Divergent/mods/Zone Customization Project/gamedata/configs/misc/sim_smr_none.ltx

993 lines
17 KiB
TeX

;--============= Edited by Tronex ==================
;--Last Edit: 2018/1/26
; Starting spawns
; [smart_section]
; squad_section = spawn_count
[aes2_monolith_camp1]
monolith_sim_squad_advanced = 1
[aes2_monolith_camp2]
monolith_sim_squad_advanced = 1
monolith_sim_squad_veteran = 1
[aes2_monolith_camp3]
monolith_sim_squad_advanced = 1
monolith_sim_squad_veteran = 1
[aes2_monolith_camp4]
monolith_sim_squad_advanced = 1
monolith_sim_squad_veteran = 1
[aes2_monolith_snipers_1]
monolith_sim_squad_sniper = 1
monolith_sim_squad_veteran = 1
[aes2_monolith_snipers_2]
monolith_sim_squad_sniper = 1
monolith_sim_squad_veteran = 1
[aes2_monolith_snipers_3]
monolith_sim_squad_sniper = 1
monolith_sim_squad_veteran = 1
[aes2_monsters1]
simulation_chimera = 1
simulation_poltergeist_tele = 1
[aes2_monsters2]
simulation_gigant = 1
simulation_psy_dog = 1
[aes_smart_terrain_monolit_blockpost]
monolith_sim_squad_advanced = 1
monolith_sim_squad_novice = 1
monolith_sim_squad_veteran = 1
[aes_smart_terrain_monolit_blockpost2]
monolith_sim_squad_advanced = 1
monolith_sim_squad_veteran = 1
[aes_smart_terrain_monolit_blockpost4]
monolith_sim_squad_advanced = 1
monolith_sim_squad_sniper = 1
[aes_smart_terrain_monsters1]
simulation_bloodsucker = 1
simulation_chimera = 1
[aes_smart_terrain_monsters2]
simulation_controller = 1
simulation_gigant = 1
[aes_smart_terrain_monsters3]
simulation_chimera = 1
simulation_psy_dog = 1
[aes_smart_terrain_monsters4]
simulation_gigant = 1
simulation_snork = 1
[aes_smart_terran_soldier]
monolith_sim_squad_veteran = 1
[aes_smart_terran_soldier2]
monolith_sim_squad_veteran = 1
;;----------<< Agroprom >>----------|
[agr_smart_terrain_1_2]
[agr_smart_terrain_1_3]
[agr_smart_terrain_1_6];mlr
[agr_smart_terrain_1_6_near_1]
[agr_smart_terrain_1_6_near_2]
[agr_smart_terrain_2_2]
[agr_smart_terrain_4_4]
ecolog_sim_squad_veteran = 1
stalker_sim_squad_advanced = 1
[agr_smart_terrain_4_4_near_1]
stalker_sim_squad_novice = 1
ecolog_sim_squad_advanced = 1
[agr_smart_terrain_4_4_near_2]
csky_sim_squad_advanced = 1
[agr_u_bandits]
bandit_sim_squad_advanced = 1
;;----------<< Rostok/Bar >>----------|
[bar_dolg_bunker]
[bar_dolg_general];mlr
[bar_visitors];mlr
ecolog_sim_squad_advanced = 1
stalker_sim_squad_novice = 1
duty_sim_squad_veteran = 1
[bar_zastava_dogs_lair_2]
simulation_mix_dogs = 1
simulation_pseudodog = 1
[bun_krovosos_nest]
;;----------<< Dead City >>----------|
[cit_bandits]
[cit_bandits_2]
[cit_kanaliz1]
[cit_kanaliz2]
[cit_killers];mlr
;merc_sim_squad_advanced = 1
merc_sim_squad_veteran = 1
[cit_killers_2]
merc_sim_squad_advanced = 1
[cit_killers_vs_bandits]
merc_sim_squad_novice = 1
[zombie_smart_ds_mlr_1]
[zombie_smart_ds_mlr_2]
;-------------------------------------|
[mlr_terrain];mlr
[dar_angar]
simulation_fracture = 1
