1143 lines
33 KiB
INI
1143 lines
33 KiB
INI
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## Settings file was created by plugin Janky-HollywoodGraphics v1.1.0
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## Plugin GUID: com.janky.hollywoodgraphics
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[00. General]
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## Use a preset template for the settings. Requires restarting the game to ensure all the settings take effect.
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# Setting type: String
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# Default value:
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Load Template (RESTART) =
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[01. Ambient Occlusion]
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## Override the default AO settings
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# Setting type: Boolean
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# Default value: true
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AO Override = true
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## Overall ambient occlusion intensity.
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# Setting type: Single
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# Default value: 1.5
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# Acceptable value range: From 0 to 2
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AO Intensity = 1.5
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## The distance outside which occluders are ignored.
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# Setting type: Single
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# Default value: 1.46
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# Acceptable value range: From 0 to 2
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AO Radius = 1.46
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## This value allows to scale up the ambient occlusion values.
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# Setting type: Single
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# Default value: 0.05
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# Acceptable value range: From 0 to 10
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AO Bias = 0.05
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## Toggles whether offscreen samples contribute to the AO.
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# Setting type: Boolean
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# Default value: true
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AO Offscreen Enabled = true
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## The amount of AO offscreen samples are contributing.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 1
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AO Offscreen Influence = 1
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## Toggles color bleeding. Duh.
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# Setting type: Boolean
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# Default value: true
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AO Color Bleed Enabled = true
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## Scales the contribution of the color bleeding samples.
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# Setting type: Single
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# Default value: 0.75
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# Acceptable value range: From 0 to 1
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AO Color Bleed Saturation = 0.75
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## Use masking on emissive pixels
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# Setting type: Single
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# Default value: 3.2
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# Acceptable value range: From 0 to 32
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AO Color Bleed Albedo Mult = 3.2
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[02. Lights]
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## Toggles whether the ambient light colors are overridden.
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# Setting type: Boolean
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# Default value: true
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Ambient Light Override = true
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## The color of the ambient light. The W field defines the timeline is roughly like this: 0h -> 0.31, 6h -> 0.46, 12h -> 0.9, 18h - 0.76.
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# Setting type: Vector4
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# Default value: {"x":0.3499999940395355,"y":0.4000000059604645,"z":0.5,"w":0.3199999928474426}
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Ambient Light Color 1 = {"x":0.3499999940395355,"y":0.4000000059604645,"z":0.5,"w":0.3199999928474426}
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## The color of the ambient light. The W field defines the timeline is roughly like this: 0h -> 0.31, 6h -> 0.46, 12h -> 0.9, 18h - 0.76.
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# Setting type: Vector4
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# Default value: {"x":0.125,"y":0.05999999865889549,"z":0.03999999910593033,"w":0.44999998807907107}
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Ambient Light Color 2 = {"x":0.12999999523162843,"y":0.05999999865889549,"z":0.03999999910593033,"w":0.44999998807907107}
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## The color of the ambient light. The W field defines the timeline is roughly like this: 0h -> 0.31, 6h -> 0.46, 12h -> 0.9, 18h - 0.76.
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# Setting type: Vector4
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# Default value: {"x":0.6899999976158142,"y":0.5,"z":0.3100000023841858,"w":0.550000011920929}
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Ambient Light Color 3 = {"x":0.6899999976158142,"y":0.5,"z":0.3100000023841858,"w":0.550000011920929}
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## The color of the ambient light. The W field defines the timeline is roughly like this: 0h -> 0.31, 6h -> 0.46, 12h -> 0.9, 18h - 0.76.
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# Setting type: Vector4
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# Default value: {"x":1.0,"y":0.75,"z":0.5,"w":0.6499999761581421}
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Ambient Light Color 4 = {"x":1.0,"y":0.75,"z":0.5,"w":0.6499999761581421}
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## The color of the ambient light. The W field defines the timeline is roughly like this: 0h -> 0.31, 6h -> 0.46, 12h -> 0.9, 18h - 0.76.
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# Setting type: Vector4
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# Default value: {"x":1.0,"y":0.8999999761581421,"z":0.800000011920929,"w":1.0}
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Ambient Light Color 5 = {"x":1.0,"y":0.8999999761581421,"z":0.800000011920929,"w":1.0}
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## Makes the environmental light flares more prominent and appropriate.
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# Setting type: Boolean
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# Default value: true
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Env. Light Flares Changes (RESTART) = true
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## Adjusts the intensity of environment light lens flares. Yes, I identify as a Hasselblad H6D-400C camera, thank you.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Env. Light Flare Intensity (RESTART) = 1
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## Adjusts the size of environment light lens flares. Yes, I identify as a Hasselblad H6D-400C camera, thank you.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Env. Light Flare Size (RESTART) = 1
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[03. Bloom v1]
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## Controls the overall intensity of the bloom effect.
