Added Some Mods; Updated Starting Loadout

This commit is contained in:
2024-03-20 02:23:24 -04:00
parent 57e0746fe6
commit 7f0caa168b
496 changed files with 52772 additions and 125 deletions
@@ -0,0 +1,40 @@
[smart_terrain];zat_b40_smart_terrain
squad_id = 38
max_population = 5
respawn_params = respawn@zat_b40_smart_terrain
respawn_idle = 86400
[respawn@zat_b40_smart_terrain]
spawn_killer@advanced
spawn_killer@advanced2
[spawn_killer@advanced]
spawn_squads = merc_sim_squad_advanced, merc_sim_squad_novice
spawn_num = 2
[spawn_killer@advanced2]
spawn_squads = merc_sim_squad_advanced
spawn_num = 2
[exclusive]
zaton_mercenary_1 = brotherhood\zaton_logic.ltx
zaton_mercenary_2 = zaton\zaton_mercenary_2.ltx
zat_stancia_trader_merc = zaton\zat_stancia_mlr_logic.ltx
zat_stancia_mech_merc = zaton\zat_stancia_mlr_logic.ltx
zat_b40_guard_leader_01 = zaton\zat_b40_mercs.ltx
zat_b40_guard_leader_02 = zaton\zat_b40_mercs.ltx
;leave this for sim - killers only
zat_b40_guard_01 = zaton\zat_b40_mercs.ltx
zat_b40_guard_02 = zaton\zat_b40_mercs.ltx
zat_b40_guard_03 = zaton\zat_b40_mercs.ltx
zat_b40_guard_04 = zaton\zat_b40_mercs.ltx
zat_b40_guard_05 = zaton\zat_b40_mercs.ltx
zat_b40_guard_06 = zaton\zat_b40_mercs.ltx
zat_b40_guard_07 = zaton\zat_b40_mercs.ltx
zat_b40_guard_08 = zaton\zat_b40_mercs.ltx
@@ -0,0 +1,78 @@
[smart_terrain];zat_stalker_base_smart
squad_id = 1
def_restr = zat_a2_sr_noweap
safe_restr = zat_a2_sr_light
smart_control = smart_control
respawn_params = respawn@zat_stalker_base_smart
max_population = 6
;arrive_dist = 65
respawn_idle = 86400
[respawn@zat_stalker_base_smart]
spawn_stalker@master
[spawn_stalker@master]
spawn_squads = stalker_sim_squad_veteran, stalker_sim_squad_advanced
spawn_num = {~50}2, 0
[smart_control]
noweap_zone = zat_a2_sr_noweap
ignore_zone = zat_a2_sr_light
alarm_start_sound = zat_a2_base_alarm
alarm_stop_sound = zat_a2_base_relax
[exclusive]
alyosha_shyogolov_4 = brotherhood\nr_zaton_logic.ltx
zat_tech_mlr = zaton\zat_tech_mlr_logic.ltx
zat_a2_stalker_barmen = zaton\zat_a2_stalker_barmen.ltx
;zat_a2_stalker_mechanic = zaton\zat_a2_stalker_mechanic.ltx
zat_b30_owl_stalker_trader = zaton\zat_b30_owl_stalker_trader.ltx
zat_a2_stalker_nimble = zaton\zat_a2_stalker_nimble.ltx
zat_b29_stalker_rival = zaton\zat_b29_stalkers_rivals.ltx
;zat_b7_bandit_boss_sultan = zaton\zat_b7_bandit_boss_sultan.ltx
zat_b7_stalker_raider_leader = zaton\zat_b7_stalker_raider.ltx
zat_b215_stalker_guide_zaton = zaton\zat_b215_stalker_guide_zaton.ltx
zat_b106_stalker_gonta = zaton\zat_b106_stalker_gonta.ltx
zat_b106_stalker_garmata = zaton\zat_b106_stalker_garmata.ltx
zat_b106_stalker_crab = zaton\zat_b106_stalker_crab.ltx
zat_b7_stalker_victim_leader = zaton\zat_a2_logic.ltx
zat_b14_stalker = zaton\zat_b14_stalker_1_base.ltx
zat_b38_stalker_medic = zaton\zat_b38_stalker_medic.ltx
;generic jobs
zat_a2_guarder_1 = zaton\zat_a2_logic.ltx
