Various New Mods; Updated and Removed Mods
Fixed: - PDA map colors not matching - Aydin's Grass Tweaks mismatch - Hax Bolt Reanimation being overridden Updated: - Atmospherics Removed: - Dialog Dynamic UI (Included in EGUI) - Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
@@ -0,0 +1,103 @@
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[_effect]
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action_count = 7
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flags = 8392705
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max_particles = 100
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version = 1
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[action_0000]
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action_name = killold
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action_type = 10
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bool_0000 = off
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flags = 1
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flt_0000 = 4.000000
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version = 1
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[action_0001]
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action_name = targetrotate
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action_type = 25
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flags = 1
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flt_0000 = 0.020000
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vec_0000 = 0.000000, 0.000000, -5.397745
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version = 1
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[action_0002]
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action_name = source
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action_type = 21
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bool_0000 = on
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bool_0001 = on
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 0.600000
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flt_0002 = 0.000000
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flt_0003 = 80.000000
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flt_0004 = 0.000000
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version = 1
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[action_0003]
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action_name = targetcolor
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action_type = 23
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 2.000000
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flt_0002 = 0.700000
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flt_0003 = 1.000000
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vec_0000 = 0.000000, 0.000000, 0.000000
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version = 1
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[action_0004]
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action_name = targetsize
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action_type = 24
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flags = 1
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vec_0000 = 0.050000, 0.050000, 0.050000
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vec_0001 = 0.050000, 0.050000, 0.050000
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version = 1
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[action_0005]
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action_name = targetvelocity
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action_type = 27
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bool_0000 = on
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flags = 1
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flt_0000 = 1.000000
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vec_0000 = 0.000000, 0.000000, -0.200000
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version = 1
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[action_0006]
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action_name = move
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action_type = 12
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flags = 1
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version = 1
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[domain_action_0002_0000]
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type = 0
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v0 = 1.000000, 1.000000, 1.000000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0002_0001]
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type = 4
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v0 = 25.000000, 3.000000, 35.000000
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v1 = -25.000000, -3.000000, -25.000000
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v2 = 15.000000, 0.000000, 0.000000
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[domain_action_0002_0002]
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type = 1
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v0 = 0.000000, 0.000000, 0.000000
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v1 = 136.999984, 1.000004, 1.000004
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v2 = 1.000000, 0.000000, 0.000000
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[domain_action_0002_0003]
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type = 1
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v0 = 0.020000, 0.020000, 0.020000
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v1 = 0.030000, 0.030000, 0.030000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0002_0004]
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type = 1
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v0 = 0.300000, 0.000000, 0.000000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.200000, 0.000000, 0.000000
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[sprite]
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shader = particles\blend
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texture = semitone\environmental\dandelion_seed_v1
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@@ -0,0 +1,103 @@
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[_effect]
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action_count = 7
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flags = 8392705
