Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_k98_mod.ltx

303 lines
13 KiB
TeX

;------------------------------------------------------------------------------------------------
[wpn_k98_mod]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\wpn_k98_mod"
scheduled = off
cform = skeleton
parent_section = wpn_k98_mod
class = WP_ASHTG
slot = 2
animation_slot = 3
ef_main_weapon_type = 3
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
icons_texture = ui\ui_icon_bas
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 52
inv_grid_y = 0
inv_name = st_wpn_k98_mod
inv_name_short = st_wpn_k98_mod
description = st_wpn_k98_mod_descr
kind = w_sniper
inv_weight = 4.1
cost = 32590
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_k98_mod_hud
visual = dynamics\weapons\wpn_k98_mod\wpn_k98_mod_world.ogf
position = -0.026, -0.077, 0
orientation = 0, 0, 0
fire_point = 0.0, 0.149, 0.742
fire_point2 = 0.0, 0.149, 0.742
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.45
strap_orientation = -25, -189, 65
ph_mass = 3
flame_particles = weapons\generic_weapon05
;smoke_particles = weapons\generic_shoot_00
smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
shell_point = 0.0, 0.129, 0.192
;shell_particles = weapons\generic_shells_shotgun
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_sv98, up_gr_seconab_sv98, up_gr_thirdab_sv98
installed_upgrades =
upgrade_scheme = upgrade_scheme_svd
upgr_icon_x = 1200
upgr_icon_y = 2000
upgr_icon_width = 250
upgr_icon_height = 50
fire_modes = 1
ammo_class = ammo_7.92x33_fmj, ammo_7.92x33_fmj_bad, ammo_7.92x33_fmj_verybad, ammo_7.92x33_ap, ammo_7.92x33_ap_bad, ammo_7.92x33_ap_verybad
ammo_elapsed = 5
ammo_mag_size = 5
startup_ammo = 10
scopes = silen98
scope_status = 1
scope_zoom_factor = 5
silencer_name = wpn_sil_forester
silencer_status = 0
silencer_x = 270
silencer_y = -18
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 37
hit_power = 1.15, 1.15, 1.15, 1.15
hit_type = fire_wound
fire_distance = 1500
bullet_speed = 1250
rpm = 30
rpm_empty_click = 200
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
control_inertion_factor = 1.0f
crosshair_inertion = 7.8
fire_dispersion_base = 0.063
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.7
misfire_start_prob = 0.05
misfire_end_condition = 0.15
misfire_end_prob = 0.1
condition_queue_shot_dec = 0.003
condition_shot_dec = 0.003
cam_return = 0
cam_relax_speed = 4.5
cam_dispersion = 2.35
cam_dispersion_frac = 1.0
cam_dispersion_inc = 2.35
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.05
zoom_cam_relax_speed = 3.5
zoom_cam_dispersion = 0.75
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 2.3
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 0.95
PDM_disp_accel_factor = 2.75
PDM_disp_base = 1.4
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.75
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 2.15
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 72
kill_msg_y = 82
kill_msg_width = 56
kill_msg_height = 23
hud_fov = 0.78
scope_texture = wpn_crosshair_marchf
scope_dynamic_zoom = on
;----------------------------------------------------------------------SND------------------------------------------------------------------------------
snd_draw = weapons\scar_yang_prince\scar_inspect
snd_holster = weapons\generic\rifle_holster
snd_shoot = eft_wp\dvl_10\dvl_shoot
snd_silncer_shot = eft_wp\dvl_10\dvl_shoot_silenced
snd_bore = weapons\toz106\inspect
snd_empty = weapons\toz106\empty_click_rifle
snd_reload = weapons\toz106\reload
snd_reload_empty = weapons\toz106\reload_empty
snd_close = weapons\toz106\sil