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# Setting type: Single
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# Default value: 0.2
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# Acceptable value range: From 0 to 1
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Master Bloom Intensity = 0.2
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## Bloom intensity of the dark colors range.
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# Setting type: Single
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# Default value: -0.98
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# Acceptable value range: From -3 to 3
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Bloom Curve Dark = -0.98
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## Bloom intensity of the mid colors range.
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# Setting type: Single
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# Default value: 0.6
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# Acceptable value range: From -3 to 3
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Bloom Curve Mid = 0.6
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## Bloom intensity of the bright colors range.
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# Setting type: Single
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# Default value: 0.75
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# Acceptable value range: From -3 to 3
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Bloom Curve Bright = 0.75
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## Bloom intensity of the bright colors range.
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# Setting type: Single
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# Default value: 0.6
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# Acceptable value range: From -3 to 3
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Bloom Curve Highlight = 0.6
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## Enables lens dust effect.
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# Setting type: Boolean
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# Default value: true
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Use Lens Dust = true
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## Controls the intensity of the lens dust effect.
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# Setting type: Single
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# Default value: 0.3
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# Acceptable value range: From 0 to 5
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Lens Dust Amount = 0.3
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## Texture to use for the lens dust effect.
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# Setting type: String
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# Default value: LensDust4A.png
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Lens Dust Texture = LensDust4A.png
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## Controls the intensity of lens bloom.
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# Setting type: Single
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# Default value: 0.5
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# Acceptable value range: From 0 to 5
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Lens Bloom Scale = 0.5
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## Enables anamorphic lens flare effects.
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# Setting type: Boolean
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# Default value: true
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Use Anamorphic Flare = true
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## Controls the intensity of anamorphic flares.
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# Setting type: Single
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# Default value: 2
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# Acceptable value range: From 0 to 5
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Anamorphic Flare Intensity = 2
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## Scaling factor for anamorphic flares.
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# Setting type: Single
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# Default value: 1.5
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# Acceptable value range: From 0 to 20
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Anamorphic Flare Size = 1.5
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## Number of blur passes for anamorphic flares.
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# Setting type: Int32
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# Default value: 4
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# Acceptable value range: From 1 to 5
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Anamorphic Flare Blur Passes = 4
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## Enables star-shaped lens flare effects.
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# Setting type: Boolean
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# Default value: true
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Use Star Flare = true
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## Controls the intensity of star flares.
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# Setting type: Single
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# Default value: 1.5
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# Acceptable value range: From 0 to 5
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Star Flare Intensity = 1.5
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## Scaling factor for star flares.
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# Setting type: Single
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# Default value: 3
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# Acceptable value range: From 0 to 20
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Star Flare Size = 3
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## Number of blur passes for star flares.
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# Setting type: Int32
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# Default value: 2
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# Acceptable value range: From 1 to 5
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Star Flare Blur Passes = 2
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[04. General]
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## Fix the cursed glowing fog during overcast sunrises/sunsets.
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# Setting type: Boolean
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# Default value: true
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Fix Cursed Fog (RESTART) = true
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## Does what it says on the tin.
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# Setting type: Boolean
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# Default value: true
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Reduce Indoor Fog = true
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## Decreases the fog level by the specified quantity.
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# Setting type: Single
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# Default value: -5
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# Acceptable value range: From -50 to 10
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Indoor Fog Reduction = -5
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## Apply a tonemap preset.
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# Setting type: String
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# Default value:
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Tonemap Preset =
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[04. Map: Customs]
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## Toggles whether the LOD settings should be overridden at all.
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# Setting type: Boolean
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# Default value: false
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Customs Enable LOD = false
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## Adjust the LOD bias in a wider range than what the game allows.
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# Setting type: Single
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# Default value: 4
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# Acceptable value range: From 1 to 20
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Customs LOD Bias = 4
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## Scales the maximum visible distance for detail like rocks, debris and foliage.
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# Setting type: Single
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# Default value: 2.5
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# Acceptable value range: From 0.5 to 10
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Customs Detail Cull = 2.5
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## Scales the density of detail like rocks, debris and foliage.
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# Setting type: Single
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# Default value: 2
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# Acceptable value range: From 0.5 to 5
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Customs Detail Density = 2
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## Toggles overriding the tonemap.
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# Setting type: Boolean
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# Default value: true
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Customs Enable Tonemap = true
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## The default camera position offset relative to the first person view (in meters).
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# Setting type: Single
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# Default value: 0
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# Acceptable value range: From -5 to 5
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Customs Brightness = 0
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## The default camera position offset relative to the first person view (in meters).
