 +60,12 @@
|
||||||
"F_UI_UnableToConnect": "Impossibile connettersi al server. Assicurati che tutte le porte siano aperte e che tutte le impostazioni siano configurate correttamente.",
|
"F_UI_UnableToConnect": "Impossibile connettersi al server. Assicurati che tutte le porte siano aperte e che tutte le impostazioni siano configurate correttamente.",
|
||||||
"F_UI_FikaPingerFailStart": "Impossibile avviare FikaPinger!",
|
"F_UI_FikaPingerFailStart": "Impossibile avviare FikaPinger!",
|
||||||
"F_UI_RefreshRaids": "Aggiorna la lista dei raid attivi.",
|
"F_UI_RefreshRaids": "Aggiorna la lista dei raid attivi.",
|
||||||
"F_UI_DedicatedError": "ERRORE DEDICATO DI FIKA",
|
"F_UI_DedicatedError": "FIKA HEADLESS ERROR",
|
||||||
"F_UI_ErrorForceIPHeader": "ERRORE FORZATURA IP",
|
"F_UI_ErrorForceIPHeader": "ERRORE FORZATURA IP",
|
||||||
"F_UI_ErrorForceIP": "'{0}' non è un indirizzo IP valido a cui connettersi! Controlla l'impostazione 'Forza IP'.",
|
"F_UI_ErrorForceIP": "'{0}' non è un indirizzo IP valido a cui connettersi! Controlla l'impostazione 'Forza IP'.",
|
||||||
"F_UI_ErrorBindIPHeader": "ERRORE BINDING",
|
"F_UI_ErrorBindIPHeader": "ERRORE BINDING",
|
||||||
"F_UI_ErrorBindIP": "'{0}' non è un indirizzo IP valido per il binding! Controlla l'impostazione 'Forza Bind IP'.",
|
"F_UI_ErrorBindIP": "'{0}' non è un indirizzo IP valido per il binding! Controlla l'impostazione 'Forza Bind IP'.",
|
||||||
"F_UI_NoDedicatedClients": "Nessun client dedicato è disponibile.",
|
"F_UI_NoDedicatedClients": "No headless clients are available.",
|
||||||
"F_UI_HostRaidTooltip": "Avvia un raid\nGli altri giocatori potranno unirsi a te durante la schermata di caricamento",
|
"F_UI_HostRaidTooltip": "Avvia un raid\nGli altri giocatori potranno unirsi a te durante la schermata di caricamento",
|
||||||
"F_UI_WaitForHostStartRaid": "In attesa che l'host avvii il raid...",
|
"F_UI_WaitForHostStartRaid": "In attesa che l'host avvii il raid...",
|
||||||
"F_UI_WaitForHostFinishInit": "In attesa che l'host concluda l'inizializzazione del raid...",
|
"F_UI_WaitForHostFinishInit": "In attesa che l'host concluda l'inizializzazione del raid...",
|
||||||
|
|
@ -162,6 +162,12 @@
|
||||||
"F_BepInEx_MinPlateScale_D": "La dimensione minima delle targhette.",
|
"F_BepInEx_MinPlateScale_D": "La dimensione minima delle targhette.",
|
||||||
"F_BepInEx_UseOcclusion_T": "Abilità Occlusion",
|
"F_BepInEx_UseOcclusion_T": "Abilità Occlusion",
|
||||||
"F_BepInEx_UseOcclusion_D": "Usa l'occlusione per nascondere la targhetta quando il giocatore non è visibile.",
|
"F_BepInEx_UseOcclusion_D": "Usa l'occlusione per nascondere la targhetta quando il giocatore non è visibile.",
|
||||||
|
"F_BepInEx_HealthColorFull_T": "Full Health Color",
|
||||||
|
"F_BepInEx_HealthColorFull_D": "The color displayed when at full health. This will gradually move towards 'Low Health Color' when HP decreases.",
|
||||||
|
"F_BepInEx_HealthColorLow_T": "Low Health Color",
|
||||||
|
"F_BepInEx_HealthColorLow_D": "The color displayed when at low health. This will gradually move towards 'Full Health Color' when HP increases.",
|
||||||
|
"F_BepInEx_NamePlateColor_T": "Name Plate Text Color",
|
||||||
|
"F_BepInEx_NamePlateColor_D": "The color of the text above the name plate.",
|
||||||
"F_BepInEx_QuestTypes_T": "Tipi di Quest",
|
"F_BepInEx_QuestTypes_T": "Tipi di Quest",
|
||||||
"F_BepInEx_QuestTypes_D": "Which quest types to receive and send. PlaceBeacon is both markers and items.",
|
"F_BepInEx_QuestTypes_D": "Which quest types to receive and send. PlaceBeacon is both markers and items.",
|
||||||
"F_BepInEx_QSNotifications_T": "Mostra Notifiche",
|
"F_BepInEx_QSNotifications_T": "Mostra Notifiche",
|
||||||
|
|
@ -220,6 +226,8 @@
|
||||||
"F_BepInEx_EnforcedSpawnLimits_D": "Forza i limiti di generazione quando si generano bot, assicurandosi di non superare i limiti vanilla. Questo ha effetto principalmente quando si usano le mod di spawn o qualsiasi cosa che modifichi i limiti del bot. Non bloccherà gli spawn di bot speciali come i boss.",
|
"F_BepInEx_EnforcedSpawnLimits_D": "Forza i limiti di generazione quando si generano bot, assicurandosi di non superare i limiti vanilla. Questo ha effetto principalmente quando si usano le mod di spawn o qualsiasi cosa che modifichi i limiti del bot. Non bloccherà gli spawn di bot speciali come i boss.",
|
||||||
"F_BepInEx_DespawnFurthest_T": "Despawn Del Più Lontano",
|
"F_BepInEx_DespawnFurthest_T": "Despawn Del Più Lontano",
|
||||||
"F_BepInEx_DespawnFurthest_D": "Quando si applicano i limiti di spawn, il bot più lontano dovrebbe essere rimosso invece di bloccare lo spawn. Questo renderà un raid molto più attivo su un numero di bot Max più basso. Utile per i PC più deboli. Rimuoverà solo pmc e scav. Se non si esegue una mod di generazione dinamica, tuttavia, questo svuoterà rapidamente gli spawn sulla mappa, rendendo il raid molto morto invece.",
|
"F_BepInEx_DespawnFurthest_D": "Quando si applicano i limiti di spawn, il bot più lontano dovrebbe essere rimosso invece di bloccare lo spawn. Questo renderà un raid molto più attivo su un numero di bot Max più basso. Utile per i PC più deboli. Rimuoverà solo pmc e scav. Se non si esegue una mod di generazione dinamica, tuttavia, questo svuoterà rapidamente gli spawn sulla mappa, rendendo il raid molto morto invece.",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_T": "Despawn Only Scavs",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_D": "When despawn furthest bot is enabled and triggered, only despawn Scavs. AI PMC bots will not be forcibly despawned.",
|
||||||
"F_BepInEx_DespawnMinDistance_T": "Distanza Minima Di Despawn",
|
"F_BepInEx_DespawnMinDistance_T": "Distanza Minima Di Despawn",
|
||||||
"F_BepInEx_DespawnMinDistance_D": "La distanza minima per rimuovere un bot.",
|
"F_BepInEx_DespawnMinDistance_D": "La distanza minima per rimuovere un bot.",
|
||||||
"F_BepInEx_MaxBots_T": "Bot Massimi {0}",
|
"F_BepInEx_MaxBots_T": "Bot Massimi {0}",
|
||||||
|
|
@ -260,5 +268,6 @@
|
||||||
"F_UI_FikaVersionError": "Stai tentando di utilizzare una versione diversa di Fika rispetto a quella in esecuzione dall'host del raid.\nClient: {0}\nHost: {1}",
|
"F_UI_FikaVersionError": "Stai tentando di utilizzare una versione diversa di Fika rispetto a quella in esecuzione dall'host del raid.\nClient: {0}\nHost: {1}",
|
||||||
"F_UI_PlayerConnected": "{0} si è connesso",
|
"F_UI_PlayerConnected": "{0} si è connesso",
|
||||||
"F_UI_PlayerDisconnected": "{0} si è disconnesso",
|
"F_UI_PlayerDisconnected": "{0} si è disconnesso",
|
||||||
"F_UI_DisabledByServerHost": "Disabilitato dall'host del server"
|
"F_UI_DisabledByServerHost": "Disabilitato dall'host del server",
|
||||||
|
"F_UI_ErrorRaidInit": "An error was caught during the raid initialization.\nPlease restart your client!"
|
||||||
}
|
}
|
||||||
|
|
@ -30,7 +30,7 @@
|
||||||
"F_Client_Wait5Seconds": "最後のピアが切断された後、終了する前に少なくとも5秒待ってください",
|
"F_Client_Wait5Seconds": "最後のピアが切断された後、終了する前に少なくとも5秒待ってください",
|
||||||
"F_Client_StartingRaid": "レイドを開始しています、しばらくお待ちください…",
|
"F_Client_StartingRaid": "レイドを開始しています、しばらくお待ちください…",
|
||||||
"F_Client_LostConnection": "ホストとの接続が失われました",
|
"F_Client_LostConnection": "ホストとの接続が失われました",
|
||||||
"F_Client_StartingRaidOnDedicated": "専用クライアントでレイドを開始しています… しばらくお待ちください",
|
"F_Client_StartingRaidOnDedicated": "Starting raid on headless client... please wait",
|
||||||
"F_SendItem_Header": "プレイヤーを選択",
|
"F_SendItem_Header": "プレイヤーを選択",
|
||||||
"F_SendItem_SendButton": "送信",
|
"F_SendItem_SendButton": "送信",
|
||||||
"F_MMUI_RaidsHeader": "レイド",
|
"F_MMUI_RaidsHeader": "レイド",
|
||||||
|
|
@ -39,7 +39,7 @@
|
||||||
"F_MMUI_SelectAmountHeader": "数を選択",
|
"F_MMUI_SelectAmountHeader": "数を選択",
|
||||||
"F_MMUI_SessionSettingsHeader": "セッションの設定",
|
"F_MMUI_SessionSettingsHeader": "セッションの設定",
|
||||||
"F_MMUI_SelectAmountDescription": "何人がプレイしますか? (あなたを含めて)",
|
"F_MMUI_SelectAmountDescription": "何人がプレイしますか? (あなたを含めて)",
|
||||||
"F_MMUI_UseDedicatedHost": "専用ホストを使用",
|
"F_MMUI_UseDedicatedHost": "Use Headless Host",
|
||||||
"F_MMUI_StartButton": "開始",
|
"F_MMUI_StartButton": "開始",
|
||||||
"F_MMUI_LoadingScreenHeader": "読み込み中",
|
"F_MMUI_LoadingScreenHeader": "読み込み中",
|
||||||
"F_MMUI_LoadingScreenDescription": "レイドの初期化中ですので、しばらくお待ちください... 時間がかかる場合があります。",
|
"F_MMUI_LoadingScreenDescription": "レイドの初期化中ですので、しばらくお待ちください... 時間がかかる場合があります。",
|
||||||
|
|
@ -60,12 +60,12 @@
|
||||||
"F_UI_UnableToConnect": "サーバーに接続できません。すべてのポートが開いており、設定が正しく構成されていることを確認してください。",
|
"F_UI_UnableToConnect": "サーバーに接続できません。すべてのポートが開いており、設定が正しく構成されていることを確認してください。",
|
||||||
"F_UI_FikaPingerFailStart": "FikaPinger を開始できませんでした!",
|
"F_UI_FikaPingerFailStart": "FikaPinger を開始できませんでした!",
|
||||||
"F_UI_RefreshRaids": "アクティブなレイドのリストを更新する。",
|
"F_UI_RefreshRaids": "アクティブなレイドのリストを更新する。",
|
||||||
"F_UI_DedicatedError": "FIKA専用エラー",
|
"F_UI_DedicatedError": "FIKA HEADLESS ERROR",
|
||||||
"F_UI_ErrorForceIPHeader": "IP強制エラー",
|
"F_UI_ErrorForceIPHeader": "IP強制エラー",
|
||||||
"F_UI_ErrorForceIP": "'{0}' は接続するための有効なIPアドレスではありません! 'Force IP' 設定を確認してください。",
|
"F_UI_ErrorForceIP": "'{0}' は接続するための有効なIPアドレスではありません! 'Force IP' 設定を確認してください。",
|
||||||
"F_UI_ErrorBindIPHeader": "バインドエラー",
|
"F_UI_ErrorBindIPHeader": "バインドエラー",
|
||||||
"F_UI_ErrorBindIP": "'{0}' はバインドするための有効なIPアドレスではありません! 'Force Bind IP' 設定を確認してください。",
|
"F_UI_ErrorBindIP": "'{0}' はバインドするための有効なIPアドレスではありません! 'Force Bind IP' 設定を確認してください。",
|
||||||
"F_UI_NoDedicatedClients": "専用クライアントは利用できません。",
|
"F_UI_NoDedicatedClients": "No headless clients are available.",
|
||||||
"F_UI_HostRaidTooltip": "Starts a raid\nOther players will be able to join you during the loading screen",
|
"F_UI_HostRaidTooltip": "Starts a raid\nOther players will be able to join you during the loading screen",
|
||||||
"F_UI_WaitForHostStartRaid": "ホストの襲撃開始を待っています…",
|
"F_UI_WaitForHostStartRaid": "ホストの襲撃開始を待っています…",
|
||||||
"F_UI_WaitForHostFinishInit": "ホストがレイドの初期化を終えるのを待っています…",
|
"F_UI_WaitForHostFinishInit": "ホストがレイドの初期化を終えるのを待っています…",
|
||||||
|
|
@ -162,6 +162,12 @@
|
||||||
"F_BepInEx_MinPlateScale_D": "The minimum scale of the name plates.",
|
"F_BepInEx_MinPlateScale_D": "The minimum scale of the name plates.",
|
||||||
"F_BepInEx_UseOcclusion_T": "Use Occlusion",
|
"F_BepInEx_UseOcclusion_T": "Use Occlusion",
|
||||||
"F_BepInEx_UseOcclusion_D": "Use occlusion to hide the name plate when the player is out of sight.",
|
"F_BepInEx_UseOcclusion_D": "Use occlusion to hide the name plate when the player is out of sight.",
|
||||||
|
"F_BepInEx_HealthColorFull_T": "Full Health Color",
|
||||||
|
"F_BepInEx_HealthColorFull_D": "The color displayed when at full health. This will gradually move towards 'Low Health Color' when HP decreases.",
|
||||||
|
"F_BepInEx_HealthColorLow_T": "Low Health Color",
|
||||||
|
"F_BepInEx_HealthColorLow_D": "The color displayed when at low health. This will gradually move towards 'Full Health Color' when HP increases.",
|
||||||
|
"F_BepInEx_NamePlateColor_T": "Name Plate Text Color",
|
||||||
|
"F_BepInEx_NamePlateColor_D": "The color of the text above the name plate.",
|
||||||
"F_BepInEx_QuestTypes_T": "Quest Types",
|
"F_BepInEx_QuestTypes_T": "Quest Types",
|
||||||
"F_BepInEx_QuestTypes_D": "Which quest types to receive and send. PlaceBeacon is both markers and items.",
|
"F_BepInEx_QuestTypes_D": "Which quest types to receive and send. PlaceBeacon is both markers and items.",
|
||||||
"F_BepInEx_QSNotifications_T": "Show Notifications",
|
"F_BepInEx_QSNotifications_T": "Show Notifications",
|
||||||
|
|
@ -220,6 +226,8 @@
|
||||||
"F_BepInEx_EnforcedSpawnLimits_D": "Enforces spawn limits when spawning bots, making sure to not go over the vanilla limits. This mainly takes affect when using spawn mods or anything that modifies the bot limits. Will not block spawns of special bots like bosses.",
|
"F_BepInEx_EnforcedSpawnLimits_D": "Enforces spawn limits when spawning bots, making sure to not go over the vanilla limits. This mainly takes affect when using spawn mods or anything that modifies the bot limits. Will not block spawns of special bots like bosses.",
|
||||||
"F_BepInEx_DespawnFurthest_T": "Despawn Furthest",
|
"F_BepInEx_DespawnFurthest_T": "Despawn Furthest",
|
||||||
"F_BepInEx_DespawnFurthest_D": "When enforcing spawn limits, should the furthest bot be de-spawned instead of blocking the spawn. This will make for a much more active raid on a lower Max Bots count. Helpful for weaker PCs. Will only despawn pmcs and scavs. If you don't run a dynamic spawn mod, this will however quickly exhaust the spawns on the map, making the raid very dead instead.",
|
"F_BepInEx_DespawnFurthest_D": "When enforcing spawn limits, should the furthest bot be de-spawned instead of blocking the spawn. This will make for a much more active raid on a lower Max Bots count. Helpful for weaker PCs. Will only despawn pmcs and scavs. If you don't run a dynamic spawn mod, this will however quickly exhaust the spawns on the map, making the raid very dead instead.",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_T": "Despawn Only Scavs",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_D": "When despawn furthest bot is enabled and triggered, only despawn Scavs. AI PMC bots will not be forcibly despawned.",
|
||||||
"F_BepInEx_DespawnMinDistance_T": "Despawn Minimum Distance",
|
"F_BepInEx_DespawnMinDistance_T": "Despawn Minimum Distance",
|
||||||
"F_BepInEx_DespawnMinDistance_D": "The minimum distance to despawn a bot.",
|
"F_BepInEx_DespawnMinDistance_D": "The minimum distance to despawn a bot.",
|
||||||
"F_BepInEx_MaxBots_T": "Max Bots {0}",
|
"F_BepInEx_MaxBots_T": "Max Bots {0}",
|
||||||
|
|
@ -260,5 +268,6 @@
|
||||||
"F_UI_FikaVersionError": "You are attempting to use a different version of Fika than what the raid host is running.\nClient crc: {0}\nHost crc: {1}",
|
"F_UI_FikaVersionError": "You are attempting to use a different version of Fika than what the raid host is running.\nClient crc: {0}\nHost crc: {1}",
|
||||||
"F_UI_PlayerConnected": "{0} has connected",
|
"F_UI_PlayerConnected": "{0} has connected",
|
||||||
"F_UI_PlayerDisconnected": "{0} has disconnected",
|
"F_UI_PlayerDisconnected": "{0} has disconnected",
|
||||||
"F_UI_DisabledByServerHost": "Disabled by server host"
|
"F_UI_DisabledByServerHost": "Disabled by server host",
|
||||||
|
"F_UI_ErrorRaidInit": "An error was caught during the raid initialization.\nPlease restart your client!"