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max_particles = 100
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version = 1
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[action_0000]
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action_name = killold
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action_type = 10
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bool_0000 = off
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flags = 1
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flt_0000 = 4.000000
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version = 1
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[action_0001]
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action_name = source
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action_type = 21
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bool_0000 = on
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bool_0001 = on
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 0.700000
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flt_0002 = 0.000000
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flt_0003 = 80.000000
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flt_0004 = 0.000000
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version = 1
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[action_0002]
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action_name = targetcolor
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action_type = 23
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flags = 1
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flt_0000 = 1.000000
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flt_0001 = 2.000000
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flt_0002 = 0.700000
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flt_0003 = 1.000000
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vec_0000 = 0.000000, 0.000000, 0.000000
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version = 1
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[action_0003]
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action_name = targetsize
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action_type = 24
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flags = 1
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vec_0000 = 0.050000, 0.050000, 0.050000
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vec_0001 = 0.050000, 0.050000, 0.050000
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version = 1
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[action_0004]
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action_name = targetvelocity
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action_type = 27
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bool_0000 = on
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flags = 1
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flt_0000 = 1.000000
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vec_0000 = 0.000000, 0.000000, -0.200000
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version = 1
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[action_0005]
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action_name = targetrotate
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action_type = 25
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flags = 1
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flt_0000 = 0.020000
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vec_0000 = 0.000000, 0.000000, -5.397745
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version = 1
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[action_0006]
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action_name = move
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action_type = 12
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flags = 1
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version = 1
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[domain_action_0001_0000]
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type = 0
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v0 = 1.000000, 1.000000, 1.000000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0001]
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type = 4
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v0 = 25.000000, 3.000000, 35.000000
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v1 = -25.000000, -1.000000, -25.000000
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v2 = 15.000000, 0.000000, 0.000000
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[domain_action_0001_0002]
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type = 1
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v0 = 0.000000, 0.000000, 0.000000
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v1 = -136.999984, -1.000004, -1.000004
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v2 = 1.000000, 0.000000, 0.000000
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[domain_action_0001_0003]
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type = 1
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v0 = 0.005000, 0.050000, 0.005000
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v1 = 0.010000, 0.010000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0004]
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type = 1
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v0 = 0.100000, 0.000000, 0.000000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.200000, 0.000000, 0.000000
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[sprite]
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shader = particles\alpha_add
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texture = semitone\environmental\dandelion_seed_v2
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@@ -0,0 +1,164 @@
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[_effect]
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action_count = 12
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flags = 10241
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max_particles = 50
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version = 1
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[action_0000]
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action_name = killold
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action_type = 10