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# Setting type: Single
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# Default value: 0
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# Acceptable value range: From -15 to 15
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Customs Contrast = 0
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## The default camera position offset relative to the first person view (in meters).
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# Setting type: Vector3
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# Default value: {"x":20.0,"y":0.0,"z":20.0}
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Customs Primary Tonemap = {"x":20.0,"y":0.0,"z":20.0}
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## The default camera position offset relative to the first person view (in meters).
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# Setting type: Vector3
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# Default value: {"x":0.0,"y":1.0,"z":0.0}
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Customs Secondary Tonemap = {"x":0.0,"y":1.0,"z":0.0}
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## Toggles overriding the fog behavior.
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# Setting type: Boolean
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# Default value: true
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Customs Enable Fog Tuning = true
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## Falloff adjustment for fog at max fogginess.
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# Setting type: Single
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# Default value: 0.2
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# Acceptable value range: From 0 to 1
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Customs Fog Height Falloff v1 = 0.2
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## Zero-level adjustment for fog at max fogginess.
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# Setting type: Single
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# Default value: 0
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# Acceptable value range: From -100 to 20
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Customs Fog Zero Level v1 = 0
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## Multiplies the baseline bloom intensity.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0.1 to 5
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Customs Bloom Mult = 1
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[04. Map: Default]
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## Toggles whether the LOD settings should be overridden at all.
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# Setting type: Boolean
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# Default value: false
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Default Enable LOD = false
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## Adjust the LOD bias in a wider range than what the game allows.
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# Setting type: Single
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# Default value: 4
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# Acceptable value range: From 1 to 20
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Default LOD Bias = 4
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## Scales the maximum visible distance for detail like rocks, debris and foliage.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0.5 to 10
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Default Detail Cull = 1
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## Scales the density of detail like rocks, debris and foliage.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0.5 to 5
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Default Detail Density = 1
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## Toggles overriding the tonemap.
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# Setting type: Boolean
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# Default value: true
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Default Enable Tonemap = true
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## The default camera position offset relative to the first person view (in meters).
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# Setting type: Single
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# Default value: 0
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# Acceptable value range: From -5 to 5
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Default Brightness = 0
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## The default camera position offset relative to the first person view (in meters).
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# Setting type: Single
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# Default value: 0
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# Acceptable value range: From -15 to 15
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Default Contrast = 0
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## The default camera position offset relative to the first person view (in meters).