|
||||||
}
|
}
|
||||||
|
|
@ -30,7 +30,7 @@
|
||||||
"F_Client_Wait5Seconds": "마지막 피어가 연결을 끝내고 난 뒤, 5초간 대기 해 주십시오,",
|
"F_Client_Wait5Seconds": "마지막 피어가 연결을 끝내고 난 뒤, 5초간 대기 해 주십시오,",
|
||||||
"F_Client_StartingRaid": "레이드를 시작 중입니다. 잠시만 기다려주십시오...",
|
"F_Client_StartingRaid": "레이드를 시작 중입니다. 잠시만 기다려주십시오...",
|
||||||
"F_Client_LostConnection": "호스트로부터 연결이 끊겼습니다.",
|
"F_Client_LostConnection": "호스트로부터 연결이 끊겼습니다.",
|
||||||
"F_Client_StartingRaidOnDedicated": "전담 클라이언트로 레이드를 시작합니다. 기다려 주십시오.",
|
"F_Client_StartingRaidOnDedicated": "Starting raid on headless client... please wait",
|
||||||
"F_SendItem_Header": "플레이어 선택",
|
"F_SendItem_Header": "플레이어 선택",
|
||||||
"F_SendItem_SendButton": "보내기",
|
"F_SendItem_SendButton": "보내기",
|
||||||
"F_MMUI_RaidsHeader": "레이드 목록",
|
"F_MMUI_RaidsHeader": "레이드 목록",
|
||||||
|
|
@ -39,14 +39,14 @@
|
||||||
"F_MMUI_SelectAmountHeader": "양을 선택하십시오.",
|
"F_MMUI_SelectAmountHeader": "양을 선택하십시오.",
|
||||||
"F_MMUI_SessionSettingsHeader": "세션 설정",
|
"F_MMUI_SessionSettingsHeader": "세션 설정",
|
||||||
"F_MMUI_SelectAmountDescription": "당신을 포함하여 몇 명의 플레이어가 참가합니까?",
|
"F_MMUI_SelectAmountDescription": "당신을 포함하여 몇 명의 플레이어가 참가합니까?",
|
||||||
"F_MMUI_UseDedicatedHost": "전담 호스트를 사용하여 주십시오",
|
"F_MMUI_UseDedicatedHost": "Use Headless Host",
|
||||||
"F_MMUI_StartButton": "시작",
|
"F_MMUI_StartButton": "시작",
|
||||||
"F_MMUI_LoadingScreenHeader": "로딩 중",
|
"F_MMUI_LoadingScreenHeader": "로딩 중",
|
||||||
"F_MMUI_LoadingScreenDescription": "레이드를 동기화하는 중입니다... 잠시만 기다려주십시오.",
|
"F_MMUI_LoadingScreenDescription": "레이드를 동기화하는 중입니다... 잠시만 기다려주십시오.",
|
||||||
"F_MMUI_JoinAsSpectator": "Spectate",
|
"F_MMUI_JoinAsSpectator": "Spectate",
|
||||||
"F_MMUI_JoinAsSpectator_D": "Join the game as a spectator",
|
"F_MMUI_JoinAsSpectator_D": "관전자로 참여하기",
|
||||||
"F_UI_StartRaid": "레이드 시작",
|
"F_UI_StartRaid": "레이드 시작",
|
||||||
"F_UI_StartRaidDescription": "Starts the raid\nAfter clicking this additional players will not be able to join",
|
"F_UI_StartRaidDescription": "레이드 시작하기\n이 버튼을 클릭하시면 다른 플레이어들이 참여할 수 없게 됩니다",
|
||||||
"F_UI_CannotJoinRaidOtherMap": "다른 맵에서 진행중인 레이드에는 참가 할 수 없습니다.\n레이드 맵: {0}",
|
"F_UI_CannotJoinRaidOtherMap": "다른 맵에서 진행중인 레이드에는 참가 할 수 없습니다.\n레이드 맵: {0}",
|
||||||
"F_UI_CannotJoinRaidOtherTime": "다른 시간대의 레이드에는 참가할 수 없습니다.",
|
"F_UI_CannotJoinRaidOtherTime": "다른 시간대의 레이드에는 참가할 수 없습니다.",
|
||||||
"F_UI_CannotJoinRaidScavAsPMC": "PMC 캐릭터로는 Scav레이드에 참가 할 수없습니다.",
|
"F_UI_CannotJoinRaidScavAsPMC": "PMC 캐릭터로는 Scav레이드에 참가 할 수없습니다.",
|
||||||
|
|
@ -60,12 +60,12 @@
|
||||||
"F_UI_UnableToConnect": "서버에 접속하지 못하였습니다. 모든 포트가 열려있고 모든 설정이 올바르게 되어있는지 확인하여 주십시오.",
|
"F_UI_UnableToConnect": "서버에 접속하지 못하였습니다. 모든 포트가 열려있고 모든 설정이 올바르게 되어있는지 확인하여 주십시오.",
|
||||||
"F_UI_FikaPingerFailStart": "피카 핑 생성기를 시작할 수 없습니다.",
|
"F_UI_FikaPingerFailStart": "피카 핑 생성기를 시작할 수 없습니다.",
|
||||||
"F_UI_RefreshRaids": "현재 진행중인 레이드 리스트를 새로고침 하십시오.",
|
"F_UI_RefreshRaids": "현재 진행중인 레이드 리스트를 새로고침 하십시오.",
|
||||||
"F_UI_DedicatedError": "피카 전담 에러",
|
"F_UI_DedicatedError": "FIKA HEADLESS ERROR",
|
||||||
"F_UI_ErrorForceIPHeader": "IP강제 에러",
|
"F_UI_ErrorForceIPHeader": "IP강제 에러",
|
||||||
"F_UI_ErrorForceIP": "{0} 은 유효한 IP주소가 아닙니다. IP강제하기 설정을 확인하십시오.",
|
"F_UI_ErrorForceIP": "{0} 은 유효한 IP주소가 아닙니다. IP강제하기 설정을 확인하십시오.",
|
||||||
"F_UI_ErrorBindIPHeader": "바인딩 에러",
|
"F_UI_ErrorBindIPHeader": "바인딩 에러",
|
||||||
"F_UI_ErrorBindIP": "{0} 은 바인드하기 유효한 IP주소가 아닙니다. IP 강제 바인드 설정을 확인해주십시오.",
|
"F_UI_ErrorBindIP": "{0} 은 바인드하기 유효한 IP주소가 아닙니다. IP 강제 바인드 설정을 확인해주십시오.",
|
||||||
"F_UI_NoDedicatedClients": "사용가능한 전담 클라이언트가 없습니다.",
|
"F_UI_NoDedicatedClients": "No headless clients are available.",
|
||||||
"F_UI_HostRaidTooltip": "Starts a raid\nOther players will be able to join you during the loading screen",
|
"F_UI_HostRaidTooltip": "Starts a raid\nOther players will be able to join you during the loading screen",
|
||||||
"F_UI_WaitForHostStartRaid": "호스트가 레이드 시작하기 기다리는 중...",
|
"F_UI_WaitForHostStartRaid": "호스트가 레이드 시작하기 기다리는 중...",
|
||||||
"F_UI_WaitForHostFinishInit": "호스트의 레이드 초기화 대기중",
|
"F_UI_WaitForHostFinishInit": "호스트의 레이드 초기화 대기중",
|
||||||
|
|
@ -162,6 +162,12 @@
|
||||||
"F_BepInEx_MinPlateScale_D": "네임 플레이트들의 최소 비율",
|
"F_BepInEx_MinPlateScale_D": "네임 플레이트들의 최소 비율",
|
||||||
"F_BepInEx_UseOcclusion_T": "오클루전 사용",
|
"F_BepInEx_UseOcclusion_T": "오클루전 사용",
|
||||||
"F_BepInEx_UseOcclusion_D": "오크루전으로 플레이어가 시야에서 벗어나면 네임플레이트를 숨깁니다.",
|
"F_BepInEx_UseOcclusion_D": "오크루전으로 플레이어가 시야에서 벗어나면 네임플레이트를 숨깁니다.",
|
||||||
|
"F_BepInEx_HealthColorFull_T": "Full Health Color",
|
||||||
|
"F_BepInEx_HealthColorFull_D": "The color displayed when at full health. This will gradually move towards 'Low Health Color' when HP decreases.",
|
||||||
|
"F_BepInEx_HealthColorLow_T": "Low Health Color",
|
||||||
|
"F_BepInEx_HealthColorLow_D": "The color displayed when at low health. This will gradually move towards 'Full Health Color' when HP increases.",
|
||||||
|
"F_BepInEx_NamePlateColor_T": "Name Plate Text Color",
|
||||||
|
"F_BepInEx_NamePlateColor_D": "The color of the text above the name plate.",
|
||||||
"F_BepInEx_QuestTypes_T": "퀘스트 타입",
|
"F_BepInEx_QuestTypes_T": "퀘스트 타입",
|
||||||
"F_BepInEx_QuestTypes_D": "보내거나 받을 퀘스트 타입. 비컨 설치하기는 마커랑 아이템 둘 다 해당됩니다.",
|
"F_BepInEx_QuestTypes_D": "보내거나 받을 퀘스트 타입. 비컨 설치하기는 마커랑 아이템 둘 다 해당됩니다.",
|
||||||
"F_BepInEx_QSNotifications_T": "알림 보이기",
|
"F_BepInEx_QSNotifications_T": "알림 보이기",
|
||||||
|
|
@ -220,6 +226,8 @@
|
||||||
"F_BepInEx_EnforcedSpawnLimits_D": "봇 스폰 시에 최대 스폰 수 제한 적용, 바닐라 제한 넘지 않도록 주의. 봇 스폰 관련 모드를 사용하게되면 이 제한에 영항을 받게 됩니다. 보스같은 특수 봇 타입은 영향을 받지 않습니다.",
|
"F_BepInEx_EnforcedSpawnLimits_D": "봇 스폰 시에 최대 스폰 수 제한 적용, 바닐라 제한 넘지 않도록 주의. 봇 스폰 관련 모드를 사용하게되면 이 제한에 영항을 받게 됩니다. 보스같은 특수 봇 타입은 영향을 받지 않습니다.",
|
||||||
"F_BepInEx_DespawnFurthest_T": "최대거리 봇 디스폰",
|
"F_BepInEx_DespawnFurthest_T": "최대거리 봇 디스폰",
|
||||||
"F_BepInEx_DespawnFurthest_D": "스폰 제한을 걸때 추가 스폰을 제한하지 않고 가장 멀리있는 봇을 디스폰 시킵니다. 이렇게 하면 작은 최대 봇 수 제한을 가지고서도 보다 생동감 있는 레이드를 경험할 수 있습니다. 저사양 pc들에 도움이 되며 pmc랑 스캐브만 디스폰 시킵니다. 다만 다이나믹 방식의 스폰 모드를 따로 사용하지 않을경우 봇 머릿수를 빠르게 소진하면서 레이드가 거의 빈 방이 될 수도 있습니다.",
|
"F_BepInEx_DespawnFurthest_D": "스폰 제한을 걸때 추가 스폰을 제한하지 않고 가장 멀리있는 봇을 디스폰 시킵니다. 이렇게 하면 작은 최대 봇 수 제한을 가지고서도 보다 생동감 있는 레이드를 경험할 수 있습니다. 저사양 pc들에 도움이 되며 pmc랑 스캐브만 디스폰 시킵니다. 다만 다이나믹 방식의 스폰 모드를 따로 사용하지 않을경우 봇 머릿수를 빠르게 소진하면서 레이드가 거의 빈 방이 될 수도 있습니다.",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_T": "Despawn Only Scavs",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_D": "When despawn furthest bot is enabled and triggered, only despawn Scavs. AI PMC bots will not be forcibly despawned.",
|
||||||
"F_BepInEx_DespawnMinDistance_T": "디스폰 최소거리",
|
"F_BepInEx_DespawnMinDistance_T": "디스폰 최소거리",
|
||||||
"F_BepInEx_DespawnMinDistance_D": "플레이어 기준 해당 거리부터 봇 디스폰이 가능해짐",
|
"F_BepInEx_DespawnMinDistance_D": "플레이어 기준 해당 거리부터 봇 디스폰이 가능해짐",
|
||||||
"F_BepInEx_MaxBots_T": "최대 봇 {0}",
|
"F_BepInEx_MaxBots_T": "최대 봇 {0}",
|
||||||
|
|
@ -258,7 +266,8 @@
|
||||||
"F_UI_LocaleError_D": "피카 언어 DB를 불러오던 중에 오류가 발생하였습니다. 불러오기 실패한 부분은 대체언어를 사용하겠습니다.\n실패한 키들: {0}",
|
"F_UI_LocaleError_D": "피카 언어 DB를 불러오던 중에 오류가 발생하였습니다. 불러오기 실패한 부분은 대체언어를 사용하겠습니다.\n실패한 키들: {0}",
|
||||||
"F_UI_EFTVersionError": "You are attempting to use a different version of EFT than what the raid host is running.\nClient: {0}\nHost: {1}",
|
"F_UI_EFTVersionError": "You are attempting to use a different version of EFT than what the raid host is running.\nClient: {0}\nHost: {1}",
|
||||||
"F_UI_FikaVersionError": "You are attempting to use a different version of Fika than what the raid host is running.\nClient crc: {0}\nHost crc: {1}",
|
"F_UI_FikaVersionError": "You are attempting to use a different version of Fika than what the raid host is running.\nClient crc: {0}\nHost crc: {1}",
|
||||||
"F_UI_PlayerConnected": "{0} has connected",
|
"F_UI_PlayerConnected": "{0}님이 입장하셨습니다",
|
||||||
"F_UI_PlayerDisconnected": "{0} has disconnected",
|
"F_UI_PlayerDisconnected": "{0} has disconnected",
|
||||||
"F_UI_DisabledByServerHost": "Disabled by server host"
|
"F_UI_DisabledByServerHost": "Disabled by server host",
|
||||||
|
"F_UI_ErrorRaidInit": "An error was caught during the raid initialization.\nPlease restart your client!"