[dar_control_poltergeist]
;simulation_fracture = 1
;dar_control_poltergeist_squad
[dar_poltergeist_tele]
;simulation_fracture = 1
[dar_poltergeist_tele_round]
;simulation_fracture = 1
;;----------<< Darkscape >>----------|
[ds2_domik_st]
stalker_sim_squad_advanced = 1
stalker_sim_squad_novice = 1
[ds2_lager_st]
bandit_sim_squad_advanced = 1
bandit_sim_squad_novice = 1
[ds2_st_dogs]
[ds2_st_hoofs]
[ds_boars_nest]
[ds_deb1]
[ds_grverfer2]
[ds_kem1]
[ds_kem2]
army_sim_squad_advanced = 1
army_sim_squad_novice = 1
army_sim_squad_veteran = 1
[ds_kem3]
[ds_ptr]
[ds_ptr2]
[ds_ptr3]
[ds_ptr4]
;;----------<< Escape (Cordon) >>----------|
[esc_smart_terrain_1_11]
[esc_smart_terrain_2_12]
[esc_smart_terrain_2_14]
[esc_smart_terrain_3_16];mlr
[esc_smart_terrain_3_7]
[esc_smart_terrain_4_11]
[esc_smart_terrain_4_13]
[esc_smart_terrain_4_9]
[esc_smart_terrain_5_12]
[esc_smart_terrain_5_2]
[esc_smart_terrain_5_4]
[esc_smart_terrain_5_6]
[esc_smart_terrain_5_7];mlr
stalker_sim_squad_novice = 1
stalker_sim_squad_advanced = 1
[esc_smart_terrain_5_9]
;fabr_tushk_esc_smart_terrain_5_9 = 1
[esc_smart_terrain_6_6]
[esc_smart_terrain_6_8]
[esc_smart_terrain_7_11]
bandit_sim_squad_novice = 1
[esc_smart_terrain_8_10]
[esc_smart_terrain_8_9]
[esc_smart_terrain_9_7]
;;----------<< Garbage >>----------|
[gar_smart_terrain_1_5]
[gar_smart_terrain_1_7]
[gar_smart_terrain_2_4]
[gar_smart_terrain_3_5];mlr
stalker_sim_squad_novice = 2
[gar_smart_terrain_3_7]
stalker_sim_squad_advanced = 1
ecolog_sim_squad_advanced = 1
[gar_smart_terrain_4_2]
[gar_smart_terrain_4_5]
[gar_smart_terrain_5_2]
[gar_smart_terrain_5_4]
[gar_smart_terrain_5_5]
[gar_smart_terrain_5_6]
[gar_smart_terrain_6_1]
[gar_smart_terrain_6_3];mlr
[gar_smart_terrain_6_6]
[gar_smart_terrain_6_7]
[gar_smart_terrain_7_4]
[gar_smart_terrain_8_5]
;-----------< Generators >------------|
[gen_smart_terrain_cemetery]
[gen_smart_terrain_forest]
[gen_smart_terrain_junk]
[gen_smart_terrain_lab_entrance]
monolith_sim_squad_advanced = 1
monolith_sim_squad_sniper = 1
monolith_sim_squad_veteran = 1
[gen_smart_terrain_lab_entrance_2]
simulation_controller_psy = 1
[gen_smart_terrain_military]
monolith_sim_squad_veteran = 1
[gen_smart_terrain_urod]
;-----------< Jupiter >------------|
[jup_a12];mlr
[jup_a6];mlr
stalker_sim_squad_veteran = 1
[jup_b19]
[jup_b200_tushkan_smart_terrain]
[jup_b203]
[jup_b204]
[jup_b205_smart_terrain]
[jup_b205_smart_terrain_tushkano]
[jup_b208];mlr
;monolith_jup_mechanic_squad
;monolith_jup_trader_mlr_squad
;monolith_base_jupiter_squad = 1
[depo_terrain];mlr
;monolith_base_jupiter2_squad = 1
[kbo_terrain];mlr
[jup_b211]
[jup_b41]
[jup_b47]
[jup_a10_smart_terrain]
simulation_bloodsucker_red = 2
[jup_b8_smart_terrain]
[jup_sim_1]
[jup_sim_10]
[jup_sim_11]
[jup_sim_12]
[jup_sim_13]
[jup_sim_14]
[jup_sim_15]
[jup_sim_16]
[jup_sim_17]
[jup_sim_18]
[jup_sim_19]
[jup_sim_2]
[jup_sim_20]
