Fika-Tarkov/mods/Config Files/BepInEx/config/com.janky.hollywoodfx.cfg

364 lines
11 KiB
INI

## Settings file was created by plugin Janky-HollywoodFX v1.8.0
## Plugin GUID: com.janky.hollywoodfx
[00. General]
## Use a preset template for the HFX settings. Requires restarting the game to ensure all the settings take effect.
# Setting type: String
# Default value:
Load Template (RESTART) =
[01. Impact Effects]
## Scales the size of impact effects.
# Setting type: Single
# Default value: 0.75
# Acceptable value range: From 0.1 to 5
Impact Effect Size v1 = 0.75
## Toggles special impact effects for tracer rounds.
# Setting type: Boolean
# Default value: true
Enable Tracer Round Impacts = true
[02. Explosion FX]
## Adjusts the density of fireballs. Large values may have a performance impact
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Fireball Density = 1
## Adjusts the density of debris and sparks. Large values may have a performance impact
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Debris Density = 1
## Adjusts the density of debris and sparks. Large values may have a performance impact
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Smoke Density (CPU HEAVY) = 1
## Adjusts the density of debris and sparks. Large values may have a performance impact
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Sparks Density (CPU HEAVY) = 1
## Adjusts the density of debris and sparks. Large values may have a performance impact
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Dust Density (CPU HEAVY) = 1
## Adjusts the resolution and fidelity of confinement detection and other aspects of explosions. Lower values are less CPU intensive.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.1 to 1
Compute Fidelity (RESTART) = 1
[03. Muzzle Blast Effects]
## Toggles new muzzle blast effects.
# Setting type: Boolean
# Default value: true
Enable Muzzle Effects (RESTART) = true
## Adjusts the size of the muzzle flame jets.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Muzzle Jet Size = 1
## Adjusts the size of the muzzle sparks.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Muzzle Sparks Size = 1
## Adjusts the amount of muzzle sparks generated.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.1 to 10
Muzzle Sparks Emission Rate (RESTART) = 1
## Adjusts the size of the muzzle smoke.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Muzzle Smoke Size = 1
## Adjusts the amount of muzzle smoke generated. If you are looking to hotbox with some scavs, set it to 3 or something.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.1 to 10
Muzzle Smoke Emission Rate (RESTART) = 1
## Toggles shadow casting for muzzle lights.
# Setting type: Boolean
# Default value: true
Enable Muzzle Light Shadow (RESTART) = true
[04. Ambient Battle Effects (RESTART)]
## Scales the intensity of battle blur from concussion and suppression effects.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Battle Blur Intensity = 1
## Toggles concussion screen effects.
# Setting type: Boolean
# Default value: true
Enable Concussion FX = true
## Scales the duration of concussion effects. Larger numbers will result in longer lasting concussion.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Concussion Duration = 1
## Scales the range of concussion effects. Larger numbers will cause concussion from further away.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Concussion Range = 1
## Toggles suppression screen effects.
# Setting type: Boolean
# Default value: true
Enable Suppression FX = true
## Scales the duration of concussion effects. Larger numbers will result in longer lasting concussion.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Suppression Duration = 1
## Scales the range of concussion effects. Larger numbers will cause concussion from further away.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Suppression Range = 1
## Ambient battle effects are simulated in this range around the player, even if not immediately visible. Helps create ambience from bot fights.
# Setting type: Single
# Default value: 25
# Acceptable value range: From 0 to 250
Forced Simulation Range = 25
## Adjusts the density of ambient effects. The bigger this number, the denser the smoke, debris, glitter etc...
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.1 to 5
Ambient Effect Emission Rate = 1
## Scales the internal limits on the number of active particles. Since there are different limits for different components, this scales everything proportionally.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.1 to 5
Ambient Effect Particle Limit = 1
## Scales the internal lifetime of particles. Since there are different limits for different components, this scales everything proportionally.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.1 to 5
Ambient Effect Particle Lifetime = 1
[05. Gore Emission (RESTART)]