|
||||||
}
|
}
|
||||||
|
|
@ -30,7 +30,7 @@
|
||||||
"F_Client_Wait5Seconds": "Poczekaj przynajmniej 5 sekund po rozłączeniu się ostatniego użytkownika przed wyjściem",
|
"F_Client_Wait5Seconds": "Poczekaj przynajmniej 5 sekund po rozłączeniu się ostatniego użytkownika przed wyjściem",
|
||||||
"F_Client_StartingRaid": "Uruchamianie raidu, proszę czekać...",
|
"F_Client_StartingRaid": "Uruchamianie raidu, proszę czekać...",
|
||||||
"F_Client_LostConnection": "Utracono połączenie z gospodarzem",
|
"F_Client_LostConnection": "Utracono połączenie z gospodarzem",
|
||||||
"F_Client_StartingRaidOnDedicated": "Uruchamianie raidu na dedykowanym kliencie... proszę czekać",
|
"F_Client_StartingRaidOnDedicated": "Starting raid on headless client... please wait",
|
||||||
"F_SendItem_Header": "WYBIERZ GRACZA",
|
"F_SendItem_Header": "WYBIERZ GRACZA",
|
||||||
"F_SendItem_SendButton": "WYŚLIJ",
|
"F_SendItem_SendButton": "WYŚLIJ",
|
||||||
"F_MMUI_RaidsHeader": "RAIDY",
|
"F_MMUI_RaidsHeader": "RAIDY",
|
||||||
|
|
@ -39,7 +39,7 @@
|
||||||
"F_MMUI_SelectAmountHeader": "WYBIERZ ILOŚĆ",
|
"F_MMUI_SelectAmountHeader": "WYBIERZ ILOŚĆ",
|
||||||
"F_MMUI_SessionSettingsHeader": "USTAWIENIA SESJI",
|
"F_MMUI_SessionSettingsHeader": "USTAWIENIA SESJI",
|
||||||
"F_MMUI_SelectAmountDescription": "Ile osób (łącznie z tobą) będzie grało?",
|
"F_MMUI_SelectAmountDescription": "Ile osób (łącznie z tobą) będzie grało?",
|
||||||
"F_MMUI_UseDedicatedHost": "Użyj Dedykowanego Gospodarza",
|
"F_MMUI_UseDedicatedHost": "Use Headless Host",
|
||||||
"F_MMUI_StartButton": "START",
|
"F_MMUI_StartButton": "START",
|
||||||
"F_MMUI_LoadingScreenHeader": "ŁADOWANIE",
|
"F_MMUI_LoadingScreenHeader": "ŁADOWANIE",
|
||||||
"F_MMUI_LoadingScreenDescription": "Proszę czekać na inicjalizację raidu... to może chwilę potrwać.",
|
"F_MMUI_LoadingScreenDescription": "Proszę czekać na inicjalizację raidu... to może chwilę potrwać.",
|
||||||
|
|
@ -60,12 +60,12 @@
|
||||||
"F_UI_UnableToConnect": "Nie można połączyć się z serwerem. Upewnij się że wszystkie porty są otwarte i wszystkie ustawienia są poprawnie skonfigurowane.",
|
"F_UI_UnableToConnect": "Nie można połączyć się z serwerem. Upewnij się że wszystkie porty są otwarte i wszystkie ustawienia są poprawnie skonfigurowane.",
|
||||||
"F_UI_FikaPingerFailStart": "Nie można uruchomić FikaPinger'a!",
|
"F_UI_FikaPingerFailStart": "Nie można uruchomić FikaPinger'a!",
|
||||||
"F_UI_RefreshRaids": "Odśwież listę aktywnych raidów.",
|
"F_UI_RefreshRaids": "Odśwież listę aktywnych raidów.",
|
||||||
"F_UI_DedicatedError": "BŁĄD DEDYKOWANEGO KLIENTA FIKA",
|
"F_UI_DedicatedError": "FIKA HEADLESS ERROR",
|
||||||
"F_UI_ErrorForceIPHeader": "BŁĄD W WYMUSZANIU ADRESU IP",
|
"F_UI_ErrorForceIPHeader": "BŁĄD W WYMUSZANIU ADRESU IP",
|
||||||
"F_UI_ErrorForceIP": "'{0}' nie jest poprawnym adresem IP, przez który można się połączyć! Sprawdź ustawienie \"Wymuś IP\".",
|
"F_UI_ErrorForceIP": "'{0}' nie jest poprawnym adresem IP, przez który można się połączyć! Sprawdź ustawienie \"Wymuś IP\".",
|
||||||
"F_UI_ErrorBindIPHeader": "BŁĄD POWIĄZANIA",
|
"F_UI_ErrorBindIPHeader": "BŁĄD POWIĄZANIA",
|
||||||
"F_UI_ErrorBindIP": "'{0}' nie jest prawidłowym adresem IP do powiązania! Sprawdź ustawienie 'Wymuś powiązanie IP'.",
|
"F_UI_ErrorBindIP": "'{0}' nie jest prawidłowym adresem IP do powiązania! Sprawdź ustawienie 'Wymuś powiązanie IP'.",
|
||||||
"F_UI_NoDedicatedClients": "Brak dostępnych dedykowanych klientów.",
|
"F_UI_NoDedicatedClients": "No headless clients are available.",
|
||||||
"F_UI_HostRaidTooltip": "Rozpoczyna raid\nInni gracze będą mogli dołączyć podczas ekranu ładowania",
|
"F_UI_HostRaidTooltip": "Rozpoczyna raid\nInni gracze będą mogli dołączyć podczas ekranu ładowania",
|
||||||
"F_UI_WaitForHostStartRaid": "Oczekiwanie na rozpoczęcie raidu przez hosta...",
|
"F_UI_WaitForHostStartRaid": "Oczekiwanie na rozpoczęcie raidu przez hosta...",
|
||||||
"F_UI_WaitForHostFinishInit": "Oczekiwanie na zakończenie inicjalizacji raidu przez gospodarza...",
|
"F_UI_WaitForHostFinishInit": "Oczekiwanie na zakończenie inicjalizacji raidu przez gospodarza...",
|
||||||
|
|
@ -162,6 +162,12 @@
|
||||||
"F_BepInEx_MinPlateScale_D": "Minimalna skala nazw graczy.",
|
"F_BepInEx_MinPlateScale_D": "Minimalna skala nazw graczy.",
|
||||||
"F_BepInEx_UseOcclusion_T": "Użyj Okluzji",
|
"F_BepInEx_UseOcclusion_T": "Użyj Okluzji",
|
||||||
"F_BepInEx_UseOcclusion_D": "Użyj okluzji, aby schować nazwy graczy, gdy gracz jest poza zasięgiem widzenia.",
|
"F_BepInEx_UseOcclusion_D": "Użyj okluzji, aby schować nazwy graczy, gdy gracz jest poza zasięgiem widzenia.",
|
||||||
|
"F_BepInEx_HealthColorFull_T": "Full Health Color",
|
||||||
|
"F_BepInEx_HealthColorFull_D": "The color displayed when at full health. This will gradually move towards 'Low Health Color' when HP decreases.",
|
||||||
|
"F_BepInEx_HealthColorLow_T": "Low Health Color",
|
||||||
|
"F_BepInEx_HealthColorLow_D": "The color displayed when at low health. This will gradually move towards 'Full Health Color' when HP increases.",
|
||||||
|
"F_BepInEx_NamePlateColor_T": "Name Plate Text Color",
|
||||||
|
"F_BepInEx_NamePlateColor_D": "The color of the text above the name plate.",
|
||||||
"F_BepInEx_QuestTypes_T": "Typy zadań",
|
"F_BepInEx_QuestTypes_T": "Typy zadań",
|
||||||
"F_BepInEx_QuestTypes_D": "Które typy zadań do odebrania i wysyłania. PlaceBeacon to zarówno markery, jak i przedmioty.",
|
"F_BepInEx_QuestTypes_D": "Które typy zadań do odebrania i wysyłania. PlaceBeacon to zarówno markery, jak i przedmioty.",
|
||||||
"F_BepInEx_QSNotifications_T": "Pokazuj Powiadomienia",
|
"F_BepInEx_QSNotifications_T": "Pokazuj Powiadomienia",
|
||||||
|
|
@ -220,6 +226,8 @@
|
||||||
"F_BepInEx_EnforcedSpawnLimits_D": "Wymusza limit odrodzeń podczas odradzania botów, upewniając się, by nie przekroczyć domyślnych limitów. Ma znaczenie głównie podczas korzystania z modyfikacji zmieniających zasady odradzania lub cokolwiek co zmienia limity botów. Nie ma zastosowania do botów specjalnych tj. bossów.",
|
"F_BepInEx_EnforcedSpawnLimits_D": "Wymusza limit odrodzeń podczas odradzania botów, upewniając się, by nie przekroczyć domyślnych limitów. Ma znaczenie głównie podczas korzystania z modyfikacji zmieniających zasady odradzania lub cokolwiek co zmienia limity botów. Nie ma zastosowania do botów specjalnych tj. bossów.",
|
||||||
"F_BepInEx_DespawnFurthest_T": "Zniszcz Najdalsze",
|
"F_BepInEx_DespawnFurthest_T": "Zniszcz Najdalsze",
|
||||||
"F_BepInEx_DespawnFurthest_D": "Czy podczas wymuszania limitu spawnu, najdalszy bot powinien zostać zdespawnowany, zamiast blokować dalsze spawnowanie? To spowoduje dużo bardziej aktywny raid przy niższych wartościach Maksymalnej Ilości botów. Korzystne dla słabszych PC'tów. Despawnowane będą tylko scav'y oraz PMC. Jeśli nie korzystasz z modyfikacji dynamicznego spawnu szybko wyczerpie pulę punktów spawnu na mapie, przez co efekt będzie odwrotny.",
|
"F_BepInEx_DespawnFurthest_D": "Czy podczas wymuszania limitu spawnu, najdalszy bot powinien zostać zdespawnowany, zamiast blokować dalsze spawnowanie? To spowoduje dużo bardziej aktywny raid przy niższych wartościach Maksymalnej Ilości botów. Korzystne dla słabszych PC'tów. Despawnowane będą tylko scav'y oraz PMC. Jeśli nie korzystasz z modyfikacji dynamicznego spawnu szybko wyczerpie pulę punktów spawnu na mapie, przez co efekt będzie odwrotny.",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_T": "Despawn Only Scavs",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_D": "When despawn furthest bot is enabled and triggered, only despawn Scavs. AI PMC bots will not be forcibly despawned.",
|
||||||
"F_BepInEx_DespawnMinDistance_T": "Minimalny Dystans Despawnu",
|
"F_BepInEx_DespawnMinDistance_T": "Minimalny Dystans Despawnu",
|
||||||
"F_BepInEx_DespawnMinDistance_D": "Minimalny dystans despawnu botów.",
|
"F_BepInEx_DespawnMinDistance_D": "Minimalny dystans despawnu botów.",
|
||||||
"F_BepInEx_MaxBots_T": "Maks. liczba botów {0}",
|
"F_BepInEx_MaxBots_T": "Maks. liczba botów {0}",
|
||||||
|
|
@ -260,5 +268,6 @@
|
||||||
"F_UI_FikaVersionError": "Próbujesz użyć innej wersji Fika niż ta, w której host uruchomił raid.\nKlient: {0}\nHost: {1}",
|
"F_UI_FikaVersionError": "Próbujesz użyć innej wersji Fika niż ta, w której host uruchomił raid.\nKlient: {0}\nHost: {1}",
|
||||||
"F_UI_PlayerConnected": "{0} połączył się",
|
"F_UI_PlayerConnected": "{0} połączył się",
|
||||||
"F_UI_PlayerDisconnected": "{0} rozłączył się",
|
"F_UI_PlayerDisconnected": "{0} rozłączył się",
|
||||||
"F_UI_DisabledByServerHost": "Wyłączone przez hosta serwera"
|
"F_UI_DisabledByServerHost": "Wyłączone przez hosta serwera",
|
||||||
|
"F_UI_ErrorRaidInit": "An error was caught during the raid initialization.\nPlease restart your client!"
