6699 lines
408 KiB
XML
6699 lines
408 KiB
XML
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<w>
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<elite x="0" y="0" width="0.0576" height="0.029">
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<wrk_area width="0.0576" height="0.029">
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<auto_static width="0.0576" height="0.029" stretch="1">
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<texture shader="hud\p3d">ui_temp_ad3_radar_glow</texture>
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</auto_static>
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</wrk_area>
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<af_sign width="0.0045" height="0.005" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
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</af_sign>
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<palette id="af_sign" width="0.0045" height="0.005" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
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</palette>
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</elite>
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<scientific x="0" y="0" width="0.0576" height="0.029">
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<wrk_area width="0.0576" height="0.029">
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<auto_static width="0.0576" height="0.029" stretch="1">
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<texture shader="hud\p3d">ui_temp_ad3_radar_glow</texture>
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</auto_static>
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</wrk_area>
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<palette id="zone_mine_acidic_weak" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_acid_big</texture>
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</palette>
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<palette id="zone_mine_acidic_average" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_acid_big</texture>
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</palette>
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<palette id="zone_mine_acidic_strong" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_acid_big</texture>
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</palette>
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<palette id="zone_mine_chemical_weak" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_acid_big</texture>
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</palette>
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<palette id="zone_mine_chemical_average" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_acid_big</texture>
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</palette>
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<palette id="zone_mine_chemical_strong" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_acid_big</texture>
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</palette>
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<palette id="zone_buzz_weak" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_acid_big</texture>
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</palette>
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<palette id="zone_buzz_average" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_acid_big</texture>
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</palette>
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<palette id="zone_buzz_strong" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_acid_big</texture>
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</palette>
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<!--
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<palette id="zone_mine_acidic_big" width="0.03" height="0.03" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_acid_big</texture>
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</palette>
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-->
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<palette id="zone_mine_electric_strong" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_electro_big</texture>
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</palette>
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<palette id="zone_mine_electric_average" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_electro_big</texture>
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</palette>
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<palette id="zone_mine_electric_weak" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_electro_big</texture>
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</palette>
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<palette id="zone_mine_static_strong" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_electro_big</texture>
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</palette>
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<palette id="zone_mine_static_average" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_electro_big</texture>
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</palette>
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<palette id="zone_mine_static_weak" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_electro_big</texture>
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</palette>
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<palette id="zone_witches_galantine_strong" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_electro_big</texture>
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</palette>
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<palette id="zone_witches_galantine_average" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_electro_big</texture>
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</palette>
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<palette id="zone_witches_galantine_weak" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_electro_big</texture>
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</palette>
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<palette id="zone_mine_gravitational_strong" width="0.008" height="0.008" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
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</palette>
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<palette id="zone_mine_gravitational_average" width="0.008" height="0.008" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
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</palette>
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<palette id="zone_mine_gravitational_weak" width="0.006" height="0.006" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
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</palette>
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<!--
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||
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<palette id="zone_mine_gravitational_big" width="0.032" height="0.032" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
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</palette>
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-->
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<palette id="zone_gravi_zone" width="0.008" height="0.008" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
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</palette>
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<palette id="zone_mine_thermal_strong" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_fire_big</texture>
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</palette>
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<palette id="zone_mine_thermal_average" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_fire_big</texture>
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</palette>
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<palette id="zone_mine_thermal_weak" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_fire_big</texture>
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</palette>
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<palette id="zone_zharka_static_weak" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_fire_big</texture>
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</palette>
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<palette id="zone_zharka_static_average" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_fire_big</texture>
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</palette>
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<palette id="zone_zharka_static_strong" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_fire_big</texture>
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</palette>
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<palette id="zone_mine_steam_strong" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_fire_big</texture>
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</palette>
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<palette id="zone_mine_steam_average" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_fire_big</texture>
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</palette>
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<palette id="zone_mine_steam_weak" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_fire_big</texture>
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</palette>
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<palette id="zone_mosquito_bald" width="0.006" height="0.006" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
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</palette>
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<palette id="zone_mosquito_bald_weak" width="0.006" height="0.006" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
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</palette>
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<palette id="zone_mosquito_bald_weak_noart" width="0.006" height="0.006" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
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</palette>
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<palette id="zone_mosquito_bald_average" width="0.006" height="0.006" stretch="1" alignment="c">
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|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
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</palette>
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<palette id="zone_mosquito_bald_strong" width="0.006" height="0.006" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
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</palette>
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<palette id="zone_mosquito_bald_strong_noart" width="0.006" height="0.006" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
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</palette>
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|
<palette id="zone_mine_umbra" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
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</palette>
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|
<palette id="zone_mine_flash" width="0.006" height="0.006" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
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</palette>
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<palette id="zone_mine_ghost" width="0.006" height="0.006" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_acid_big</texture>
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</palette>
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|
<palette id="zone_mine_gold" width="0.006" height="0.006" stretch="1" alignment="c">
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|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_acid_big</texture>
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|
</palette>
|
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|
<palette id="zone_mine_sloth" width="0.004" height="0.004" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_acid_big</texture>
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|
</palette>
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|
<palette id="zone_mine_mefistotel" width="0.006" height="0.006" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_electro_big</texture>
|
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|
</palette>
|
||
|
<palette id="zone_mine_net" width="0.006" height="0.006" stretch="1" alignment="c">
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|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
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|
</palette>
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|
<palette id="zone_mine_point" width="0.004" height="0.004" stretch="1" alignment="c">
|
||
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<texture shader="hud\p3d">ui_inGame2_Detector_icon_electro_big</texture>
|
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|
</palette>
|
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|
<palette id="zone_mine_cdf" width="0.006" height="0.006" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_electro_big</texture>
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|
</palette>
|
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|
<palette id="zone_mine_sphere" width="0.008" height="0.008" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
|
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|
</palette>
|
||
|
<palette id="zone_mine_seed" width="0.008" height="0.008" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
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|
</palette>
|
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|
<palette id="zone_mine_thorn" width="0.008" height="0.008" stretch="1" alignment="c">
|
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|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
|
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|
</palette>
|
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|
<palette id="zone_mine_shatterpoint" width="0.008" height="0.008" stretch="1" alignment="c">
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|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
|
||
|
</palette>
|
||
|
|
||
|
<palette id="zone_mine_acid" width="0.004" height="0.004" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_acid_big</texture>
|
||
|
</palette>
|
||
|
<palette id="zone_mine_electra" width="0.004" height="0.004" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_electro_big</texture>
|
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|
</palette>
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|
<palette id="zone_mine_springboard" width="0.006" height="0.006" stretch="1" alignment="c">
|
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|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
|
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|
</palette>
|
||
|
<palette id="zone_mine_vortex" width="0.006" height="0.006" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
|
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|
</palette>
|
||
|
<palette id="zone_mine_blast" width="0.006" height="0.006" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_gravity_big</texture>
|
||
|
</palette>
|
||
|
<palette id="zone_mine_zharka" width="0.006" height="0.004" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_fire_big</texture>
|
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|
</palette>
|
||
|
<palette id="zone_mine_vapour" width="0.006" height="0.004" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_fire_big</texture>
|
||
|
</palette>
|
||
|
|
||
|
<!--
|
||
|
<palette id="zone_mine_acidic_weak" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_acidic</texture>
|
||
|
</palette>
|
||
|
<palette id="zone_mine_acidic_average" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_acidic</texture>
|
||
|
</palette>
|
||
|
<palette id="zone_mine_acidic_strong" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_acidic</texture>
|
||
|
</palette>
|
||
|
|
||
|
<palette id="zone_mine_chemical_weak" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_acidic</texture>
|
||
|
</palette>
|
||
|
<palette id="zone_mine_chemical_average" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_acidic</texture>
|
||
|
</palette>
|
||
|
<palette id="zone_mine_chemical_strong" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_acidic</texture>
|
||
|
</palette>
|
||
|
|
||
|
<palette id="zone_buzz_weak" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_acidic</texture>
|
||
|
</palette>
|
||
|
<palette id="zone_buzz_average" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_acidic</texture>
|
||
|
</palette>
|
||
|
<palette id="zone_buzz_strong" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_acidic</texture>
|
||
|
</palette>
|
||
|
|
||
|
<palette id="zone_mine_acidic_big" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_acidic</texture>
|
||
|
</palette>
|
||
|
|
||
|
<palette id="zone_mine_electric_strong" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_electric</texture>
|
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|
</palette>
|
||
|
<palette id="zone_mine_electric_average" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
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|
<texture shader="hud\p3d">ui_temp_ad4_mine_electric</texture>
|
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|
</palette>
|
||
|
<palette id="zone_mine_electric_weak" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_electric</texture>
|
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|
</palette>
|
||
|
|
||
|
<palette id="zone_mine_static_strong" width="0.0065" height="0.0065" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_temp_ad4_mine_electric</texture>
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</palette>
|
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<palette id="zone_mine_static_average" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
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|
<texture shader="hud\p3d">ui_temp_ad4_mine_electric</texture>
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</palette>
|
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<palette id="zone_mine_static_weak" width="0.0065" height="0.0065" stretch="1" alignment="c">
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<texture shader="hud\p3d">ui_temp_ad4_mine_electric</texture>
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</palette>
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<palette id="zone_witches_galantine_strong" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_electric</texture>
|
||
|
</palette>
|
||
|
<palette id="zone_witches_galantine_average" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_electric</texture>
|
||
|
</palette>
|
||
|
<palette id="zone_witches_galantine_weak" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_electric</texture>
|
||
|
</palette>
|
||
|
|
||
|
<palette id="zone_mine_gravitational_strong" width="0.013" height="0.013" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_gravitational</texture>
|
||
|
</palette>
|
||
|
<palette id="zone_mine_gravitational_average" width="0.013" height="0.013" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_gravitational</texture>
|
||
|
</palette>
|
||
|
<palette id="zone_mine_gravitational_weak" width="0.01" height="0.01" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_gravitational</texture>
|
||
|
</palette>
|
||
|
|
||
|
<palette id="zone_mine_gravitational_big" width="0.013" height="0.013" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_gravitational</texture>
|
||
|
</palette>
|
||
|
|
||
|
<palette id="zone_gravi_zone" width="0.013" height="0.013" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_gravitational</texture>
|
||
|
</palette>
|
||
|
|
||
|
<palette id="zone_mine_thermal_strong" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_thermal</texture>
|
||
|
</palette>
|
||
|
<palette id="zone_mine_thermal_average" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_thermal</texture>
|
||
|
</palette>
|
||
|
<palette id="zone_mine_thermal_weak" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_thermal</texture>
|
||
|
</palette>
|
||
|
|
||
|
<palette id="zone_zharka_static_weak" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_thermal</texture>
|
||
|
</palette>
|
||
|
<palette id="zone_zharka_static_average" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_thermal</texture>
|
||
|
</palette>
|
||
|
<palette id="zone_zharka_static_strong" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_thermal</texture>
|
||
|
</palette>
|
||
|
|
||
|
<palette id="zone_mine_steam_strong" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_thermal</texture>
|
||
|
</palette>
|
||
|
<palette id="zone_mine_steam_average" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_thermal</texture>
|
||
|
</palette>
|
||
|
<palette id="zone_mine_steam_weak" width="0.0065" height="0.0065" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad4_mine_thermal</texture>
|
||
|
</palette>
|
||
|
|
||
|
<palette id="af_blood" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_mincer_meat" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_soul" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_fuzz_kolobok" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_baloon" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_glass" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
|
||
|
<palette id="af_electra_sparkler" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_electra_flash" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_electra_moonlight" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_dummy_battery" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_dummy_dummy" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_ice" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
|
||
|
<palette id="af_medusa" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_cristall_flower" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_night_star" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_vyvert" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_gravi" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_gold_fish" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
|
||
|
<palette id="af_cristall" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_fireball" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_dummy_glassbeads" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_eye" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_fire" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
|
||
|
<palette id="af_oasis_heart" width="0.004" height="0.004" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_quest_b14_twisted" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="jup_b1_half_artifact" width="0.003" height="0.003" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_temp_ad3_artefact</texture>
|
||
|
</palette>
|
||
|
-->
|
||
|
|
||
|
<palette id="af_blood" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_mincer_meat" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_soul" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_fuzz_kolobok" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_baloon" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_glass" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
|
||
|
<palette id="af_electra_sparkler" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_electra_flash" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_electra_moonlight" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_dummy_battery" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_dummy_dummy" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_ice" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
|
||
|
<palette id="af_medusa" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_cristall_flower" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_night_star" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_vyvert" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_gravi" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_gold_fish" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
|
||
|
<palette id="af_cristall" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_fireball" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_dummy_glassbeads" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_eye" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_fire" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
|
||
|
<palette id="af_oasis_heart" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_quest_b14_twisted" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="jup_b1_half_artifact" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
|
||
|
<palette id="af_drops" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_ameba_slime" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_ameba_slug" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_ameba_mica" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_dummy_spring" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_dummy_pellicle" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_rusty_thorn" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_rusty_kristall" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_rusty_sea" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_compass" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
|
||
|
<palette id="af_black_spray" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_bracelet" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_death_lamp" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_empty" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_full_empty" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_itcher" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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||
|
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|
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|
||
|
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|
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|
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|
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||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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<palette id="af_cocoon_variationizer24" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_cocoon_variationizer25" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_cocoon_variationizer26" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_cocoon_variationizer27" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_cocoon_variationizer28" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_cocoon_variationizer29" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
<palette id="af_cocoon_variationizer30" width="0.005" height="0.005" stretch="1" alignment="c">
|
||
|
<texture shader="hud\p3d">ui_inGame2_Detector_icon_artefact</texture>
|
||
|
</palette>
|
||
|
|
||
|
</scientific>
|
||
|
</w>
|