[jup_sim_21]
[jup_sim_3]
[jup_sim_4]
[jup_sim_5]
[jup_sim_6]
[jup_sim_7]
[jup_sim_8]
[jup_sim_9]
;Госпиталь
[katacomb_smart_terrain]
monolith_sim_squad_advanced = 1
monolith_sim_squad_novice = 1
monolith_sim_squad_veteran = 1
;;----------<< Limansk >>----------|
[lim_smart_terrain_1]
[lim_smart_terrain_10]
monolith_sim_squad_advanced = 1
monolith_sim_squad_novice = 1
monolith_sim_squad_veteran = 1
[lim_smart_terrain_3]
merc_sim_squad_advanced = 1
merc_sim_squad_veteran = 1
[lim_smart_terrain_4]
merc_sim_squad_advanced = 1
[lim_smart_terrain_5]
[lim_smart_terrain_6]
monolith_sim_squad_advanced = 1
[lim_smart_terrain_7]
[lim_smart_terrain_8]
[lim_smart_terrain_9]
monolith_sim_squad_novice = 1
;;-----------< Lab x8 >-----------|
[lx8_smart_terrain]
;;-----------< Great Swamps >-----------|
[mar_smart_terrain_10_10]
[mar_smart_terrain_10_5]
army_sim_squad_advanced = 1
army_sim_squad_sniper = 1
[mar_smart_terrain_10_7]
[mar_smart_terrain_11_11]
renegade_sim_squad_advanced = 1
renegade_sim_squad_novice = 1
[mar_smart_terrain_11_3]
[mar_smart_terrain_12_2]
csky_sim_squad_advanced = 1
csky_sim_squad_novice = 1
stalker_sim_squad_novice = 1
[mar_smart_terrain_3_10]
[mar_smart_terrain_3_3]
renegade_sim_squad_advanced = 1
renegade_sim_squad_novice = 1
[mar_smart_terrain_3_7]
[mar_smart_terrain_4_5]
[mar_smart_terrain_4_7]
[mar_smart_terrain_5_12]
csky_sim_squad_advanced = 1
csky_sim_squad_novice = 1
[mar_smart_terrain_5_8]
csky_sim_squad_novice = 1
csky_sim_squad_veteran = 1
[mar_smart_terrain_6_10]
[mar_smart_terrain_6_11]
csky_sim_squad_advanced = 1
csky_sim_squad_novice = 1
[mar_smart_terrain_6_4]
[mar_smart_terrain_6_7]
[mar_smart_terrain_6_8]
[mar_smart_terrain_7_3]
[mar_smart_terrain_7_7]
[mar_smart_terrain_8_11]
renegade_sim_squad_advanced = 1
renegade_sim_squad_novice = 1
;renegade_sim_squad_veteran = 1
[mar_smart_terrain_8_4]
[mar_smart_terrain_8_8]
[mar_smart_terrain_8_9]
[mar_smart_terrain_base];mlr
csky_sim_squad_veteran = 1
csky_sim_squad_novice = 1
[mar_smart_terrain_doc]
;;----------<< Army Warehouses >>----------|
[mil_smart_terrain_2_1]
[mil_smart_terrain_2_10]
freedom_sim_squad_novice = 1
[mil_smart_terrain_2_2]
merc_sim_squad_advanced = 1
merc_sim_squad_novice = 1
merc_sim_squad_veteran = 1
[mil_smart_terrain_2_4]
bandit_sim_squad_advanced = 1
[mil_smart_terrain_2_6]
[mil_smart_terrain_3_8]
freedom_sim_squad_novice = 1
[mil_smart_terrain_4_2]
[mil_smart_terrain_4_3]
[mil_smart_terrain_4_5]
stalker_sim_squad_advanced = 1
[mil_smart_terrain_4_7]
[mil_smart_terrain_4_8]
freedom_sim_squad_veteran = 1
[mil_smart_terrain_7_10]
freedom_sim_squad_novice = 1
[mil_smart_terrain_7_12]
freedom_sim_squad_veteran = 1
[mil_smart_terrain_7_4]
duty_sim_squad_novice = 1
duty_sim_squad_veteran = 1
[mil_smart_terrain_7_7]
;mil_freedom_barman_mlr_squad
;mil_7_7_protect_mlr_squad2
freedom_sim_squad_novice = 1
[mil_smart_terrain_7_8]
