Added Custom New Game Loadouts
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;; ===========================< Loadout >=============================
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;; To add items in the item lists:
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;; -------------------------------
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;; add a new line: "item_section = value_1,value_2,value3" under the correct section below
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;; "item_section": is the section name of the your item. NOTE: don't make lines with the same "item_section", only the last one will be read
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;; "value_1": (boolean value, must be true or false) determines wether this item should be added to player's inventory list (false) or to the loadout pick list (true)
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;; "value_2": (number) the amount of the said item
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;; "value_3": (number) how many points it requires
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;; "value_4": (number) what progression difficulty is this item locked at (2 means it's available for difficulty 1 and 2) [no value means its available for all difficulties]
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;; ========================================================
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;; put your custom items under "custom" section, they will always appear to pick from
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;; NOTE: you will get a single bolt only no matter how many you put in here, due to technical engine reasons
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[points]
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total_points_eco_1 = 200
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total_points_eco_2 = 150
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total_points_eco_3 = 100
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[custom]
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[shared]:custom
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cash = false,1,0
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device_pda_1 = false,1,0
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device_flashlight = false,1,0
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itm_backpack = false,1,0
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box_matches = false,1,0
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flask = false,1,0
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wpn_bm16 = true,1,40,1
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wpn_mp5 = true,1,50,2
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;wpn_sig552 = true,1,55,2
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;wpn_toz34 = true,1,40,2
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wpn_ump45 = true,1,55,2
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cigarettes_lucky = true,1,10
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cigarettes_russian = true,1,5
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vodka = true,2,5
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bread = true,2,2
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energy_drink = true,2,4
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ration_ru = true,1,15
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beans = true,1,10
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tomato = true,1,5
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kolbasa = true,2,10
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batteries_dead = true,3,5
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device_torch_dummy = true,1,45
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detector_radio = true,1,35
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detector_geiger = true,1,30
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lead_box = true,1,25
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grooming = true,1,5
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charcoal = true,1,10
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cooking = true,1,15
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detector_simple = true,1,35,2
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bandage = true,2,2
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stimpack = true,2,10
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stimpack_army = true,2,15
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medkit = true,2,5
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medkit_army = true,1,10
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medkit_scientic = true,1,15,2
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antirad = true,1,10
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drug_anabiotic = true,1,15
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drug_psy_blockade = true,1,10
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grenade_f1 = true,1,10,2
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ps01 = true,1,15,1
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acog = true,1,15,1
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[stalker_loadout]:shared
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helm_resp = false,1,0
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novice_outfit = false,1,0
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wpn_pm = false,1,0
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wpn_knife = false,1,0
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stalker_patch = false,1,0
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bolt = false,1,0
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bread = false,1,0
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wpn_svt40 = true,1,50,1
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[bandit_loadout]:shared
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helm_cloth_mask = false,1,0
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trenchcoat_outfit = false,1,0
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wpn_pm = false,1,0
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wpn_knife = false,1,0
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bandit_patch = false,1,0
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bolt_bullet = false,1,0
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vodka = false,1,0
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wpn_ak74_old = true,1,50,1
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wpn_mp133 = true,1,50,1
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[ecolog_loadout]:shared
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helm_resp = false,1,0
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novice_outfit = false,1,0
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wpn_glock = false,1,0
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wpn_knife = false,1,0
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ecolog_patch = false,1,0
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bolt = false,1,0
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antirad = false,1,0
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wpn_pp2000 = true,1,50,1
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wpn_kiparis = true,1,50,1
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wpn_vz61 = true,1,50,1
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[dolg_loadout]:shared
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helm_resp = false,1,0
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dolg_novice_outfit = false,1,0
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wpn_fort = false,1,0
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wpn_knife2 = false,1,0
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dolg_patch = false,1,0
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bolt_bullet = false,1,0
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stimpack = false,1,0
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wpn_ak74u = true,1,50,1
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wpn_aks74 = true,1,55,1
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[freedom_loadout]:shared
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helm_resp = false,1,0
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svoboda_light_outfit = false,1,0
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wpn_hpsa = false,1,0
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wpn_knife = false,1,0
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freedom_patch = false,1,0
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bolt_bullet = false,1,0
