Added Some Mods; Updated Starting Loadout
This commit is contained in:
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[smart_terrain];zat_b40_smart_terrain
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squad_id = 38
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max_population = 5
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respawn_params = respawn@zat_b40_smart_terrain
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respawn_idle = 86400
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[respawn@zat_b40_smart_terrain]
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spawn_killer@advanced
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spawn_killer@advanced2
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[spawn_killer@advanced]
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spawn_squads = merc_sim_squad_advanced, merc_sim_squad_novice
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spawn_num = 2
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[spawn_killer@advanced2]
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spawn_squads = merc_sim_squad_advanced
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spawn_num = 2
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[exclusive]
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zaton_mercenary_1 = brotherhood\zaton_logic.ltx
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zaton_mercenary_2 = zaton\zaton_mercenary_2.ltx
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zat_stancia_trader_merc = zaton\zat_stancia_mlr_logic.ltx
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zat_stancia_mech_merc = zaton\zat_stancia_mlr_logic.ltx
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zat_b40_guard_leader_01 = zaton\zat_b40_mercs.ltx
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zat_b40_guard_leader_02 = zaton\zat_b40_mercs.ltx
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;leave this for sim - killers only
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zat_b40_guard_01 = zaton\zat_b40_mercs.ltx
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zat_b40_guard_02 = zaton\zat_b40_mercs.ltx
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zat_b40_guard_03 = zaton\zat_b40_mercs.ltx
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zat_b40_guard_04 = zaton\zat_b40_mercs.ltx
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zat_b40_guard_05 = zaton\zat_b40_mercs.ltx
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zat_b40_guard_06 = zaton\zat_b40_mercs.ltx
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zat_b40_guard_07 = zaton\zat_b40_mercs.ltx
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zat_b40_guard_08 = zaton\zat_b40_mercs.ltx
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+78
@@ -0,0 +1,78 @@
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[smart_terrain];zat_stalker_base_smart
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squad_id = 1
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def_restr = zat_a2_sr_noweap
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safe_restr = zat_a2_sr_light
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smart_control = smart_control
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respawn_params = respawn@zat_stalker_base_smart
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max_population = 6
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;arrive_dist = 65
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respawn_idle = 86400
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[respawn@zat_stalker_base_smart]
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spawn_stalker@master
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[spawn_stalker@master]
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spawn_squads = stalker_sim_squad_veteran, stalker_sim_squad_advanced
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spawn_num = {~50}2, 0
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[smart_control]
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noweap_zone = zat_a2_sr_noweap
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ignore_zone = zat_a2_sr_light
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alarm_start_sound = zat_a2_base_alarm
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alarm_stop_sound = zat_a2_base_relax
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[exclusive]
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alyosha_shyogolov_4 = brotherhood\nr_zaton_logic.ltx
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zat_tech_mlr = zaton\zat_tech_mlr_logic.ltx
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zat_a2_stalker_barmen = zaton\zat_a2_stalker_barmen.ltx
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;zat_a2_stalker_mechanic = zaton\zat_a2_stalker_mechanic.ltx
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zat_b30_owl_stalker_trader = zaton\zat_b30_owl_stalker_trader.ltx
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zat_a2_stalker_nimble = zaton\zat_a2_stalker_nimble.ltx
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zat_b29_stalker_rival = zaton\zat_b29_stalkers_rivals.ltx
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;zat_b7_bandit_boss_sultan = zaton\zat_b7_bandit_boss_sultan.ltx
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zat_b7_stalker_raider_leader = zaton\zat_b7_stalker_raider.ltx
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zat_b215_stalker_guide_zaton = zaton\zat_b215_stalker_guide_zaton.ltx
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zat_b106_stalker_gonta = zaton\zat_b106_stalker_gonta.ltx
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zat_b106_stalker_garmata = zaton\zat_b106_stalker_garmata.ltx
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zat_b106_stalker_crab = zaton\zat_b106_stalker_crab.ltx
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zat_b7_stalker_victim_leader = zaton\zat_a2_logic.ltx
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zat_b14_stalker = zaton\zat_b14_stalker_1_base.ltx
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zat_b38_stalker_medic = zaton\zat_b38_stalker_medic.ltx
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;generic jobs
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zat_a2_guarder_1 = zaton\zat_a2_logic.ltx
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zat_a2_guarder_2 = zaton\zat_a2_logic.ltx
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zat_a2_guarder_3 = zaton\zat_a2_logic.ltx