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# Setting type: Vector3
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# Default value: {"x":20.0,"y":0.0,"z":20.0}
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Default Primary Tonemap = {"x":20.0,"y":0.0,"z":20.0}
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## The default camera position offset relative to the first person view (in meters).
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# Setting type: Vector3
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# Default value: {"x":0.0,"y":1.0,"z":0.0}
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Default Secondary Tonemap = {"x":0.0,"y":1.0,"z":0.0}
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## Toggles overriding the fog behavior.
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# Setting type: Boolean
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# Default value: true
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Default Enable Fog Tuning = true
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||
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## Falloff adjustment for fog at max fogginess.
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||
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# Setting type: Single
|
||
|
|
# Default value: 0.125
|
||
|
|
# Acceptable value range: From 0 to 1
|
||
|
|
Default Fog Height Falloff v1 = 0.125
|
||
|
|
|
||
|
|
## Zero-level adjustment for fog at max fogginess.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -100 to 20
|
||
|
|
Default Fog Zero Level v1 = 0
|
||
|
|
|
||
|
|
## Multiplies the baseline bloom intensity.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 1
|
||
|
|
# Acceptable value range: From 0.1 to 5
|
||
|
|
Default Bloom Mult = 1
|
||
|
|
|
||
|
|
[04. Map: FactoryDay]
|
||
|
|
|
||
|
|
## Toggles whether the LOD settings should be overridden at all.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: false
|
||
|
|
FactoryDay Enable LOD = false
|
||
|
|
|
||
|
|
## Adjust the LOD bias in a wider range than what the game allows.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 10
|
||
|
|
# Acceptable value range: From 1 to 20
|
||
|
|
FactoryDay LOD Bias = 10
|
||
|
|
|
||
|
|
## Scales the maximum visible distance for detail like rocks, debris and foliage.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 1
|
||
|
|
# Acceptable value range: From 0.5 to 10
|
||
|
|
FactoryDay Detail Cull = 1
|
||
|
|
|
||
|
|
## Scales the density of detail like rocks, debris and foliage.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 1
|
||
|
|
# Acceptable value range: From 0.5 to 5
|
||
|
|
FactoryDay Detail Density = 1
|
||
|
|
|
||
|
|
## Toggles overriding the tonemap.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: true
|
||
|
|
FactoryDay Enable Tonemap = true
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -5 to 5
|
||
|
|
FactoryDay Brightness = 0
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -15 to 15
|
||
|
|
FactoryDay Contrast = 0
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Vector3
|
||
|
|
# Default value: {"x":25.0,"y":0.0,"z":20.0}
|
||
|
|
FactoryDay Primary Tonemap = {"x":25.0,"y":0.0,"z":20.0}
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Vector3
|
||
|
|
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||
|
|
FactoryDay Secondary Tonemap = {"x":0.0,"y":1.0,"z":0.0}
|
||
|
|
|
||
|
|
## Toggles overriding the fog behavior.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: true
|
||
|
|
FactoryDay Enable Fog Tuning = true
|
||
|
|
|
||
|
|
## Falloff adjustment for fog at max fogginess.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0.125
|
||
|
|
# Acceptable value range: From 0 to 1
|
||
|
|
FactoryDay Fog Height Falloff v1 = 0.125
|
||
|
|
|
||
|
|
## Zero-level adjustment for fog at max fogginess.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -100 to 20
|
||
|
|
FactoryDay Fog Zero Level v1 = 0
|
||
|
|
|
||
|
|
## Multiplies the baseline bloom intensity.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 2
|
||
|
|
# Acceptable value range: From 0.1 to 5
|
||
|
|
FactoryDay Bloom Mult = 2
|
||
|
|
|
||
|
|
[04. Map: FactoryNight]
|
||
|
|
|
||
|
|
## Toggles whether the LOD settings should be overridden at all.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: false
|
||
|
|
FactoryNight Enable LOD = false
|
||
|
|
|
||
|
|
## Adjust the LOD bias in a wider range than what the game allows.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 10
|
||
|
|
# Acceptable value range: From 1 to 20
|
||
|
|
FactoryNight LOD Bias = 10
|
||
|
|
|
||
|
|
## Scales the maximum visible distance for detail like rocks, debris and foliage.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 1
|
||
|
|
# Acceptable value range: From 0.5 to 10
|
||
|
|
FactoryNight Detail Cull = 1
|
||
|
|
|
||
|
|
## Scales the density of detail like rocks, debris and foliage.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 1
|
||
|
|
# Acceptable value range: From 0.5 to 5
|
||
|
|
FactoryNight Detail Density = 1
|
||
|
|
|
||
|
|
## Toggles overriding the tonemap.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: true
|
||
|
|
FactoryNight Enable Tonemap = true