|
||||||
}
|
}
|
||||||
|
|
@ -30,7 +30,7 @@
|
||||||
"F_Client_Wait5Seconds": "Aguarde pelo menos 5 segundos após o último peer desconectar antes de sair",
|
"F_Client_Wait5Seconds": "Aguarde pelo menos 5 segundos após o último peer desconectar antes de sair",
|
||||||
"F_Client_StartingRaid": "Iniciando incursão, aguarde...",
|
"F_Client_StartingRaid": "Iniciando incursão, aguarde...",
|
||||||
"F_Client_LostConnection": "Conexão perdida com o anfitrião",
|
"F_Client_LostConnection": "Conexão perdida com o anfitrião",
|
||||||
"F_Client_StartingRaidOnDedicated": "Iniciando incursão em cliente dedicado... Aguarde",
|
"F_Client_StartingRaidOnDedicated": "Starting raid on headless client... please wait",
|
||||||
"F_SendItem_Header": "SELECIONE UM JOGADOR",
|
"F_SendItem_Header": "SELECIONE UM JOGADOR",
|
||||||
"F_SendItem_SendButton": "ENVIAR",
|
"F_SendItem_SendButton": "ENVIAR",
|
||||||
"F_MMUI_RaidsHeader": "Incursões",
|
"F_MMUI_RaidsHeader": "Incursões",
|
||||||
|
|
@ -39,7 +39,7 @@
|
||||||
"F_MMUI_SelectAmountHeader": "SELECIONAR QUANTIDADE",
|
"F_MMUI_SelectAmountHeader": "SELECIONAR QUANTIDADE",
|
||||||
"F_MMUI_SessionSettingsHeader": "CONFIGURAÇÕES DE SESSÃO",
|
"F_MMUI_SessionSettingsHeader": "CONFIGURAÇÕES DE SESSÃO",
|
||||||
"F_MMUI_SelectAmountDescription": "Quantas pessoas (incluindo você) irão jogar?",
|
"F_MMUI_SelectAmountDescription": "Quantas pessoas (incluindo você) irão jogar?",
|
||||||
"F_MMUI_UseDedicatedHost": "Usar o host dedicado",
|
"F_MMUI_UseDedicatedHost": "Use Headless Host",
|
||||||
"F_MMUI_StartButton": "INICIAR",
|
"F_MMUI_StartButton": "INICIAR",
|
||||||
"F_MMUI_LoadingScreenHeader": "Carregando",
|
"F_MMUI_LoadingScreenHeader": "Carregando",
|
||||||
"F_MMUI_LoadingScreenDescription": "Aguarde enquanto a incursão é inicializada... Isso pode levar algum tempo.",
|
"F_MMUI_LoadingScreenDescription": "Aguarde enquanto a incursão é inicializada... Isso pode levar algum tempo.",
|
||||||
|
|
@ -60,12 +60,12 @@
|
||||||
"F_UI_UnableToConnect": "Não é possível conectar ao servidor. Certifique-se de que todas as portas estejam abertas e que todas as configurações estejam configuradas corretamente.",
|
"F_UI_UnableToConnect": "Não é possível conectar ao servidor. Certifique-se de que todas as portas estejam abertas e que todas as configurações estejam configuradas corretamente.",
|
||||||
"F_UI_FikaPingerFailStart": "Não foi possível iniciar o FikaPinger!",
|
"F_UI_FikaPingerFailStart": "Não foi possível iniciar o FikaPinger!",
|
||||||
"F_UI_RefreshRaids": "Atualizar lista de incursões ativos.",
|
"F_UI_RefreshRaids": "Atualizar lista de incursões ativos.",
|
||||||
"F_UI_DedicatedError": "ERRO DEDICADO DE FIKA",
|
"F_UI_DedicatedError": "FIKA HEADLESS ERROR",
|
||||||
"F_UI_ErrorForceIPHeader": "ERRO AO FORÇAR IP",
|
"F_UI_ErrorForceIPHeader": "ERRO AO FORÇAR IP",
|
||||||
"F_UI_ErrorForceIP": "'{0}' não é um endereço IP válido para conexão! Verifique a sua configuração 'Forçar IP'.",
|
"F_UI_ErrorForceIP": "'{0}' não é um endereço IP válido para conexão! Verifique a sua configuração 'Forçar IP'.",
|
||||||
"F_UI_ErrorBindIPHeader": "ERRO DE VINCULAÇÃO",
|
"F_UI_ErrorBindIPHeader": "ERRO DE VINCULAÇÃO",
|
||||||
"F_UI_ErrorBindIP": "'{0}' não é um endereço IP válido para vincular! Verifique sua configuração 'Forçar vinculação de IP'.",
|
"F_UI_ErrorBindIP": "'{0}' não é um endereço IP válido para vincular! Verifique sua configuração 'Forçar vinculação de IP'.",
|
||||||
"F_UI_NoDedicatedClients": "Não há clientes dedicados disponíveis.",
|
"F_UI_NoDedicatedClients": "No headless clients are available.",
|
||||||
"F_UI_HostRaidTooltip": "Inicia uma incursão\nOutros jogadores poderão entrar enquanto está na tela de carregamento",
|
"F_UI_HostRaidTooltip": "Inicia uma incursão\nOutros jogadores poderão entrar enquanto está na tela de carregamento",
|
||||||
"F_UI_WaitForHostStartRaid": "Esperando o anfitrião iniciar a incursão...",
|
"F_UI_WaitForHostStartRaid": "Esperando o anfitrião iniciar a incursão...",
|
||||||
"F_UI_WaitForHostFinishInit": "Esperando o host terminar a inicialização da incursão...",
|
"F_UI_WaitForHostFinishInit": "Esperando o host terminar a inicialização da incursão...",
|
||||||
|
|
@ -162,6 +162,12 @@
|
||||||
"F_BepInEx_MinPlateScale_D": "A escala mínima das placas de nomes.",
|
"F_BepInEx_MinPlateScale_D": "A escala mínima das placas de nomes.",
|
||||||
"F_BepInEx_UseOcclusion_T": "Usar Oclusão",
|
"F_BepInEx_UseOcclusion_T": "Usar Oclusão",
|
||||||
"F_BepInEx_UseOcclusion_D": "Use oclusão para esconder a placa de nome quando o jogador estiver fora de vista.",
|
"F_BepInEx_UseOcclusion_D": "Use oclusão para esconder a placa de nome quando o jogador estiver fora de vista.",
|
||||||
|
"F_BepInEx_HealthColorFull_T": "Cor de Saúde Cheia",
|
||||||
|
"F_BepInEx_HealthColorFull_D": "A cor mostrada quando em Saúde cheia. Ela irá gradualmente mover em direção à 'Cor de Saúde Baixa' quando HP diminuir.",
|
||||||
|
"F_BepInEx_HealthColorLow_T": "Cor de Saúde Baixa",
|
||||||
|
"F_BepInEx_HealthColorLow_D": "A cor mostrada quando em Saúde BAIXA. Ela irá gradualmente mover em direção à 'Cor de Saúde Cheia' quando HP aumentar.",
|
||||||
|
"F_BepInEx_NamePlateColor_T": "Name Plate Text Color",
|
||||||
|
"F_BepInEx_NamePlateColor_D": "The color of the text above the name plate.",
|
||||||
"F_BepInEx_QuestTypes_T": "Tipos de Missão",
|
"F_BepInEx_QuestTypes_T": "Tipos de Missão",
|
||||||
"F_BepInEx_QuestTypes_D": "Quais tipos de missões receber e enviar. Colocar Itens são marcadores e itens.",
|
"F_BepInEx_QuestTypes_D": "Quais tipos de missões receber e enviar. Colocar Itens são marcadores e itens.",
|
||||||
"F_BepInEx_QSNotifications_T": "Mostrar notificações",
|
"F_BepInEx_QSNotifications_T": "Mostrar notificações",
|
||||||
|
|
@ -220,6 +226,8 @@
|
||||||
"F_BepInEx_EnforcedSpawnLimits_D": "Força limites de spawn ao gerar bots, certifique-se de não ultrapassar os limites padrões. Isso afeta principalmente ao usar mods de spawn ou qualquer coisa que modifique os limites do bot. Não bloqueará bots especiais, como chefes.",
|
"F_BepInEx_EnforcedSpawnLimits_D": "Força limites de spawn ao gerar bots, certifique-se de não ultrapassar os limites padrões. Isso afeta principalmente ao usar mods de spawn ou qualquer coisa que modifique os limites do bot. Não bloqueará bots especiais, como chefes.",
|
||||||
"F_BepInEx_DespawnFurthest_T": "Despawnar o mais longe",
|
"F_BepInEx_DespawnFurthest_T": "Despawnar o mais longe",
|
||||||
"F_BepInEx_DespawnFurthest_D": "Ao impor limites de spawn, o bot mais distante deve ser criado ao invés de bloquear o spawn. Isto fará com que a incursão seja muito mais ativa em uma configuração de Bots Maximos menor. Útil para PCs mais fracos. Só vai despawnar pmc e scavs. Se você não executar um mod de spawn dinâmico, ele vai esgotar rapidamente os spawns no mapa, fazendo a incursão muito morta em vez disso.",
|
"F_BepInEx_DespawnFurthest_D": "Ao impor limites de spawn, o bot mais distante deve ser criado ao invés de bloquear o spawn. Isto fará com que a incursão seja muito mais ativa em uma configuração de Bots Maximos menor. Útil para PCs mais fracos. Só vai despawnar pmc e scavs. Se você não executar um mod de spawn dinâmico, ele vai esgotar rapidamente os spawns no mapa, fazendo a incursão muito morta em vez disso.",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_T": "Despawn Only Scavs",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_D": "When despawn furthest bot is enabled and triggered, only despawn Scavs. AI PMC bots will not be forcibly despawned.",
|
||||||
"F_BepInEx_DespawnMinDistance_T": "Distancia Minima para Despawn",
|
"F_BepInEx_DespawnMinDistance_T": "Distancia Minima para Despawn",
|
||||||
"F_BepInEx_DespawnMinDistance_D": "A distância mínima para despawnar um bot.",
|
"F_BepInEx_DespawnMinDistance_D": "A distância mínima para despawnar um bot.",
|
||||||
"F_BepInEx_MaxBots_T": "Máximo de Bots {0}",
|
"F_BepInEx_MaxBots_T": "Máximo de Bots {0}",
|
||||||
|
|
@ -239,7 +247,7 @@
|
||||||
"F_BepInEx_ConnectionTimeout_T": "Tempo de Limite de Conexão",
|
"F_BepInEx_ConnectionTimeout_T": "Tempo de Limite de Conexão",
|
||||||
"F_BepInEx_ConnectionTimeout_D": "Quanto tempo leva para uma conexão ser considerada perdida se nenhum pacote for recebido.",
|
"F_BepInEx_ConnectionTimeout_D": "Quanto tempo leva para uma conexão ser considerada perdida se nenhum pacote for recebido.",
|
||||||
"F_BepInEx_SendRate_T": "Taxa de Envio",
|
"F_BepInEx_SendRate_T": "Taxa de Envio",
|
||||||
"F_BepInEx_SendRate_D": "How often per second movement packets should be sent (lower = less bandwidth used, slight more delay during interpolation)\nThis only affects the host and will be synchronized to all clients.\nAmount is per second:\nLow = 10\nMedium = 20\nHigh = 30\n\nRecommended to leave at no higher than Medium as the gains are insignificant after.",
|
"F_BepInEx_SendRate_D": "Com que frequência os pacotes de movimento devem ser enviados por segundo (Baixo = menor largura de banda usada, leve aumento de atraso durante interpolação)\nIsso afeta apenas o host e irá ser sincronizado para todos os clientes.\nQuantidade é por secundo:\nBaixo = 10\nMédio = 20\nAlto = 30\n\nRecomendado a deixar em alto ao invés de médio como os ganhos serão insignificantes depois.",
|
||||||
"F_BepInEx_NetMultiThread_T": "Utilizar MultiThreading",
|
"F_BepInEx_NetMultiThread_T": "Utilizar MultiThreading",
|
||||||
"F_BepInEx_NetMultiThread_D": "Se o componente de rede deveria usar multi-threading. Isso pode potencialmente aliviar problema quando o jogo da lag, permitindo o gerenciador de rede processar a fila de pacotes durante FPS baixo.\nIsso é um recurso experimental e deve ser somente ativado em PCs de alta performance e deverá ser ativado apenas em cliesntes headless.",
|
"F_BepInEx_NetMultiThread_D": "Se o componente de rede deveria usar multi-threading. Isso pode potencialmente aliviar problema quando o jogo da lag, permitindo o gerenciador de rede processar a fila de pacotes durante FPS baixo.\nIsso é um recurso experimental e deve ser somente ativado em PCs de alta performance e deverá ser ativado apenas em cliesntes headless.",
|
||||||
"F_BepInEx_VOIP_T": "Permitir VOIP",
|
"F_BepInEx_VOIP_T": "Permitir VOIP",
|
||||||
|
|
@ -253,12 +261,13 @@
|
||||||
"F_MMUI_InHideout": "No esconderijo",
|
"F_MMUI_InHideout": "No esconderijo",
|
||||||
"F_MMUI_InFlea": "Na pulga",
|
"F_MMUI_InFlea": "Na pulga",
|
||||||
"F_MMUI_RaidDetails": "Jogando como {0} em {1}\nHora: {2}",
|
"F_MMUI_RaidDetails": "Jogando como {0} em {1}\nHora: {2}",
|
||||||
"F_Mod_VerificationFailure": "Crc32 verification of the Fika.Core.dll failed, you will not be able to play with other people!\nCheck your log file for more information.",
|
"F_Mod_VerificationFailure": "A verificação Crc32 do Fika.Core.dll falhou, você não poderá jogar com outras pessoas!\nVerifique seu arquivo de log para mais informações.",
|
||||||
"F_UI_LocaleError_H": "ERRO NAS LOCALIZAÇÕES",
|
"F_UI_LocaleError_H": "ERRO NAS LOCALIZAÇÕES",
|
||||||
"F_UI_LocaleError_D": "Houve erros ao carregar as localizações do Fika. A tradução agora está usando os originais para os cabeçalhos que falharam. Por favor, reporte isso para os desenvolvedores!\n\nChaves falhas: {0}",
|
"F_UI_LocaleError_D": "Houve erros ao carregar as localizações do Fika. A tradução agora está usando os originais para os cabeçalhos que falharam. Por favor, reporte isso para os desenvolvedores!\n\nChaves falhas: {0}",
|
||||||
"F_UI_EFTVersionError": "Você está usando uma versão diferente do EFT do qual o host da incursão atual está usando.\nCliente: {0}\nHost: {1}",
|
"F_UI_EFTVersionError": "Você está usando uma versão diferente do EFT do qual o host da incursão atual está usando.\nCliente: {0}\nHost: {1}",
|
||||||
"F_UI_FikaVersionError": "Você está usando uma versão diferente do Fika do qual o host da incursão atual está usando.\nCliente: {0}\nHost: {1}",
|
"F_UI_FikaVersionError": "Você está usando uma versão diferente do Fika do qual o host da incursão atual está usando.\nCliente: {0}\nHost: {1}",
|
||||||
"F_UI_PlayerConnected": "{0} se conectou",
|
"F_UI_PlayerConnected": "{0} se conectou",
|
||||||
"F_UI_PlayerDisconnected": "{0} se desconectou",
|
"F_UI_PlayerDisconnected": "{0} se desconectou",
|
||||||
"F_UI_DisabledByServerHost": "Desabilitado pelo hospedeiro do servidor"
|
"F_UI_DisabledByServerHost": "Desabilitado pelo hospedeiro do servidor",
|
||||||
|
"F_UI_ErrorRaidInit": "An error was caught during the raid initialization.\nPlease restart your client!"
