Various New Mods; Updated and Removed Mods

Fixed:
- PDA map colors not matching
- Aydin's Grass Tweaks mismatch
- Hax Bolt Reanimation being overridden

Updated:
- Atmospherics

Removed:
- Dialog Dynamic UI (Included in EGUI)
- Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
2024-03-21 08:41:48 -04:00
parent 290378b961
commit 8abddf23c7
2362 changed files with 107187 additions and 48192 deletions
@@ -0,0 +1,103 @@
[_effect]
action_count = 7
flags = 8392705
max_particles = 100
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 4.000000
version = 1
[action_0001]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.020000
vec_0000 = 0.000000, 0.000000, -5.397745
version = 1
[action_0002]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.600000
flt_0002 = 0.000000
flt_0003 = 80.000000
flt_0004 = 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.700000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.050000, 0.050000, 0.050000
vec_0001 = 0.050000, 0.050000, 0.050000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, -0.200000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0002_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0002_0001]
type = 4
v0 = 25.000000, 3.000000, 35.000000
v1 = -25.000000, -3.000000, -25.000000
v2 = 15.000000, 0.000000, 0.000000
[domain_action_0002_0002]
type = 1
v0 = 0.000000, 0.000000, 0.000000
v1 = 136.999984, 1.000004, 1.000004
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0002_0003]
type = 1
v0 = 0.020000, 0.020000, 0.020000
v1 = 0.030000, 0.030000, 0.030000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0002_0004]
type = 1
v0 = 0.300000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.200000, 0.000000, 0.000000
[sprite]
shader = particles\blend
texture = semitone\environmental\dandelion_seed_v1
@@ -0,0 +1,103 @@
[_effect]
action_count = 7
flags = 8392705
max_particles = 100
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 4.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.700000
flt_0002 = 0.000000
flt_0003 = 80.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 2.000000
flt_0002 = 0.700000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.050000, 0.050000, 0.050000
vec_0001 = 0.050000, 0.050000, 0.050000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, -0.200000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.020000
vec_0000 = 0.000000, 0.000000, -5.397745
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 25.000000, 3.000000, 35.000000
v1 = -25.000000, -1.000000, -25.000000
v2 = 15.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 0.000000, 0.000000, 0.000000
v1 = -136.999984, -1.000004, -1.000004
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.005000, 0.050000, 0.005000
v1 = 0.010000, 0.010000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 1
v0 = 0.100000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.200000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\environmental\dandelion_seed_v2
@@ -0,0 +1,164 @@
[_effect]
action_count = 12
flags = 10241
max_particles = 50
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 45.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 400.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 1
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.100000, 0.100000, 0.100000
vec_0001 = 0.050000, 0.050000, 0.050000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 1.000000
vec_0000 = -15.994751, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 0.001000
flt_0001 = 12.000000
flt_0002 = 30.000000
vec_0000 = 0.000000, 5.000000, 0.000000
vec_0001 = 0.000000, 10.000000, 5.000000
version = 1
[action_0006]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 0.001000
flt_0001 = -12.000000
flt_0002 = 30.000000
vec_0000 = 0.000000, 5.000000, 0.000000
vec_0001 = 0.000000, 7.000000, 10.000000
version = 1
[action_0007]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 0.001000
flt_0001 = 9.000000
flt_0002 = 30.000000
vec_0000 = 0.000000, 1.000000, 1.000000
vec_0001 = 0.000000, 5.000000, 15.000000
version = 1
[action_0008]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.020000
flt_0001 = 2.000000
flt_0002 = 10.000000
int_0000 = 1
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0009]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0010]
action_name = vortex_00
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 4.000000
flt_0001 = 1.000000
flt_0002 = 1.000000
vec_0000 = 0.000000, 1.000000, 0.000000
vec_0001 = 0.000000, 0.000000, 0.000000
version = 1
[action_0011]
action_name = targetrotate_00
action_type = 25
flags = 1
flt_0000 = 0.200000
vec_0000 = 5613.956096, 0.000000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.478431, 0.478431, 0.478431
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.250000, 35.000000
v1 = 0.000000, 50.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -1.000000, -1.000000, -1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.100000, 0.100000, 0.250000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 1
v0 = 2.000000, 0.000000, -10.000000
v1 = -8.000000, 0.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0002_0000]
type = 3
v0 = 0.000000, -1.000000, 0.000000
v1 = 0.000000, -1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\blend
texture = semitone\environmental\maple_seed_v1
@@ -0,0 +1,103 @@
[_effect]
action_count = 7
flags = 8392705
max_particles = 200
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 4.000000
version = 1
[action_0001]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.020000
vec_0000 = 0.000000, 0.000000, -5.397745
version = 1
[action_0002]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.700000
flt_0002 = 0.000000