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marijuana = false,1,0
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wpn_g36 = true,1,50,1
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wpn_l85 = true,1,55,1
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[killer_loadout]:shared
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helm_rp_bala = false,1,0
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merc_outfit = false,1,0
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wpn_glock = false,1,0
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wpn_knife = false,1,0
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killer_patch = false,1,0
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bolt = false,1,0
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swiss_knife = false,1,0
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wpn_m4a1 = true,1,55,1
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wpn_ak102 = true,1,55,1
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[army_loadout]:shared
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helm_bandana = false,1,0
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army_outfit = false,1,0
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wpn_pm = false,1,0
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wpn_knife2 = false,1,0
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army_patch = false,1,0
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bolt_bullet = false,1,0
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cigarettes_russian = false,1,0
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wpn_ak74u = true,1,50,1
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wpn_aks74 = true,1,55,1
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[monolith_loadout]:shared
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helm_resp = false,1,0
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monolith_outfit = false,1,0
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wpn_fort = false,1,0
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wpn_knife2 = false,1,0
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monolith_patch = false,1,0
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bolt = false,1,0
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grenade_gd-05 = false,1,0
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wpn_lr300 = true,1,55,1
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wpn_val = true,1,65,1
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[csky_loadout]:shared
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helm_cloth_mask = false,1,0
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cs_novice_outfit = false,1,0
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wpn_hpsa = false,1,0
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wpn_knife = false,1,0
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csky_patch = false,1,0
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bolt = false,1,0
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batteries_dead = false,1,0
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wpn_sks = true,1,50,1
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wpn_akm = true,1,55,1
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[renegade_loadout]:shared
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helm_cloth_mask = false,1,0
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renegademerc_outfit = false,1,0
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wpn_pm = false,1,0
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wpn_knife = false,1,0
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renegade_patch = false,1,0
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bolt_bullet = false,1,0
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vodka = false,1,0
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wpn_ak74_old = true,1,55,1
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wpn_mp133 = true,1,50,1
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[greh_loadout]:shared
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helm_cloth_mask = false,1,0
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greh_trenchcoat_outfit = false,1,0
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wpn_toz34 = false,1,0
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wpn_knife = false,1,0
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greh_patch = false,1,0
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bolt = false,1,0
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hide_pseudodog = false,1,0
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wpn_ak74u = true,1,55,1
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wpn_bizon = true,1,50,1
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[isg_loadout]:shared
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helm_cloth_mask = false,1,0
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isg_outfit = false,1,0
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wpn_beretta_camo = false,1,0
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wpn_knife = false,1,0
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isg_patch = false,1,0
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bolt_bullet = false,1,0
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cleaning_kit_u = false,1,0
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grenade_gd-05 = false,1,0
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wpn_mp5sd = true,1,50,1
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wpn_p90 = true,1,60,1
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wpn_famas3 = true,1,55,1
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[zombied_loadout]:shared,stalker_loadout
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;; ===========================< Ammo >=============================
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;-- defined ammo type per weapon here (weapon section = ammo section) - Example: wpn_glock = ammo_9x19_fmj_bad
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;-- when a weapon in this section found in your inventory, you will be given the ammo stated for it
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;-- otherwise, ammo type will be the first one define in weapon's config
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[ammo_type_per_wpn]
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;-- define ammo count per ammo section (section = count) here - Example: ammo_9x19_fmj_bad = 60
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;-- When an ammo type is picked for a weapon in your inventory, it will be given to player by the count defined here
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;-- otherwise, ammo's count will be a full box size
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[ammo_count]
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;; ===========================< Money >=============================
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[stalker_money]
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money = 1000
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[bandit_money]
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money = 1000
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[ecolog_money]
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money = 1600
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[dolg_money]
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money = 1400
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[freedom_money]
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money = 1400
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[killer_money]
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money = 2000
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[army_money]
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money = 1200
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[monolith_money]
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money = 1600
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[csky_money]
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money = 1400
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[renegade_money]
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money = 800
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[greh_money]
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money = 0
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[isg_money]
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money = 3000
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[zombied_money]
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money = 1000
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