|
||||||
}
|
}
|
||||||
|
|
@ -30,7 +30,7 @@
|
||||||
"F_Client_Wait5Seconds": "Vă rugăm să așteptați cel puțin 5 secunde după deconectarea ultimului jucător înainte de a renunța",
|
"F_Client_Wait5Seconds": "Vă rugăm să așteptați cel puțin 5 secunde după deconectarea ultimului jucător înainte de a renunța",
|
||||||
"F_Client_StartingRaid": "Începe raidul, așteptați...",
|
"F_Client_StartingRaid": "Începe raidul, așteptați...",
|
||||||
"F_Client_LostConnection": "S-a pierdut conexiunea la gazdă",
|
"F_Client_LostConnection": "S-a pierdut conexiunea la gazdă",
|
||||||
"F_Client_StartingRaidOnDedicated": "Începe raidul pe clientul dedicat... așteptați",
|
"F_Client_StartingRaidOnDedicated": "Starting raid on headless client... please wait",
|
||||||
"F_SendItem_Header": "SELECTAȚI UN JUCĂTOR",
|
"F_SendItem_Header": "SELECTAȚI UN JUCĂTOR",
|
||||||
"F_SendItem_SendButton": "TRIMITE",
|
"F_SendItem_SendButton": "TRIMITE",
|
||||||
"F_MMUI_RaidsHeader": "RAIDURI",
|
"F_MMUI_RaidsHeader": "RAIDURI",
|
||||||
|
|
@ -39,7 +39,7 @@
|
||||||
"F_MMUI_SelectAmountHeader": "SELECTAȚI SUMA",
|
"F_MMUI_SelectAmountHeader": "SELECTAȚI SUMA",
|
||||||
"F_MMUI_SessionSettingsHeader": "SETĂRI SESIUNE",
|
"F_MMUI_SessionSettingsHeader": "SETĂRI SESIUNE",
|
||||||
"F_MMUI_SelectAmountDescription": "Câți oameni (inclusiv dumneavoastră) vor juca?",
|
"F_MMUI_SelectAmountDescription": "Câți oameni (inclusiv dumneavoastră) vor juca?",
|
||||||
"F_MMUI_UseDedicatedHost": "Utilizați o gazdă dedicată",
|
"F_MMUI_UseDedicatedHost": "Use Headless Host",
|
||||||
"F_MMUI_StartButton": "Începe",
|
"F_MMUI_StartButton": "Începe",
|
||||||
"F_MMUI_LoadingScreenHeader": "Se încarcă",
|
"F_MMUI_LoadingScreenHeader": "Se încarcă",
|
||||||
"F_MMUI_LoadingScreenDescription": "Vă rugăm să așteptați până la inițializarea raidului... acest lucru poate dura un timp.",
|
"F_MMUI_LoadingScreenDescription": "Vă rugăm să așteptați până la inițializarea raidului... acest lucru poate dura un timp.",
|
||||||
|
|
@ -60,12 +60,12 @@
|
||||||
"F_UI_UnableToConnect": "Nu se poate conecta la server. Asigurați-vă că toate porturile sunt deschise și că toate setările sunt configurate corect.",
|
"F_UI_UnableToConnect": "Nu se poate conecta la server. Asigurați-vă că toate porturile sunt deschise și că toate setările sunt configurate corect.",
|
||||||
"F_UI_FikaPingerFailStart": "Nu s-a putut porni FikaPinger!",
|
"F_UI_FikaPingerFailStart": "Nu s-a putut porni FikaPinger!",
|
||||||
"F_UI_RefreshRaids": "Actualizați lista raidurilor active.",
|
"F_UI_RefreshRaids": "Actualizați lista raidurilor active.",
|
||||||
"F_UI_DedicatedError": "EROARE DEDICATĂ FIKA",
|
"F_UI_DedicatedError": "FIKA HEADLESS ERROR",
|
||||||
"F_UI_ErrorForceIPHeader": "EROARE LA FORȚAREA IP-ului",
|
"F_UI_ErrorForceIPHeader": "EROARE LA FORȚAREA IP-ului",
|
||||||
"F_UI_ErrorForceIP": "„{0}” nu este o adresă IP validă la care să vă conectați! Verificați setarea „Forțare IP”.",
|
"F_UI_ErrorForceIP": "„{0}” nu este o adresă IP validă la care să vă conectați! Verificați setarea „Forțare IP”.",
|
||||||
"F_UI_ErrorBindIPHeader": "EROAREDE DE LEGARE",
|
"F_UI_ErrorBindIPHeader": "EROAREDE DE LEGARE",
|
||||||
"F_UI_ErrorBindIP": "„{0}” nu este o adresă IP validă la care să vă legați! Verificați setarea „Forțare legare IP”.",
|
"F_UI_ErrorBindIP": "„{0}” nu este o adresă IP validă la care să vă legați! Verificați setarea „Forțare legare IP”.",
|
||||||
"F_UI_NoDedicatedClients": "Nu sunt disponibili clienți dedicați.",
|
"F_UI_NoDedicatedClients": "No headless clients are available.",
|
||||||
"F_UI_HostRaidTooltip": "Începe un raid\nAlți jucători se vor putea alătura pe durata ecranului de încărcare",
|
"F_UI_HostRaidTooltip": "Începe un raid\nAlți jucători se vor putea alătura pe durata ecranului de încărcare",
|
||||||
"F_UI_WaitForHostStartRaid": "Se așteaptă ca gazda să înceapă raid-ul...",
|
"F_UI_WaitForHostStartRaid": "Se așteaptă ca gazda să înceapă raid-ul...",
|
||||||
"F_UI_WaitForHostFinishInit": "Se așteaptă ca gazda să termine inițializarea raidului...",
|
"F_UI_WaitForHostFinishInit": "Se așteaptă ca gazda să termine inițializarea raidului...",
|
||||||
|
|
@ -162,6 +162,12 @@
|
||||||
"F_BepInEx_MinPlateScale_D": "The minimum scale of the name plates.",
|
"F_BepInEx_MinPlateScale_D": "The minimum scale of the name plates.",
|
||||||
"F_BepInEx_UseOcclusion_T": "Use Occlusion",
|
"F_BepInEx_UseOcclusion_T": "Use Occlusion",
|
||||||
"F_BepInEx_UseOcclusion_D": "Use occlusion to hide the name plate when the player is out of sight.",
|
"F_BepInEx_UseOcclusion_D": "Use occlusion to hide the name plate when the player is out of sight.",
|
||||||
|
"F_BepInEx_HealthColorFull_T": "Full Health Color",
|
||||||
|
"F_BepInEx_HealthColorFull_D": "The color displayed when at full health. This will gradually move towards 'Low Health Color' when HP decreases.",
|
||||||
|
"F_BepInEx_HealthColorLow_T": "Low Health Color",
|
||||||
|
"F_BepInEx_HealthColorLow_D": "The color displayed when at low health. This will gradually move towards 'Full Health Color' when HP increases.",
|
||||||
|
"F_BepInEx_NamePlateColor_T": "Name Plate Text Color",
|
||||||
|
"F_BepInEx_NamePlateColor_D": "The color of the text above the name plate.",
|
||||||
"F_BepInEx_QuestTypes_T": "Quest Types",
|
"F_BepInEx_QuestTypes_T": "Quest Types",
|
||||||
"F_BepInEx_QuestTypes_D": "Which quest types to receive and send. PlaceBeacon is both markers and items.",
|
"F_BepInEx_QuestTypes_D": "Which quest types to receive and send. PlaceBeacon is both markers and items.",
|
||||||
"F_BepInEx_QSNotifications_T": "Show Notifications",
|
"F_BepInEx_QSNotifications_T": "Show Notifications",
|
||||||
|
|
@ -220,6 +226,8 @@
|
||||||
"F_BepInEx_EnforcedSpawnLimits_D": "Enforces spawn limits when spawning bots, making sure to not go over the vanilla limits. This mainly takes affect when using spawn mods or anything that modifies the bot limits. Will not block spawns of special bots like bosses.",
|
"F_BepInEx_EnforcedSpawnLimits_D": "Enforces spawn limits when spawning bots, making sure to not go over the vanilla limits. This mainly takes affect when using spawn mods or anything that modifies the bot limits. Will not block spawns of special bots like bosses.",
|
||||||
"F_BepInEx_DespawnFurthest_T": "Despawn Furthest",
|
"F_BepInEx_DespawnFurthest_T": "Despawn Furthest",
|
||||||
"F_BepInEx_DespawnFurthest_D": "When enforcing spawn limits, should the furthest bot be de-spawned instead of blocking the spawn. This will make for a much more active raid on a lower Max Bots count. Helpful for weaker PCs. Will only despawn pmcs and scavs. If you don't run a dynamic spawn mod, this will however quickly exhaust the spawns on the map, making the raid very dead instead.",
|
"F_BepInEx_DespawnFurthest_D": "When enforcing spawn limits, should the furthest bot be de-spawned instead of blocking the spawn. This will make for a much more active raid on a lower Max Bots count. Helpful for weaker PCs. Will only despawn pmcs and scavs. If you don't run a dynamic spawn mod, this will however quickly exhaust the spawns on the map, making the raid very dead instead.",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_T": "Despawn Only Scavs",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_D": "When despawn furthest bot is enabled and triggered, only despawn Scavs. AI PMC bots will not be forcibly despawned.",
|
||||||
"F_BepInEx_DespawnMinDistance_T": "Despawn Minimum Distance",
|
"F_BepInEx_DespawnMinDistance_T": "Despawn Minimum Distance",
|
||||||
"F_BepInEx_DespawnMinDistance_D": "The minimum distance to despawn a bot.",
|
"F_BepInEx_DespawnMinDistance_D": "The minimum distance to despawn a bot.",
|
||||||
"F_BepInEx_MaxBots_T": "Max Bots {0}",
|
"F_BepInEx_MaxBots_T": "Max Bots {0}",
|
||||||
|
|
@ -260,5 +268,6 @@
|
||||||
"F_UI_FikaVersionError": "You are attempting to use a different version of Fika than what the raid host is running.\nClient crc: {0}\nHost crc: {1}",
|
"F_UI_FikaVersionError": "You are attempting to use a different version of Fika than what the raid host is running.\nClient crc: {0}\nHost crc: {1}",
|
||||||
"F_UI_PlayerConnected": "{0} has connected",
|
"F_UI_PlayerConnected": "{0} has connected",
|
||||||
"F_UI_PlayerDisconnected": "{0} has disconnected",
|
"F_UI_PlayerDisconnected": "{0} has disconnected",
|
||||||
"F_UI_DisabledByServerHost": "Disabled by server host"
|
"F_UI_DisabledByServerHost": "Disabled by server host",
|
||||||
|
"F_UI_ErrorRaidInit": "An error was caught during the raid initialization.\nPlease restart your client!"