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bool_0000 = off
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flags = 1
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flt_0000 = 45.000000
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version = 1
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[action_0001]
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action_name = source
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action_type = 21
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bool_0000 = on
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bool_0001 = off
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flags = 1
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||||
flt_0000 = 0.000000
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flt_0001 = 1.000000
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flt_0002 = 0.000000
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flt_0003 = 400.000000
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flt_0004 = 0.000000
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version = 1
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[action_0002]
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action_name = sink
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action_type = 19
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bool_0000 = on
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bool_0001 = on
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flags = 1
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version = 1
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[action_0003]
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action_name = targetsize
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action_type = 24
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flags = 1
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vec_0000 = 0.100000, 0.100000, 0.100000
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vec_0001 = 0.050000, 0.050000, 0.050000
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version = 1
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[action_0004]
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action_name = targetrotate
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action_type = 25
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flags = 1
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flt_0000 = 1.000000
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vec_0000 = -15.994751, 0.000000, 0.000000
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version = 1
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[action_0005]
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action_name = vortex
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action_type = 29
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bool_0000 = on
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flags = 1
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flt_0000 = 0.001000
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flt_0001 = 12.000000
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flt_0002 = 30.000000
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vec_0000 = 0.000000, 5.000000, 0.000000
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vec_0001 = 0.000000, 10.000000, 5.000000
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version = 1
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[action_0006]
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action_name = vortex
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action_type = 29
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bool_0000 = on
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flags = 1
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flt_0000 = 0.001000
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flt_0001 = -12.000000
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flt_0002 = 30.000000
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vec_0000 = 0.000000, 5.000000, 0.000000
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vec_0001 = 0.000000, 7.000000, 10.000000
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version = 1
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[action_0007]
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action_name = vortex
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action_type = 29
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bool_0000 = on
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flags = 1
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flt_0000 = 0.001000
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flt_0001 = 9.000000
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flt_0002 = 30.000000
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vec_0000 = 0.000000, 1.000000, 1.000000
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vec_0001 = 0.000000, 5.000000, 15.000000
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version = 1
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||||
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[action_0008]
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action_name = turbulence
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||||
action_type = 30
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flags = 1
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flt_0000 = 0.020000
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flt_0001 = 2.000000
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flt_0002 = 10.000000
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int_0000 = 1
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vec_0000 = 1.000000, 1.000000, 1.000000
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||||
version = 1
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||||
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[action_0009]
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action_name = move
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action_type = 12
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flags = 1
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version = 1
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[action_0010]
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action_name = vortex_00
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||||
action_type = 29
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||||