;mil_smart_terrain_7_8_squad
freedom_sim_squad_veteran = 1
[mil_smart_terrain_8_3]
;;-------------------------------------------|
[pri_a15];mlr
[pri_a16_mlr_copy];mlr
[pri_a16];mlr
[pri_a17]
[pri_a18_smart_terrain];mlr
[pas_b400_canalisation]
[pas_b400_downstairs]
[pas_b400_elevator]
[pas_b400_hall]
[pas_b400_track]
[pas_b400_tunnel]
[pri_b303]
[pri_b304_monsters_smart_terrain]
[pri_b306]
[pri_b36_smart_terrain]
monolith_sim_squad_advanced = 1
monolith_sim_squad_novice = 1
monolith_sim_squad_veteran = 1
[pri_depot]
monolith_sim_squad_advanced = 1
monolith_sim_squad_novice = 1
monolith_sim_squad_veteran = 1
[pri_monolith]
monolith_sim_squad_advanced = 1
monolith_sim_squad_novice = 1
monolith_sim_squad_veteran = 1
[pri_sim_1]
;monolith_sim_squad_advanced = 1
[pri_sim_10]
[pri_sim_11]
[pri_sim_12]
[pri_sim_2]
[pri_sim_3]
[pri_sim_4]
[pri_sim_5]
[pri_sim_6]
[pri_sim_7]
[pri_sim_8]
[pri_sim_9]
[pri_smart_bloodsucker_lair1]
[pri_smart_controler_lair1]
[pri_smart_controler_lair2]
[pri_smart_giant_lair1]
[pri_smart_monolith_stalker2]
monolith_sim_squad_advanced = 1
[pri_smart_monolith_stalker3]
monolith_sim_squad_advanced = 1
[pri_smart_monolith_stalker4]
monolith_sim_squad_veteran = 1
[pri_smart_monolith_stalker6]
monolith_sim_squad_novice = 1
monolith_sim_squad_sniper = 1
monolith_sim_squad_veteran = 1
[pri_smart_monster_lair1]
[pri_smart_neutral_stalker1]
monolith_sim_squad_veteran = 1
[pri_smart_pseudodog_lair1]
[pri_smart_snork_lair1]
[pri_smart_snork_lair2]
[pri_smart_tushkano_lair1]
;;----------<< Radar >>----------|
[rad2_loner_0000]
[rad2_loner_0001]
[rad2_loner_0002]
[rad2_prip_teleport]
monolith_sim_squad_veteran = 1
[rad_after_valley]
[rad_antenna_camper]
monolith_sim_squad_advanced = 1
[rad_antenna_monolith]
monolith_sim_squad_advanced = 1
monolith_sim_squad_novice = 1
[rad_antenna_patrol]
monolith_sim_squad_veteran = 1
[rad_bloodsucker]
[rad_entrance]
monolith_sim_squad_advanced = 1
monolith_sim_squad_novice = 1
[rad_pseudodogs]
[rad_snork1]
[rad_snork2]
[rad_valley]
[rad_valley_dogs]
[rad_zombied1]
[rad_zombied2]
;;----------<< Red Forest >>----------|
[red_smart_terrain_4_2];mlr
[red_bridge_bandit_smart_skirmish];mlr
;protectors_red_bridge_bandit_smart_skirmish_squad = 1
;monolith_bridge_trader_mlr_squad
monolith_sim_squad_advanced = 1
[red_smart_terrain_3_1]
[red_smart_terrain_3_2]
;simulation_contr_3sn_3gzomb = 1
[red_smart_terrain_3_3]
[red_smart_terrain_4_3]
[red_smart_terrain_4_5]
[red_smart_terrain_5_5]
[red_smart_terrain_5_6]
simulation_chimera = 1
[red_smart_terrain_6_3]
[red_smart_terrain_6_6]
[red_smart_terrain_monsters]
[red_smart_terrain_monsters_2]
[red_smart_terrain_monsters_3]
;;----------<< Wild Territory >>----------|
[ros_smart_killers1]
bandit_sim_squad_advanced = 1
bandit_sim_squad_novice = 1
[ros_smart_monster4]
[ros_smart_monster5]
[ros_smart_monster7]
[ros_smart_poltergeist2]
simulation_poltergeist_tele = 1