|
||||||
}
|
}
|
||||||
|
|
@ -30,7 +30,7 @@
|
||||||
"F_Client_Wait5Seconds": "Пожалуйста, подождите хотя бы 5 секунд после отключения последнего игрока перед тем как выходить",
|
"F_Client_Wait5Seconds": "Пожалуйста, подождите хотя бы 5 секунд после отключения последнего игрока перед тем как выходить",
|
||||||
"F_Client_StartingRaid": "Начинаем рейд, пожалуйста подождите...",
|
"F_Client_StartingRaid": "Начинаем рейд, пожалуйста подождите...",
|
||||||
"F_Client_LostConnection": "Потеряно соединение с хостом",
|
"F_Client_LostConnection": "Потеряно соединение с хостом",
|
||||||
"F_Client_StartingRaidOnDedicated": "Игра на выделенном сервере загружается... пожалуйста, подождите",
|
"F_Client_StartingRaidOnDedicated": "Начало рейда на headless-клиенте... пожалуйста, подождите",
|
||||||
"F_SendItem_Header": "ВЫБЕРИТЕ ИГРОКА",
|
"F_SendItem_Header": "ВЫБЕРИТЕ ИГРОКА",
|
||||||
"F_SendItem_SendButton": "ОТПРАВИТЬ",
|
"F_SendItem_SendButton": "ОТПРАВИТЬ",
|
||||||
"F_MMUI_RaidsHeader": "РЕЙДЫ",
|
"F_MMUI_RaidsHeader": "РЕЙДЫ",
|
||||||
|
|
@ -39,7 +39,7 @@
|
||||||
"F_MMUI_SelectAmountHeader": "ВЫБЕРИТЕ КОЛ-ВО",
|
"F_MMUI_SelectAmountHeader": "ВЫБЕРИТЕ КОЛ-ВО",
|
||||||
"F_MMUI_SessionSettingsHeader": "НАСТРОЙКИ СЕССИИ",
|
"F_MMUI_SessionSettingsHeader": "НАСТРОЙКИ СЕССИИ",
|
||||||
"F_MMUI_SelectAmountDescription": "Сколько человек (включая вас) будет играть?",
|
"F_MMUI_SelectAmountDescription": "Сколько человек (включая вас) будет играть?",
|
||||||
"F_MMUI_UseDedicatedHost": "Использовать выделенный хост",
|
"F_MMUI_UseDedicatedHost": "Использовать Headless-хостинг",
|
||||||
"F_MMUI_StartButton": "НАЧАТЬ",
|
"F_MMUI_StartButton": "НАЧАТЬ",
|
||||||
"F_MMUI_LoadingScreenHeader": "ЗАГРУЗКА",
|
"F_MMUI_LoadingScreenHeader": "ЗАГРУЗКА",
|
||||||
"F_MMUI_LoadingScreenDescription": "Пожалуйста, подождите, пока рейд инициализируется... это может занять некоторое время.",
|
"F_MMUI_LoadingScreenDescription": "Пожалуйста, подождите, пока рейд инициализируется... это может занять некоторое время.",
|
||||||
|
|
@ -60,12 +60,12 @@
|
||||||
"F_UI_UnableToConnect": "Невозможно подключиться к серверу. Убедитесь, что все порты открыты и все настройки настроены правильно.",
|
"F_UI_UnableToConnect": "Невозможно подключиться к серверу. Убедитесь, что все порты открыты и все настройки настроены правильно.",
|
||||||
"F_UI_FikaPingerFailStart": "Не удалось запустить FikaPinger!",
|
"F_UI_FikaPingerFailStart": "Не удалось запустить FikaPinger!",
|
||||||
"F_UI_RefreshRaids": "Обновить список активных рейдов.",
|
"F_UI_RefreshRaids": "Обновить список активных рейдов.",
|
||||||
"F_UI_DedicatedError": "СЕРВЕРНАЯ ОШИБКА",
|
"F_UI_DedicatedError": "ОШИБКА FIKA HEADLESS",
|
||||||
"F_UI_ErrorForceIPHeader": "ОШИБКА ПРЯМОГО АЙПИ",
|
"F_UI_ErrorForceIPHeader": "ОШИБКА ПРЯМОГО АЙПИ",
|
||||||
"F_UI_ErrorForceIP": "'{0}' не является допустимым IP-адресом для подключения! Проверьте настройки 'Принудительный IP'.",
|
"F_UI_ErrorForceIP": "'{0}' не является допустимым IP-адресом для подключения! Проверьте настройки 'Принудительный IP'.",
|
||||||
"F_UI_ErrorBindIPHeader": "ОШИБКА ЗАПИСИ",
|
"F_UI_ErrorBindIPHeader": "ОШИБКА ЗАПИСИ",
|
||||||
"F_UI_ErrorBindIP": "'{0}' не является допустимым IP-адресом для привязки! Проверьте параметр 'Принудительная привязка к IP'.",
|
"F_UI_ErrorBindIP": "'{0}' не является допустимым IP-адресом для привязки! Проверьте параметр 'Принудительная привязка к IP'.",
|
||||||
"F_UI_NoDedicatedClients": "Нет выделенных клиентов.",
|
"F_UI_NoDedicatedClients": "Отсутствуют Headless-клиенты.",
|
||||||
"F_UI_HostRaidTooltip": "Начинает рейд\nДругие игроки смогут присоединиться к вам во время экрана загрузки",
|
"F_UI_HostRaidTooltip": "Начинает рейд\nДругие игроки смогут присоединиться к вам во время экрана загрузки",
|
||||||
"F_UI_WaitForHostStartRaid": "Ожидание начала рейда хостом...",
|
"F_UI_WaitForHostStartRaid": "Ожидание начала рейда хостом...",
|
||||||
"F_UI_WaitForHostFinishInit": "Ожидание завершения инициализации рейда...",
|
"F_UI_WaitForHostFinishInit": "Ожидание завершения инициализации рейда...",
|
||||||
|
|
@ -162,6 +162,12 @@
|
||||||
"F_BepInEx_MinPlateScale_D": "Устанавливает минимальный размер табличек с именами игроков.",
|
"F_BepInEx_MinPlateScale_D": "Устанавливает минимальный размер табличек с именами игроков.",
|
||||||
"F_BepInEx_UseOcclusion_T": "Использовать окклюзию",
|
"F_BepInEx_UseOcclusion_T": "Использовать окклюзию",
|
||||||
"F_BepInEx_UseOcclusion_D": "Использовать окклюзию, чтобы скрыть табличку с именем, когда игрок вне поля зрения.",
|
"F_BepInEx_UseOcclusion_D": "Использовать окклюзию, чтобы скрыть табличку с именем, когда игрок вне поля зрения.",
|
||||||
|
"F_BepInEx_HealthColorFull_T": "Цвет полного запаса здоровья",
|
||||||
|
"F_BepInEx_HealthColorFull_D": "Цвет при полном запасе здоровья. По мере уменьшения здоровья этот цвет будет постепенно изменяться в сторону \"Низкого запаса здоровья\".",
|
||||||
|
"F_BepInEx_HealthColorLow_T": "Цвет низкого запаса здоровья",
|
||||||
|
"F_BepInEx_HealthColorLow_D": "Цвет при низком запасе здоровья. По мере увеличения здоровья этот цвет будет постепенно изменяться в сторону \"Полного запаса здоровья\".",
|
||||||
|
"F_BepInEx_NamePlateColor_T": "Цвет текста именной таблички",
|
||||||
|
"F_BepInEx_NamePlateColor_D": "Цвет текста поверх именной таблички.",
|
||||||
"F_BepInEx_QuestTypes_T": "Типы заданий",
|
"F_BepInEx_QuestTypes_T": "Типы заданий",
|
||||||
"F_BepInEx_QuestTypes_D": "Определяет, какие типы квестов получать и отправлять. Тип квеста «Установить маячок» включает в себя как маркеры, так и предметы.",
|
"F_BepInEx_QuestTypes_D": "Определяет, какие типы квестов получать и отправлять. Тип квеста «Установить маячок» включает в себя как маркеры, так и предметы.",
|
||||||
"F_BepInEx_QSNotifications_T": "Показывать уведомления",
|
"F_BepInEx_QSNotifications_T": "Показывать уведомления",
|
||||||
|
|
@ -220,6 +226,8 @@
|
||||||
"F_BepInEx_EnforcedSpawnLimits_D": "Принудительно ограничивает количество одновременно появляющихся ботов, не допуская превышения лимитов, установленных в оригинальной игре. В основном влияет на игру при использовании модов, изменяющих количество ботов. Не блокирует появление особых ботов, таких как боссы.",
|
"F_BepInEx_EnforcedSpawnLimits_D": "Принудительно ограничивает количество одновременно появляющихся ботов, не допуская превышения лимитов, установленных в оригинальной игре. В основном влияет на игру при использовании модов, изменяющих количество ботов. Не блокирует появление особых ботов, таких как боссы.",
|
||||||
"F_BepInEx_DespawnFurthest_T": "Удалять самого дальнего бота при достижении лимита",
|
"F_BepInEx_DespawnFurthest_T": "Удалять самого дальнего бота при достижении лимита",
|
||||||
"F_BepInEx_DespawnFurthest_D": "При принуждении лимита спавнов, должен ли удаляться самый дальний от игрока бот, вместо блокировки спавна. Это сделает рейды намного динамичнее при низшем максимальном количестве ботов. Полезно для слабых ПК. Удаляться будут только ЧВК и дикие. Если вы не используете моды на динамический спавн ботов, это приведет к быстрому истощению пула доступных для спавна ботов на карте, делая рейды очень скучными.",
|
"F_BepInEx_DespawnFurthest_D": "При принуждении лимита спавнов, должен ли удаляться самый дальний от игрока бот, вместо блокировки спавна. Это сделает рейды намного динамичнее при низшем максимальном количестве ботов. Полезно для слабых ПК. Удаляться будут только ЧВК и дикие. Если вы не используете моды на динамический спавн ботов, это приведет к быстрому истощению пула доступных для спавна ботов на карте, делая рейды очень скучными.",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_T": "Despawn только Диких",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_D": "Когда включён и запущен despawn самых дальних ботов, удаляются только Дикие. Боты ЧВК не будут убраны принудительно.",
|
||||||
"F_BepInEx_DespawnMinDistance_T": "Минимальное расстояние для удаления бота",
|
"F_BepInEx_DespawnMinDistance_T": "Минимальное расстояние для удаления бота",
|
||||||
"F_BepInEx_DespawnMinDistance_D": "Задает минимальное расстояние от игрока, на котором бот может быть удален.",
|
"F_BepInEx_DespawnMinDistance_D": "Задает минимальное расстояние от игрока, на котором бот может быть удален.",
|
||||||
"F_BepInEx_MaxBots_T": "Максимум ботов {0}",
|
"F_BepInEx_MaxBots_T": "Максимум ботов {0}",
|
||||||
|
|
@ -239,7 +247,7 @@
|
||||||
"F_BepInEx_ConnectionTimeout_T": "Время ожидания соединения",
|
"F_BepInEx_ConnectionTimeout_T": "Время ожидания соединения",
|
||||||
"F_BepInEx_ConnectionTimeout_D": "Определяет, через какое время соединение будет считаться разорванным, если от клиента или сервера не поступает никаких пакетов данных.",
|
"F_BepInEx_ConnectionTimeout_D": "Определяет, через какое время соединение будет считаться разорванным, если от клиента или сервера не поступает никаких пакетов данных.",
|
||||||
"F_BepInEx_SendRate_T": "Скорость отправки",
|
"F_BepInEx_SendRate_T": "Скорость отправки",
|
||||||
"F_BepInEx_SendRate_D": "How often per second movement packets should be sent (lower = less bandwidth used, slight more delay during interpolation)\nThis only affects the host and will be synchronized to all clients.\nAmount is per second:\nLow = 10\nMedium = 20\nHigh = 30\n\nRecommended to leave at no higher than Medium as the gains are insignificant after.",
|
"F_BepInEx_SendRate_D": "Как часто должны отправляться пакеты перемещения в секунду (меньше = используется меньшая пропускная способность, немного больше задержка при интерполяции)\nЭто влияет только на хост и будет синхронизировано со всеми клиентами.\nКоличество в секунду:\nНизкий = 10\nСредний = 20\nВысокий = 30\n\nРекомендуется оставить не выше \"Средний\", так как после этого прирост будет незначительным.",
|
||||||
"F_BepInEx_NetMultiThread_T": "Использовать многопоточность",
|
"F_BepInEx_NetMultiThread_T": "Использовать многопоточность",
|
||||||
"F_BepInEx_NetMultiThread_D": "Если сетевой компонент должен использовать многопоточность. Это может потенциально устранить проблемы с лагами в игре, позволяя сетевому менеджеру продолжать обрабатывать и ставить пакеты в очередь даже при низком FPS.\nЭто экспериментальная функция, и её следует включать только на высокопроизводительных ПК. Кроме того, она будет активна только на headless-клиенте.",
|
"F_BepInEx_NetMultiThread_D": "Если сетевой компонент должен использовать многопоточность. Это может потенциально устранить проблемы с лагами в игре, позволяя сетевому менеджеру продолжать обрабатывать и ставить пакеты в очередь даже при низком FPS.\nЭто экспериментальная функция, и её следует включать только на высокопроизводительных ПК. Кроме того, она будет активна только на headless-клиенте.",
|
||||||
"F_BepInEx_VOIP_T": "Разрешить VOIP",
|
"F_BepInEx_VOIP_T": "Разрешить VOIP",
|
||||||
|
|
@ -253,12 +261,13 @@
|
||||||
"F_MMUI_InHideout": "В Убежище",
|
"F_MMUI_InHideout": "В Убежище",
|
||||||
"F_MMUI_InFlea": "На Барахолке",
|
"F_MMUI_InFlea": "На Барахолке",
|
||||||
"F_MMUI_RaidDetails": "Играет за {0} на {1}\nВремя: {2}",
|
"F_MMUI_RaidDetails": "Играет за {0} на {1}\nВремя: {2}",
|
||||||
"F_Mod_VerificationFailure": "Crc32 verification of the Fika.Core.dll failed, you will not be able to play with other people!\nCheck your log file for more information.",
|
"F_Mod_VerificationFailure": "Crc32 верификация Fika.Core.dll не удалась, Вы не можете играть с другими людьми!\nПроверьте лог файл для дополнительной информации.",
|
||||||
"F_UI_LocaleError_H": "ОШИБКА ЛОКАЛИЗАЦИИ",
|
"F_UI_LocaleError_H": "ОШИБКА ЛОКАЛИЗАЦИИ",
|
||||||
"F_UI_LocaleError_D": "Возникли ошибки при загрузке языковых настроек Fika. Перевод теперь использует резервные варианты для неудачных заголовков. Пожалуйста, сообщите об этом разработчикам!\nКлючи с ошибкой: {0}",
|
"F_UI_LocaleError_D": "Возникли ошибки при загрузке языковых настроек Fika. Перевод теперь использует резервные варианты для неудачных заголовков. Пожалуйста, сообщите об этом разработчикам!\nКлючи с ошибкой: {0}",
|
||||||
"F_UI_EFTVersionError": "Вы пытаетесь использовать другую версию EFT отличную от хоста.\nКлиент: {0}\nХост: {1}",
|
"F_UI_EFTVersionError": "Вы пытаетесь использовать другую версию EFT отличную от хоста.\nКлиент: {0}\nХост: {1}",
|
||||||
"F_UI_FikaVersionError": "Вы пытаетесь использовать другую версию Fika отличную от хоста.\nКлиент: {0}\nХост: {1}",
|
"F_UI_FikaVersionError": "Вы пытаетесь использовать другую версию Fika отличную от хоста.\nКлиент: {0}\nХост: {1}",
|
||||||
"F_UI_PlayerConnected": "{0} Подключился",
|
"F_UI_PlayerConnected": "{0} Подключился",
|
||||||
"F_UI_PlayerDisconnected": "{0} Отключился",
|
"F_UI_PlayerDisconnected": "{0} Отключился",
|
||||||
"F_UI_DisabledByServerHost": "Отключено хостом сервера"
|
"F_UI_DisabledByServerHost": "Отключено хостом сервера",
|
||||||
|
"F_UI_ErrorRaidInit": "An error was caught during the raid initialization.\nPlease restart your client!"