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -5 to 5
|
||
|
|
FactoryNight Brightness = 0
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -15 to 15
|
||
|
|
FactoryNight Contrast = 0
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Vector3
|
||
|
|
# Default value: {"x":25.0,"y":0.0,"z":20.0}
|
||
|
|
FactoryNight Primary Tonemap = {"x":25.0,"y":0.0,"z":20.0}
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Vector3
|
||
|
|
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||
|
|
FactoryNight Secondary Tonemap = {"x":0.0,"y":1.0,"z":0.0}
|
||
|
|
|
||
|
|
## Toggles overriding the fog behavior.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: true
|
||
|
|
FactoryNight Enable Fog Tuning = true
|
||
|
|
|
||
|
|
## Falloff adjustment for fog at max fogginess.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0.125
|
||
|
|
# Acceptable value range: From 0 to 1
|
||
|
|
FactoryNight Fog Height Falloff v1 = 0.125
|
||
|
|
|
||
|
|
## Zero-level adjustment for fog at max fogginess.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -100 to 20
|
||
|
|
FactoryNight Fog Zero Level v1 = 0
|
||
|
|
|
||
|
|
## Multiplies the baseline bloom intensity.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 1
|
||
|
|
# Acceptable value range: From 0.1 to 5
|
||
|
|
FactoryNight Bloom Mult = 1
|
||
|
|
|
||
|
|
[04. Map: GroundZero]
|
||
|
|
|
||
|
|
## Toggles whether the LOD settings should be overridden at all.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: false
|
||
|
|
GroundZero Enable LOD = false
|
||
|
|
|
||
|
|
## Adjust the LOD bias in a wider range than what the game allows.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 4
|
||
|
|
# Acceptable value range: From 1 to 20
|
||
|
|
GroundZero LOD Bias = 4
|
||
|
|
|
||
|
|
## Scales the maximum visible distance for detail like rocks, debris and foliage.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 2.5
|
||
|
|
# Acceptable value range: From 0.5 to 10
|
||
|
|
GroundZero Detail Cull = 2.5
|
||
|
|
|
||
|
|
## Scales the density of detail like rocks, debris and foliage.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 2
|
||
|
|
# Acceptable value range: From 0.5 to 5
|
||
|
|
GroundZero Detail Density = 2
|
||
|
|
|
||
|
|
## Toggles overriding the tonemap.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: true
|
||
|
|
GroundZero Enable Tonemap = true
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -5 to 5
|
||
|
|
GroundZero Brightness = 0
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -15 to 15
|
||
|
|
GroundZero Contrast = 0
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Vector3
|
||
|
|
# Default value: {"x":20.0,"y":0.0,"z":20.0}
|
||
|
|
GroundZero Primary Tonemap = {"x":20.0,"y":0.0,"z":20.0}
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Vector3
|
||
|
|
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||
|
|
GroundZero Secondary Tonemap = {"x":0.0,"y":1.0,"z":0.0}
|
||
|
|
|
||
|
|
## Toggles overriding the fog behavior.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: true
|
||
|
|
GroundZero Enable Fog Tuning = true
|
||
|
|
|
||
|
|
## Falloff adjustment for fog at max fogginess.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0.1
|
||
|
|
# Acceptable value range: From 0 to 1
|
||
|
|
GroundZero Fog Height Falloff v1 = 0.1
|
||
|
|
|
||
|
|
## Zero-level adjustment for fog at max fogginess.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: -100
|
||
|
|
# Acceptable value range: From -100 to 20
|
||
|
|
GroundZero Fog Zero Level v1 = -100
|
||
|
|
|
||
|
|
## Multiplies the baseline bloom intensity.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 1
|
||
|
|
# Acceptable value range: From 0.1 to 5
|
||
|
|
GroundZero Bloom Mult = 1
|
||
|
|
|
||
|
|
[04. Map: Interchange]
|
||
|
|
|
||
|
|
## Toggles whether the LOD settings should be overridden at all.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: false
|
||
|
|
Interchange Enable LOD = false
|
||
|
|
|
||
|
|
## Adjust the LOD bias in a wider range than what the game allows.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 4
|
||
|
|
# Acceptable value range: From 1 to 20
|
||
|
|
Interchange LOD Bias = 4
|
||
|
|
|
||
|
|
## Scales the maximum visible distance for detail like rocks, debris and foliage.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 2.5
|
||
|
|
# Acceptable value range: From 0.5 to 10
|
||
|
|
Interchange Detail Cull = 2.5
|
||
|
|
|
||
|
|
## Scales the density of detail like rocks, debris and foliage.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 2
|
||
|
|
# Acceptable value range: From 0.5 to 5
|
||
|
|
Interchange Detail Density = 2
|
||
|
|
|
||
|
|
## Toggles overriding the tonemap.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: true
|
||
|
|
Interchange Enable Tonemap = true
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -5 to 5
|
||
|
|
Interchange Brightness = 0
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -15 to 15
|
||
|
|
Interchange Contrast = 0
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Vector3
|
||
|
|
# Default value: {"x":20.0,"y":0.0,"z":20.0}
|
||
|
|
Interchange Primary Tonemap = {"x":20.0,"y":0.0,"z":20.0}
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Vector3
|
||
|
|
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||
|
|