;---------------------------------------------------------------HUD-------------------------------------------------------------------------
[wpn_k98_mod_hud]:hud_base
item_visual = dynamics\weapons\wpn_k98_mod\wpn_k98_mod_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
hands_position = -0.11, -0.17, 0.05
hands_orientation = 2, 2, 0
aim_hud_offset_pos = -0.11577,0.0899,-0.2
aim_hud_offset_rot = 0.043,0.0353,0
gl_hud_offset_pos = 0.0, 0.0, 0.0
gl_hud_offset_pos_16x9 = 0.0, 0.0, 0.0
gl_hud_offset_rot = 0.0, 0.0, 0.0
gl_hud_offset_rot_16x9 = 0.0, 0.0, 0.0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
;--------
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position_16x9 = -0.019200,-0.021400,-0.203902
hands_orientation_16x9 = 1.010000,0.740000,-2.649999
aim_hud_offset_pos_16x9 = -0.070850,0.015100,-0.070100
aim_hud_offset_rot_16x9 = 0.024500,0.053290,-0.046500
;--------
anm_show = toz106_draw_fullstock, draw
anm_show_empty = toz106_draw_fullstock, draw_empty
anm_hide = toz106_hide_fullstock, hide
anm_hide_empty = toz106_hide_fullstock, hide_empty
anm_idle = toz106_idle_fullstock, idle
anm_idle_empty = toz106_idle_fullstock, idle_empty
anm_shots = toz106_shoot_fullstock_1, shoot_1
anm_shots1 = toz106_shoot_fullstock_2, shoot_2
anm_shots2 = toz106_shoot_fullstock_3, shoot_3
anm_shot_l = toz106_shoot_fullstock_2, shoot_2 ;shoot_last
;anm_shots_aim = toz106_shoot_aim_fullstock, shoot_1
;anm_shots_aim1 = toz106_shoot_aim_fullstock, shoot_2
;anm_shots_aim2 = toz106_shoot_aim_fullstock, shoot_3
;anm_shot_l_aim = toz106_shoot_aim_fullstock, shoot_1 ;shoot_last
anm_idle_aim = toz106_idle_aim_fullstock, idle_aim
anm_idle_aim_empty = toz106_idle_aim_fullstock, idle_aim_empty
anm_reload = toz106_reload_4rnd_fullstock, reload
anm_reload_empty = toz106_reload_empty_4rnd_fullstock, reload_empty_old
anm_idle_moving = toz106_idle_moving_fullstock, idle
anm_idle_moving_empty = toz106_idle_moving_fullstock, idle_empty
anm_idle_moving_crouch = toz106_idle_moving_fullstock, idle
anm_idle_moving_empty_crouch = toz106_idle_moving_fullstock, idle_empty
anm_idle_sprint = toz106_idle_sprint_fullstock, idle
anm_idle_sprint_empty = toz106_idle_sprint_fullstock, idle_empty
anm_bore = toz106_inspect_fullstock, inspect
anm_bore_empty = toz106_inspect_fullstock, inspect_empty
shell_dir = 0, 1, 0
shell_point = 0,0,0 ;0.013,0.046,0.463
shell_bone = shell
fire_point = 0.000000,-0.001000,0.428999
fire_bone = muzzle
fire_point2 = 0.0,0.0,0.0
freelook_z_offset_mul = 0.4
fire_bone2 = wpn_body
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
;------------------------------------------------------------------Addons-------------------------------------------------------------------
[wpn_k98_mod_silen98]:wpn_k98_mod
visual = dynamics\weapons\wpn_k98_mod\wpn_k98_mod_silen98_world.ogf
inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 52
inv_grid_y = 2
inv_name = st_wpn_k98_mod_silen98
inv_name_short = st_wpn_k98_mod_silen98
description = st_wpn_k98_mod_silen98_descr
$spawn = "weapons\wpn_k98_mod_silen98"
parent_section = wpn_k98_mod_silen98
inv_weight = 4.200
scope_status = 1
scope_texture = wpn_crosshair_marchf_unic
scope_zoom_factor = 5
zoom_rotate_time = 0.25
scope_dynamic_zoom = on
;silencer_name = wpn_sil_forester
silencer_status = 2
silencer_x = 230
silencer_y = 19
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
hud = wpn_k98_mod_silen98_hud
fire_dispersion_base = 0.035
bullet_speed = 1450
zoom_cam_dispersion = 0.55
zoom_cam_dispersion_inc = 1.9
zoom_cam_step_angle_horz = 0.75
[wpn_k98_mod_silen98_hud]:wpn_k98_mod_hud
item_visual = dynamics\weapons\wpn_k98_mod\wpn_k98_mod_silen98_hud.ogf
;-------------------------------------------------------------------------------