zat_a2_guarder_2 = zaton\zat_a2_logic.ltx
zat_a2_guarder_3 = zaton\zat_a2_logic.ltx
zat_a2_guarder_4 = zaton\zat_a2_logic.ltx
zat_a2_guarder_5 = zaton\zat_a2_logic.ltx
zat_a2_guarder_6 = zaton\zat_a2_logic.ltx
zat_a2_animp_1 = zaton\zat_a2_logic.ltx
zat_a2_animp_2 = zaton\zat_a2_logic.ltx
zat_a2_animp_3 = zaton\zat_a2_logic.ltx
zat_a2_animp_4 = zaton\zat_a2_logic.ltx
zat_a2_animp_5 = zaton\zat_a2_logic.ltx
zat_a2_animp_6 = zaton\zat_a2_logic.ltx
zat_a2_animp_7 = zaton\zat_a2_logic.ltx
zat_a2_animp_8 = zaton\zat_a2_logic.ltx
zat_a2_animp_9 = zaton\zat_a2_logic.ltx
zat_a2_animp_10 = zaton\zat_a2_logic.ltx
zat_a2_animp_11 = zaton\zat_a2_logic.ltx
zat_a2_animp_12 = zaton\zat_a2_logic.ltx
zat_a2_animp_13 = zaton\zat_a2_logic.ltx
zat_a2_animp_14 = zaton\zat_a2_logic.ltx
zat_a2_animp_15 = zaton\zat_a2_logic.ltx
zat_a2_animp_16 = zaton\zat_a2_logic.ltx
zat_a2_animp_17 = zaton\zat_a2_logic.ltx
zat_a2_animp_18 = zaton\zat_a2_logic.ltx
zat_a2_animp_19 = zaton\zat_a2_logic.ltx
zat_a2_animp_20 = zaton\zat_a2_logic.ltx
zat_a2_animp_21 = zaton\zat_a2_logic.ltx
zat_a2_animp_22 = zaton\zat_a2_logic.ltx
stalker_rogue = zaton\stalker_rogue.ltx
;test jobs
zat_a2_barmen_trade = zaton\zat_a2_logic_addon.ltx
zat_a2_mechanic_trade = zaton\zat_a2_logic_addon.ltx
zat_stalker_base_smart_beh_trade_job_1 = zaton\zat_b30_owl_stalker_trader.ltx
zat_stalker_base_smart_beh_tech_job_1 = zaton\zat_tech_mlr_logic.ltx
@@ -0,0 +1,11 @@
[logic@zaton_achilles]
suitable = {=check_npc_name(zaton_achilles)} true
prior = 500
active = beh@zaton_achilles_job
[beh@zaton_achilles_job]
behaviour_state = beh_move
target = waypoint
path_end = loop
pt1 = 88860000,guard | pos:124.7912902832,-7.3214173316956,180.63876342773 look:125.72229331732,-7.3214173316956,180.92397964001
@@ -0,0 +1,11 @@
[logic@zaton_eitri]
suitable = {=check_npc_name(zaton_eitri)} true
prior = 100
active = beh@zaton_eitri_job
[beh@zaton_eitri_job]
behaviour_state = beh_move
target = waypoint
path_end = loop
pt1 = 88860000,idle | pos:137.37091064453,-7.3407878875732,177.73092651367 look:136.46004533768,-7.3407878875732,178.14130082726
@@ -0,0 +1,24 @@
[logic@zaton_mercenary_2]
suitable = {=check_npc_name(zaton_mercenary_2)} true
prior = 500
active = beh@zaton_mercenary_2_job
[beh@zaton_mercenary_2_job]
behaviour_state = beh_move
target = waypoint
walk_anim = patrol
gather_items_enabled = false
on_info = {=surge_started} beh@surge
path_end = loop
pt1 = 600000,guard | pos:344.61651611328,33.242767333984,-400.94937133789 look:344.66410562769,33.242767333984,-399.95866900682
pt2 = 9000,smoking_stand | pos:344.61651611328,33.242767333984,-400.94937133789 look:344.66410562769,33.242767333984,-399.95866900682
[beh@surge]
path_walk = surge_hide_1_walk ;guard_2_walk
path_look = surge_hide_1_look ;guard_2_look
on_info = {!surge_started} beh@zaton_mercenary_2_job
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
invulnerable = false