Interchange Secondary Tonemap = {"x":0.0,"y":1.0,"z":0.0}
|
||
|
|
|
||
|
|
## Toggles overriding the fog behavior.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: true
|
||
|
|
Interchange Enable Fog Tuning = true
|
||
|
|
|
||
|
|
## Falloff adjustment for fog at max fogginess.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0.125
|
||
|
|
# Acceptable value range: From 0 to 1
|
||
|
|
Interchange Fog Height Falloff v1 = 0.125
|
||
|
|
|
||
|
|
## Zero-level adjustment for fog at max fogginess.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 5
|
||
|
|
# Acceptable value range: From -100 to 20
|
||
|
|
Interchange Fog Zero Level v1 = 5
|
||
|
|
|
||
|
|
## Multiplies the baseline bloom intensity.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 1
|
||
|
|
# Acceptable value range: From 0.1 to 5
|
||
|
|
Interchange Bloom Mult = 1
|
||
|
|
|
||
|
|
[04. Map: Laboratory]
|
||
|
|
|
||
|
|
## Toggles whether the LOD settings should be overridden at all.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: false
|
||
|
|
Laboratory Enable LOD = false
|
||
|
|
|
||
|
|
## Adjust the LOD bias in a wider range than what the game allows.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 4
|
||
|
|
# Acceptable value range: From 1 to 20
|
||
|
|
Laboratory LOD Bias = 4
|
||
|
|
|
||
|
|
## Scales the maximum visible distance for detail like rocks, debris and foliage.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 1
|
||
|
|
# Acceptable value range: From 0.5 to 10
|
||
|
|
Laboratory Detail Cull = 1
|
||
|
|
|
||
|
|
## Scales the density of detail like rocks, debris and foliage.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 1
|
||
|
|
# Acceptable value range: From 0.5 to 5
|
||
|
|
Laboratory Detail Density = 1
|
||
|
|
|
||
|
|
## Toggles overriding the tonemap.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: true
|
||
|
|
Laboratory Enable Tonemap = true
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -5 to 5
|
||
|
|
Laboratory Brightness = 0
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -15 to 15
|
||
|
|
Laboratory Contrast = 0
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Vector3
|
||
|
|
# Default value: {"x":20.0,"y":0.0,"z":20.0}
|
||
|
|
Laboratory Primary Tonemap = {"x":20.0,"y":0.0,"z":20.0}
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Vector3
|
||
|
|
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||
|
|
Laboratory Secondary Tonemap = {"x":0.0,"y":1.0,"z":0.0}
|
||
|
|
|
||
|
|
## Toggles overriding the fog behavior.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: true
|
||
|
|
Laboratory Enable Fog Tuning = true
|
||
|
|
|
||
|
|
## Falloff adjustment for fog at max fogginess.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0.125
|
||
|
|
# Acceptable value range: From 0 to 1
|
||
|
|
Laboratory Fog Height Falloff v1 = 0.125
|
||
|
|
|
||
|
|
## Zero-level adjustment for fog at max fogginess.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -100 to 20
|
||
|
|
Laboratory Fog Zero Level v1 = 0
|
||
|
|
|
||
|
|
## Multiplies the baseline bloom intensity.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 1
|
||
|
|
# Acceptable value range: From 0.1 to 5
|
||
|
|
Laboratory Bloom Mult = 1
|
||
|
|
|
||
|
|
[04. Map: Lighthouse]
|
||
|
|
|
||
|
|
## Toggles whether the LOD settings should be overridden at all.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: false
|
||
|
|
Lighthouse Enable LOD = false
|
||
|
|
|
||
|
|
## Adjust the LOD bias in a wider range than what the game allows.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 4
|
||
|
|
# Acceptable value range: From 1 to 20
|
||
|
|
Lighthouse LOD Bias = 4
|
||
|
|
|
||
|
|
## Scales the maximum visible distance for detail like rocks, debris and foliage.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 2.5
|
||
|
|
# Acceptable value range: From 0.5 to 10
|
||
|
|
Lighthouse Detail Cull = 2.5
|
||
|
|
|
||
|
|
## Scales the density of detail like rocks, debris and foliage.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 2
|
||
|
|
# Acceptable value range: From 0.5 to 5
|
||
|
|
Lighthouse Detail Density = 2
|
||
|
|
|
||
|
|
## Toggles overriding the tonemap.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: true
|
||
|
|
Lighthouse Enable Tonemap = true
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -5 to 5
|
||
|
|
Lighthouse Brightness = 0
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -15 to 15
|
||
|
|
Lighthouse Contrast = 0
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Vector3
|
||
|
|
# Default value: {"x":20.0,"y":0.0,"z":20.0}
|
||
|
|
Lighthouse Primary Tonemap = {"x":20.0,"y":0.0,"z":20.0}
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Vector3
|
||
|
|
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||
|
|
Lighthouse Secondary Tonemap = {"x":0.0,"y":1.0,"z":0.0}
|
||
|
|
|
||
|
|
## Toggles overriding the fog behavior.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: true
|
||
|
|
Lighthouse Enable Fog Tuning = true
|
||
|
|
|
||
|
|
## Falloff adjustment for fog at max fogginess.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0.125
|
||
|
|
# Acceptable value range: From 0 to 1
|
||
|
|
Lighthouse Fog Height Falloff v1 = 0.125
|
||
|
|
|
||
|
|
## Zero-level adjustment for fog at max fogginess.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 5
|