bool_0000 = on
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||||
flags = 1
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||||
flt_0000 = 4.000000
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||||
flt_0001 = 1.000000
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||||
flt_0002 = 1.000000
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||||
vec_0000 = 0.000000, 1.000000, 0.000000
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||||
vec_0001 = 0.000000, 0.000000, 0.000000
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||||
version = 1
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||||
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||||
[action_0011]
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action_name = targetrotate_00
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action_type = 25
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||||
flags = 1
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flt_0000 = 0.200000
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vec_0000 = 5613.956096, 0.000000, 0.000000
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||||
version = 1
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||||
|
||||
[domain_action_0001_0000]
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||||
type = 0
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||||
v0 = 0.478431, 0.478431, 0.478431
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||||
v1 = 0.000000, 0.000000, 0.000000
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||||
v2 = 0.000000, 0.000000, 0.000000
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||||
|
||||
[domain_action_0001_0001]
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||||
type = 5
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||||
v0 = 0.000000, 0.250000, 35.000000
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||||
v1 = 0.000000, 50.000000, 0.000000
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||||
v2 = 0.000000, 0.000000, 0.000000
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||||
|
||||
[domain_action_0001_0002]
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||||
type = 1
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||||
v0 = -1.000000, -1.000000, -1.000000
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||||
v1 = 1.000000, 1.000000, 1.000000
|
||||
v2 = 1.000000, 0.000000, 0.000000
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||||
|
||||
[domain_action_0001_0003]
|
||||
type = 0
|
||||
v0 = 0.100000, 0.100000, 0.250000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0004]
|
||||
type = 1
|
||||
v0 = 2.000000, 0.000000, -10.000000
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||||
v1 = -8.000000, 0.000000, 2.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0002_0000]
|
||||
type = 3
|
||||
v0 = 0.000000, -1.000000, 0.000000
|
||||
v1 = 0.000000, -1.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[sprite]
|
||||
shader = particles\blend
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||||
texture = semitone\environmental\maple_seed_v1
|
||||
|
||||
@@ -0,0 +1,103 @@
|
||||
[_effect]
|
||||
action_count = 7
|
||||
flags = 8392705
|
||||
max_particles = 200
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 4.000000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = targetrotate
|
||||
action_type = 25
|
||||
flags = 1
|
||||
flt_0000 = 0.020000
|
||||
vec_0000 = 0.000000, 0.000000, -5.397745
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = on
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 0.700000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 80.000000
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 1
|
||||
flt_0000 = 0.700000
|
||||
flt_0001 = 2.000000
|
||||
flt_0002 = 0.700000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = targetsize
|
||||
action_type = 24
|
||||
flags = 1
|
||||
vec_0000 = 0.050000, 0.050000, 0.050000
|
||||
vec_0001 = 0.050000, 0.050000, 0.050000
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = targetvelocity
|
||||
action_type = 27
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
vec_0000 = 0.000000, 0.000000, -0.200000
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[domain_action_0002_0000]
|
||||
type = 0
|
||||
v0 = 1.000000, 1.000000, 1.000000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0002_0001]
|
||||
type = 4
|
||||
v0 = 25.000000, 3.000000, 35.000000
|
||||
v1 = -25.000000, -3.000000, -25.000000
|
||||
v2 = 15.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0002_0002]
|
||||
type = 1
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 136.999984, 1.000004, 1.000004
|
||||
v2 = 1.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0002_0003]
|
||||
type = 1
|
||||
v0 = 0.020000, 0.020000, 0.020000
|
||||
v1 = 0.030000, 0.030000, 0.030000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0002_0004]
|
||||
type = 1
|
||||
v0 = 0.300000, 0.000000, 0.000000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.200000, 0.000000, 0.000000
|
||||
|
||||
[sprite]
|
||||
shader = particles\add
|
||||
texture = semitone\environmental\seed_a
|
||||
|
||||
@@ -0,0 +1,103 @@
|
||||
[_effect]
|
||||
action_count = 7
|
||||
flags = 8392705
|
||||
max_particles = 200
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 4.000000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = on
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 0.700000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 80.000000
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
flt_0001 = 2.000000
|
||||
flt_0002 = 0.700000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = targetsize
|
||||
action_type = 24
|
||||
flags = 1
|
||||
vec_0000 = 0.050000, 0.050000, 0.050000
|
||||
vec_0001 = 0.050000, 0.050000, 0.050000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = targetvelocity
|
||||
action_type = 27
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
vec_0000 = 0.000000, 0.000000, -0.200000
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = targetrotate
|
||||
action_type = 25
|
||||
flags = 1
|
||||
flt_0000 = 0.020000
|
||||
vec_0000 = 0.000000, 0.000000, -5.397745
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[domain_action_0001_0000]
|
||||
type = 0
|
||||
v0 = 1.000000, 1.000000, 1.000000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0001]
|
||||
type = 4
|
||||
v0 = 25.000000, 3.000000, 35.000000
|
||||
v1 = -25.000000, -1.000000, -25.000000