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zat_a2_guarder_4 = zaton\zat_a2_logic.ltx
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zat_a2_guarder_5 = zaton\zat_a2_logic.ltx
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zat_a2_guarder_6 = zaton\zat_a2_logic.ltx
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zat_a2_animp_1 = zaton\zat_a2_logic.ltx
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zat_a2_animp_2 = zaton\zat_a2_logic.ltx
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zat_a2_animp_3 = zaton\zat_a2_logic.ltx
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zat_a2_animp_4 = zaton\zat_a2_logic.ltx
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zat_a2_animp_5 = zaton\zat_a2_logic.ltx
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zat_a2_animp_6 = zaton\zat_a2_logic.ltx
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zat_a2_animp_7 = zaton\zat_a2_logic.ltx
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zat_a2_animp_8 = zaton\zat_a2_logic.ltx
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zat_a2_animp_9 = zaton\zat_a2_logic.ltx
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zat_a2_animp_10 = zaton\zat_a2_logic.ltx
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zat_a2_animp_11 = zaton\zat_a2_logic.ltx
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zat_a2_animp_12 = zaton\zat_a2_logic.ltx
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zat_a2_animp_13 = zaton\zat_a2_logic.ltx
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zat_a2_animp_14 = zaton\zat_a2_logic.ltx
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zat_a2_animp_15 = zaton\zat_a2_logic.ltx
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zat_a2_animp_16 = zaton\zat_a2_logic.ltx
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zat_a2_animp_17 = zaton\zat_a2_logic.ltx
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zat_a2_animp_18 = zaton\zat_a2_logic.ltx
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zat_a2_animp_19 = zaton\zat_a2_logic.ltx
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zat_a2_animp_20 = zaton\zat_a2_logic.ltx
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zat_a2_animp_21 = zaton\zat_a2_logic.ltx
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zat_a2_animp_22 = zaton\zat_a2_logic.ltx
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stalker_rogue = zaton\stalker_rogue.ltx
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;test jobs
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zat_a2_barmen_trade = zaton\zat_a2_logic_addon.ltx
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zat_a2_mechanic_trade = zaton\zat_a2_logic_addon.ltx
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zat_stalker_base_smart_beh_trade_job_1 = zaton\zat_b30_owl_stalker_trader.ltx
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zat_stalker_base_smart_beh_tech_job_1 = zaton\zat_tech_mlr_logic.ltx
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@@ -0,0 +1,11 @@
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[logic@zaton_achilles]
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suitable = {=check_npc_name(zaton_achilles)} true
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prior = 500
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active = beh@zaton_achilles_job
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[beh@zaton_achilles_job]
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behaviour_state = beh_move
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target = waypoint
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path_end = loop
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pt1 = 88860000,guard | pos:124.7912902832,-7.3214173316956,180.63876342773 look:125.72229331732,-7.3214173316956,180.92397964001
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@@ -0,0 +1,11 @@
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[logic@zaton_eitri]
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suitable = {=check_npc_name(zaton_eitri)} true
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prior = 100
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active = beh@zaton_eitri_job
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[beh@zaton_eitri_job]
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behaviour_state = beh_move
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target = waypoint
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path_end = loop
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pt1 = 88860000,idle | pos:137.37091064453,-7.3407878875732,177.73092651367 look:136.46004533768,-7.3407878875732,178.14130082726
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@@ -0,0 +1,24 @@
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[logic@zaton_mercenary_2]
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suitable = {=check_npc_name(zaton_mercenary_2)} true
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prior = 500
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active = beh@zaton_mercenary_2_job
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[beh@zaton_mercenary_2_job]
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behaviour_state = beh_move
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target = waypoint
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walk_anim = patrol
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gather_items_enabled = false
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on_info = {=surge_started} beh@surge
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path_end = loop
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pt1 = 600000,guard | pos:344.61651611328,33.242767333984,-400.94937133789 look:344.66410562769,33.242767333984,-399.95866900682
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pt2 = 9000,smoking_stand | pos:344.61651611328,33.242767333984,-400.94937133789 look:344.66410562769,33.242767333984,-399.95866900682
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[beh@surge]
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path_walk = surge_hide_1_walk ;guard_2_walk
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path_look = surge_hide_1_look ;guard_2_look
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on_info = {!surge_started} beh@zaton_mercenary_2_job
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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invulnerable = false
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