simulation_snork = 1
[ros_smart_snork1]
[ros_smart_stalker1]
stalker_sim_squad_advanced = 1
stalker_sim_squad_veteran = 1
[ros_smart_stalker_killers1]
merc_sim_squad_advanced = 1
merc_sim_squad_novice = 1
merc_sim_squad_veteran = 1
[sar_monolith_general]
[sar_monolith_sklad]
;;----------<< Truck Cemetery >>----------|
[trc_sim_1]
bandit_sim_squad_veteran = 1
[trc_sim_10]
duty_sim_squad_veteran = 1
[trc_sim_11]
[trc_sim_12]
bandit_sim_squad_veteran = 1
[trc_sim_13]
[trc_sim_14]
[trc_sim_15]
[trc_sim_16]
[trc_sim_17]
freedom_sim_squad_veteran = 1
[trc_sim_18]
army_sim_squad_advanced = 1
army_sim_squad_veteran = 1
[trc_sim_19]
[trc_sim_2]
bandit_sim_squad_veteran = 1
[trc_sim_20];mlr
bandit_sim_squad_advanced = 1
[trc_sim_21]
[trc_sim_3]
[trc_sim_4]
army_sim_squad_advanced = 1
[trc_sim_5]
[trc_sim_6]
[trc_sim_7]
[trc_sim_8]
[trc_sim_9]
;;----------<< Dark Valley >>----------|
[val_smart_terrain_1_2]
army_sim_squad_advanced = 1
army_sim_squad_sniper = 1
[val_smart_terrain_3_0]
[val_smart_terrain_4_0]
stalker_sim_squad_advanced = 1
stalker_sim_squad_novice = 1
[val_smart_terrain_5_10]
[val_smart_terrain_6_4]
[val_smart_terrain_6_5]
[val_smart_terrain_7_3]
[val_smart_terrain_7_4]
bandit_sim_squad_advanced = 1
[val_smart_terrain_7_5];mlr
bandit_sim_squad_veteran = 1
[val_smart_terrain_8_6]
bandit_sim_squad_novice = 1
[val_smart_terrain_8_7]
[val_smart_terrain_8_9]
[val_smart_terrain_9_10]
[val_smart_terrain_9_2]
[val_smart_terrain_9_4]
bandit_sim_squad_novice = 1
[val_smart_terrain_9_6]
[warlab_common_consciousness_smart_terrain]
;;----------<< Yanter >>----------|
[yan_smart_terrain_2_4]
zombied_sim_squad_advanced = 1
zombied_sim_squad_veteran = 1
[yan_smart_terrain_2_5]
zombied_sim_squad_advanced = 1
[yan_smart_terrain_3_4]
zombied_sim_squad_novice = 1
[yan_smart_terrain_3_6]
ecolog_sim_squad_advanced = 1
[yan_smart_terrain_4_5]
simulation_snork_2_5 = 1
[yan_smart_terrain_5_5]
ecolog_sim_squad_veteran = 1
[yan_smart_terrain_6_2]
[yan_smart_terrain_6_4];mlr
ecolog_sim_squad_novice = 1
ecolog_sim_squad_veteran = 1
[yan_smart_terrain_zombi_spawn]
simulation_contr_3sn_3gzomb = 1
;;----------<< Zaton >>----------|
[zat_b100]
[zat_b104_zombied]
[zat_b18]
[zat_b28]
[zat_b33]
[zat_b38]
[zat_b39]
[zat_b40_smart_terrain];mlr
[zat_b42_smart_terrain]
simulation_mix_boar_flesh = 1
[zat_b7]
[zat_sim_1]
[zat_sim_10]
[zat_sim_11]
[zat_sim_12]
[zat_sim_13]
[zat_sim_14]
[zat_sim_15]
[zat_sim_16]
[zat_sim_17]
[zat_sim_18]
[zat_sim_19]
[zat_sim_2]
[zat_sim_20]
[zat_sim_21]
[zat_sim_22]
[zat_sim_23]
[zat_sim_24]
[zat_sim_25]
[zat_sim_26]
[zat_sim_27]
[zat_sim_28]
[zat_sim_29]
[zat_sim_3]
[zat_sim_30]
[zat_sim_4]
[zat_sim_5]
[zat_sim_6]
[zat_sim_7]
[zat_sim_8]
[zat_sim_9]
[zat_stalker_base_smart];mlr
[pol_smart_terrain_1_1]
[pol_smart_terrain_1_3]
[pol_smart_terrain_2_2]
simulation_burer = 1
[pol_smart_terrain_2_1]
simulation_poltergeist_tele = 1