|
||||||
}
|
}
|
||||||
|
|
@ -30,7 +30,7 @@
|
||||||
"F_Client_Wait5Seconds": "Prosím počkaj 5 sekúnd po odpojení posledného klienta pred ukončením",
|
"F_Client_Wait5Seconds": "Prosím počkaj 5 sekúnd po odpojení posledného klienta pred ukončením",
|
||||||
"F_Client_StartingRaid": "Spúšťam raid. prosím čakaj...",
|
"F_Client_StartingRaid": "Spúšťam raid. prosím čakaj...",
|
||||||
"F_Client_LostConnection": "Spojenie s hostom bolo stratené",
|
"F_Client_LostConnection": "Spojenie s hostom bolo stratené",
|
||||||
"F_Client_StartingRaidOnDedicated": "Spúšťam raid na dedikovanom klientovi... prosím čakaj",
|
"F_Client_StartingRaidOnDedicated": "Starting raid on headless client... please wait",
|
||||||
"F_SendItem_Header": "ZVOĽ HRÁČA",
|
"F_SendItem_Header": "ZVOĽ HRÁČA",
|
||||||
"F_SendItem_SendButton": "POSLAŤ",
|
"F_SendItem_SendButton": "POSLAŤ",
|
||||||
"F_MMUI_RaidsHeader": "RAIDY",
|
"F_MMUI_RaidsHeader": "RAIDY",
|
||||||
|
|
@ -39,7 +39,7 @@
|
||||||
"F_MMUI_SelectAmountHeader": "ZVOLIŤ MNOŽSTVO",
|
"F_MMUI_SelectAmountHeader": "ZVOLIŤ MNOŽSTVO",
|
||||||
"F_MMUI_SessionSettingsHeader": "Nastavenia relácie",
|
"F_MMUI_SessionSettingsHeader": "Nastavenia relácie",
|
||||||
"F_MMUI_SelectAmountDescription": "Koľko ľudí (vrátane teba) bude hrať?",
|
"F_MMUI_SelectAmountDescription": "Koľko ľudí (vrátane teba) bude hrať?",
|
||||||
"F_MMUI_UseDedicatedHost": "Použiť dedikovaný server",
|
"F_MMUI_UseDedicatedHost": "Use Headless Host",
|
||||||
"F_MMUI_StartButton": "ZAČAŤ",
|
"F_MMUI_StartButton": "ZAČAŤ",
|
||||||
"F_MMUI_LoadingScreenHeader": "NAČÍTAVANIE",
|
"F_MMUI_LoadingScreenHeader": "NAČÍTAVANIE",
|
||||||
"F_MMUI_LoadingScreenDescription": "Prosím čakaj kým sa inicializuje raid... Môže to chvíľu trvať.",
|
"F_MMUI_LoadingScreenDescription": "Prosím čakaj kým sa inicializuje raid... Môže to chvíľu trvať.",
|
||||||
|
|
@ -60,12 +60,12 @@
|
||||||
"F_UI_UnableToConnect": "Nepodarilo sa pripojiť na server. Uisti sa že všetky potrebné porty sú otvorené a všetky nastavenia sú správne.",
|
"F_UI_UnableToConnect": "Nepodarilo sa pripojiť na server. Uisti sa že všetky potrebné porty sú otvorené a všetky nastavenia sú správne.",
|
||||||
"F_UI_FikaPingerFailStart": "Nepodarilo sa spustiť FikaPinger!",
|
"F_UI_FikaPingerFailStart": "Nepodarilo sa spustiť FikaPinger!",
|
||||||
"F_UI_RefreshRaids": "Obnoviť zoznam aktívnych raidov.",
|
"F_UI_RefreshRaids": "Obnoviť zoznam aktívnych raidov.",
|
||||||
"F_UI_DedicatedError": "FIKA DEDIKOVANÝ ERROR",
|
"F_UI_DedicatedError": "FIKA HEADLESS ERROR",
|
||||||
"F_UI_ErrorForceIPHeader": "CHYBA VYNUCOVANIA IP ADRESY",
|
"F_UI_ErrorForceIPHeader": "CHYBA VYNUCOVANIA IP ADRESY",
|
||||||
"F_UI_ErrorForceIP": "'{0}' nie je validna IP adresa pre pripojenie! Prosím skontroluj 'Force IP' nastavenie.",
|
"F_UI_ErrorForceIP": "'{0}' nie je validna IP adresa pre pripojenie! Prosím skontroluj 'Force IP' nastavenie.",
|
||||||
"F_UI_ErrorBindIPHeader": "CHYBA PRIRADZOVANIA",
|
"F_UI_ErrorBindIPHeader": "CHYBA PRIRADZOVANIA",
|
||||||
"F_UI_ErrorBindIP": "'{0}' nie je validna IP adresa pre priradenie! Prosím skontroluj 'Force IP' nastavenie.",
|
"F_UI_ErrorBindIP": "'{0}' nie je validna IP adresa pre priradenie! Prosím skontroluj 'Force IP' nastavenie.",
|
||||||
"F_UI_NoDedicatedClients": "Žiadny dedikovaný klienti nie sú dostupný.",
|
"F_UI_NoDedicatedClients": "No headless clients are available.",
|
||||||
"F_UI_HostRaidTooltip": "Zapnúť raid\nOstatní hráči sa budú môcť pripojiť počas načítacej obrazovky",
|
"F_UI_HostRaidTooltip": "Zapnúť raid\nOstatní hráči sa budú môcť pripojiť počas načítacej obrazovky",
|
||||||
"F_UI_WaitForHostStartRaid": "Čakám na spustenie raidu hostiteľom...",
|
"F_UI_WaitForHostStartRaid": "Čakám na spustenie raidu hostiteľom...",
|
||||||
"F_UI_WaitForHostFinishInit": "Čakám na hosta kým inicializuje raid...",
|
"F_UI_WaitForHostFinishInit": "Čakám na hosta kým inicializuje raid...",
|
||||||
|
|
@ -162,6 +162,12 @@
|
||||||
"F_BepInEx_MinPlateScale_D": "The minimum scale of the name plates.",
|
"F_BepInEx_MinPlateScale_D": "The minimum scale of the name plates.",
|
||||||
"F_BepInEx_UseOcclusion_T": "Use Occlusion",
|
"F_BepInEx_UseOcclusion_T": "Use Occlusion",
|
||||||
"F_BepInEx_UseOcclusion_D": "Use occlusion to hide the name plate when the player is out of sight.",
|
"F_BepInEx_UseOcclusion_D": "Use occlusion to hide the name plate when the player is out of sight.",
|
||||||
|
"F_BepInEx_HealthColorFull_T": "Full Health Color",
|
||||||
|
"F_BepInEx_HealthColorFull_D": "The color displayed when at full health. This will gradually move towards 'Low Health Color' when HP decreases.",
|
||||||
|
"F_BepInEx_HealthColorLow_T": "Low Health Color",
|
||||||
|
"F_BepInEx_HealthColorLow_D": "The color displayed when at low health. This will gradually move towards 'Full Health Color' when HP increases.",
|
||||||
|
"F_BepInEx_NamePlateColor_T": "Name Plate Text Color",
|
||||||
|
"F_BepInEx_NamePlateColor_D": "The color of the text above the name plate.",
|
||||||
"F_BepInEx_QuestTypes_T": "Quest Types",
|
"F_BepInEx_QuestTypes_T": "Quest Types",
|
||||||
"F_BepInEx_QuestTypes_D": "Which quest types to receive and send. PlaceBeacon is both markers and items.",
|
"F_BepInEx_QuestTypes_D": "Which quest types to receive and send. PlaceBeacon is both markers and items.",
|
||||||
"F_BepInEx_QSNotifications_T": "Show Notifications",
|
"F_BepInEx_QSNotifications_T": "Show Notifications",
|
||||||
|
|
@ -220,6 +226,8 @@
|
||||||
"F_BepInEx_EnforcedSpawnLimits_D": "Enforces spawn limits when spawning bots, making sure to not go over the vanilla limits. This mainly takes affect when using spawn mods or anything that modifies the bot limits. Will not block spawns of special bots like bosses.",
|
"F_BepInEx_EnforcedSpawnLimits_D": "Enforces spawn limits when spawning bots, making sure to not go over the vanilla limits. This mainly takes affect when using spawn mods or anything that modifies the bot limits. Will not block spawns of special bots like bosses.",
|
||||||
"F_BepInEx_DespawnFurthest_T": "Despawn Furthest",
|
"F_BepInEx_DespawnFurthest_T": "Despawn Furthest",
|
||||||
"F_BepInEx_DespawnFurthest_D": "When enforcing spawn limits, should the furthest bot be de-spawned instead of blocking the spawn. This will make for a much more active raid on a lower Max Bots count. Helpful for weaker PCs. Will only despawn pmcs and scavs. If you don't run a dynamic spawn mod, this will however quickly exhaust the spawns on the map, making the raid very dead instead.",
|
"F_BepInEx_DespawnFurthest_D": "When enforcing spawn limits, should the furthest bot be de-spawned instead of blocking the spawn. This will make for a much more active raid on a lower Max Bots count. Helpful for weaker PCs. Will only despawn pmcs and scavs. If you don't run a dynamic spawn mod, this will however quickly exhaust the spawns on the map, making the raid very dead instead.",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_T": "Despawn Only Scavs",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_D": "When despawn furthest bot is enabled and triggered, only despawn Scavs. AI PMC bots will not be forcibly despawned.",
|
||||||
"F_BepInEx_DespawnMinDistance_T": "Despawn Minimum Distance",
|
"F_BepInEx_DespawnMinDistance_T": "Despawn Minimum Distance",
|
||||||
"F_BepInEx_DespawnMinDistance_D": "The minimum distance to despawn a bot.",
|
"F_BepInEx_DespawnMinDistance_D": "The minimum distance to despawn a bot.",
|
||||||
"F_BepInEx_MaxBots_T": "Max Bots {0}",
|
"F_BepInEx_MaxBots_T": "Max Bots {0}",
|
||||||
|
|
@ -260,5 +268,6 @@
|
||||||
"F_UI_FikaVersionError": "You are attempting to use a different version of Fika than what the raid host is running.\nClient crc: {0}\nHost crc: {1}",
|
"F_UI_FikaVersionError": "You are attempting to use a different version of Fika than what the raid host is running.\nClient crc: {0}\nHost crc: {1}",
|
||||||
"F_UI_PlayerConnected": "{0} has connected",
|
"F_UI_PlayerConnected": "{0} has connected",
|
||||||
"F_UI_PlayerDisconnected": "{0} has disconnected",
|
"F_UI_PlayerDisconnected": "{0} has disconnected",
|
||||||
"F_UI_DisabledByServerHost": "Disabled by server host"
|
"F_UI_DisabledByServerHost": "Disabled by server host",
|
||||||
|
"F_UI_ErrorRaidInit": "An error was caught during the raid initialization.\nPlease restart your client!"
|
||||||
}
|
}
|
||||||
|
|
@ -30,7 +30,7 @@
|
||||||
"F_Client_Wait5Seconds": "Lütfen çıkmadan önce son eşin bağlantısı kesildikten sonra en az 5 saniye bekleyin",
|
"F_Client_Wait5Seconds": "Lütfen çıkmadan önce son eşin bağlantısı kesildikten sonra en az 5 saniye bekleyin",
|
||||||
"F_Client_StartingRaid": "Baskın başlıyor, lütfen bekleyin...",
|
"F_Client_StartingRaid": "Baskın başlıyor, lütfen bekleyin...",
|
||||||
"F_Client_LostConnection": "Ana bilgisayarla bağlantı kesildi",
|
"F_Client_LostConnection": "Ana bilgisayarla bağlantı kesildi",
|
||||||
"F_Client_StartingRaidOnDedicated": "Özel istemcide baskın başlatılıyor... lütfen bekleyin",
|
"F_Client_StartingRaidOnDedicated": "Starting raid on headless client... please wait",
|
||||||
"F_SendItem_Header": "BIR OYUNCU SEÇİN",
|
"F_SendItem_Header": "BIR OYUNCU SEÇİN",
|
||||||
"F_SendItem_SendButton": "GÖNDER",
|
"F_SendItem_SendButton": "GÖNDER",
|
||||||
"F_MMUI_RaidsHeader": "BASKINLAR",
|
"F_MMUI_RaidsHeader": "BASKINLAR",
|
||||||
|
|
@ -39,7 +39,7 @@
|
||||||
"F_MMUI_SelectAmountHeader": "MİKTAR SEÇİNİZ",
|
"F_MMUI_SelectAmountHeader": "MİKTAR SEÇİNİZ",
|
||||||
"F_MMUI_SessionSettingsHeader": "OTURUM AYARLARI",
|
"F_MMUI_SessionSettingsHeader": "OTURUM AYARLARI",
|
||||||
"F_MMUI_SelectAmountDescription": "Kaç kişi (siz dahil) oynayacak?",
|
"F_MMUI_SelectAmountDescription": "Kaç kişi (siz dahil) oynayacak?",
|
||||||
"F_MMUI_UseDedicatedHost": "Özel Host Kullanın",
|
"F_MMUI_UseDedicatedHost": "Use Headless Host",
|
||||||
"F_MMUI_StartButton": "BAŞLAT",
|
"F_MMUI_StartButton": "BAŞLAT",
|
||||||
"F_MMUI_LoadingScreenHeader": "YÜKLENİYOR",
|
"F_MMUI_LoadingScreenHeader": "YÜKLENİYOR",
|
||||||
"F_MMUI_LoadingScreenDescription": "Baskın başlatılırken lütfen bekleyin... bu biraz zaman alabilir.",
|
"F_MMUI_LoadingScreenDescription": "Baskın başlatılırken lütfen bekleyin... bu biraz zaman alabilir.",
|
||||||
|
|
@ -60,12 +60,12 @@
|
||||||
"F_UI_UnableToConnect": "Sunucuya bağlanılamıyor. Tüm bağlantı noktalarının açık olduğundan ve tüm ayarların doğru yapılandırıldığından emin olun.",
|
"F_UI_UnableToConnect": "Sunucuya bağlanılamıyor. Tüm bağlantı noktalarının açık olduğundan ve tüm ayarların doğru yapılandırıldığından emin olun.",
|
||||||
"F_UI_FikaPingerFailStart": "FikaPinger başlatılamadı!",
|
"F_UI_FikaPingerFailStart": "FikaPinger başlatılamadı!",
|
||||||
"F_UI_RefreshRaids": "Aktif baskınların listesini yenileyin.",
|
"F_UI_RefreshRaids": "Aktif baskınların listesini yenileyin.",
|
||||||
"F_UI_DedicatedError": "FIKA ÖZEL HATA",
|
"F_UI_DedicatedError": "FIKA HEADLESS ERROR",
|
||||||
"F_UI_ErrorForceIPHeader": "IP'YI ZORLAMA HATASI",
|
"F_UI_ErrorForceIPHeader": "IP'YI ZORLAMA HATASI",
|
||||||
"F_UI_ErrorForceIP": "'{0}' bağlanmak için geçerli bir IP adresi değil! 'IP'yi zorla' ayarınızı kontrol edin.",