||
|
|
# Acceptable value range: From -100 to 20
|
||
|
|
Lighthouse Fog Zero Level v1 = 5
|
||
|
|
|
||
|
|
## Multiplies the baseline bloom intensity.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 1
|
||
|
|
# Acceptable value range: From 0.1 to 5
|
||
|
|
Lighthouse Bloom Mult = 1
|
||
|
|
|
||
|
|
[04. Map: Reserve]
|
||
|
|
|
||
|
|
## Toggles whether the LOD settings should be overridden at all.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: false
|
||
|
|
Reserve Enable LOD = false
|
||
|
|
|
||
|
|
## Adjust the LOD bias in a wider range than what the game allows.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 4
|
||
|
|
# Acceptable value range: From 1 to 20
|
||
|
|
Reserve LOD Bias = 4
|
||
|
|
|
||
|
|
## Scales the maximum visible distance for detail like rocks, debris and foliage.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 2.5
|
||
|
|
# Acceptable value range: From 0.5 to 10
|
||
|
|
Reserve Detail Cull = 2.5
|
||
|
|
|
||
|
|
## Scales the density of detail like rocks, debris and foliage.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 2
|
||
|
|
# Acceptable value range: From 0.5 to 5
|
||
|
|
Reserve Detail Density = 2
|
||
|
|
|
||
|
|
## Toggles overriding the tonemap.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: true
|
||
|
|
Reserve Enable Tonemap = true
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -5 to 5
|
||
|
|
Reserve Brightness = 0
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -15 to 15
|
||
|
|
Reserve Contrast = 0
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Vector3
|
||
|
|
# Default value: {"x":20.0,"y":0.0,"z":20.0}
|
||
|
|
Reserve Primary Tonemap = {"x":20.0,"y":0.0,"z":20.0}
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Vector3
|
||
|
|
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||
|
|
Reserve Secondary Tonemap = {"x":0.0,"y":1.0,"z":0.0}
|
||
|
|
|
||
|
|
## Toggles overriding the fog behavior.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: true
|
||
|
|
Reserve Enable Fog Tuning = true
|
||
|
|
|
||
|
|
## Falloff adjustment for fog at max fogginess.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0.125
|
||
|
|
# Acceptable value range: From 0 to 1
|
||
|
|
Reserve Fog Height Falloff v1 = 0.125
|
||
|
|
|
||
|
|
## Zero-level adjustment for fog at max fogginess.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -100 to 20
|
||
|
|
Reserve Fog Zero Level v1 = 0
|
||
|
|
|
||
|
|
## Multiplies the baseline bloom intensity.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 1
|
||
|
|
# Acceptable value range: From 0.1 to 5
|
||
|
|
Reserve Bloom Mult = 1
|
||
|
|
|
||
|
|
[04. Map: Shoreline]
|
||
|
|
|
||
|
|
## Toggles whether the LOD settings should be overridden at all.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: false
|
||
|
|
Shoreline Enable LOD = false
|
||
|
|
|
||
|
|
## Adjust the LOD bias in a wider range than what the game allows.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 4
|
||
|
|
# Acceptable value range: From 1 to 20
|
||
|
|
Shoreline LOD Bias = 4
|
||
|
|
|
||
|
|
## Scales the maximum visible distance for detail like rocks, debris and foliage.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 2.5
|
||
|
|
# Acceptable value range: From 0.5 to 10
|
||
|
|
Shoreline Detail Cull = 2.5
|
||
|
|
|
||
|
|
## Scales the density of detail like rocks, debris and foliage.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 2
|
||
|
|
# Acceptable value range: From 0.5 to 5
|
||
|
|
Shoreline Detail Density = 2
|
||
|
|
|
||
|
|
## Toggles overriding the tonemap.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: true
|
||
|
|
Shoreline Enable Tonemap = true
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -5 to 5
|
||
|
|
Shoreline Brightness = 0
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -15 to 15
|
||
|
|
Shoreline Contrast = 0
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Vector3
|
||
|
|
# Default value: {"x":20.0,"y":0.0,"z":20.0}
|
||
|
|
Shoreline Primary Tonemap = {"x":20.0,"y":0.0,"z":20.0}
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Vector3
|
||
|
|
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||
|
|
Shoreline Secondary Tonemap = {"x":0.0,"y":1.0,"z":0.0}
|
||
|
|
|
||
|
|
## Toggles overriding the fog behavior.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: true
|
||
|
|
Shoreline Enable Fog Tuning = true
|
||
|
|
|
||
|
|
## Falloff adjustment for fog at max fogginess.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0.1
|
||
|
|
# Acceptable value range: From 0 to 1
|
||
|
|
Shoreline Fog Height Falloff v1 = 0.1
|
||
|
|
|
||
|
|
## Zero-level adjustment for fog at max fogginess.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 20
|
||
|
|
# Acceptable value range: From -100 to 20
|
||
|
|
Shoreline Fog Zero Level v1 = 20
|
||
|
|
|
||
|
|
## Multiplies the baseline bloom intensity.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 1
|
||
|
|
# Acceptable value range: From 0.1 to 5
|
||
|
|
Shoreline Bloom Mult = 1
|
||
|
|
|
||
|
|
[04. Map: Streets]
|
||
|
|
|
||
|
|
## Toggles whether the LOD settings should be overridden at all.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: false
|
||
|
|
Streets Enable LOD = false
|
||
|