|
||||
v2 = 15.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0002]
|
||||
type = 1
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = -136.999984, -1.000004, -1.000004
|
||||
v2 = 1.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0003]
|
||||
type = 1
|
||||
v0 = 0.005000, 0.050000, 0.005000
|
||||
v1 = 0.010000, 0.010000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0004]
|
||||
type = 1
|
||||
v0 = 0.100000, 0.000000, 0.000000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.200000, 0.000000, 0.000000
|
||||
|
||||
[sprite]
|
||||
shader = particles\add
|
||||
texture = semitone\environmental\seed_a
|
||||
|
||||
+140
@@ -0,0 +1,140 @@
|
||||
[_effect]
|
||||
action_count = 9
|
||||
flags = 11265
|
||||
max_particles = 150
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 45.000000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 400.000000
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = sink
|
||||
action_type = 19
|
||||
bool_0000 = on
|
||||
bool_0001 = on
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = targetsize
|
||||
action_type = 24
|
||||
flags = 1
|
||||
vec_0000 = 0.200000, 0.000000, 0.000000
|
||||
vec_0001 = 0.080000, 0.200000, 1.000000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = targetrotate
|
||||
action_type = 25
|
||||
flags = 1
|
||||
flt_0000 = 0.100000
|
||||
vec_0000 = -15.994751, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = vortex
|
||||
action_type = 29
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
flt_0000 = 0.001000
|
||||
flt_0001 = 12.000000
|
||||
flt_0002 = 30.000000
|
||||
vec_0000 = 0.000000, 5.000000, 0.000000
|
||||
vec_0001 = 0.000000, 10.000000, 5.000000
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = vortex
|
||||
action_type = 29
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
flt_0000 = 0.001000
|
||||
flt_0001 = -12.000000
|
||||
flt_0002 = 30.000000
|
||||
vec_0000 = 0.000000, 5.000000, 0.000000
|
||||
vec_0001 = 0.000000, 7.000000, 10.000000
|
||||
version = 1
|
||||
|
||||
[action_0007]
|
||||
action_name = vortex
|
||||
action_type = 29
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
flt_0000 = 0.001000
|
||||
flt_0001 = 9.000000
|
||||
flt_0002 = 30.000000
|
||||
vec_0000 = 0.000000, 1.000000, 1.000000
|
||||
vec_0001 = 0.000000, 5.000000, 15.000000
|
||||
version = 1
|
||||
|
||||
[action_0008]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[domain_action_0001_0000]
|
||||
type = 0
|
||||
v0 = 1.000000, 1.000000, 1.000000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0001]
|
||||
type = 5
|
||||
v0 = 0.000000, 0.250000, 35.000000
|
||||
v1 = 0.000000, 50.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0002]
|
||||
type = 1
|
||||
v0 = -1.000000, -1.000000, -1.000000
|
||||
v1 = 1.000000, 1.000000, 1.000000
|
||||
v2 = 1.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0003]
|
||||
type = 0
|
||||
v0 = 0.100000, 0.100000, 0.250000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0004]
|
||||
type = 1
|
||||
v0 = 2.000000, 0.000000, -20.000000
|
||||
v1 = 8.000000, 0.000000, 2.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0002_0000]
|
||||
type = 3
|
||||
v0 = 0.000000, -1.000000, 0.000000
|
||||
v1 = 0.000000, -1.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[frame]
|
||||
dim_x = 2
|
||||
frame_count = 4
|
||||
reserved = 0.000000, 0.000000
|
||||
speed = 4.000000
|
||||
tex_size = 0.500000, 0.500000
|
||||
|
||||
[sprite]
|
||||
shader = particles\blend
|
||||
texture = semitone\environmental\pfx_leaves_01
|
||||
|
||||
+140
@@ -0,0 +1,140 @@
|
||||
[_effect]
|
||||
action_count = 9
|
||||
flags = 11265
|
||||
max_particles = 150
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 45.000000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 400.000000
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = sink
|
||||
action_type = 19
|
||||
bool_0000 = on
|
||||
bool_0001 = on
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = targetsize
|
||||
action_type = 24
|
||||
flags = 1
|
||||
vec_0000 = 0.200000, 0.000000, 0.000000
|
||||
vec_0001 = 0.080000, 0.200000, 1.000000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = targetrotate
|
||||
action_type = 25
|
||||
flags = 1
|
||||
flt_0000 = 0.100000
|
||||
vec_0000 = -15.994751, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = vortex
|
||||
action_type = 29
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
flt_0000 = 0.001000
|
||||
flt_0001 = 12.000000
|
||||
flt_0002 = 30.000000
|
||||
vec_0000 = 0.000000, 5.000000, 0.000000
|
||||
vec_0001 = 0.000000, 10.000000, 5.000000
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = vortex
|
||||
action_type = 29
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
flt_0000 = 0.001000
|
||||
flt_0001 = -12.000000
|
||||
flt_0002 = 30.000000
|
||||
vec_0000 = 0.000000, 5.000000, 0.000000
|
||||
vec_0001 = 0.000000, 7.000000, 10.000000
|
||||
version = 1
|
||||
|
||||
[action_0007]
|
||||
action_name = vortex
|
||||
action_type = 29
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
flt_0000 = 0.001000
|
||||
flt_0001 = 9.000000
|
||||
flt_0002 = 30.000000
|
||||
vec_0000 = 0.000000, 1.000000, 1.000000
|
||||
vec_0001 = 0.000000, 5.000000, 15.000000
|
||||
version = 1
|
||||
|
||||
[action_0008]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[domain_action_0001_0000]
|
||||
type = 0
|
||||
v0 = 1.000000, 1.000000, 1.000000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0001]
|
||||
type = 5
|
||||
v0 = 0.000000, 0.250000, 35.000000
|
||||
v1 = 0.000000, 50.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0002]
|
||||
type = 1
|
||||
v0 = -1.000000, -1.000000, -1.000000
|
||||
v1 = 1.000000, 1.000000, 1.000000
|
||||
v2 = 1.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0003]
|
||||
type = 0
|
||||
v0 = 0.100000, 0.100000, 0.250000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0004]
|
||||
type = 1
|
||||
v0 = 2.000000, 0.000000, -10.000000
|
||||
v1 = -8.000000, 0.000000, 2.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0002_0000]
|
||||
type = 3
|
||||
v0 = 0.000000, -1.000000, 0.000000
|
||||
v1 = 0.000000, -1.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[frame]
|
||||
dim_x = 2
|
||||
frame_count = 4
|
||||
reserved = 0.000000, 0.000000
|
||||
speed = 4.000000
|
||||
tex_size = 0.500000, 0.500000
|
||||
|
||||
[sprite]
|
||||
shader = particles\blend
|
||||
texture = semitone\environmental\pfx_leaves_01
|
||||
|
||||
Reference in New Issue
Block a user