## Toggles whether gore effects are rendered at all. When toggled off, only the default BSG blood effects will show.
# Setting type: Boolean
# Default value: true
Enable Gore Effects = true
## Adjusts the quantity of mists & puffs of blood.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 5
Blood Mist Emission Rate = 1
## Adjusts the quantity of fine blood spray particles. Reduce if you get stutters. Above 1 gets quite CPU heavy.
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 5
Blood Spray Emission Rate = 0.5
## Adjusts the quantity of particles open wound bleeding effects on live targets. Above 2 gets quite CPU heavy.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 5
Bleed Emission Rate = 1
## Adjusts the quantity of the blood squirt particles. Reduce if you get stutters. Above 1 gets quite CPU heavy.
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 5
Squirt Emission Rate = 0.5
## Adjusts the quantity of particles in finisher effects. Reduce if you get stutters. Above 0.5 gets quite CPU heavy.
# Setting type: Single
# Default value: 0.3
# Acceptable value range: From 0 to 5
Finisher Emission Rate = 0.3
[06. Gore Size]
## Adjusts the size of blood mists/puffs.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 5
Mist Size = 1
## Adjusts the size of fine blood sprays.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 5
Spray Size = 1
## Adjusts the size of open wound bleeding on live targets.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 5
Bleed Drop Size = 1
## Adjusts the size of blood sqquibs.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 5
Squib Size = 1
## Adjusts the size of the blood squirts.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 5
Squirt Size = 1
## Adjusts the size of the gore generated by finisher shots.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 5
Finisher Gore Size = 1
[07. Gore Decals]
## Toggles the new blood splashes appearing on bodies. If toggled off, you'll get the barely visible EFT default wound effects. Philistine.
# Setting type: Boolean
# Default value: true
Wound Decals on Bodies = true
## Adjusts the size of the wound decals that appear on bodies.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 5
Wound Decal Size = 1
## Toggles the new blood splashes appearing on the environment for penetrating hits. If toggled off, you'll get the shonky EFT defaults. Philistine.
# Setting type: Boolean
# Default value: true
Blood Splatter on Environment = true
## Adjusts the size of the blood splatters on the environment.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 5
Blood Splatter Decal Size = 1
[08. Ragdoll Effects (DISABLED BY VISCERAL COMBAT)]
## Toggles whether ragdoll effects will be enabled.
# Setting type: Boolean
# Default value: false
# Acceptable values: False
Enable Ragdoll Effects (RESTART) = false
## Adjusts the skeletal and joint characteristics of ragdolls for a more Cinematic (TM) experience.
# Setting type: Boolean
# Default value: true
# Acceptable values: False
Enable Cinematic Ragdolls (RESTART) = false
## Toggles the enemies dropping their weapon on death.
# Setting type: Boolean
# Default value: true
# Acceptable values: False
Drop Weapon on Death (RESTART) = false
## Multiplies the force that is applied to ragdolls when enemies die.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 100
Ragdoll Force Multiplier = 1
[09. Miscellaneous Flotsam]
## Toggles whether to override the built-in decal limits. If you have this enabled in Visceral Combat, you can disable it here.
# Setting type: Boolean
# Default value: true
Enable Decal Limit Adjustment (RESTART) = true
## Adjusts the maximum number of decals that the game will render. The vanilla number is a puny 200.
# Setting type: Int32
# Default value: 2048
# Acceptable value range: From 1 to 2048
Decal Limits (RESTART) = 2048
## How long do spent shells stay on the ground before despawning (game default is 1 second).
# Setting type: Single
# Default value: 60
# Acceptable value range: From 0 to 3600
Spent Shells Lifetime (seconds) = 60
## Adjusts the size of spent shells multiplicatively (2 means 2x the size).
# Setting type: Single
# Default value: 1.5
# Acceptable value range: From 0 to 10
Spent Shells Size = 1.5
## Adjusts the velocity of the spent shells multiplicatively (2 means 2x the speed).
# Setting type: Single
# Default value: 1.5
# Acceptable value range: From 0 to 10
Shell Ejection Velocity = 1.5
## Toggles whether to enhance the spent shell physics, resulting in finer grained simulation of bouncing and rolling.
# Setting type: Boolean
# Default value: true
Enhanced Shell Physics (RESTART) = true
[10. Graphics]
## Positive values force higher quality effect textures at a distance, lower values force lower quality. Numbers above 4 can have *heavy*VRAM impact and cause stuttering.
# Setting type: Single
# Default value: 0
# Acceptable value range: From -5 to 10
Effect Quality Bias = 0
[11. Whimsy]
## Scales the overall kinetic energy, impulse, etc.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Bullet Kinetics Scaling = 1
## Nunc est Bibendum.
# Setting type: Boolean
# Default value: false
AcidPhantasm Michelin Man Mode = false
## Made you look.
# Setting type: Boolean
# Default value: false
Peen = false
[12. Debug]
## Duh. Requires restarting the game to take effect.
# Setting type: Boolean
# Default value: false
Enable Debug Logging (RESTART) = false