|
"F_UI_ErrorForceIP": "'{0}' bağlanmak için geçerli bir IP adresi değil! 'IP'yi zorla' ayarınızı kontrol edin.",
|
||||||
"F_UI_ErrorBindIPHeader": "HATA BAĞLANTISI",
|
"F_UI_ErrorBindIPHeader": "HATA BAĞLANTISI",
|
||||||
"F_UI_ErrorBindIP": "'{0}' bağlanmak için geçerli bir IP adresi değil! 'IP'yi Bağlamaya Zorla' ayarınızı kontrol edin.",
|
"F_UI_ErrorBindIP": "'{0}' bağlanmak için geçerli bir IP adresi değil! 'IP'yi Bağlamaya Zorla' ayarınızı kontrol edin.",
|
||||||
"F_UI_NoDedicatedClients": "Özel istemci bulunmamaktadır.",
|
"F_UI_NoDedicatedClients": "No headless clients are available.",
|
||||||
"F_UI_HostRaidTooltip": "Baskını başlatır\nBuna tıkladıktan sonra başka oyuncular katılamayacaktır",
|
"F_UI_HostRaidTooltip": "Baskını başlatır\nBuna tıkladıktan sonra başka oyuncular katılamayacaktır",
|
||||||
"F_UI_WaitForHostStartRaid": "Ana bilgisayarın baskını başlatması bekleniyor...",
|
"F_UI_WaitForHostStartRaid": "Ana bilgisayarın baskını başlatması bekleniyor...",
|
||||||
"F_UI_WaitForHostFinishInit": "Ana bilgisayarın raid başlatmayı bitirmesi bekleniyor...",
|
"F_UI_WaitForHostFinishInit": "Ana bilgisayarın raid başlatmayı bitirmesi bekleniyor...",
|
||||||
|
|
@ -162,6 +162,12 @@
|
||||||
"F_BepInEx_MinPlateScale_D": "İsim plakalarının minimum ölçeği.",
|
"F_BepInEx_MinPlateScale_D": "İsim plakalarının minimum ölçeği.",
|
||||||
"F_BepInEx_UseOcclusion_T": "Oklüzyon Kullanın",
|
"F_BepInEx_UseOcclusion_T": "Oklüzyon Kullanın",
|
||||||
"F_BepInEx_UseOcclusion_D": "Oyuncu görüş alanının dışındayken isim plakasını gizlemek için oklüzyon kullanın.",
|
"F_BepInEx_UseOcclusion_D": "Oyuncu görüş alanının dışındayken isim plakasını gizlemek için oklüzyon kullanın.",
|
||||||
|
"F_BepInEx_HealthColorFull_T": "Full Health Color",
|
||||||
|
"F_BepInEx_HealthColorFull_D": "The color displayed when at full health. This will gradually move towards 'Low Health Color' when HP decreases.",
|
||||||
|
"F_BepInEx_HealthColorLow_T": "Low Health Color",
|
||||||
|
"F_BepInEx_HealthColorLow_D": "The color displayed when at low health. This will gradually move towards 'Full Health Color' when HP increases.",
|
||||||
|
"F_BepInEx_NamePlateColor_T": "Name Plate Text Color",
|
||||||
|
"F_BepInEx_NamePlateColor_D": "The color of the text above the name plate.",
|
||||||
"F_BepInEx_QuestTypes_T": "Görev Tipleri",
|
"F_BepInEx_QuestTypes_T": "Görev Tipleri",
|
||||||
"F_BepInEx_QuestTypes_D": "Hangi görev türlerinin alınacağı ve gönderileceği. PlaceBeacon hem işaretleyiciler hem de öğelerdir.",
|
"F_BepInEx_QuestTypes_D": "Hangi görev türlerinin alınacağı ve gönderileceği. PlaceBeacon hem işaretleyiciler hem de öğelerdir.",
|
||||||
"F_BepInEx_QSNotifications_T": "Bildirimleri Göster",
|
"F_BepInEx_QSNotifications_T": "Bildirimleri Göster",
|
||||||
|
|
@ -220,6 +226,8 @@
|
||||||
"F_BepInEx_EnforcedSpawnLimits_D": "Botlar ortaya çıkarken ortaya çıkma sınırlarını zorlar, vanilya sınırlarını aşmadığından emin olur. Bu, esas olarak spawn modları veya bot sınırlarını değiştiren herhangi bir şey kullanıldığında etkili olur. Bosslar gibi özel botların ortaya çıkmasını engellemez.",
|
"F_BepInEx_EnforcedSpawnLimits_D": "Botlar ortaya çıkarken ortaya çıkma sınırlarını zorlar, vanilya sınırlarını aşmadığından emin olur. Bu, esas olarak spawn modları veya bot sınırlarını değiştiren herhangi bir şey kullanıldığında etkili olur. Bosslar gibi özel botların ortaya çıkmasını engellemez.",
|
||||||
"F_BepInEx_DespawnFurthest_T": "En Uzakta Despawn",
|
"F_BepInEx_DespawnFurthest_T": "En Uzakta Despawn",
|
||||||
"F_BepInEx_DespawnFurthest_D": "Doğma sınırlarını uygularken, doğmayı engellemek yerine en uzaktaki botun doğması engellenmelidir. Bu, daha düşük bir Maksimum Bot sayısında çok daha aktif bir baskın yapacaktır. Zayıf PC'ler için faydalıdır. Sadece pmc'leri ve çöpleri doğurtacaktır. Dinamik bir doğma modu çalıştırmıyorsanız, bu, haritadaki doğmaları hızla tüketecek ve bunun yerine baskını çok ölü hale getirecektir.",
|
"F_BepInEx_DespawnFurthest_D": "Doğma sınırlarını uygularken, doğmayı engellemek yerine en uzaktaki botun doğması engellenmelidir. Bu, daha düşük bir Maksimum Bot sayısında çok daha aktif bir baskın yapacaktır. Zayıf PC'ler için faydalıdır. Sadece pmc'leri ve çöpleri doğurtacaktır. Dinamik bir doğma modu çalıştırmıyorsanız, bu, haritadaki doğmaları hızla tüketecek ve bunun yerine baskını çok ölü hale getirecektir.",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_T": "Despawn Only Scavs",
|
||||||
|
"F_BepInEx_DespawnOnlyScavs_D": "When despawn furthest bot is enabled and triggered, only despawn Scavs. AI PMC bots will not be forcibly despawned.",
|
||||||
"F_BepInEx_DespawnMinDistance_T": "Despawn Minimum Mesafe",
|
"F_BepInEx_DespawnMinDistance_T": "Despawn Minimum Mesafe",
|
||||||
"F_BepInEx_DespawnMinDistance_D": "Bir botu despawn etmek için minimum mesafe.",
|
"F_BepInEx_DespawnMinDistance_D": "Bir botu despawn etmek için minimum mesafe.",
|
||||||
"F_BepInEx_MaxBots_T": "Maksimum Bot {0}",
|
"F_BepInEx_MaxBots_T": "Maksimum Bot {0}",
|
||||||
|
|
@ -260,5 +268,6 @@
|
||||||
"F_UI_FikaVersionError": "Raid ana bilgisayarının çalıştırdığından farklı bir Fika sürümü kullanmaya çalışıyorsunuz.\nİstemci crc: {0}\nhost crc: {1}",
|
"F_UI_FikaVersionError": "Raid ana bilgisayarının çalıştırdığından farklı bir Fika sürümü kullanmaya çalışıyorsunuz.\nİstemci crc: {0}\nhost crc: {1}",
|
||||||
"F_UI_PlayerConnected": "{0} bağlandı",
|
"F_UI_PlayerConnected": "{0} bağlandı",
|
||||||
"F_UI_PlayerDisconnected": "{0} bağlantısı kesildi",
|
"F_UI_PlayerDisconnected": "{0} bağlantısı kesildi",
|
||||||
"F_UI_DisabledByServerHost": "Sunucu ana bilgisayarı tarafından devre dışı bırakıldı"
|
"F_UI_DisabledByServerHost": "Sunucu ana bilgisayarı tarafından devre dışı bırakıldı",
|
||||||
|
"F_UI_ErrorRaidInit": "An error was caught during the raid initialization.\nPlease restart your client!"
|
||||||
}
|
}
|
||||||
|
|
@ -12,7 +12,7 @@ class SPTGame(BasicGame, mobase.IPluginFileMapper):
|
||||||
Version = "1.1.2"
|
Version = "1.1.2"
|
||||||
GameName = "SPT"
|
GameName = "SPT"
|
||||||
GameShortName = "spt"
|
GameShortName = "spt"
|
||||||
GameBinary = "SPT.Launcher.exe"
|
GameBinary = "SPT/SPT.Launcher.exe"
|
||||||
GameDataPath = "%GAME_PATH%"
|
GameDataPath = "%GAME_PATH%"
|
||||||
GameSaveExtension = "json"
|
GameSaveExtension = "json"
|
||||||
GameSavesDirectory = "%GAME_PATH%/user/profiles"
|
GameSavesDirectory = "%GAME_PATH%/user/profiles"
|
||||||
|
|
@ -53,8 +53,8 @@ class SPTGame(BasicGame, mobase.IPluginFileMapper):
|
||||||
@echo off
|
@echo off
|
||||||
setlocal
|
setlocal
|
||||||
|
|
||||||
set "launcher_path=SPT.Launcher.exe"
|
set "launcher_path=SPT/SPT.Launcher.exe"
|
||||||
set "server_path=SPT.Server.exe"
|
set "server_path=SPT/SPT.Server.exe"
|
||||||
|
|
||||||
REM Launch the server.exe
|
REM Launch the server.exe
|
||||||
start "" "%server_path%"
|
start "" "%server_path%"
|
||||||
|
|
|
||||||
|
|
@ -37,7 +37,6 @@
|
||||||
+Bug Fixes & Optimizations_separator
|
+Bug Fixes & Optimizations_separator
|
||||||
+Big Brain
|
+Big Brain
|
||||||
+Essentials_separator
|
+Essentials_separator
|
||||||
+Fika Dynamic AI
|
-Fika Dynamic AI
|
||||||
-Fika Headless
|
|
||||||
+Fika
|
+Fika
|
||||||
+Fika_separator
|
+Fika_separator
|
||||||
|
|
|
||||||
|
|
@ -1,89 +1,42 @@
|
||||||
# This file was automatically generated by Mod Organizer.
|
# This file was automatically generated by Mod Organizer.
|
||||||
+Unsorted_separator
|
+Unsorted_separator
|
||||||
+Version 3.0.0_separator
|
+Version 3.0.0_separator
|
||||||
-AI Refactored
|
|
||||||
-Heli Crash - Arys Reloaded
|
|
||||||
+Backburner_separator
|
+Backburner_separator
|
||||||
-Trader Images
|
+Trader Images
|
||||||
+Config Files
|
+Config Files
|
||||||
+Modlist Addons_separator
|
+Modlist Addons_separator
|
||||||
+Tools & Debugging_separator
|
+Tools & Debugging_separator
|
||||||
-Headshot Darkness
|
+Seasons Rotator
|
||||||
-Smoke Rework
|
+Hollywood FX
|
||||||
+Bright Lasers
|
+Visceral Combat
|
||||||
+Borkels Realistic NVGs
|
-VFX & Atmosphere_separator
|
||||||
-HollywoodFX
|
|
||||||
-Amands Graphics
|
|
||||||
+VFX & Atmosphere_separator
|
|
||||||
+Vocal Player
|
|
||||||
+Agony SFX
|
|
||||||
+Sound Effects_separator
|
+Sound Effects_separator
|
||||||
+Looting Bots
|
+SAIN
|
||||||
+SAIN - Solarint's AI Modifications
|
+Acid's Bot Placement System
|
||||||
+Dynamic Goons
|
-AI & Combat Tweaks_separator
|
||||||
+Bosses Have Lega Medals
|
-New Weapons & Gear_separator
|
||||||
+Acids Bot Placement System
|
|
||||||
+Underfire
|
|
||||||
+AI & Combat Tweaks_separator
|
|
||||||
+China Lake
|
|
||||||
+Howa Type 64
|
|
||||||
+Kel-Tec KSG 12
|
|
||||||
+Armsel Striker
|
|
||||||
+Colt Single Action Revolver
|
|
||||||
+New Weapons & Gear_separator
|
|
||||||
+Weapon Customizer
|
+Weapon Customizer
|
||||||
+Weapon Tweaks & Balancing_separator
|
-Weapon Tweaks & Balancing_separator
|
||||||
+Simple Workout QTE
|
-Hideout Changes_separator
|
||||||
+Hideout Cat
|
|
||||||
+More Mannequin Poses
|
|
||||||
+Hideout Changes_separator
|
|
||||||
+Plant Time Modifier
|
+Plant Time Modifier
|
||||||
+Quest Tweaks_separator
|
-Quest Tweaks_separator
|
||||||
+Lotus
|
|
||||||
+Ref SPT Friendly Quests
|
|
||||||
+New Traders & Tweaks_separator
|
+New Traders & Tweaks_separator
|
||||||
+Smart Action
|
|
||||||
+Flare Event Notifier
|
|
||||||
+Door Randomizer
|
|
||||||
+Better Progression
|
|
||||||
+Station Refueling
|
+Station Refueling
|
||||||
+Interactable Exfils API
|
+Server Value Modifier
|
||||||
+Alpha Restorations
|
|
||||||
+Gameplay Tweaks_separator
|
+Gameplay Tweaks_separator
|
||||||
+Skeleton Key
|
|
||||||
+New Items & Keys_separator
|
+New Items & Keys_separator
|
||||||
+SFX & Music_separator
|
+SFX & Music_separator
|
||||||
-Trader Scrolling
|
+Equip From Weapon Rack
|
||||||
-Stash Search
|
+Trader Scrolling
|
||||||
-Auto Deposit
|
+Player Encumberance Bar
|
||||||
-Use Loose Loot
|
+Dynamic Maps - Server Files
|
||||||
-Quicksell
|
|
||||||
-Equip From Weapon Rack
|
|
||||||
+Better Trader Modding
|
|
||||||
-Player Encumbrance Bar
|
|
||||||
-Quick Move To Container
|
|
||||||
-Quest Tracker
|
|
||||||
+Dynamic Maps - Server
|
|
||||||
-Dynamic Maps
|
-Dynamic Maps
|
||||||
-Custom Interactions
|
|
||||||
-Item Context Menu Extended
|
|
||||||
-Inventory Organizing Features
|
|
||||||
-Menu Overhaul
|
|
||||||
+UI Fixes
|
+UI Fixes
|
||||||
+Interface & HUD_separator
|
+Interface & HUD_separator
|
||||||
+Shader Flicker Fix
|
|
||||||
+Left Stance Wall Fix
|
|
||||||
+Task List Fixes
|
|
||||||
+Hands Are Not Busy
|
+Hands Are Not Busy
|
||||||
+Bug Fixes & Optimizations_separator
|
+Bug Fixes & Optimizations_separator
|
||||||
+Big Brain
|
+Big Brain
|
||||||
+Waypoints
|
|
||||||
+Virtual's Custom Quest Loader
|
|
||||||
+Tarkov More Settings
|
|
||||||
+Server Value Modifier
|
|
||||||
-Load Order Editor
|
|
||||||
+Essentials_separator
|
+Essentials_separator
|
||||||
+Fika Headless
|
+Fika Dynamic AI
|
||||||
+Fika Server
|
|
||||||
+Fika
|
+Fika
|
||||||
+Fika_separator
|
+Fika_separator
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue