303 lines
13 KiB
Plaintext
303 lines
13 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[wpn_k98_mod]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\wpn_k98_mod"
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scheduled = off
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cform = skeleton
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parent_section = wpn_k98_mod
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class = WP_ASHTG
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slot = 2
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animation_slot = 3
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ef_main_weapon_type = 3
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ef_weapon_type = 8
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hand_dependence = 1
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single_handed = 0
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 5
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inv_grid_height = 2
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inv_grid_x = 52
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inv_grid_y = 0
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inv_name = st_wpn_k98_mod
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inv_name_short = st_wpn_k98_mod
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description = st_wpn_k98_mod_descr
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kind = w_sniper
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inv_weight = 4.1
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cost = 32590
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repair_type = rifle_7
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weapon_class = assault_rifle
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hud = wpn_k98_mod_hud
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visual = dynamics\weapons\wpn_k98_mod\wpn_k98_mod_world.ogf
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position = -0.026, -0.077, 0
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orientation = 0, 0, 0
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fire_point = 0.0, 0.149, 0.742
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fire_point2 = 0.0, 0.149, 0.742
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.15, -0.15, 0.45
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strap_orientation = -25, -189, 65
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ph_mass = 3
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flame_particles = weapons\generic_weapon05
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;smoke_particles = weapons\generic_shoot_00
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smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
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shell_point = 0.0, 0.129, 0.192
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;shell_particles = weapons\generic_shells_shotgun
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light_color = 0.6, 0.5, 0.3
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light_range = 4.0
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_sv98, up_gr_seconab_sv98, up_gr_thirdab_sv98
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_svd
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upgr_icon_x = 1200
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upgr_icon_y = 2000
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upgr_icon_width = 250
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upgr_icon_height = 50
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fire_modes = 1
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ammo_class = ammo_7.92x33_fmj, ammo_7.92x33_fmj_bad, ammo_7.92x33_fmj_verybad, ammo_7.92x33_ap, ammo_7.92x33_ap_bad, ammo_7.92x33_ap_verybad
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ammo_elapsed = 5
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ammo_mag_size = 5
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startup_ammo = 10
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scopes = silen98
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scope_status = 1
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scope_zoom_factor = 5
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silencer_name = wpn_sil_forester
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silencer_status = 0
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silencer_x = 270
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silencer_y = -18
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;weapons\generic_shoot_00
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grenade_launcher_status = 0
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hit_impulse = 37
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hit_power = 1.15, 1.15, 1.15, 1.15
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hit_type = fire_wound
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fire_distance = 1500
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bullet_speed = 1250
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rpm = 30
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rpm_empty_click = 200
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.25
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control_inertion_factor = 1.0f
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crosshair_inertion = 7.8
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fire_dispersion_base = 0.063
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.7
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misfire_start_prob = 0.05
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misfire_end_condition = 0.15
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misfire_end_prob = 0.1
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condition_queue_shot_dec = 0.003
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condition_shot_dec = 0.003
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cam_return = 0
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cam_relax_speed = 4.5
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cam_dispersion = 2.35
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 2.35
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 1.05
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zoom_cam_relax_speed = 3.5
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zoom_cam_dispersion = 0.75
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 2.3
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 0.95
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PDM_disp_accel_factor = 2.75
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PDM_disp_base = 1.4
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.75
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 2.15
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 72
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kill_msg_y = 82
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kill_msg_width = 56
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kill_msg_height = 23
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hud_fov = 0.78
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scope_texture = wpn_crosshair_marchf
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scope_dynamic_zoom = on
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;----------------------------------------------------------------------SND------------------------------------------------------------------------------
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snd_draw = weapons\scar_yang_prince\scar_inspect
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snd_holster = weapons\generic\rifle_holster
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snd_shoot = eft_wp\dvl_10\dvl_shoot
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snd_silncer_shot = eft_wp\dvl_10\dvl_shoot_silenced
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snd_bore = weapons\toz106\inspect
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snd_empty = weapons\toz106\empty_click_rifle
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snd_reload = weapons\toz106\reload
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snd_reload_empty = weapons\toz106\reload_empty
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snd_close = weapons\toz106\sil
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;---------------------------------------------------------------HUD-------------------------------------------------------------------------
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[wpn_k98_mod_hud]:hud_base
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item_visual = dynamics\weapons\wpn_k98_mod\wpn_k98_mod_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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hands_position = -0.11, -0.17, 0.05
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hands_orientation = 2, 2, 0
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aim_hud_offset_pos = -0.11577,0.0899,-0.2
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aim_hud_offset_rot = 0.043,0.0353,0
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gl_hud_offset_pos = 0.0, 0.0, 0.0
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gl_hud_offset_pos_16x9 = 0.0, 0.0, 0.0
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gl_hud_offset_rot = 0.0, 0.0, 0.0
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gl_hud_offset_rot_16x9 = 0.0, 0.0, 0.0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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;--------
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position_16x9 = -0.019200,-0.021400,-0.203902
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hands_orientation_16x9 = 1.010000,0.740000,-2.649999
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aim_hud_offset_pos_16x9 = -0.070850,0.015100,-0.070100
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aim_hud_offset_rot_16x9 = 0.024500,0.053290,-0.046500
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;--------
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anm_show = toz106_draw_fullstock, draw
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anm_show_empty = toz106_draw_fullstock, draw_empty
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anm_hide = toz106_hide_fullstock, hide
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anm_hide_empty = toz106_hide_fullstock, hide_empty
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anm_idle = toz106_idle_fullstock, idle
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anm_idle_empty = toz106_idle_fullstock, idle_empty
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anm_shots = toz106_shoot_fullstock_1, shoot_1
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anm_shots1 = toz106_shoot_fullstock_2, shoot_2
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anm_shots2 = toz106_shoot_fullstock_3, shoot_3
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anm_shot_l = toz106_shoot_fullstock_2, shoot_2 ;shoot_last
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;anm_shots_aim = toz106_shoot_aim_fullstock, shoot_1
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;anm_shots_aim1 = toz106_shoot_aim_fullstock, shoot_2
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;anm_shots_aim2 = toz106_shoot_aim_fullstock, shoot_3
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;anm_shot_l_aim = toz106_shoot_aim_fullstock, shoot_1 ;shoot_last
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anm_idle_aim = toz106_idle_aim_fullstock, idle_aim
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anm_idle_aim_empty = toz106_idle_aim_fullstock, idle_aim_empty
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anm_reload = toz106_reload_4rnd_fullstock, reload
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anm_reload_empty = toz106_reload_empty_4rnd_fullstock, reload_empty_old
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anm_idle_moving = toz106_idle_moving_fullstock, idle
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anm_idle_moving_empty = toz106_idle_moving_fullstock, idle_empty
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anm_idle_moving_crouch = toz106_idle_moving_fullstock, idle
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anm_idle_moving_empty_crouch = toz106_idle_moving_fullstock, idle_empty
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anm_idle_sprint = toz106_idle_sprint_fullstock, idle
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anm_idle_sprint_empty = toz106_idle_sprint_fullstock, idle_empty
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anm_bore = toz106_inspect_fullstock, inspect
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anm_bore_empty = toz106_inspect_fullstock, inspect_empty
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shell_dir = 0, 1, 0
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shell_point = 0,0,0 ;0.013,0.046,0.463
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shell_bone = shell
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fire_point = 0.000000,-0.001000,0.428999
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fire_bone = muzzle
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fire_point2 = 0.0,0.0,0.0
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freelook_z_offset_mul = 0.4
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fire_bone2 = wpn_body
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lowered_hud_offset_pos_16x9 = 0.1,0,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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;------------------------------------------------------------------Addons-------------------------------------------------------------------
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[wpn_k98_mod_silen98]:wpn_k98_mod
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visual = dynamics\weapons\wpn_k98_mod\wpn_k98_mod_silen98_world.ogf
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inv_grid_width = 6
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inv_grid_height = 2
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inv_grid_x = 52
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inv_grid_y = 2
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inv_name = st_wpn_k98_mod_silen98
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inv_name_short = st_wpn_k98_mod_silen98
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description = st_wpn_k98_mod_silen98_descr
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$spawn = "weapons\wpn_k98_mod_silen98"
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parent_section = wpn_k98_mod_silen98
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inv_weight = 4.200
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scope_status = 1
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scope_texture = wpn_crosshair_marchf_unic
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scope_zoom_factor = 5
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = on
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;silencer_name = wpn_sil_forester
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silencer_status = 2
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silencer_x = 230
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silencer_y = 19
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
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hud = wpn_k98_mod_silen98_hud
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fire_dispersion_base = 0.035
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bullet_speed = 1450
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zoom_cam_dispersion = 0.55
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zoom_cam_dispersion_inc = 1.9
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zoom_cam_step_angle_horz = 0.75
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[wpn_k98_mod_silen98_hud]:wpn_k98_mod_hud
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item_visual = dynamics\weapons\wpn_k98_mod\wpn_k98_mod_silen98_hud.ogf
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;-------------------------------------------------------------------------------
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