|
|
||
|
|
## Adjust the LOD bias in a wider range than what the game allows.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 4
|
||
|
|
# Acceptable value range: From 1 to 20
|
||
|
|
Streets LOD Bias = 4
|
||
|
|
|
||
|
|
## Scales the maximum visible distance for detail like rocks, debris and foliage.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 1
|
||
|
|
# Acceptable value range: From 0.5 to 10
|
||
|
|
Streets Detail Cull = 1
|
||
|
|
|
||
|
|
## Scales the density of detail like rocks, debris and foliage.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 1
|
||
|
|
# Acceptable value range: From 0.5 to 5
|
||
|
|
Streets Detail Density = 1
|
||
|
|
|
||
|
|
## Toggles overriding the tonemap.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: true
|
||
|
|
Streets Enable Tonemap = true
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -5 to 5
|
||
|
|
Streets Brightness = 0
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -15 to 15
|
||
|
|
Streets Contrast = 0
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Vector3
|
||
|
|
# Default value: {"x":20.0,"y":0.0,"z":20.0}
|
||
|
|
Streets Primary Tonemap = {"x":20.0,"y":0.0,"z":20.0}
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Vector3
|
||
|
|
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||
|
|
Streets Secondary Tonemap = {"x":0.0,"y":1.0,"z":0.0}
|
||
|
|
|
||
|
|
## Toggles overriding the fog behavior.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: true
|
||
|
|
Streets Enable Fog Tuning = true
|
||
|
|
|
||
|
|
## Falloff adjustment for fog at max fogginess.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0.1
|
||
|
|
# Acceptable value range: From 0 to 1
|
||
|
|
Streets Fog Height Falloff v1 = 0.1
|
||
|
|
|
||
|
|
## Zero-level adjustment for fog at max fogginess.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: -100
|
||
|
|
# Acceptable value range: From -100 to 20
|
||
|
|
Streets Fog Zero Level v1 = -100
|
||
|
|
|
||
|
|
## Multiplies the baseline bloom intensity.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 1
|
||
|
|
# Acceptable value range: From 0.1 to 5
|
||
|
|
Streets Bloom Mult = 1
|
||
|
|
|
||
|
|
[04. Map: Woods]
|
||
|
|
|
||
|
|
## Toggles whether the LOD settings should be overridden at all.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: false
|
||
|
|
Woods Enable LOD = false
|
||
|
|
|
||
|
|
## Adjust the LOD bias in a wider range than what the game allows.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 4
|
||
|
|
# Acceptable value range: From 1 to 20
|
||
|
|
Woods LOD Bias = 4
|
||
|
|
|
||
|
|
## Scales the maximum visible distance for detail like rocks, debris and foliage.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 2.5
|
||
|
|
# Acceptable value range: From 0.5 to 10
|
||
|
|
Woods Detail Cull = 2.5
|
||
|
|
|
||
|
|
## Scales the density of detail like rocks, debris and foliage.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 2
|
||
|
|
# Acceptable value range: From 0.5 to 5
|
||
|
|
Woods Detail Density = 2
|
||
|
|
|
||
|
|
## Toggles overriding the tonemap.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: true
|
||
|
|
Woods Enable Tonemap = true
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -5 to 5
|
||
|
|
Woods Brightness = 0
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0
|
||
|
|
# Acceptable value range: From -15 to 15
|
||
|
|
Woods Contrast = 0
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Vector3
|
||
|
|
# Default value: {"x":20.0,"y":0.0,"z":20.0}
|
||
|
|
Woods Primary Tonemap = {"x":20.0,"y":0.0,"z":20.0}
|
||
|
|
|
||
|
|
## The default camera position offset relative to the first person view (in meters).
|
||
|
|
# Setting type: Vector3
|
||
|
|
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||
|
|
Woods Secondary Tonemap = {"x":0.0,"y":1.0,"z":0.0}
|
||
|
|
|
||
|
|
## Toggles overriding the fog behavior.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: true
|
||
|
|
Woods Enable Fog Tuning = true
|
||
|
|
|
||
|
|
## Falloff adjustment for fog at max fogginess.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 0.125
|
||
|
|
# Acceptable value range: From 0 to 1
|
||
|
|
Woods Fog Height Falloff v1 = 0.125
|
||
|
|
|
||
|
|
## Zero-level adjustment for fog at max fogginess.
|
||
|
|
# Setting type: Single
|
||
|
|
# Default value: 20
|
||
|
|
# Acceptable value range: From -100 to 20
|
||
|
|
Woods Fog Zero Level v1 = 20
|
||
|
|
|
||
|
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## Multiplies the baseline bloom intensity.
|
||
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# Setting type: Single
|
||
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# Default value: 1
|
||
|
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# Acceptable value range: From 0.1 to 5
|
||
|
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Woods Bloom Mult = 1
|
||
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|
||
|
|
[99. Debug]
|
||
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|
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|
|
## Duh. Requires restarting the game to take effect.
|
||
|
|
# Setting type: Boolean
|
||
|
|
# Default value: false
|
||
|
|
Enable Debug Logging (RESTART) = false
|
||
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