flt_0003 = 80.000000
flt_0004 = 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.700000
flt_0001 = 2.000000
flt_0002 = 0.700000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.050000, 0.050000, 0.050000
vec_0001 = 0.050000, 0.050000, 0.050000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, -0.200000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0002_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0002_0001]
type = 4
v0 = 25.000000, 3.000000, 35.000000
v1 = -25.000000, -3.000000, -25.000000
v2 = 15.000000, 0.000000, 0.000000
[domain_action_0002_0002]
type = 1
v0 = 0.000000, 0.000000, 0.000000
v1 = 136.999984, 1.000004, 1.000004
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0002_0003]
type = 1
v0 = 0.020000, 0.020000, 0.020000
v1 = 0.030000, 0.030000, 0.030000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0002_0004]
type = 1
v0 = 0.300000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.200000, 0.000000, 0.000000
[sprite]
shader = particles\add
texture = semitone\environmental\seed_a
@@ -0,0 +1,103 @@
[_effect]
action_count = 7
flags = 8392705
max_particles = 200
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 4.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.700000
flt_0002 = 0.000000
flt_0003 = 80.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 2.000000
flt_0002 = 0.700000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.050000, 0.050000, 0.050000
vec_0001 = 0.050000, 0.050000, 0.050000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, -0.200000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.020000
vec_0000 = 0.000000, 0.000000, -5.397745
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 25.000000, 3.000000, 35.000000
v1 = -25.000000, -1.000000, -25.000000
v2 = 15.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 0.000000, 0.000000, 0.000000
v1 = -136.999984, -1.000004, -1.000004
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.005000, 0.050000, 0.005000
v1 = 0.010000, 0.010000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 1
v0 = 0.100000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.200000, 0.000000, 0.000000
[sprite]
shader = particles\add
texture = semitone\environmental\seed_a
@@ -0,0 +1,140 @@
[_effect]
action_count = 9
flags = 11265
max_particles = 150
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 45.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 400.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 1
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.200000, 0.000000, 0.000000
vec_0001 = 0.080000, 0.200000, 1.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.100000
vec_0000 = -15.994751, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 0.001000
flt_0001 = 12.000000
flt_0002 = 30.000000
vec_0000 = 0.000000, 5.000000, 0.000000
vec_0001 = 0.000000, 10.000000, 5.000000
version = 1
[action_0006]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 0.001000
flt_0001 = -12.000000
flt_0002 = 30.000000
vec_0000 = 0.000000, 5.000000, 0.000000
vec_0001 = 0.000000, 7.000000, 10.000000
version = 1
[action_0007]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 0.001000
flt_0001 = 9.000000
flt_0002 = 30.000000
vec_0000 = 0.000000, 1.000000, 1.000000
vec_0001 = 0.000000, 5.000000, 15.000000
version = 1
[action_0008]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.250000, 35.000000
v1 = 0.000000, 50.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -1.000000, -1.000000, -1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.100000, 0.100000, 0.250000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 1
v0 = 2.000000, 0.000000, -20.000000
v1 = 8.000000, 0.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0002_0000]
type = 3
v0 = 0.000000, -1.000000, 0.000000
v1 = 0.000000, -1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 4.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\blend
texture = semitone\environmental\pfx_leaves_01
@@ -0,0 +1,140 @@
[_effect]
action_count = 9
flags = 11265
max_particles = 150
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 45.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 400.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 1
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.200000, 0.000000, 0.000000
vec_0001 = 0.080000, 0.200000, 1.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.100000
vec_0000 = -15.994751, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 0.001000
flt_0001 = 12.000000
flt_0002 = 30.000000
vec_0000 = 0.000000, 5.000000, 0.000000
vec_0001 = 0.000000, 10.000000, 5.000000
version = 1
[action_0006]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 0.001000
flt_0001 = -12.000000
flt_0002 = 30.000000
vec_0000 = 0.000000, 5.000000, 0.000000
vec_0001 = 0.000000, 7.000000, 10.000000
version = 1
[action_0007]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 0.001000
flt_0001 = 9.000000
flt_0002 = 30.000000
vec_0000 = 0.000000, 1.000000, 1.000000
vec_0001 = 0.000000, 5.000000, 15.000000
version = 1
[action_0008]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.250000, 35.000000
v1 = 0.000000, 50.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -1.000000, -1.000000, -1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.100000, 0.100000, 0.250000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 1
v0 = 2.000000, 0.000000, -10.000000
v1 = -8.000000, 0.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0002_0000]
type = 3
v0 = 0.000000, -1.000000, 0.000000
v1 = 0.000000, -1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 4.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\blend
texture = semitone\environmental\pfx_leaves_01